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The Stream Team: Caveman edition, June 17 - 23, 2013

Massively Meta, Livestream, Miscellaneous, The Stream Team

The Stream Team  Caveman edition, June 17  23, 2013
With all the talk about bashing stuff lately, I can't help but envision a certain prehistoric child going around whacking everything with a club, "Bam! Bam! Bam!" Of course, who can blame the little tyke? There are definitely times in game that we've all wanted to swing a cudgel or two, be it a nerf design or a just-quitcher-whining bat.

Destructive tendencies can even be harbored in the gentle hearts of your favorite Stream Team hosts. A number of you can surely attest to that. Need proof? Just watch Massively TV and see for yourself. Warning: You may start to feel sympathy for those poor mobs...

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Rise and Shiny: Ragnarok Online 2

Video, Culture, Game Mechanics, Opinion, Free-to-Play, First Impressions, Rise and Shiny, Livestream

Ragnarok Online 2 screenshot
I remember playing Ragnarok Online, the first one, quite a while ago and semi-enjoying it. I liked the isometric views and even enjoyed some of the gameplay, but it was a bit of a mess much of the time. I walked away more confused than entertained. At the same time, I met reader after reader after reader who seemed to have grown up on the game. This "grind generation" was made of steely reserve and tougher stuff than I was because the game was notoriously grindy. How did they play it?

Even now as I was looking for a few different views on Ragnarok Online 2, I came across a video that was hosted by a player who acknowledged the "boring grind" that left players with literally "nothing to do but level alts," yet he played the game to the max level, several times. If only we could get these guys to put that much energy into world peace, I might be having dinner in the middle of a former warzone right now!

I found number two to be a bit like its older version but surprisingly modern and more fun than I thought. But only a bit more fun.

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The Stream Team: Wedding singer edition, June 10 - 16, 2013

Polls, Massively Meta, Livestream, The Stream Team

The Stream Team  Wedding singer edition, June 10  16, 2013
Have you ever been someplace, perhaps at an event, and spontaneously broken into song? And just maybe that wasn't quite an appropriate venue for a favorite heavy tune? Boy, the looks some people give you; I mean, what's really so wrong with injecting a little more groove into a wedding march anyways?

Well, luckily there are no such social taboos for spouting random song snippets on Massively TV! I know you understand that urge to just let loose a tune or two, right? It could be that you've belted out a concert-worthy rendition yourself when playing or watching your favorite games. We here at The Stream Team fully support that. We even contribute to the official organization: BOSS (Belting Out Spontaneous Songs). So why not join us where you know you won't be judged. Who knows, you might find a song to sing along with in this weeks streams.

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Rise and Shiny: Revisiting EverQuest at level 65

Fantasy, Screenshots, Video, EverQuest, Culture, Game Mechanics, Opinion, Free-to-Play, Hands-On, Casual, Rise and Shiny, Livestream, Sandbox

EverQuest screenshot
EverQuest is one of those titles that just won't go away. I mean that in the best possible way, of course. After 15 years and 19 (yes, 19!) expansions, it's possible that I could be writing about this game a decade from now. And why not? I just spent a month covering MUDs, some of them 20 years old, so why couldn't a game with such a rich history and loyal playerbase as EverQuest's stick around, well, forever?

I started playing around 2000 or 2001. I didn't catch on to it as much as my wife and soon was back in Ultima Online and later titles like City of Heroes. I have always kept up with EverQuest while still feeling a bit left behind because I didn't stay with it from the beginning. I am so jealous of a player who has actively played any game for 15 years. The character he or she has built has a wonderful story to tell!

Well, I decided this week was time to finally try to get back into EverQuest. What I found wasn't really surprising because I had kept up with the game's developments and played here and there, but the community and the gameplay definitely caught me off guard.

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Free for All: Interviewing Achaea's Matt Mihaly for MUD May

Trailers, Video, Business Models, Game Mechanics, Interviews, PvP, Opinion, Free-to-Play, Browser, Roleplaying, Community Q&A, Free for All, Livestream, Miscellaneous, Sandbox

Achaea artwork
MUD May has been a very enjoyable experience, but the main thing I learned is that a month is not long enough to cover all of MUDdom. Not by a long shot. The fact is that MUDs have a much longer history than graphical, 3-D MMOs, and here we are on an entire site dedicated mainly to those! We owe a lot to MUDs, but I always try to point out to current or former players that we should not refer to these games only in the past-tense. They are still alive, filled with players and ongoing. That means they are just as viable and worthy of mention as World of Warcraft. How many of our favorite 3-D MMOs will be around for two or more decades?

These wonderful games do need to improve in many areas, though. Some MUD developers are attempting to bring these text-based MMOs into the future, none better than Iron Realms Entertainment's Achaea. I sat down with Matt Mihaly, the CEO and Founder of Iron Realms since 1995, for an interview to talk about Achaea and the future of MUDs.

