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Lore

En Masse publishes 4th TERA e-book, Death at Forgeheart

Fantasy, Lore, MMO industry, News items, TERA

TERA - Death at Forgeheart e-book cover
Looking for another lore fix when it comes to TERA? En Masse has just released the game's fourth e-book tie-in named Death at Forgeheart. It's written by Kristine Kathryn Rusch and it tells the story of two detectives who manage to trust one another despite their racial differences as they team up to solve a murder with federation-altering implications.

The official TERA website has an excerpt from the book, but the full text is available for purchase via Amazon, as are TERA's first three e-books: Fire and Ice, Killer, and The Amaranthine Heart.

WildStar Wednesday shows off Eldan technology

Sci-fi, Lore, Previews, News items, WildStar

This has a name!  I call her Vera!
Players might be exploring the world of Nexus in WildStar, but it's not their world. It belonged to the Eldan, and while the race itself might not be present, its technology is still everywhere. The newest installment of WildStar Wednesday takes a look at some of the automated robots left behind by the Eldan. They're not directly malicious, but they're also not particularly friendly, pursuing ancient objectives and antiquated functions with single-minded devotion.

While Probes are primarily meant for gathering information and surveillance, the floating eyes are equipped with shielding and directed-energy weapons to keep themselves safe. Protectors have a more direct combat function; the lumbering humanoid robots found gathered around important scientific sites. Last but not least, the Augmentors are rare but potent machines capable of injecting nanomachines into a subject to start a process of mechanical integration known as augmentation. Take a look at all of the machines on this week's installment of the preview column -- even if you don't necessarily want to blow these gadgets up, they don't have any such compunctions about you.

ArenaNet talks about naming Guild Wars 2's world

Betas, Fantasy, Lore, Guild Wars 2, Dev Diaries

Guild Wars 2
While it's easy to get caught up in the big picture side of the development process, we risk overlooking the smaller but crucial work that goes into gluing the game together. One of these tasks is the naming of the world and all that lies within it. Content Designer Annie VanderMeer Mitsoda wrote an ArenaNet blog post about the challenges and decisions that went with labeling everything under the sun in Guild Wars 2.

Mitsoda said that the team has established a system for nailing down names. After coming up with the name, the team sends the moniker through a "sanity check" that makes sure it's not too hard to spell or say. The team also tries to weed out the more obscure or overt pop culture references, then passes along the names to the team's "loremasters," who check it against an internal wiki for consistency.

She goes on to share a few anecdotes about the naming process, such as the evolution of Charr names, the difficulty of putting a label on an animal that has no Earth equivalent, and how the creepy rat-dog Murellow got its name. It's an interesting read into a different side of the development process that often goes unnoticed, so check it out!

Flameseeker Chronicles: Touring the Snowden Drifts

Fantasy, Galleries, Screenshots, Lore, Opinion, Guild Wars 2, Races, Flameseeker Chronicles

Guild Wars 2
I pretty much went all Norn for the stress test last week. Alone (like a true Norn), I ventured to the highest, loneliest peaks of Snowden Drifts, swam in the darkest ice caves, and faced the largest metric crap-ton of Sons of Svanir imaginable.

As my Necromancer slid what felt like the nine hundredth Son off of her dagger blades, I took the time to look around soak up the view; there's nothing quite like rallying three times in a fight against a whole passel of renegade Norn to make a girl really appreciate the scenery.

Say what you will (and this being the Internet, many folks do) about whether or not having to zone between maps is, like, the ultimate sign that the game isn't truly "massively multiplayer," but each and every map we've seen so far in Guild Wars 2 is packed to the brim with excitement.

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Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR

Sci-fi, Culture, Lore, Opinion, Roleplaying, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: Four reasons in-character reporting is good for SWTOR
A few weeks back, I wrote an article about why I played Star Wars: The Old Republic. I drew on references from my childhood and how much Star Wars influenced my life. Although I did mention the impact of the roleplay community, I didn't talk about the roleplaying side of my MMO gameplay and how that influences my enjoyment of the game.

When the quests dry up and PvP becomes stale, RP and the RP community hold me to this game. Multiple readers of the Hyperspace Beacon and fans of The Republic have asked how they can get involved in the roleplay in SWTOR. I usually point them to one place: SWTOR-RP.com.

I could go on and on about this site and what it has done for the roleplay community, but nothing stands out more than the metagame that it's created with in-character articles. These news reports and editorials have been a launchpad for many in-character conversations. So let me draw you in and show you what I'm talking about.

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Creative staff discuss the story setting of The Elder Scrolls Online

Fantasy, Video, Interviews, Lore, News items, Sandbox, The Elder Scrolls Online

Right now, this pretty much qualifies as concept art.
MMOs in an existing franchise always present certain issues: You need enough conceptual space to advance a game's storyline, but you may not want to be locked in to never doing another title in the franchise. So The Elder Scrolls Online has to be set in just the right time period for the game to work. In a recent video interview, creative director Paul Sage and content designer Rich Lambert sat down to talk about the why behind the when.

