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League of Legends

Get your free League of Legends soundtrack now

Fantasy, Free-to-Play, Giveaways, MOBA, League of Legends, Music

lol
You know what's awesome? Free stuff. Free stuff is awesome. And League of Legends is notable for giving away free goodies over the years, so we're not surprised to see that Riot's put the game's brand-new soundtrack album up on the site as a free download -- before it's going to be sold elsewhere.

So if you want to get 15 generally excellent tracks (we know; we've listened to it), then head on over and snag it now!

Not So Massively: The pseudo-MMOs of PAX South 2015

Betas, Trailers, Video, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Free-to-Play, Massively Meta, Trading Card Games, Consoles, MMOFPS, Events (Massively's Coverage), Miscellaneous, Not So Massively, World of Warships, MOBA, League of Legends, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile, Hearthstone, E-sports, OARPG

NSM - Gigantic
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

This past weekend was PAX South 2015, the first PAX held in San Antonio, and our reporters covered not-so-massive online games in addition to MMORPGs, including Star Citizen, Elite: Dangerous, Shroud of the Avatar, Gigantic, Moonrise and State of Decay, Pox Nora, and TUG. Here's what else the week brought not-so-massive fans.

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Not So Massively: Closed beta for HOTS; tourneys for Hearthstone and LoL

Betas, Trailers, Video, Business Models, Game Mechanics, PvP, News Items, Trading Card Games, Consoles, MMOFPS, MMORTS, World of Tanks, Miscellaneous, Not So Massively, MOBA, League of Legends, Diablo III, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile, Buy-to-Play, Hearthstone, E-sports, OARPG

NSM - LoL
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

Another university is adding League of Legends scholarships

Culture, MMO Industry, PvP, News Items, Humor, MOBA, League of Legends

Robert Morris University made waves last summer when it announced its intention to add e-sports -- and more specifically, League of Legends scholarships -- to its athletic department.

This week Kentucky's University of Pikeville followed suit when it publicized its offering of "at least 20 scholarships" to LoL players who will be treated like the school's other student-athletes. "There will be practice time and video time when they have to study other teams for upcoming competitions," said the university's new media director Bruce Parsons.

Riot is building a dedicated network for League of Legends

Fantasy, MMO Industry, PvP, News Items, MOBA, League of Legends

How important is ping disparity to the makers of the world's biggest MOBA? Well, Riot is currently building a dedicated network specifically for League of Legends, so it must be pretty important.

The firm explains why in a Q&A posted this week, and the short version is that your ISP is focused primarily on moving large amounts of data in seconds or minutes, which is fine for streaming video but not so fine for real-time gaming. To make matters worse, your internet connection "might bounce all over the country instead of running directly to where it needs to go," Riot says, "which can impact your network quality and ping whether the game server is across the country or right down the street."

The solution is a direct network for LoL traffic as well as some sort of partnership with US and Canadian ISPs to facilitate player access.

Not So Massively: Elite's launch, Transformers' sunset, and SMITE's $2M prize pool

Betas, Super-hero, Trailers, Video, Business Models, Classes, Events (Real-World), Events (In-Game), Game Mechanics, Launches, Patches, PvP, News Items, Free-to-Play, Marvel Heroes, Mobile, Consoles, Crime, MMOFPS, Miscellaneous, Not So Massively, MechWarrior Online, MOBA, League of Legends, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Hearthstone, E-sports, OARPG

Transformers
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Not So Massively: Hearthstone's expansion, The Crew's launch, and Dead Island: Epidemic's beta

Betas, Sci-Fi, Trailers, Video, Business Models, Expansions, Launches, MMO Industry, Patches, PvP, News Items, Free-to-Play, Mobile, Consoles, MMOFPS, MMORTS, Post-Apocalyptic, Miscellaneous, Not So Massively, World of Warplanes, MOBA, League of Legends, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Hearthstone

NSM - Hearthstone
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

27 million people watched League of Legends' world finals

Culture, MMO Industry, PvP, News Items, MOBA, League of Legends

Riot has posted the viewership numbers from League of Legends' 2014 world championship, and they're pretty impressive. That said, the total unique viewer count for the finals (27 million) dipped by five million from the 2013. Riot says that this year's viewers tended to watch for longer periods of time for an average of 67 minutes as opposed to 42 minutes the previous year.

You can soak up the rest of the numbers at Riot's official website.

Not So Massively: Elite's refund controversy, Civ Online's closed beta, and Ghost in the Shell's G-Star debut

Betas, Trailers, Video, Business Models, Game Mechanics, Launches, New Titles, PvP, News Items, Free-to-Play, Mobile, Consoles, MMOFPS, World of Tanks, Not So Massively, MOBA, League of Legends, Crowdfunding, Destiny, Hearthstone, E-sports

NSM - Ghost in the Shell
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Riot will pay you cash to find League of Legends bugs

Fantasy, Bugs, Free-to-Play, League of Legends

lol
A discovered vulnerability in League of Legends led Riot Games to the conclusion that it not only needed to react to such issues when they arise, but to be more proactive in discovering these weak spots in the game. To wit, the studio has implemented a bug bounty program that will reward players who find vulnerabilities in LoL's code.

