The guide maps out the keyboard controls for both attacks and counter moves; fighting is controlled by only seven keys (X, Z, C, and 1-4), with one more (Q) bound to consuming potions. It also highlights one of Mabinogi 2 Arena's unique features -- the fact that attack animations change depending on where an enemy is situated and what condition it is in (such as stunned). Once in battle, Mabinogi veterans will recognize that mobs glowing different colors signifies which skill or action the mobs are using.
The video shows off both 1v1 and one vs. many scenarios; various kicks, throws, slaps, and slices are exchanged between characters as well as inflicted upon nondescript practice dummies. Footage also demonstrates battle atop dinosaur-like and mechanical mounts, with the pet/mount dealing its own damage. Check out the action after the break.
Revealed at GStar 2012, Mabinogi 2 takes the franchise in a new direction in a genre that Nexon is calling "MMO Arena." The game's built on an in-house engine and rewards both spectators and players alike. In fact, being a spectator is a major part of Mabinogi 2 as it provides players another way to be entertained by the game. Spectators can aid participants and be given rewards from them in return.
Mabinogi 2 Arena has five classes, combat styles, and body types. It's decidedly an action MMO that involves a wide range of actions such as throwing counters, grabbing opponents, and even slapping. It's slated to launch later this year, and you can watch the shaky-cam trailer after the jump.
Mabinogi provides so many systems to grow a unique character with that it's ridiculous. I can easily log in and spend an hour just decorating my avatar, crafting goods, exploring new areas, flying around in the hopes of stumbling across trouble, or growing my character by leveling any one of the possible hundreds of skills. However you describe a sandbox, Mabinogi should be one of the first on the list of examples. Let me show you three reasons why.
Being able to get up, walk around, check in on a game from different locations, and just be mobile isn't just a neat gimmick. Some MMOs also work much better with a touchscreen device, especially MMORTS titles and games that require only a button press to perform an action. There are options for those who need a fully functioning joystick or control scheme, but they are not yet available to everyone. Let's go over the options we do have. Be sure to try out one or two on your tablet... you just might find that playing on a smaller screen is really fun.
I was fascinated. How cool it is to imagine in-game clouds forming at one point of the world and slowly moving across the land until the sky begins to rain on your character's head? Sadly, in-game weather seems to be either a low priority or a hard system to tackle. I'm guessing it's a combination of both.
So I searched out those few MMOs that feature an impactful weather system. Not coincidentally, they also happen to be some of my favorite MMOs.
The Battle Maestro is live and playable now. You can catch a glimpse of the bard in action in the video after the break.
[Source: Nexon America press release]
Fantasy, Sci-Fi, Polls, Contests, PvP, PvE, Opinion, Free-to-Play, Browser, Casual, Humor, Mabinogi, Kids, Runes of Magic, Choose My Adventure, Allods Online, Family, Clone Wars Adventures, Miscellaneous
Well, I decided to give a mix of games a chance at several weeks coverage here on Massively. I picked out an assortment of browser games, independent titles, and lesser-known client-based MMOs. Hopefully you will steer me the right way, and if I am lucky, I won't even have a horrible time. I chose games that I know have a robust community in the hopes that plenty of voters will turn out. The key is to get the word out there, so if you have a favorite, go tell your community!
But first, click past the cut and vote on the game you would like to see me tackle for the next several weeks. Just don't expect to see triple-A games on the list!
I don't play MMOs to be the hero, at least not most of the time. I don't want to kill the largest boss or get the best armor. I'll leave that to gamers who like that sort of thing. I play an MMO to sort of lose myself inside the world of a character of my own making. Over the years I've noticed a pattern in how I establish a great character, one that I want to continue playing. Originally, I wanted to refine this process into a list in case other players wanted to compare, but the list keeps evolving, so instead, I'll give some examples of how I have been creating unique and wonderfully flawed main characters in some of my favorite MMOs.
Sayre, a player from the Mari server, was invited to meet the developers, tour the office and even give some advice about how to make the game better. He received a free Alienware computer, 500 USD in cash and three nights in a hotel right on Venice Beach! In order to qualify for the contest drawing, players were required to have reached merchant level 9 in each of the game's towns.
Click past the cut to watch an exclusive preview of the tour!
So for the next two Perfect Tens, I scoured all the MMO theme songs that I could get ahold of in an attempt to formulate a list of the very best. It was originally slated to be just one list, but after an hour or so of listening to tracks and having friends and fellow staffers weigh in on the subject, I knew it was impossible to keep it there.
Two important things to note for this list. First, I wanted to keep to just the title/login screen tracks so that I wouldn't be working on this for the next 2.5 years. Second, unlike most past Perfect Tens where there's no significance to the order of the list, in this case we're going to have a genuine countdown to the best MMO theme song of all time. And I expect to take no flak about it, do you hear me? Good. Let's begin.
Fantasy, Super-hero, Aion, Anarchy Online, City of Heroes, Darkfall, Dofus, EVE Online, EverQuest, EverQuest II, Fallen Earth, Final Fantasy XI, Flyff, Lord of the Rings Online, PlanetSide, Ryzom, Wurm Online, Opinion, Second Life, Star Trek Online, Ultima Online, Vanguard, RuneScape, Free-to-Play, Virtual Worlds, Mabinogi, Mortal Online, Wizard101, Runes of Magic, DC Universe Online, RIFT, Xsyon, Family, Post-Apocalyptic, Some Assembly Required, Sandbox, Origins of Malu
With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.
To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.
The free-to-play sandbox was offline for nearly 40 hours last weekend, and Nexon will be compensating players with 5,000 NX (the company's cash shop currency), a two-day extension of VIP/Premium/Inventory Plus service, and a forthcoming double XP event. Nexon also tells us that players who were directly affected by the recent malicious activity will receive an additional 5,000 NX (10,000 total) and will have their lost items restored.
If you think you've been affected by the recent attacks, contact Nexon Support directly, and be sure to provide the following info when submitting your ticket:
- account name
- character name
- character server
- date of malicious activity
- items missing/removed
- name of malicious character (if available)
[Source: Nexon press release]
Mabinogi went dark yesterday, and Nexon says that it does "not have a specific time for the service to re-open." This is the second time in the past three months that Nexon has disabled the game, as the company dealt with a rash of unauthorized RMT issues and botting as recently as October of 2011. As per usual when MMO security issues crop up, the company has not released any details, saying only that "we feel that we have no choice but to take the game down in order to prevent any further malicious action."
[Thanks to David for the tip!]
Posted on Jan 25th 2015 8:00AM
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