Sage and Lambert explain that the real draw to this particular time period was the fact that there's neither a great deal of recorded in-game history nor a lot of huge events that might affect future titles -- it's a time when almost anything can happen without derailing future events in the universe. The duo also discusses keeping the game aligned with existing lore and ensuring that nothing gets thrown off by mistake. Those looking forward to the game will want to watch the full interview, which goes into more details regarding specifics of lore and setting.

Captain's Log: STO's Caitian Carriers and Klingon Kitties

Sci-fi, Culture, Game mechanics, Lore, Opinion, Star Trek Online, Free-to-play, Races, Captain's Log

STO
Lately I've beginning to wonder whether the wait for Star Trek Online's Season Six has been as interminable for other players as it seems to have been for me. Although the past several weeks have been busy in the real-life side of things, those distractions really haven't been all that good at harboring my frustration about the wait for the new stuff as I would have liked.

Season Six is being readied for a move to STO's test server, Tribble, in the next couple of weeks, according to the most recent Ask Cryptic as answered by the game's Executive Producer, Dan Stahl. The new patch will contain fleet starbases and a new fleet advancement system but not much else in the way of story-based content.

That's not unexpected, however, as not one of the previous Season releases really ever contained story-based content; they've merely been game-technology pushes, and I understand that Season Six will be no different.

However a couple of things have come out to the game in the past few weeks that have ruffled some hard-core Trek-fan feathers: Caitian Carriers and Ferasans.

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The Elder Scrolls Online Ebonheart Pact faction profiled

Fantasy, Lore, News items, Races, The Elder Scrolls Online

The Elder Scrolls Online: the Ebonheart Pact
The flashlight of knowledge has already been directed at two of The Elder Scroll Online's three main political factions, and now the third is getting a little time in the light. We've already told you about the Daggerfall Covenant and the Aldmeri Dominion, and today Game Informer is closing out ouroboros with the third faction, the Ebonheart Pact.

The alliance that makes up the Ebonheart Pact was first forged after an Akaviri invasion, when the Nords and Dunmer banded together and then cut the Argonians in on the friendliness in order to find safety in numbers. While the Aldmeri Dominion is bent on conquering and ruling, the Ebonheart Pact is really just an attempt to stay alive in a world of invasions and power struggles.

The Dunmer, also called Dark Elves, call the familiar lands of Morrowind home. Skyrim, which a few folks may have heard of thanks to a rather underground game that came out last year, is home to the militant and cold-resistant Nords. The reptilian Argonians, or Saxhleel as they like to call themselves, come from the Black Marsh, also known (by way of total coincidence, I'm sure) as Argonia. They share the area with the Hist, a race of sentient trees, and all matter of poisonous and malicious critters and plants.

If you need help keeping all the names straight (the Nords are also referred to as children of the sky, by the way, although apparently that's an informal title), be sure to read the full profile.

The Elder Scrolls Online factions profiled

Fantasy, Lore, News items, Races, The Elder Scrolls Online

The Elder Scrolls Online - Daggerfell Covenant
Three alliances control the political scene in The Elder Scrolls Online's Tamriel, and Game Informer is taking a closer look at all of them, starting with the Daggerfall Covenant and the Aldmeri Dominion.

The Daggerfell Covenant is made up of the Orcs (also called Orsimer), Bretons, and Redguards -- although the latter two are coming out of something of a love-hate relationship, with a history of as much internal conflict as external. Apparently time does heal all wounds, though, because the three races have worked out a democratic system of mutual love and respect. The Orcs and Bretons call the beautiful land of High Rock home, while the Redguard are based in Hammerfell.

The Aldmeri Dominion is a more hostile power composed of the Altmer, the Bosmer, and Khajiit and intent on total domination. Also known as Wood Elves, the Bosmer call Valenwood home (surprise: It's a heavily wooded area) and enjoy tramping through forests, living in harmony with nature, and building cities in migratory trees. The Altmer, or High Elves, can be found in the little-known Summerset Isles. The Khajiit, who missed out on the alternative name lottery, live in Elsweyr, whose climate is ideal for the cultivation of Moon Sugar.

Got all that? Study up, there'll be a test. Feel free to read the full profiles, and keep an eye out for Ebonheart Pact information on Friday.

Rumor: 38 Studios may be having financial trouble

Lore, News items, Rumors, Miscellaneous

In fairness, the MMO was always about 50-50 on happening.
38 Studios is one of many developers whose first big game (Kingdoms of Amalur: Reckoning) was rumored to lead into an MMO further on down the line. It looks like there may be storm clouds on the horizon before that project even gets moving, however, as the company may be facing financial issues. Rhode Island Governor Lincoln Chafee has apparently been meeting with owner Curt Schilling to work on "different issues," with Chafee noting that his administration has always tried to ensure that Rhode Island companies remain financially solvent.

If you consider that Rhode Island invested about $75 million in the company, it's obvious that the government has an interest in making the company remain viable over the long term. Kingdoms of Amalur: Reckoning was a moderate hit, but that might not be enough for the company as it develops. We'll have more on this story as it develops, hopefully with better news.