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Choose My Adventure: Putting the finishing touches on our Darkfall project

Fantasy, Darkfall, Game Mechanics, PvP, Opinion, Choose My Adventure, Livestream, Sandbox

Choose My Adventure  Putting the finishing touches on our Darkfall project
Well, that just about does it. After weeks of your directing me through Darkfall Unholy Wars, our Choose My Adventure project is almost completed. We just have a few finishing touches to add before wrapping up -- namely, sieges! What romp through the wilds of Agon would be complete without experiencing the thrill of clan territorial warfare? You all couldn't let me leave without participating in a few sieges (which won over warfare on water by a narrow margin), and the server seemed more than willing to oblige.

From small skirmishes infiltrating the cities of enemies to an all-out war to protect our own, I had the chance to fight -- and occasionally die -- in a few different sieges this past week. Considering I was still fairly new and fighting against a number of vets from the original Darkfall with years of practice under their belts, I didn't do too shabbily. Perhaps more importantly, I had fun through it all.

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Guild Wars 2 video highlights Last Stand at Southsun

Fantasy, Video, Patches, News Items, Guild Wars 2, Livestream, Buy-to-Play

Guild Wars 2 video highlights Last Stand at Southsun
Later today, Guild Wars 2 players will get to enjoy new content when the Last Stand at Southsun update goes live. But why wait to see what's in store? ArenaNet has released a gameplay video showing off footage of some of this update's highlights, including a glimpse of a new boss encounter and a glance at the limited-time achievements and rewards available.

Not enough detail in that short clip nestled after the break? Then join the ArenaNet community team on the studio's official Twitch.tv channel at 3:00 p.m. EDT today (May 28th) for a livestream look.

[Source: ArenaNet press release]

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The Stream Team: Day off edition, May 27 - June 2, 2013

Massively Meta, Livestream, The Stream Team

The Stream Team Day off edition, May 27  June 2, 2013
Oh, glorious day! With the exception of those chaps (and chapettes) working in emergency services and the like, many folks all over the U.S. get the chance this week to experience that all-too-rare phenomenon: the Extra Day Off. And all I can say is Hallelujah!

Extra days off are free time to sit back and do nothing without a care in the world... oh, whom are we kidding? They are often filled with all those chores and tasks you just don't have time to get to during the work week and are too exhausted to deal with during the weekend. And in the case of holidays with special meaning, perhaps your thoughts and activities are turned toward some type of special observance.

Whether your day is filled with frolicking and festivities, food and family, some combination thereof, or even none of the above, Massively TV will be right here when you have a spare moment. With plenty of live shows and lively reruns, The Stream Team will help you make the most of your day off, not to mention help you get through the rest of the week as well!

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Free for All: An interview with ThresholdRPG's Michael Hartman

Fantasy, Video, Business Models, Game Mechanics, Interviews, Browser, Free for All, Livestream, Miscellaneous, Sandbox, Crowdfunding

ThresholdRPG screenshot
The last time I explored ThresholdRPG, I had a blast. It was one of a batch of MUDs that I used to re-introduce myself to the ancient gaming genre, and I enjoyed its simplicity and friendly community. MUDs can seem to be very similar to each other, so in order to enjoy them, you must be able to pick out the finer details that separate them. In ThresholdRPG, I particularly enjoyed fishing, roleplay, customization, and a free-to-play model that was years ahead of its time when first released 17 years ago.

The game can be a bit odd, like any MUD. During MUD May I've discovered just how confusing many of these titles can be, but I have also grown to enjoy solving the "mystery" of each game's particular set of code-words that unlock actions. ThresholdRPG is like other MUDs and introduces players to basic commands, but once out in the world a player is on her own. The good news is that an out-of-character help chat is always available and sits right on top of the standard roleplay-enforced chat. That juxtaposition of both channels actually helps immerse me in the game, allowing me to see literally where and when I can use out-of-character speech.

I asked Michael Hartman, president and CEO of Frogdice, to talk about MUD development and branching out into other styles of gaming.

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The Stream Team: Monocle Day edition, May 20 - 26, 2013

Polls, Massively Meta, Livestream, The Stream Team

The Stream Team Monocle day edition,  May 20  26, 2013
Two weeks ago, y'all had the chance to select a new holiday to help add some cheer to the otherwise bland weeks in the middle of May. The choices teased and tantalized you, but you're a discriminating crowd. In a race fraught with nail-biting suspense, only one ultimately prevailed. And so it is with further ado we bring to you: Monocle Day!

This Tuesday, May 21st, has been selected to be the auspicious day of this most storied celebration. Why? Because 5/21 splits into 5 + 2 + 1, which of course = 8, and we all know that 8 is just two monocles stacked on top of each other! And as always, Massively TV is here to help you ring in the new holiday, with special shows throughout the entire week. Check out the full schedule of celebratory events hosted by The Stream Team after the break. Then let us know if you'll be wearing your own monocle in honor of the festivities.

