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League of Legends

Not So Massively: Release all the MOBA heroes!

Betas, Fantasy, Video, Game Mechanics, New Titles, Patches, PvP, News Items, PvE, Free-to-Play, Dev Diaries, Not So Massively, MOBA, League of Legends, Diablo III, Sunsets

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It's been a huge week for MOBAs, with several new characters being released and one game closing its doors for good. League of Legends finally revamped underused champion Karma and released new character Zac, a strange green blob who drops parts of himself all over the battlefield and can even revive after death. Dota 2 released classic hero Bristleback, a spined boar who slows enemies with a disgusting snot attack and slowly peppers them with spiked quills.

SMITE released god of music Apollo, who can deal damage by playing his lyre, sing enemies to sleep, and even power-slide like a rock star. Heroes of Newerth is in between hero releases, but its recent HoN 3.0 update has earned it the title of Best MOBA at PAX East 2013 by gaming website RTSGuru.

Warhammer-themed MOBA Wrath of Heroes officially closed its doors on March 29th, and its website has now been replaced with a message by producer James Casey. Finally, Diablo III's former Game Director Jay Wilson gave a talk at GDC 2013 in which he blamed many of the game's downfalls on both the gold and cash auction houses.

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League of Legends turns the spotlight on Karma

Fantasy, Video, News Items, Free-to-Play, MOBA, League of Legends

Some weird stuff going on with her spine in this art, unfortunately.
A game like League of Legends relies heavily upon the ability to rebalance characters. Sometimes you'll wind up with a particular champion without the necessary abilities to really work in any role, obviating any serious use of that character. But the development team can always rework the character, which is exactly what's been done to the latest spotlighted champion, Karma. With a reworked set of abilities centered around her ultimate skill, Karma's got a new lease on life, or at least being a multi-role support character.

Karma's new playstyle heavily revolves around use of her Mantra ability -- her passive ability reduces its cooldown, and all three of her other abilities are modified when Mantra is activated first. The focus of her abilities is on slowing enemies and protecting allies, but with careful use of Mantra and her skills she can hold her own in a straight contest. Take a look at the full spotlight video past the break for build strategies, tricks for the early game, and more useful information.

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The Summoner's Guidebook: The best ways to ruin a gank in League of Legends

PvP, Opinion, Free-to-Play, Humor, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook The best ways to ruin a gank in League of Legends
In League of Legends' Classic mode, jungling is my second-most preferred role. I prefer ADC first, since it is very taxing on attention and raw skill matters more than strategy. However, as a jungler, I can impact the game more meaningfully. While being ADC allows me to usually win the game in spite of awful teammates, jungling helps me prevent those awful teammates from throwing the game away.

When I'm going for a gank, there's nothing worse than someone mucking it up for me -- except when I screw it up myself. It's frustrating when I ping for a gank and my mid lane proceeds to engage and die to his opponent before I get there. It's even worse when I run through a place that I know is warded, attempt a gank anyway, and get jumped by three opponents. Sometimes a gank wasn't meant to be, but most of the time, we botched it all on our own.

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Not So Massively: PAX East 2013, D3 on PS3, and Firefall's TV channel

Betas, Video, Culture, Events (Real-World), Game Mechanics, New Titles, Patches, Previews, PvP, News Items, PvE, Free-to-Play, Dev Diaries, Not So Massively, MOBA, League of Legends, Diablo III, Firefall

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A demo of Diablo III running on the PS3 was shown at PAX East 2013 this week, and developers confirmed that the game is not necessarily exclusive to Sony. Many PC players have been enraged by the demo, which showed improved loot and singleplayer features developers had previously said were not possible. Red 5 Studios was also at PAX this week to reveal its ambitious plans for a gaming TV channel. The studio plans to expand its gaming video channel Stage 5 with several new high-quality shows about indie games, cosplay, and gaming tropes. Path of Exile also released information on three completely overpowered new support gems currently in alpha testing for its upcoming Patch 0.10.5.

In MOBA news, League of Legends officially launched in Italy this week with a huge launch ceremony in Rome. Several professional players were unrelatedly banned for boosting other players' stats artificially, and one team was given its final warning for using a DDoS attack during a match. Heroes of Newerth received new melee strength hero Prisoner 945, and Guardians of Middle-Earth released a free map update along with a purchasable spider character DLC. Upcoming MOBA SMITE was given a loose launch window of summer 2013, and Russian MOBA Prime World took a big step toward European and US launches with the translation of much of its Russian website into English.

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The Summoner's Guidebook: League of Legends' hardest choices

Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook League of Legends' hardest choices
Sometimes League of Legends gives us hard choices. As a jungler, I'm frequently tasked with the difficult decision of whether to gank or counter-jungle and where I should do so. After a lost teamfight, you also have to make a lot of decisions about how to turn the game around. Should you buy elixirs? Should you try to farm and stall the game out or force another teamfight in a better position?

These are all difficult choices. However, most players have to deal with the toughest question of all: Which champion should I unlock next?

