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Not So Massively: New Star Citizen column, Path of Exile Season Two, and MOBA news

Betas, Fantasy, Sci-Fi, Video, Bugs, Game Mechanics, Launches, New Titles, Patches, PvP, News Items, PvE, Free-to-Play, MMOFPS, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Firefall, Crowdfunding, Star Citizen, Path of Exile

Not So Massively title image
If you've been following the development of upcoming crowdfunded sci-fi sandbox Star Citizen with interest, Massively has a brand-new column you might enjoy. The Diablo III test realm hinted at upcoming boosts to life regeneration and the damage output of a few spells, but Blizzard also suggested that a nerf to the Wizard Archon Form might be on the way. Path of Exile started its second season of race events, with over 200 events to take part in and massive prizes to be won.

Third-person MOBA SMITE added the 34th god to its roster this week with acrobatic assassin Ne Zha entering the fray, and Guardians of Middle-Earth released new DLC character Kili the Dwarf. Rise of Immortals added support for game replays and introduced and interesting new White Knight feature that lets players take over from characters who have disconnected or quit in the middle of a game.

Heroes of Newerth announced a huge upcoming balance patch that may finally get rid of the paid-for early hero access and promises to rebalance much of the game's expansive roster of characters. Dota 2's streamlined abuse report update backfired when players discovered they could use the report feature itself to abuse other players. And Firefall may finally be edging toward release with the announcement of a date for the start of open beta.

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Team-based arena combat game Panzar goes live

Fantasy, Launches, New Titles, News Items, Free-to-Play

I don't even know.
Do you enjoy crushing your enemies, seeing them driven before you, and all that fun stuff? Then Panzar just might be the game for you. The newly launched title from Moscow-based Panzar Studio is described as "a third-person action game in the spirit of modern competitive multiplayer games" with an emphasis on team-based play. Players can choose from one of eight classes and clash in fierce team-based combat on a number of different maps in gametypes such as King of the Hill and Domination.

While it's not an MMO in the purest sense of the word, Panzar does feature persistent character progression. After each match, players are granted experience and resources that can be used to level up their class of choice and craft spiffy new equipment, respectively. The game is free-to-play, so if it sounds like your cup of tea, you can head on over to the official site to give it a spin for yourself. Alternatively, click on past the cut to check out the game's official cinematic trailer.

[Thanks to SKURVEL for the tip!]

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Massively Exclusive: Neverwinter pre-launch interview, part two

Betas, Fantasy, Interviews, Launches, Free-to-Play, Neverwinter

Massively Exclusive Neverwinter prelaunch interview, part two
We're back with Cryptic Lead Producer Andy Velasquez to continue our discussion of Neverwinter's beta lessons, launch preparations, and post-launch plans. We also touch on some of the comments and concerns that players had for the title and how Cryptic is addressing them.

If you missed the first part of this interview, make sure you check it out before continuing!

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Defiance producer addresses issues in recent patch

Bugs, Launches, News Items, Post-Apocalyptic, Dev Diaries, Defiance

TWERK IT
No launch period is without its stresses, bugs, and crises. Defiance Executive Producer Nathan Richardsson took some time to address some of the recent drama brought on by patching in new content and fixes. He called on the old adage that "the road to hell is paved with good intentions," explaining that some of the problems in the most recent patch were due to the team wanting to get content out too quickly. "I could have pushed less and said 'no' and had it longer in testing and prepared better," Richardsson explained. He also stated that some of the problems couldn't have been caught with more thorough testing because of the differences between the live and test environments.

He concluded that the team is determined to do its best by Defiance, as "she deserves it." It's quite the delicate balance, we're sure, to deal with the fact that your game is out and being adored and also that it's got some vital issues. Richardsson summed up those feelings with, "I can go from sad to twerk in a heartbeat."

You can check out an ever-updating list of known issues here. Until the next patch, keep on twerkin' on.

