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MAG

The Daily Grind: Going out to pick up MAG tonight?

Culture, Events (Real-World), Opinion, The Daily Grind, Consoles, MMOFPS, MAG

So today's the morning of the 25th, dear Massively readers, and that means tonight is the midnight release of MAG! The PS3 is going to get a little more MMO this evening as thousands of players log in for intense "I don't know where I got shot from" action with 256 players.

So, we'll make this short and sweet for you guys. Are you visiting the midnight release tonight to pick up your copy? If so, how early are you going to be there to take part in the "late night festivities?" Are you going to camp out at 10 PM or are you just going to show up 5 minutes before midnight? Bonus question: If you're getting MAG tonight, are you going to go home and spam it, or are you saving it for Tuesday?

Take your opinion, load it in your keyboard, and then fire it directly into the comment box below. We're waiting, maggots!


First Impressions: MAG

Betas, Opinion, Hands-On, Consoles, MMOFPS, First Impressions, MAG

It's a technical marvel, really, to be able to shoot at 256 people at once. Very few games have been able to get this many players into one enclosed space, and even fewer have been able to do it without having everything lock down in lag. But Zipper Interactive's MAG is taking the bull by the horns and is following in the footsteps of games like PlanetSide to deliver a true "war" experience to the PS3.

With the impending release of MAG to the shelves of stores everywhere, my editor wanted me to get down to the front lines of combat and find out what the fuss was all about. To that end, I've joined up with Shadow Raven Industries to get a taste of the combat that MAG has to offer. Follow after the break, and let's break down how this "Massive Action Game" plays out.

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MAG in open beta until January 10th

Betas, News Items, Consoles, MMOFPS, MAG

It's last minute, we know, but if you're a PS3 owner then you might want to scoot over to the PlayStation Store and download the MAG open beta client. The system's MMOFPS will be online until the 10th, when they take the game off the store and prep it for the official January 26th launch.

Beware you have room on your hard drive and time to leave your PS3 on to download, however, as you'll be looking forward to a 2 GB download. A headset is nice to have too, so you can communicate with your squadmates (they'll appreciate it,) but it's not required to play the game.

So this weekend enjoy conducting a war with 255 other people on the battlefield with you. Try not to get shot too much!

The Daily Grind: Your shooter of choice?

PlanetSide, Culture, New Titles, Opinion, The Daily Grind, All Points Bulletin, Global Agenda, MAG

Lots of shooter/action MMOs coming out in the future, and we here at Massively are eager to play them all. From the 256 player battlefields of MAG to the chaotic, persistent territory control of Global Agenda and even over to the streets of APB, more MMOs are taking the route of the action title and avoiding the point-and-click style of the MMORPG.

So, readers of Massively, what's your shooter of choice? Are you more of the first person, character development style of player that's embodied in MAG? Would you rather customize your character and your ride while shooting up the town in APB? Or are you up for some spy-fi jetpack action in Global Agenda? Or, do you want to take the none of the above option and lay down all of your chips on PlanetSide or PlanetSide 2? (Mmmmm... PlanetSide 2....)

Shoot your mouth off in the comment box below! See what we did there?

MAG interview talks about gameplay and development

Betas, Video, Game Mechanics, Interviews, New Titles, MMOFPS, MAG


You can argue the specifics about whether or not MAG qualifies as an MMO, but the game certainly fits the "massive" portion of the bill -- 128 characters to a side in battle, customized and developed characters, persistent world based on the performance in the skirmishes. The game's release is only a couple months away, and there's still a great deal more to learn about it if you haven't yet opted in to the preorder beta. Luckily for all of us, Giant Bomb has an interview with Seth Luisi which sheds more light on how the game will play and progress.

The interview is quite substantial, covering everything from MAG's skill progression to leadership roles in the game. Among the more interesting tidbits is the system for squad leaders and further command posts. In order to give some incentive to follow a commander's orders, the objectives they set give a bonus to experience when fulfilled, and as the objectives are fulfilled the leader gets points to help improve their character. It's an interesting dual-reward system that should help lead to people being a bit more inclined to give and take orders in a setting notorious for just the opposite.

But that's hardly the entirety of the interview -- it's only a tiny slice of a talk that ranges to the state of the world affecting map play, character specialization, and some of the problems that the team is facing and working on improving. Take a look at the full interview, which clocks in at around eight minutes long, and you might be inspired to place a pre-order and get your hands on the beta early.

MAG pre-order beta has begun, game to launch on January 26th, 2010

Betas, New Titles, News Items, MMOFPS, MAG


If you've been itching to try out your trigger finger with 127 of your friends, then your wait is pretty much at a close. MAG's public pre-order beta has gone live as of Monday and you can jump in by simply going out to your local GameStop/EB Games and pre-ordering the game.

The beta will be continuing until November 20th for all of the pre-order beta players, while those who got in thanks to their Qore subscriptions will find their play time ending on November 8th.

MAG has been confirmed for a release on January 26th of next year, so there will be some downtime between the beta and the release of the game for Zipper Interactive to do some bug fixing and further polishing.

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