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Riot rules on League of Legends Elo-Boosting, alleged DDoS attacks

Culture, Game Mechanics, MMO Industry, PvP, News Items, Free-to-Play, MOBA, League of Legends

Riot rules on League of Legends EloBoosting, alleged DDoS attacks
Riot recently celebrated the five-million-concurrent-players milestone, but it seems that not all of those players are on the level.

League of Legends
' competition committee has dropped the smack down on a number of pro players due to Elo-Boosting. The company defines Elo-Boosting as "the repetitive and intentional act of an individual playing on someone else's account (a "client") for the purpose of artificially improving the client's Elo rating." Seven players and one coach, representing pro clubs that include Curse and compLexity, have had their accounts suspended for 14 days. Additionally, the cheaters have had their Season Two rewards revoked.

Riot also issued a "first and final" warning to Good Game University general manager Sam "Hexo" Bouchard for allegedly using a DDoS (distributed denial-of-service) attack to disrupt an opponent's internet connectivity. The LoL competition committee provides an example of Bouchard's antics and it also notes that he currently boasts the worst harrassment rating among all LCS North American players.

[Thanks Officer Jenny!]

Not So Massively: SimCity is not an MMO

Betas, Fantasy, Video, Business Models, Game Mechanics, MMO Industry, New Titles, Patches, News Items, Opinion, Free-to-Play, Consoles, Dev Diaries, Not So Massively, MOBA, League of Legends, Diablo III, Crowdfunding

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Doubts were cast on SimCity's always-online requirement this week when a player managed to hack the game into playing completely offline despite developers saying it wouldn't be possible. Maxis General Manager Lucy Bradshaw also caught a lot of flack from gamers this week for claiming that the game was in many ways an MMO. Petroglyph's Victory Kickstarter that we announced last week has now been cancelled, making the future of the game uncertain.

League of Legends revealed its plans to finally update two-year-old champion Karma and release new champion Zac, who is literally a pile of green goop. Guardians of Middle-Earth published iconic character Saruman as a new piece of DLC, and SMITE added new god Aphrodite, who heals and supports her teammates with hugs and kisses.

In addition to fixing some major bugs, Diablo III's recent patch 1.07a was shown to have nerfed many popular Wizard builds, including critical mass Energy Twister and Meteor builds. Path of Exile's latest patch added a new Cyclone skill that's reminiscent of the Diablo II Whirlwind skill and introduced three fun new game types for this season's upcoming race events.

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League of Legends hits the five million concurrency mark

Fantasy, MMO Industry, Free-to-Play, MOBA, League of Legends

League of Legends hits the five million concurrency mark
League of Legends is a runaway success train with no brakes and millions of passengers, it seems. Riot Games announced that the title "regularly exceeds" five million concurrent players across the globe, which is an increase of two million since last October.

"We're humbled by the support of players and now more than ever feel the weight of those expectations," Riot Games wrote on its website. "Good luck, have fun, and please have mercy on our servers."

Of course, that number would be a little higher if all of League of Legends' 32 million monthly players would log in at the same time. If someone can organize that flash mob, we'll be first in line to salute the achievement.

The Summoner's Guidebook: Staging the perfect comeback in League of Legends

PvP, Opinion, Free-to-Play, Guides, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Staging the perfect comeback in League of Legends
The chips are down and you're behind. The enemy has only two turrets down, and your inhibitor turrets are barely standing. Your own jungle is warded, and the only thing that lets you know your enemies aren't going for Baron is that you can see them charging up your mid lane.

We've all had those kinds of games in our League of Legends career. While I'm a big advocate of surrendering early, there are those who want to fight until the bitter end. Is there any chance of winning? Maybe, maybe not. This week, we'll look at how to win games when you've probably already lost.

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Guardians of Middle-Earth: A fun game doomed by its business model

Video, Business Models, Game Mechanics, Previews, PvP, Reviews, Opinion, Consoles, Casual, Hands-On (Massively's), First Impressions, MOBA, League of Legends

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The MOBA genre has exploded in recent years, with global giant League of Legends becoming the most actively played video game in the world and competitive tournaments getting more viewers than some televised sports. Today's MOBAs appeal to casual and competitive gamers alike, but until recently very few had crossed the console barrier. Released on PS3 and XBox 360 last December, Guardians of Middle-Earth took traditional DotA gameplay and made the quite experimental leap onto consoles.

I'm not much of a console gamer (you can take my mouse and keyboard away when you pry them from my cold, dead hands), but I couldn't pass up the opportunity to see how Guardians of Middle-Earth stacks up against its PC-based counterparts. Monolith Studios has done great things in adapting MOBA gameplay to a console control scheme and audience, and the core game really is a lot of fun to play. But in charging an initial purchase price for a game that relies on having a large community, publisher Warner Bros. may have accidentally consigned Guardians to the scrapheap.

In this hands-on opinion piece, I explore Guardians of Middle-Earth and ask why it's already a ghost town just three months after launch.