Massively's Darkfall launch week diary: Day three and recap

Fantasy, Darkfall, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, Hands-On, First Impressions, Sandbox, Crafting, Subscription

Massively's Darkfall launch week diary: Day three and recap
So yesterday I kinda rambled on at length about why I'm loving Darkfall Unholy Wars. I'm not really apologizing; after all, this is my launch week diary! Today, though, I figured I might tone it down a bit and just hit the highlights of my day three play experience. After that, I'll recap and give you some final thoughts on Darkfall as it stands in April 2013.

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Massively Exclusive: Neverwinter pre-launch interview, part one

Betas, Fantasy, Interviews, Launches, Free-to-Play, Neverwinter

Massively Exclusive Neverwinter prelaunch interview
Andy Velasquez has seen his fair share of MMO launches, but that doesn't make a new one any less exhilarating or terrifying. As lead producer, he's the captain of the Neverwinter ship and must make sure it's seaworthy before slipping out of drydock and heading into the unknown waters of release. Metaphor or no, it's a daunting job with little downtime, especially in this final week leading up to the soft launch of open beta.

Velasquez took a half-hour out of his busy schedule to sit with us and talk about the preparations being made for Neverwinter's big moment. Read on for his candid insights into beta stories, launch day, and making tough calls when tough calls had to be made.

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Massively's Darkfall launch week diary: Day two

Fantasy, Darkfall, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, Hands-On, First Impressions, Sandbox

Massively's Darkfall launch week diary Day two
I'm doing Darkfall Unholy Wars wrong.

See, I'm one of those sandbox carebears who could not care less about PvP. I'll attempt to defend myself if attacked, and I'll add another body to the zerg if I'm in a clan or whatever, but I don't seek out conflict with other players. I mention this because that attitude obviously informs everything I write about Darkfall, which, at its core, is a great big high fantasy murder simulator.

Yes, the game has crafting, harvesting, player housing, and better PvE than it's given credit for, but on some level all of this stuff exists to power the FFA PvP meatgrinder that in turn attempts to satiate the bloodlust of Aventurine's target demographic.

And would you believe that despite that, Darkfall is still one of this carebear's favorite MMORPGs?

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The Daily Grind: Do launch day hassles make you quit a game?

Fantasy, Darkfall, Launches, MMO Industry, PvP, Opinion, Sandbox

Darkfall Unholy Wars patcher
MMO launches have come a long way. While no MMO is bug-free, developers have made substantial strides in this department over the past decade. Similarly and for the most part, gone are the days when mile-long queues prevent you from playing on day one.

And then there's Darkfall.

Or more accurately Darkfall Unholy Wars. To Aventurine's credit, I can at least purchase and log in to the game unlike the catastrophe that passed for the original 2009 launch (and also to be fair, I'm a big fan of the game). It still took forever and a day to patch, though, and that was after I had to leave the client torrent download on overnight.

So, how about it Massively readers? Do launch-day hiccups irritate you enough to move on to other games, or do you generally stick it out?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Massively's Darkfall launch week diary: Day one

Fantasy, Darkfall, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, Hands-On, First Impressions, Sandbox

Darkfall Unholy Wars loading screen art
Darkfall Unholy Wars' April 2013 launch was quite a bit like Darkfall's February 2009 launch. For me, at any rate. One crucial difference was that this time I was actually able to purchase Aventurine's fantasy sandbox title even though I wasn't able to log into it.

Four years ago, finding a digital copy of Darkfall was damn near impossible. Fast forward to the present and AV has improved its billing apparatus but certainly not its delivery mechanism. After nearly three hours, DFUW's patcher managed to pull down 90 MB out of 6487. I switched to the torrent download, and while it was faster, I still had to leave it overnight. So technically this is day two impressions even though it's day one for yours truly.

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The Daily Grind: Are head starts worth the hassle?

Culture, Launches, Opinion, One Shots, Miscellaneous

The Daily Grind Are head starts worth the hassle
We're getting into the spring launch season, what with Age of Wushu, Defiance, and Neverwinter (not to mention expansions and whatnot). It's an exciting time of year, kind of the groundhog coming out of his digital hole to break the cold dry spell of winter.

