In the past three weeks, I've covered the ins and outs of research in
EVE Online, from Tech 1 blueprints and the Tech 2 invention system to Tech 3 and reverse engineering. In my nearly six years of playing
EVE, I've delved into every traditional profession and picked up some valuable tips and insights on each one. Having been involved in every aspect of the Tech 1, 2 and 3 industries, I've built up a fairly complete picture of how the research portion of any industry interacts with its production lines. In this final part to the
EVE Evolved guide to research, I give five top tips that I consider invaluable for anyone getting into research and industry.
#5 - Chasing profit:
To keep your profit margins high in any business, you'll need to adjust your choice of products frequently to keep up with what's recently profitable. The most important tool you'll ever have in any industry is a spreadsheet or application to calculate build costs for you. By updating the prices on your spreadsheet regularly, you can quickly spot which items are profitable to build and stay ahead of the curve. This is important because in some areas, like the market for Tech 2 modules, it can take as little as a week for an item to go from high profit to making a loss. In
EVE's highly competitive markets, it's the most agile players able to stay on top of market trends who make the most ISK. There are several
freely available applications and websites that can help with practically every industry but I've always found it useful to make my own spreadsheets.
Skip past the cut for four other invaluable tips on reverse engineering chances, invention profit margins, predicting trends and more.
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