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Launches

ArcheAge endeavors to quell queues, bugs

Fantasy, Bugs, Business Models, Launches, New Titles, News Items, Free-to-Play, ArcheAge, Sandbox

Following ArcheAge's official launch earlier this week, Trion has continued its work on bugs and queues and other issues affecting the game. Last night, the team said that it planned to increase the total capacity of the North American servers and EU server Kyprosa by 10%. Players have complained of long wait times to log into Kyprosa specifically; one Patron claimed to have waited nine hours in the queue. Other players have taken to calling the game "QueueAge."

Trion also says that it is working on fixes for Patron status bugs, having "deployed a fix for accounts that were missing their Patron Time after this morning's NA server maintenance." Community Manager Scapes says a relog after server-up is necessary. EU's fix should be in now as well, tweeted Trion CEO Scott Hartsman.

Massively's ArcheAge launch diary: Day five - Random knowledge

Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, Hands-On, First Impressions, ArcheAge, Sandbox, Lost Continent

Today's diary entry is going to skip around a bit, as I'm still dabbling all over ArcheAge and finding it nearly impossible to convey everything important inside of a few thousand words. If you're just joining us, this is day five of Massively's launch chronicle because even though the game "launched" yesterday, it really launched last Friday via the founder head start.

I'm aware that some people had disconnect issues and nightmare two-hour login queues on the 16th. I did not have much trouble with either, presumably because of my Patron account status regarding the latter. Trion does have some work to do, though, as I noticed a lot of slow-down in high-traffic areas throughout much of my play session last night, and I also logged into a black screen more than once and had to re-queue as a result.

In other words, it was a typical MMO launch day. I've seen better, but I've also seen far, far worse.

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ArcheAge's launch trailer shows you the way home

Fantasy, Trailers, Video, Game Mechanics, Launches, MMO Industry, New Titles, News Items, Races, ArcheAge, Sandbox

If there hasn't been quite enough ArcheAge news for you lately, here's the latest in the form of the fantasy sandpark's Western launch trailer. "Craft, claim, conquer," says the two-minute clip, which briefly dips a toe into the title's racial lore and shows off plenty of gameplay in the process.

View it in full after the break.

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Massively's ArcheAge launch diary: Day four - Trade runs, sea beasts, and pirates

Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, Hands-On, First Impressions, ArcheAge, Sandbox, Player-Generated Content, Lost Continent

I got ganked in ArcheAge last night, and believe it or not, it was one of the most enjoyable experiences I've had in an MMORPG in quite some time.

I'm usually apathetic about MMO PvP. I mean, I will PvP with friends, but I don't think I've ever sat down to play an MMORPG and thought, "Hmm, maybe I'll go kill some players tonight!" PvP factors heavily into ArcheAge's design, though, so I knew going in that I'd be doing it more than in most of my other MMOs.

I just didn't know it would end up being as fun as it was on last night's trade run.

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The Daily Grind: What do you think of ArcheAge's PvP?

Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvP, Opinion, The Daily Grind, ArcheAge, Sandbox

I've been playing a lot of ArcheAge since Friday, but I'm still not level 30 on any of my characters so I still haven't sampled much of the game's PvP. In fact, aside from an ocean-going trade run last night where I tagged along as a lowly level 12 and ended up on the wrong end of a level 35's sword, I haven't PvPed at all.

What about you, ArcheAge fans? Have you PvPed yet, and if so, what did you think of it?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Archlord 2 turns on Archlord system tomorrow

Betas, Fantasy, Trailers, Video, Events (In-Game), Launches, Patches, PvP, Free-to-Play

archlord 2
Has Archlord 2 officially launched yet or is it merely riding that nebulous open beta soft launch train? It's hard to tell with this title, but what we do know is that the MMO will be releasing its first major content update tomorrow.

This update includes two new world zones, a contested area, the titular Archlord PvP system, four additional dungeons, a flexible dungeon system, and plenty of equipment sets. To go with the update, the team is running a login event from September 16th through October 13th during which players can receive a four-piece avatar set by logging in at least once a week.

We've got the official launch trailer for Archlord 2 after the break, which is perfect for those of you with eyes or ears or an acceptable substitute.

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Legend of Edda is returning September 24th

Fantasy, Launches, News Items, Free-to-Play, Sunsets

it didn't work the first time, but something something second time around!
You could be completely forgiven for thinking that Legend of Edda had breathed its last when the game shut down at the beginning of this year. It was cute, but it just couldn't sustain itself. But the game is getting another lease on life starting on September 24th, when the game opens up under new publisher JC Planet. The opening will not feature any wipes or resets, apparently skipping public testing in favor of moving straight to launch.

Numerous launch events are planned, including bonuses for registering your account before the start of service and for reaching level 20 quickly after the 24th rolls around. If you'd always meant to take a look at the game but never quite managed to, you'll be getting another shot at it in just a little while, hopefully without the issues that made it shut its doors back in January.

[Thanks to Evan for the tip!]

ArcheAge brings two new head start servers online

Fantasy, Launches, Free-to-Play, ArcheAge, Sandbox

aa
ArcheAge responded to "burgeoning" player populations during the head start period by releasing a pair of new servers today. North America gets the Inoch server while Europe is graced with Aier. Since everyone is in a mad scramble to secure housing plots right now, a fresh server might be your ticket to a primo location.

