Recently my journey through Helm's Deep
came to a close as I finished all of the quests plus advanced the epic story as far as it could go. Overall, I loved the expansion: It had great pacing, beautiful scenery, memorable quests, and an obvious dedication to doing The Two Towers right. But there was one glaring fault that Lord of the Rings Online
seemed to save for the last, which I discovered during my foray into the big battle system.
Other than visiting them in a couple of press tours, I had been avoiding big battles (even though you can jump in one starting at level 10) because I wanted to experience them organically as part of the storyline. I wasn't necessarily anticipating them, but I wasn't dreading them either. "Mild curiosity" is perhaps the emotion that I identified within my breast, and as it turned out, that was wildly overpreparing for the experience that followed.
Big battles are, I'm sorry to say, a big bust in LotRO
. Sure, they have their positives and moments, but for a system that Turbine
spent over a year to create and shoved aside instances and raids in favor of putting into the expansion, it should have been so much more. So what went wrong?