Hyperspace Beacon: Holocron Files -- Miraluka

Sci-fi, Classes, Culture, Lore, Opinion, Star Wars Galaxies, Races, Roleplaying, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: Holocron Files -- Miraluka
As I mentioned in my Why I Play Star Wars: The Old Republic piece, Dark Forces and Jedi Knight were two of the Star Wars video games I enjoyed most. Obviously, this was before Knights of the Old Republic. In Jedi Knight, the main antagonist was Jerec. Although it's never mentioned where Jerec comes from or even what species he was, his most distinguishing feature is the cover over his eyes. At the time, players thought it was a type of cybernetic implant similar to that worn by Geordi LaForge in Star Trek: The Next Generation. It wasn't until the Tales of the Jedi comic book series that we learned that Jerec and others are a part of the Force-seeing humanoid species known as the Miraluka.

If you choose to play a Jedi Knight or a Jedi Consular (or if you have 1.5 million credits to unlock it through the Legacy system), you can play as a Miraluka. I have been fascinated by this species since Jerec of Jedi Knight and Shoaneb Culu in the Tales of the Jedi after that. So this week, let's talk about this captivating species, its culture, its connection to the Force, and what its role is during the time of The Old Republic.

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Diablo III shows off the wrath of angels

Fantasy, Trailers, Video, Lore, News items, Diablo III

Wisdom is catching throwing weapons.
Diablo III is fast approaching release in a week, but even now it's important to remember the roots of the series. The game's lore has always been based on the conflict between the High Heavens and the Burning Hells, and rather than simply create a trailer narrating that fact, Blizzard chose a more unique route. The new video available is simply titled Wrath, but it contains some important information about the lore at a pivotal moment in the war between angels and demons.

Animated by Titmouse and directed by Peter Chung (best known for Æon Flux), the six-minute video is brief, but it should leave a last impression regarding the nature of the game's conflict and the stakes involved. Even if you're not planning on grabbing the game on launch in a week, it's well worth watching just for the animation alone, and if you are grabbing the game, it jumps right up to being a must-see.

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TERA writer discusses the labor of love behind game writing

Fantasy, Lore, MMO industry, News items, TERA, Dev Diaries

You always hurt the ones you love, but it's usually not with a battleaxe.
There's a conception among some gamers that working with video games for a living entails more "video games" than "working." A new development diary by TERA's writing team manager David Noonan is quick to disabuse readers of that notion. He does see the job as a labor of love, but he also freely admits that every day brings the question of how much time will be "love" and how much time will be plain old "labor."

Noonan explains the way that he and his team look at bug reports relating to their department. Sometimes, the only thing that needs to be changed is a simple typo; other times, the dialogue of an entire quest chain will need to be rewritten from the start. But that doesn't negate the joy of filling in a story and creating a world, from the major quests down to the item names. If you have an interest in TERA's writing, game writing in general, or both, Noonan has some interesting insights to share.

[Thanks to Mike for the tip!]

Betawatch: April 28 - May 4, 2012

Betas, Lore, Betawatch, Miscellaneous

Betawatch (Glitch)
Beta launches numbered few this week, but Betawatchers were amply supplied with beta news. Glitch launched its new imagination system, we logged hands-on time with Firefall, Diablo III unveiled the Wizard and the game's TV spot, Storybricks kickstarted a Kickstarter promotion, The Repopulation promised a sandbox-worthy gear system, and the Guild Wars 2 gem store crept online.

We also say farewell to TERA this week as it's now out of beta and available in the West!

The full Betawatch roundup is tucked behind the break, ready and waiting to take over your weekend.

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Why I play Star Wars: The Old Republic

Sci-fi, Culture, Lore, MMO industry, Opinion, Star Wars: The Old Republic, Why I Play

SWTOR
I believe I'm like most people when I say that I cling to nostalgia. I love it when parts of my adolescence are made into movies or video games. Yes, despite it being an explode-y Michael Bay movie, I loved Transformers, and I can't tell you how many times I watched Lord of the Rings when Peter Jackson adapted J.R.R. Tolkien's masterpiece into a blockbuster. But despite Ghostbusters' status as my favorite single movie of all time, the original Star Wars trilogy had more impact on my childhood than anything else in my life. I still get childhood chills when I think about it.

From the music to the action figures, I loved them all. I still have a picture of me at six years old riding an AT-AT. Yes, even at six, I knew exactly what an AT-AT was. And although I called a lightsaber a light-saver, I grew up with Star Wars entrenched in my psyche. It was only natural that when the video games revolving around the series came out, I would take up that cause. You guys remember the crazy wireframe Death Star trench arcade? You'd better believe I was there playing that.

When Star Wars entered the MMO space, I was there with bells on. But it's not just this longing to recapture my childhood that propels me to that galaxy far, far away in Star Wars: The Old Republic. The spice addiction runs quite a bit deeper.

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