While.not every game has a zone that causes some players to swear they will never return, they all have regions we'd as soon forget. What spots in your favorite game do you try to avoid? Did they feature really bad design, annoying enemies, or confusing layout? Was it an area devoted to an awful grind or series of truly obnoxious events? Or were they just spots soured by so many bad experiences that you can't separate them from the aggravation?
Maps 
While.not every game has a zone that causes some players to swear they will never return, they all have regions we'd as soon forget. What spots in your favorite game do you try to avoid? Did they feature really bad design, annoying enemies, or confusing layout? Was it an area devoted to an awful grind or series of truly obnoxious events? Or were they just spots soured by so many bad experiences that you can't separate them from the aggravation?

In everything from fantasy to science fiction, maps are important. Frequently, navigation comes down to a character picking up a compass, or a sextant, or activating the cross-subspace differential beacon scanner, picking a direction and then heading that way with all the certainty of an indecisive ferret. But that isn't usually a problem in most MMOs. Hitting the "m" key is frequently pre-bound to bring up your map, and you usually have a minimap as well, in addition to a dot on your map representing exactly where you are and arrows pointing you out where to go. In games that support modifications, you usually have several of them devoted to making navigation even easier for players.
Every so often, however, you wind up underground or in an area where your map doesn't work for whatever reason. And there's something to be said for that sense of adventure, that lack of a map and a clear picture where you're going, to have to just strike off in what you think is the right direction. Today, we ask: do you like being lost and having to find your own way? Does it make the game more invigorating for you? Or is it an obnoxious gimmick designed to frustrate players and force them to take more time for simple objectives?
Detailed LotRO maps document a year of new content
Fantasy, Lord of the Rings Online, Maps, Academic, Education
As a testament to this, the wonderful fan site Visions of the Ring has compiled a "before" and "after" set of maps showing the areas we had available a year ago versus the areas we have to explore now. You'll notice the addition of Forochel, Eregion, the Mines, Lothlorien and more. These maps are taken and compiled from the overhead radar map, so the detail is all there. While you're at the site, be sure to check out the Interactive Horse Routes Flash Map, the Homesteads Flash Maps and the Speculated Expansions Flash Map, which is said to be updated for the new year's expanded areas very soon.
Bringing WAR to the web
Fantasy, Game mechanics, Guilds, PvP, Endgame, Warhammer Online, News items, Maps, Races

Any massively multiplayer online game built around the twin pillars of PvP and territorial control can't go wrong by providing realtime status updates of the struggle via the web. Warhammer Online has endeavored to do just that with the Realm War site, as addressed in a dev diary by the title's Web Development Lead, Scott Stricklin. The dev blog touches on what Mythic has accomplished thus far with bringing WAR to the web, and what they hope to accomplish in the future -- namely, podcasts, community news, and character and guild profiles. While they have no shortage of ideas about how to expand WAR outside of the client, their first objective has been to bring Realm vs. Realm data to the web. That goal has now been realized, and Stricklin walks the reader through the features of the newly revamped Realm War site.
Players now have access to updated information about the overall campaign and the status of each capital city, Stricklin writes. This information is also presented visually, with each capital city's look changing based on its status, ranging from peaceful to besieged. This can all be kept in a pop up box in your browser to provide continual updates for when the tide of battle turns. Further information is provided through selectors which represent a server's racial pairings, giving a snapshot of what's happening with each tier's zone control. An added bonus to this are influence maps for each zone, similar to the in-game maps, which show the status of the various RvR objectives and allow a player to mouse over keeps, seeing when it was last captured and by which guild. Have a look at Scott Stricklin's dev diary for more on the Realm War site, or better yet, just head over there and try it out for yourself.
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Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR! |
Wrath of the Lich King 101
World of Warcraft, Fantasy, Expansions, Guides, Launches, Tips and tricks, Maps