The studio has been testing out the program with a smaller group and has given $100,000 in rewards so far: "Currently in closed beta, the Riot bug bounty program is only available to a few security professionals who we've already identified. These professionals have helped us squish more than 75 bugs, vulnerabilities, and exploits, including client crash exploits, vision related exploits, and vulnerabilities that could potentially lead to player impersonation on forums."

Not So Massively: Destiny's patch, Hearthstone's lawsuit, and Lost Ark's reveal

Betas, Video, Business Models, Game Mechanics, Patches, PvP, News Items, Free-to-Play, Mobile, Consoles, MMOFPS, Dev Diaries, Miscellaneous, Not So Massively, World of Warplanes, MOBA, League of Legends, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Buy-to-Play, Hearthstone, E-sports, OARPG

NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

League of Legends rewards positive behavior

Fantasy, Culture, Free-to-Play, Giveaways, League of Legends

lol
Just how toxic is League of Legends' community? According to Riot Games, it may not be as bad as it once was.

The team posted a letter praising "positive behavior" in the community, saying that 95% of players have never received punishment. Furthermore, only 1% of the crowd have caused issues that resulted in lengthy bans or chat restrictions. Riot says that it is trying out new ideas to further combat bad behavior: "We've recently been focused on addressing extreme cases of verbal toxicity, and will soon be testing additional systems that address gameplay toxicity like leavers, AFKs, and intentional feeders."

To players who haven't received any punishments in the 2014 season, Riot will be granting four-win IP boosts next week.

Not So Massively: Overwatch's reveal, Hearthstone's expansion, and Dawngate's sunset

Betas, Fantasy, Sci-Fi, Super-hero, Trailers, Video, Business Models, Events (Real-World), Game Mechanics, Lore, New Titles, Patches, Previews, PvP, News Items, War, Free-to-Play, Mobile, Trading Card Games, Consoles, MMOFPS, Miscellaneous, Not So Massively, MOBA, League of Legends, Diablo III, Destiny, Elite: Dangerous, HEX, Hearthstone, The Division, OARPG, Overwatch

NSM - Overwatch
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.
  • Blizzard announced online team-shooter Overwatch at BlizzCon. Chris Metzen says Blizzard is trying to build a more representative game with less hypersexualization.
  • Hearthstone is launching in December and getting a new expansion: Goblins vs. Gnomes.
  • EA's MOBA Dawngate is shutting down in three months.
  • League of Legends introduced Kalista, the Spear of Vengeance.
  • MMOTCG HEX dropped its beta key requirement but denied that it is in open beta.
  • Heroes of the Storm's closed beta starts January 13th. It's also getting a sweet Diablo III-themed map.
  • Diablo III previewed its upcoming season. According to content designer Kevin Martens, Diablo was once considered for an MMO, but no longer.
  • David Braben says Elite: Dangerous' December 16th launch date is "sensible."
  • Star Citizen passed $60 million in fundraising.
  • Quirky indie MMOFPS Hunternet boasts 700-player battles.
  • World of Tanks' 9.4 patch added Stalingrad map and tweaked strongholds.
  • The Crew hinted at a new "PvP mode" and season passes.
  • MechWarrior Online's latest dev vlog covered inner sphere quirks and faction switching.
  • Ubisoft said that The Division's PC experience won't suffer because of consoles.
  • Some jerk swatted a Bungie/Destiny exec; the internet demands prison time for said jerk.
  • The latest World of Speed vid features nearly four minutes of gameplay.
  • Bigpoint's Shards of War introduced a new sentinel, Vox.
  • Undead Labs discussed balance in Moonrise.
  • Dota is now the subject of a course at Chongqing Energy College in China.

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League of Legends spotlights Kalista, the Spear of Vengeance

Fantasy, Video, Classes, Game Mechanics, Previews, PvP, News Items, Free-to-Play, MOBA, League of Legends

LoL
Yesterday, Riot Games formally unveiled the long-rumored Kalista, the Spear of Vengeance, a new champion coming to MOBA League of Legends. Says the studio,
Kalista is a marksman who cooperates with her Soul-Bound to deal substantial sustained damage, access her full repertoire of abilities and wither her enemies under her relentless assault. Kalista’s potential is unlocked by solid communication and cooperation with allies rather than raw mechanical skill. While still capable in her own right, Kalista misses out on Soul-Marked's bonus damage and effective use of her ult without direct cooperation from her ally.
Riot has a brief unembeddable spotlight clip on the official site; we've included a longer one from YouTuber SkinSpotlights below.

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Professional League of Legends streamer makes over $817,000 a year

Fantasy, Events (Real-World), MMO Industry, Free-to-Play, League of Legends, E-sports

lol
If you ever tried to make the argument to your parents or loved one that you could be earning a living from doing nothing but playing video games, now you have some solid ammunition to back up your case. OnGamers translated an article that discusses how several professional Chinese League of Legends players are making six-digit salaries a year from streaming.

One such player is 22-year-old Wei Han-Dong, who "retired" from playing professionally in order to sign a contract to stream 90 hours of matches a month for $817,863 a year. He maintains that streaming is less stressful than entering in tournaments, in which he was part of a world championship team in 2012.

The lengthy article discusses how competitive and costly the world of professional esports and streaming has become, how managers are paying large chunks of money to sign players, and how the industry is rife with negativity and instability.

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