As with any launch, there's usually the question of early access and how much you're willing to jump through hoops to get in a couple days before the rest of the crowd. As a player who's done anything he can to get in there on the pre-launch day, I can attest that it's pretty important for me. I like knowing I'm in there right at the start, that I can reserve my names, and that I don't have to twiddle my thumbs while knowing that other players are enjoying the game.

But that's just me. What about you? Are head starts worth the extra effort and money to join? Do those extra few days matter in any significant way?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Darkfall Unholy Wars finally launches

Fantasy, Darkfall, Launches, Patches, PvP, Sandbox, Subscription

Darkfall Unholy Wars finally launches
The next iteration of Darkfall is underway! Aventurine today announced that Darkfalls Unholy Wars has finally released after several delays and a lengthy beta. The sandbox MMO is a complete revamp of the original Darkfall with several new features, and it requires the purchase of a client and a subscription fee to play.

Aventurine General Manager Tasos Flambouras seems relieved to have reached this stage: "After five months of beta we are happy to launch Darkfall Unholy Wars. We are grateful to our playtesters for their contribution to the game and we're happy to have them with us as players today. Darkfall Unholy Wars is the best combat MMORPG experience and our pledge is that it will continue evolving and pushing the PvP envelope."

Age of Wushu opens new server to meet launch demand

Historical, Launches, New Titles, Free-to-Play, Age of Wushu

Age of Wushu opens new server to meet launch demand
The free-to-play action MMO Age of Wushu had such a successful launch day last week that Snail Games has expanded to another server over the weekend.

The Red Phoenix server is now available for new and existing players to enjoy with the same launch events as the original three servers.

Be sure to check out our launch day coverage if you're curious to learn more about the martial arts MMO.

First Impressions: SWTOR's Rise of the Hutt Cartel

Sci-Fi, Expansions, Launches, Opinion, Free-to-Play, Hands-On, First Impressions, Star Wars: The Old Republic

This image delivers exactly everything it promises.
How much of an expansion can you really get from one new planet and five new levels?

I've been subscribing to Star Wars: The Old Republic since launch day, so buying Rise of the Hutt Cartel wasn't exactly a difficult decision. I like the game, I'm pleased with it, and I'm going to pick up the expansion. But the pre-launch marketing for the expansion looked pretty sparse. A new planet was nice, and a level cap raise was great, but it seemed very low-key even for the price point. Ten bucks for one new area and more leveling felt thin.

After a week on Makeb, I can comfortably say that it was worth the price of entry. There have been a lot of changes made to the game with the expansion and its connected patch, and with only a handful of exceptions, those improvements make the game universally better. And it all starts with a reversal of the game's status quo.

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SWTOR's Rise of the Hutt Cartel is live on a server near you!

Sci-Fi, Expansions, Launches, News Items, Free-to-Play, Star Wars: The Old Republic

SWTOR's Rise of the Hutt Cartel is live on a server near you!
It's the moment that Star Wars: The Old Republic fans have been waiting for: The game's first "digital expansion," Rise of the Hutt Cartel, is officially up and running. It includes Makeb (made famous as the "gay planet"), a raised level cap (you can go all the way up to 55!), and a heaping helping of new storyline. Macrobinoculars and the new Seeker Droid will allow players to unlock new rewards and story-driven missions.

SWTOR subscribers can pick the expansion up for $9.99, while the general public will have to fork over $19.99.

Not sure if this expansion is for you? Check back with us tomorrow; Massively's Larry has been delivering beta impressions in his Hyperspace Beacon column, and Massively's Eliot will be sharing his thoughts on the new content tomorrow.

Defiance hands out compensation package to players

Sci-Fi, Launches, MMOFPS, Giveaways, Defiance

Defiance hands out compensation package to players
Defiance players are in for a little treat for their patience during a tumultuous opening week. Trion Worlds acknowledged the various issues that the game and its community have gone through, and thus the studio has put together a gift package as a way to thank customers for their patronage.

Current players have received several bonuses in their account, including a "Daredevil" exclusive title and one-week boosts to weapons skill, scrip, loot, and XP.

"We hope this shows you that we do appreciate you on this journey of Defiance, trying out something new, trying something different," wrote Executive Producer Nathan Richardsson.

[Thanks to Balance for the tip!]

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