[Thanks to Stephen for the tip!]

Massively's ArcheAge launch diary: Day three - PvE, quests, and story

Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvE, Opinion, Hands-On, First Impressions, ArcheAge, Sandbox, Lost Continent

Welcome back to Massively's ArcheAge launch diary. I can't believe we're already on the third installment because there's still so much to see, do, and learn. That's a good thing, though, isn't it?

Yeah, it is, and while ArcheAge has its share of issues, its breadth and depth is incredibly welcome in a genre that's gotten far too comfortable repackaging the same tired experience.

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The Daily Grind: What class are you playing in ArcheAge?

Fantasy, Classes, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, The Daily Grind, ArcheAge, Sandbox

I'm decisionally challenged in ArcheAge, at least when it comes to which class combination I'm going to play on my main. The game's skill system is extremely flexible, and I've been dabbling on a Warpriest (which is sort of an Archer/Healer with a bit of melee thrown in for good measure) as well as a Sorcerer and an Abolisher (Battlerage, Defense, Auramancy).

The good news is that you can respec, but I'm still having a hard time settling. What about you, ArcheAge fans? Do you have a favorite class combo yet?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Massively's ArcheAge launch diary: Day two - Classes, skills, combat

Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvE, Opinion, Hands-On, First Impressions, ArcheAge, Sandbox, Lost Continent

Welcome to day two of Massively's ArcheAge launch diary. Technically, by the time you read this, it'll be day three, but you know how these things work. And I know, I know, it's not really launch; it's head start. But Trion's not wiping this weekend's progression, so I'm going to keep referring to this as a launch diary!

Thanks to a bunch of virginal script kiddies who thought it would be cool to DDoS the ArcheAge servers on Saturday, I didn't get to play all freakin' afternoon as planned. That's OK, though, because we've got a lot to talk about with regard to the game's basic mechanics.

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Massively's ArcheAge launch diary: Day one

Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, Opinion, Hands-On, First Impressions, ArcheAge, Sandbox, Lost Continent

I'm standing on a sun-baked rock along Nuia's northern coast. The waves lap at my feet, little bubbles are visible just off shore. Wispy strips of white cirrus float overhead, framing a baby blue sky that meets the ocean somewhere beyond a hazy horizon I can't quite see.

I've been standing here a while because there goes the sun, melting into the water and leaking red-orange streaks across the purplish waves as I watch. Up the cliff face behind me, a gaggle of green-named newbs mosh about in the newb area doing what MMO newbs do.

A couple of them make their way down the cliff face to join me. One of them jostles my character and apologizes. He didn't realize there was collision detection and he's very sorry and wow, this game is pretty, isn't it?

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The Stream Team: The fight for a farm in ArcheAge's early access land rush

Fantasy, Video, Launches, Free-to-Play, Livestream, ArcheAge, Sandbox, Housing, The Stream Team

And they're off! With ArcheAge's early access in full swing, it's a race to try to get plots of lands for farms and houses. That means Massively's MJ will have to blaze through those early levels to get her paws on the scarecrow deed or earn enough Gilda Stars to buy a housing deed. But of course, everyone else will be doing the same. Just how crowded are the newbie lands? And how quickly are the plots of land being snatched up? Join us live at 8:00 p.m. for a glimpse into this land rush.

Game: ArcheAge
Host: MJ Guthrie
Date: Friday, September 12th, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

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Elite gets release pricing but no release date yet

Sci-Fi, Launches, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Elite: Dangerous, Buy-to-Play

Elite: Dangerous is still on track for a Q4 2014 launch. As such, Frontier today revealed the sci-fi sandbox's launch pricing plan as well as a pre-order option.

The standard game will set you back $59.99 (or £39.99 and €49.99 for our friends across the pond). The pre-order Mercenary edition -- available to purchase from now until release day -- will run you $50 (£35.00 or €40) and features an Eagle fighter, a digital guide, a digital concept art book, decals, and more. If you've already pre-ordered or backed through alpha and beta, you'll receive a Merc edition by default.

In other Elite news, Eurogamer reports that the game's original budget was £8 million, most of which came out of Frontier's own pocket prior to its successful crowdfunding campaign. And don't forget about this week's Elite newsletter, which talks more about the Mercenary edition and plans for the franchise's 30th anniversary celebration.

[Source: Frontier press release]

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Pathfinder Online further delays early enrollment to include more map

Betas, Fantasy, Launches, Patches, Sandbox, Subscription, Pathfinder Online

pathfinder
When will Pathfinder Online's early enrollment period begin? The answer to that question continues to change as its studio makes last-minute adjustments. Originally it was supposed to be September 15th, which then was pushed to September 22nd for more work on alpha features, and it's now delayed until September 25th in order to give players a larger initial game world. Players who have early enrollment access will be able to access the wipeable alpha (if they don't have it already) starting on the 18th.

"Our community has been very vocal about their desire to have the whole early enrollment map ready for play on the first day of early enrollment, and we're making changes to our deployment plans to accommodate that desire," Goblinworks posted. The studio also said that it will be delaying the start of the War of Towers until October 16th and that the Mac client should be ready to go by the start of early enrollment.

In the meantime, the team is consolidating its alpha patches into a single large patch for tomorrow and then will be doing updates on Thursdays going forward.

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