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Not So Massively: SimCity's launch fiasco, Victory's kickstarter

Betas, Video, Business Models, Game Mechanics, Launches, New Titles, News Items, PvE, Free-to-Play, Comics, Dev Diaries, Not So Massively, MOBA, League of Legends, Diablo III, Crowdfunding

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Fresh from its work on End of Nations, developer Petroglyph launched a Kickstarter campaign this week for its own online RTS Victory. The campaign hit $19,574 in the first five days but has a long way to go to hit its $700,000 target. SimCity's always-online DRM backfired spectacularly as launch server capacity and stability issues left thousands unable to play what they thought of as a largely singleplayer game.

Diablo III revealed details of its upcoming loot overhaul that will make legendary items a little more legendary and rare items and good bit rarer. Path of Exile's patch 1.10.2 was deployed successfully, adding a few item mods and significantly improving the Duelist class area of the passive skill tree.

League of Legends celebrated its 100th Summoner Showcase with a look back at the community's best creative output and announced a brand-new comic contest that will see players voting for the winner. SMITE announced its $10,000 PAX East invitational tournament, and Guardians of Middle-Earth tempted players back with 75,000 free in-game gold in a new weekend event.

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The Summoner's Guidebook: The little stories League of Legends creates

PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook The little stories League of Legends creates
Recently, one of you guys asked to see more personal stories showcasing my experiences in League of Legends. Normally I'm not as fond of doing that sort of thing unless there's a moral in the story somewhere. I like teaching, so that is what the Guidebook does a lot of. The column's name is the Summoner's Guidebook for that reason, after all!

However, I was thinking about it when I was playing last week, and I ended up playing a really great unranked, blind pick game. The outcome was very close, and the overall dynamics of the game were a firm reminder of why I play League of Legends. There was no "mid or feed." It began with good communication by our team and good sportsmanship by both teams at the end. In my mind, that makes this story one worth sharing with you.

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Not So Massively: Diablo III's console constroversy and Wrath of Heroes' shutdown

Betas, Sci-Fi, Video, Business Models, Economy, Events (In-Game), Game Mechanics, New Titles, Patches, PvP, Endgame, News Items, PvE, Free-to-Play, Mac, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Firefall

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It's been a huge week for MOBAs, with the release of several new characters, a ton of balance changes, and even a game closing down for good. League of Legends announced that it will start officially supporting Mac and released a new Smart Ping system designed to help players work together as a team despite language barriers. SMITE showed off its new crowd-controlling water god, Poseidon, and console MOBA Guardians of Middle-Earth released a new Survival game mode DLC.

We heard the unfortunate news that Wrath of Heroes will be closing its doors at the end of the month, and it's not the only game going out of business. Online FPS Bullet Run, formerly known as Hedone, is due to shut down on Friday, March 8th, in a big final event. It's not all doom and gloom, though, as Dota 2 has hit another impressive milestone, passing 300,000 peak concurrent players. The first season of Heroes of Newerth's HoN Tour league is soon to draw to a close, and developers are planning a huge balance patch before the next season kicks off.

Blizzard enraged Diablo III fans this week with the announcement that the console version will not feature the controversial always-online DRM and can be played offline. Path of Exile detailed its next open beta patch, which is due to introduce a new fire skill, a 3v3 dueling arena, and significant Duelist class buffs. Online FPS Firefall produced a new trailer this week showing off its flight gameplay amidst criticism from fans over its lack of beta content. Finally, sci-fi sandbox Star Citizen gave fans a look behind the curtain of game development in its biggest development update video yet.

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Mac users join the League of Legends fray as open beta starts today

Betas, Fantasy, Video, MMO Industry, PvP, News Items, Free-to-Play, MOBA, League of Legends

Mac users join the League of Legends fray as open beta starts today
Just over a month ago, Riot Games announced that the long-desired Mac version of League of Legends was not a pipe dream but actually in active development. Today the studio threw open the beta doors and invited Mac users to grab the client and experience the same exact service that the PC players enjoy, from features to bug fixes to new content. Of course, Riot would appreciate all feedback, as the client is still in beta.

Skeptical about the validity of this beta claim? Understandable, since the last attempt at creating the Mac platform disappeared almost a year and a half ago. To assuage your doubts, Dr. Mundo offers this video endorsement, viewable after the break.

[Source: Riot Games press release]

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The Summoner's Guidebook: LoL melts special snowflakes

PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook LoL melts special snowflakes
Never let it be said that I don't listen to feedback. Recently, one of you readers suggested that I write about following the metagame, and I thought, "Hey, why not?" This was largely spawned by the Penny Arcade comic suggesting that somehow, a player should pick the champion he wants without regard for what his team needs.

Who actually believes that this is a good thing to do? League of Legends is a team game. Characters in LoL are designed with strengths and weaknesses. It is not only important but natural to pick characters that fit together. The natural evolution of this thought process is the metagame: a series of standard roles that characters can fill on a team. I've talked about meta before, and you guys seem to have differing opinions than I do. "Meta is for the sheep," you say. I don't think that picking the right man for the job makes you a sheep. I think of it more like running with the pack rather than being a lone wolf.

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