The much-anticipated Wrath of the Lich King expansion has arrived for World of Warcraft, and may well be one of the most popular expansions we've ever seen in the MMO industry. That said, WoW players may find themselves a bit overwhelmed by their unfamiliar surroundings. Fortunately, our friends over at our sister site WoW Insider have been tearing into WotLK, and put together a series of guides called "Wrath 101." The WoW Insider guides will give you an in-depth look at the Wrath expansion's geography, and help you to find your way around. We've rounded up the entire guide series and assembled them for you here. Enjoy, and keep watching Massively for our ongoing news and features focusing on the Wrath of the Lich King expansion.
| Wrath 101: How to get to Northrend and where to go once you're there How do I get to Northrend? For Alliance, head to the northernmost dock at Stormwind Harbor to get to Borean Tundra or take the boat out of Menethil Harbor in the Wetlands to be dropped off in Howling Fjord. |
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| Wrath 101: Level 70 PvP gear If you were looking forward to getting gear upgrades through Honor at Level 70 when Wrath of the Lich King finally arrives in a few days, you probably shouldn't hold your breath. I know I advised doing a lot of PvP, but I meant that you should be keeping all that Honor for Level 80 rewards. |
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| Wrath 101: Getting from Borean Tundra to Howling Fjord and vice versa One of the questions frequently asked is which zone will you be leveling in first? A large majority of players will pick Borean Tundra or Howling Fjord. Why not both? |
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| Wrath 101: Alliance flight paths in Howling Fjord, Borean Tundra, and Dragonblight We'll all be storming the (figurative) gates of Northrend, in one of two zones: Borean Tundra and Howling Fjord. The zones are pretty large, but fortunately, they're replete with flight paths. |
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| Wrath 101: Horde flight paths in Howling Fjord, Borean Tundra, and Dragonblight Previously, we covered the Alliance flight paths of the first three zones in Northrend. Now it's the Horde's turn. |
Unboxing the Wrath of the Lich King Collector's Edition
World of Warcraft, Fantasy, Events, real-world, Expansions, New titles, News items, Maps, Hands-on
I won't go into the details of how we got our grubby mitts on it early, but it may involve some obscene and blasphemous rituals conducted in honour of the Great Old Ones. Or a pre-order, take your pick.
Read through our Unboxing the Wrath of the Lich King Collector's Edition Gallery, enjoy a good look at the contents. We'll even peek inside the Art book, the two March of the Legion TCG starter decks and the Instruction Manual if you're lucky.
Gallery: World of Warcraft: WOTLK
Keeping yourself alive in EVE with safespots
Sci-fi, Video, EVE Online, Game mechanics, Guides, PvP, Tips and tricks, Maps

