"Our aim is to provide everybody easy access to Drakensang Online regardless of the operating system they use. We are very happy to invite Mac users everywhere to join our large community centered on the best 'hack and slay' gameplay available, with truly outstanding graphics and an epic story. We believe that this will enrich the Mac MMO space significantly," says Jürgen Frerichs, Associate Producer of Drakensang Online.
This move now brings Bigpoint's entire game library to for the Mac. You can download the Apple OS X beta client for Drakensang Online on the game's official site.
[Source: Bigpoint press release]
I've mentioned Tamriel Foundry from time to time. This site started in August last year as a theory-crafting and mechanics site for ESO. But it's blossomed into a large community that focuses on many parts of the ESO landscape, from lore and classes to guilds and armoring. Although founder Andrew "Atropos" Clayton and his team have been writing articles for well over a year now, the recent articles have touched on some solid mechanics and gameplay issues. But given the growth and nature of the community there, the team has branched out to cover more than just the mechanics of the game and has covered a bit of lore as well.
Let me highlight a few of my favorite bits, and then we will tackle a statement from a Massively community member.
Hidden underneath the silliness, however, is a relatively deep turn-based strategy game designed to engage younger gamers while ensuring their adult counterparts have a good time. KingsIsle Entertainment isn't in the business of making kids games; instead, the studio strives to create titles that kids and parents can play together. The success of Pirate101 in its first year demonstrates that KingsIsle might just be on to something.
Let's take a little peek back on the last 12 months of Pirate101 to examine its major milestones.
But I was floored when the ESO team announced it will be a subscription-based game.
Betas, Fantasy, Sci-Fi, Video, Business Models, Events (Real-World), Game Mechanics, Interviews, MMO Industry, New Titles, Patches, PvP, News Items, PvE, Free-to-Play, Mac, MMOFPS, MMORTS, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Crowdfunding, Star Citizen, Elite: Dangerous, Path of Exile
Diablo III developer Wyatt Cheng revealed on the game's forums that a sizeable nerf may be incoming to lifesteal, life on hit, and life regeneration as part of an ongoing effort to reduce the spikiness of incoming damage. Path of Exile embraced its livestreaming popularity with the release of full in-game Twitch integration that includes Twitch chat in game chat. Massively sat down with Firefall developer Red 5 Studios this week to discuss its open beta and fan concerns on keeping pay-to-win items out of the cash shop.
League of Legends gave players a second chance to transfer to the new Russian server for free and introduced a great new change to Baron coming in the next patch. Dota 2 prepared for its $2.6 million US world championship tournament with new features added to the tournament's digital compendium. Heroes of Newerth released a new devblog on upcoming Patch 3.2 and its plans to completely revamp underused Djinn hero Saloman. Russian MOBA Prime World announced that its western open beta will kick off this week on July 26th. And after rebranding the game as a MOBA, End of Nations' developers argued that the game hasn't actually changed much at all.
Apparently, ZeniMax should not give any more beta invites to people with Twitter accounts because they cannot keep a secret. Many players reveled in the fact that they are better than everyone else because they received a special invite to The Elder Scrolls Online closed beta for this weekend. I figured I'd help those special few out by giving them some "advice" on how to make a good impression on the developers while in closed beta. The first one they have already done: announce to the world at large that they have been invited to secret beta test. To get extra points, include your full name and IP address so that it's easier for the ZeniMax community team to find you and "thank" you personally.
I've got three more pieces of advice to give, and I want to know why the rest of you deserve to be in beta. Perhaps, I can use your advice to help me get in. Bogfire! My own tactics aren't working for me yet.
Whether you're looking to wrap your head around the basic rules of the game or trying to pick up on some more advanced strategies to get a leg-up on the competition, this video has something for you. So what are you waiting for? Click on past the cut for the full video; it's time to d-d-d-d-duel! Or something like that, anyway.