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Rise and Shiny: DragonRealms

Fantasy, Video, Culture, Game Mechanics, Interviews, Previews, Opinion, Virtual Worlds, Community Q&A, Rise and Shiny, Livestream, Miscellaneous, Subscription

DragonRealms website artwork
As a part of MUD May, I just had to play at least one MUD for Rise and Shiny. I have a handful of favorite MUDs, like GemStone IV, BatMUD, and Achaea, but I have never really given DragonRealms a chance. Until now. I've poked into it here and there, but every time I found myself on the Simutronics website, I always logged into GemStone IV. I heard that DragonRealms was a lot different, more hardcore, and filled with PvP, and after spending an initial week with the game and the killer community, I can say that it is different, but mainly in a few outstanding ways. Of course I might find much more that sets the game apart if I played it for several years like some of the people I met in game, but for now I'll settle with telling you what I've learned so far.

The usual embedded video in this article serves two purposes. First, it's an interview piece I did with Eric Latham, Producer at Simutronics. Next, it's a glance at DragonRealms, from character creation to a bit of gameplay. It's not as in-depth as my other videos, but it keeps in the greater theme of MUD May.

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The Stream Team: MLT edition, May 13 - 19, 2013

Massively Meta, Livestream, Miscellaneous, The Stream Team

The Stream Team    May 13  19, 2013
Nothing beats an MLT, especially when the tomato is nice and ripe! Except maybe Massively TV. MMmm mmmm. Now there's something you can really sink your teeth into -- the wild and crazy antics of your favorite Stream Team hosts! And they've got a menu for all tastes this week, from space adventures to dragons to WWII planes. Of course, it all comes with a side of reruns and a dessert highlight to complete your meal.

So pull up a chair and grab yourself a helping or two... or 10. Hey, there's no limit here; enjoy as much as you like! While you're enjoying the spread, be sure to join in the after-dinner chat in Outtakes.

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Rise and Shiny revisit: Mabinogi remains magical

Fantasy, Screenshots, Video, Game Mechanics, Opinion, Free-to-Play, Hands-On, Casual, Virtual Worlds, Mabinogi, Rise and Shiny, Livestream, Sandbox

Mabinogi screenshot
I try to take deeper looks at certain titles at least once a year. These are special games that prove to me that MMORPGs are still the best gaming you can participate in, pixel for pixel. Mabinogi is one of those titles. It's also one of those titles that almost makes me want to quit writing about games. Ironically, the more you write about games, the less time you have to play specific titles, games that could easily suck away hours of your life every day. These are virtual worlds with open character development and grand, sweeping storylines. If I had the time, I'd probably spend most of it in Mabinogi.

During this week's revisit, I knew I had to accomplish several things. First, I needed to clean up my quest list. Mabinogi is wonderful in the way it offers a player tons and tons of content and storylines, but they can be visited in a non-linear fashion that leads to confusion. Second, I wanted to revel in the glory that was the newly free extended inventory. Third, I wanted to check out the new systems and tweaks that have come along since I last dived into the game.

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Second Wind: Age of Conan

Fantasy, Screenshots, Video, Age of Conan, Game Mechanics, PvP, PvE, Opinion, Free-to-Play, Hands-On, Humor, Livestream, Second Wind

Age of Conan screenshot
I remember playing Age of Conan when it first came out; it seems like an eternity ago. So many titles have been released and failed since then that it's easy to get it all mixed up, and it doesn't help when many of those titles are sub-par or just plain boring and forgettable. Age of Conan sort of messed with my head with its insistent instancing and odd combat mechanics. I just couldn't wrap my head around what the game was trying to do.

Is it a hardcore PvP-centric MMO? Many would say so. Is it a grand, single-player adventure? In some ways. Is it an immersive romp through the long-lived lore of Conan the Barbarian? I guess so. It's a bit of all of these but does none of them perfectly. I decided to jump back into the game because the last time I played it was when it switched over to its odd freemium model that is all-too-common in Western MMOs these days.

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Rise and Shiny: Heroes and Generals

Betas, Historical, Real-Life, Video, Game Mechanics, New Titles, Previews, PvP, Opinion, War, Free-to-Play, Hands-On, MMOFPS, Humor, Rise and Shiny, Livestream

Heroes and Generals screenshot
Heroes and Generals is a new browser-based game set in the wonderfully bright and shiny world of... World War II. OK, so it's really a gritty game, and it's sluggish at best, but I have a feeling that combat during that amazing time was from the "two steps forward, one step back" school of warfare anyway. I tried to keep that in mind as I slogged through round after round of being shot in the head.

It's not that the game is boring. It's fun-ish, but when I compare it to many other MMOFPS titles, I find it small and slow. It's an instanced-based lobby sort of design. That's not normally a bad thing, and we certainly cover that style of game here on Massively, but this one just sort of felt a bit too small. There's more coming, I hear, so maybe in the future, the game will feel larger.

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