Learning how to create safespots in EVE Online is an essential survival skill, but it's one that takes some time to get the hang of. The Goonfleet video tutorial to safespotting is an excellent start, but other player resources are popping up and explain how important it is to have and properly use different types of safespots.
EVE blogger Manasi has written an excellent guide to safespotting called "Getting your A$$ out of the fire" that covers the different types of safespots a player in EVE can make use of. Namely, "gate" safespots (useful for watching a gate at range while cloaked), "deep" safespots (used most often, numerous such bookmarks are needed), and "station" safespots (within docking range of a given station, allowing you to evade attackers by docking up). Manasi goes into detail about how to create each type of safespot, and -- most importantly -- how to use them. Manasi's "Getting your A$$ out of the fire" paired with the aforementioned Goonfleet Safespotting 101 are all you need to get a handle on safespotting in EVE Online. Be sure to check them both out if you're a new pilot. Goonfleet's Safespotting 101 video tutorial is embedded below the cut.
EVE Online's answer to GPS
Sci-fi, Galleries, EVE Online, Game mechanics, Tips and tricks, News items, Maps
EVE Online is a vast setting where all players interact in one galaxy. While other MMOs are sharded across different servers, some with different locales, EVE places all of its players together. Its implementation ensures that many servers seem to be just one from the perspective of any pilot flying in New Eden. However, given the daunting size of EVE's explorable environment, there have been some players who took it upon themselves to map the known universe and release their findings as a resource for other pilots. Shayne Smart, aka Serenity Steele, is one such player. He's been getting some media attention in recent months as Vice-Chairman of the Council of Stellar Management (CSM). Beyond his duties on the CSM, Smart is also well-known to many players as the creator of EVE Strategic Maps, a spiral bound collection of star charts which some fans of the game find indispensable. You would think Smart would find mapping out 5000 solar systems (each with its own myriad planets, moons, stations, and other resources) a feat hard to top. But what Smart's done is found a way to use the in-game browser in the EVE client to act as a sort of GPS, tracking your position as you jump from one solar system to the next, and allowing you to better see your relative position in the galaxy as part of your overview. The cartographer's latest 'minimap' effort is presently 2-D only and in beta, though is well worth a look and quite simple to use. Click the gallery below for Shayne Smart's instructions on how to use the free 2D minimap within your in-game browser.
Gallery: Serenity Steele's 2D minimap
PAX08: Hands-on with Mines of Moria
Fantasy, Screenshots, Lord of the Rings Online, Classes, Events, real-world, Expansions, Game mechanics, Interviews, MMO industry, Maps, Hands-on, Education
The overall impression we got from this presentation was that this expansion is going to be epic. Just the sheer size of the world, which includes the mines themselves, more of Eregion and into Lothlorien, will be immense. This, combined with the game mechanic changes and additions to just about every aspect of gameplay, will speak volumes (pun!) about the potential of Turbine with this franchise.
Follow along on our journey through Moria>>
Gallery: PAX08: Mines of Moria Preview
There is a thorough explanation accompanying the map on Howgego's website, including his reasoning behind the placement of each landmass versus the outlying islands. Even the directional arrangement has a purpose. Curiously enough, we find our sister site WoW Insider occupying a lone island in the murky southwestern corner of the map, although Howgego explains that placement as well. The best part about this map? Everything is linked!
| Richard Bartle vs Tobold Massively's interview with Richard Bartle from last week has caused several tidal waves of opinion over the now-infamous line, "I've already played Warhammer. It was called World of Warcraft." by the father of the genre. MMO bloggers are coming out of the woodwork to give their own opinions on what this means ... |
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| NCsoft licenses texture software used in Xbox Live Arcade games Allegorithmic, the creator of a procedural texture production tool called ProFX, announced that NCsoft has licensed its product. ProFX produces highly compressed textures that are "tiny, typically a few kilobytes" in size. |
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| The Daily Grind: Has AoC earned your money for another month? The folks that picked up Age of Conan around the time of its release are nearing the one-month milestone of their accounts. The game's launch was fairly smooth as far as MMO launches go, with people actually able to log on and play for the most part. |
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| Interview with Chuck Kallenbach, Game Designer on Legends of Norrath What's this gab we're hearing about Legends of Norrath, it isn't all about the loot cards? Heresy! We're still buying up those virtual packs in hopes to score a rare loot card. Nevertheless, over on IGN's EQ2 Vault we came across this interview ... |
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| Don't expect World of Warcraft on the PS3 or Xbox 360 ever Blizzard Entertainment's Rob Pardo is a bona fide Rockstar in the gaming industry. In his recent keynote speech at the Game Developer's Conference at the Paris GDC he continued to indirectly extinguish rumors that suggested World of Warcraft is coming to a Console ... |
The Daily Grind: Do zones kill immersion?
World of Warcraft, Age of Conan, Lore, Maps, The Daily Grind
The explanation in terms of lore is rather obvious -- the universe created by Robert E. Howard's fiction is simply too large to contain within a single MMO world. But is that just hiding behind a convenient excuse? What would you rather have, a zoned game that fits more closely with the game's lore, or a seamless world that allows you to explore from one area to the next?
Have Clone, Will Travel: 3 Essential Tools for Capsuleers
Sci-fi, EVE Online, Guides, Reviews, Tips and tricks, Opinion, Maps, Hands-on, Have Clone, Will Travel
What I didn't know, and didn't expect, was being humbled by the whole experience. You see, I've been immersed in EVE Online for almost four years now, and playing a new character reminded me how much work new players have to go through to get ahead. Talk about a major flashback!
Despite my experience and knowledge of the game, I still felt very limited by my new characters (lack of) abilities, assets and skills. It reminded me of my early days in New Eden, and how little I knew of what to do, where to go or who to ask. Through it all, I've gained a respect for the brave new players who start off in New Eden.
I felt I needed to do something about this. Something more then the initial list I had made a few months back. The following is a list of 3 basic tools that I feel every new capsuleer should have in order to survive the harsh landscape of the EVE universe. So strap yourselves in, buckle-up and start taking notes.
Player Consequences: Pervasive Map Features
Game mechanics, Opinion, Maps, Virtual worlds, Player Consequences

In fact a lot of players enjoy the immersion in MMOs and have fun exploring the hidden areas in the game. Going into the unknown has always had an attraction for some people and history is filled with the names of famous explorers. However, in modern times the world doesn't really contain that much which is unknown and it will probably be a while before we get to another planet. Thus virtual worlds offer a false, but satisfying sense of exploration. Not everyone wants to be an explorer when playing a game and the majority of players tend to fall more into the achiever player type.
In the latest, most updated stable route chart, you can see the exact routes from stable to stable, as well as the price in silver and minimum level requirements for each one. This chart includes the latest from the Evendim update. Each route is also color-coded for regular overland travel, swift travel and there's a separate section for the Ettenmoors PvP travel. So next time you're scraping together some loose change for gas money, think of the horses!