World of Warcraft, Betas, Business Models, Events (Real-World), Game Mechanics, Previews, Opinion, Free-to-Play, Hands-On, Trading Card Games, Mac, Hands-On (Massively's), First Impressions, Events (Massively's Coverage), Miscellaneous
Of course, this isn't your traditional MMO, so it's difficult to write a traditional review, especially considering I was able to play only a single match (which I won by a landslide, thank you very much), so instead I'm just going to give y'all a rundown of how the game plays and let you draw your own conclusions. Shuffle your cards, cut your decks, and read on for the skinny on Hearthstone: Heroes of Warcraft.
Betas, Sci-Fi, Video, Business Models, Economy, Events (In-Game), Game Mechanics, New Titles, Patches, PvP, Endgame, News Items, PvE, Free-to-Play, Mac, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Firefall
We heard the unfortunate news that Wrath of Heroes will be closing its doors at the end of the month, and it's not the only game going out of business. Online FPS Bullet Run, formerly known as Hedone, is due to shut down on Friday, March 8th, in a big final event. It's not all doom and gloom, though, as Dota 2 has hit another impressive milestone, passing 300,000 peak concurrent players. The first season of Heroes of Newerth's HoN Tour league is soon to draw to a close, and developers are planning a huge balance patch before the next season kicks off.
Blizzard enraged Diablo III fans this week with the announcement that the console version will not feature the controversial always-online DRM and can be played offline. Path of Exile detailed its next open beta patch, which is due to introduce a new fire skill, a 3v3 dueling arena, and significant Duelist class buffs. Online FPS Firefall produced a new trailer this week showing off its flight gameplay amidst criticism from fans over its lack of beta content. Finally, sci-fi sandbox Star Citizen gave fans a look behind the curtain of game development in its biggest development update video yet.
There are some issues with the game, and I have played enough indie titles to know how rough games can be when launch rolls around. So far, however, the issues are relatively minor and could be easily fixed.
Gallery: Deepworld screenshots
Herein we come to the meat of what bothers me about madness as most players use it: It winds up getting used as something wacky. It's an excuse to do things that are wild and unpredictable because your character is so crazy. That bothers me because there's so much to be done with madness and so many ways to make it an interesting character trait. It's not something for casual or shallow use.
Meanwhile, the team had some exciting news about what's planned for the future of the Clone Wars Adventures MMO itself. While the recent focus has been on combat and there are plans to continue to add even more in the future, the devs also have some new additions for the trading card game, crafting, and even home decorating. Read on for the skinny!
The game focuses on the exploration opportunities that a post-apocalyptic setting delivers, with a world filled with randomly generated zones, dungeons and towns to explore, and robot parts to collect. Players will be able to trade parts with each other, challenge other players to battles, form guilds, and embark on quests together. As it uses the Unity 3-D engine, the game will be released on iOS, Android, and both PC and Mac web browsers.
New studio Gamundo has been working on Panzer Pets for free so far but now needs support to work on the game full-time and complete it. If you're interested in exploring a post-apocalyptic world with a customised pet robot in tow, you can help Gamundo finish the game by pledging money to its Kickstarter campaign, which launched last night. The estimated date for completion of the game is October 2012, and the team needs to raise $85,000 to make it that far without giving a publisher or investor a controlling interest in the game.
That was a week ago. Boy, what a difference a week makes, right?
Since the writing of that article, we received word that not only did Sony Online Entertainment reverse its decision to kill EQMac but that it will be making the server completely free for its community for the indefinite future. I learned that while under the influence of a 102-degree fever, so I initially thought it was just my brain cooking in my skull. But no, it was the truth. So what happened in the span of that week? Why did SOE do a 180 and keep alive an ancient relic of its flagship MMO?
For the whole, unadulterated truth, I called up SOE President John Smedley to get the full scoop on the wild rollercoaster he's taken this loyal community on these past few weeks. Finding out what he said will only cost you one click. It's worth it, trust me.
Posted on Mar 10th 2014 8:00PM
Posted on Mar 10th 2014 12:00PM
Posted on Mar 10th 2014 8:00AM