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Launches

The Secret World launch delayed to July 3rd

Fantasy, Real life, Launches, New titles, PvP, The Secret World, Sandbox

The Secret World Image
The Dragons, Templars, and Illuminati will have to wait two more weeks to dive into their organizations: Originally slated for June 19th, The Secret World's release is delayed until July 3rd. Early access will open on June 29th.

Funcom also announced the final two beta weekends. The first, titled "Hell Raised,'" will run from June 15th until June 17th and will include the Illuminati and Dragon starter experiences as well as allow players to leave Kingsmouth for the Savage Coast. The final beta weekend will be from June 22nd to June 24th; during this event players will participate in the game's PvP in both the warzone gameplay and the Eldorado battlefield.

Command & Conquer: Tiberium Alliance browser title launches today

Sci-fi, Game mechanics, Launches, MMO industry, New titles, News items, Free-to-play, Browser, MMORTS

Command & Conquer: Tiberium Alliances trailer
Command & Conquer fans, today's a banner day. The latest entry in the long-running franchise is Tiberium Alliances, a free-to-play browser-based title that's now available. You can pick from either the Global Defense Initiative or Nod factions, then harvest resources, build giant armies, and foster strategic alliances as you will your side to ultimate victory.

Players can take on the AI or each other, and TA's integrated status and news feeds makes it easier than ever to keep abreast of both in-game happenings and development rumblings. The game can be played on your desktop, your smartphone, or your tablet. Head to the official website to sign up and get started. Don't forget to check out the launch trailer after the break, and look for Massively's impressions on the game later this week in MMObility.

[Source: Electronic Arts press release]

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SWTOR devs hint at mega-servers

Sci-fi, Launches, Patches, News items, Rumors, Star Wars: The Old Republic

SWTOR: Lead Game Designer Daniel Erickson
We saw this with DC Universe Online: when the population dropped below the level SOE was looking for, it decided to combine all the individual servers into a small group of mega-servers. The same thing could be a distinct possibility for Star Wars: The Old Republic.

Yesterday, we reported on PC Gamer's interview with Lead Game Designer Daniel Erickson. When asked if the new group finder would be cross-server, Erickson replied that it would be single-server because "we are coming up on a huge move to servers with massively higher population caps than we have today."

Of course, there are no details about these massive servers yet, but this quote does suggest that BioWare is looking for a critical-mass solution that is more than just simple character transfers. We will be sure to keep you abreast of the details as we inch closer to the launch of Update 1.3.

Aeria launches Star Supremacy browser MMORTS

Sci-fi, Game mechanics, Launches, MMO industry, New titles, News items, Free-to-play, MMORTS

Star Supremacy gameplay screenshot
If you're looking for a free-to-play browser-based MMORTS title, there are plenty of them out there. The latest such comes courtesy of Aeria Games. The company is launching Star Supremacy, a sci-fi RTS title featuring 2-D graphics in both space and planetary environments.

Players can choose from three different factions (the Altairians, the Seekers, and the UEO) and then set about gathering resources and building fleets before heading into combat. Aeria says that its title boasts quite a bit of gameplay choice, many of which "will directly affect the outcome of combat and ensure that warfare in Star Supremacy is a dynamic and highly strategic affair."

[Source: Aeria Games press release]

Blizzard denies Diablo III authenticator hacking claims

Fantasy, Launches, Legal, Diablo III

Diablo III
We've been following the mass reports of hackers bypassing passwords and authenticators to rob Diablo III accounts blind, and now we have a new twist on the story. While Blizzard confirmed "an increase in reports of individual account compromises," the studio says it has no hard evidence that hackers have found a way to skirt around the authentication system.

Community Manager Bashiok said that the company is taking the claims "extremely seriously" and is investigating the rash of account compromises. "Despite the claims and theories being made, we have yet to find any situations in which a person's account was not compromised through traditional means of someone else logging into their account through the use of their password," he said. "While the authenticator isn't a 100% guarantee of account security, we have yet to investigate a compromise report in which an authenticator was attached beforehand."

Blizzard is assisting compromised customers by restoring stolen items and rolling back their accounts. The studio has a post up on its forums to help players protect their accounts and get assistance if theft occurs.

MechWarrior Online announces closed beta and founder's program

Betas, Sci-fi, Launches, Free-to-play, MechWarrior Online, MOBA

MWO
Turn over the engine and light up the jet thrusters because MechWarrior Online is stomping into closed beta this week. Anyone who registers on the official site has a chance to check out the hot 'mech action before the rest of the crowd. While the beta is currently limited to North America, there is no IP blocking, so anyone can jump in as long as he or she doesn't mind a little lag.

Perhaps of more interest is Piranha Games' announcement of its founder's program, code-named Operation Inception. Yes, we guess the devs saw the movie too. While MWO will be free-to-play with optional microtransactions, Operation Inception lets players invest their money up-front to get special goodies and an early start to the game.

Players can buy into the founder's program starting June 19th. It will come in two tiers: a $30 veteran package and a $60 elite package. The veteran package includes $40 of in-game currency, a month of premium account status, a founder's tag, and early access. The elite package includes $80 of in-game currency, two months of premium status, the founder's tag, early access, and an exclusive BattleMech.

Early access for MechWarrior Online begins July 17th.

38 Studios' Project Copernicus to release in June 2013, says RI governor

Fantasy, Launches, MMO industry, Legal

38 Studios' Curt Schilling
It is not every day that a U.S. governor is the one to announce the launch window for an MMO, so savor the weirdness while you can: Rhode Island Governor Lincoln Chafee announced at a press conference that 38 Studios will be releasing code-name Project Copernicus next summer. "What I understand is Copernicus is June of '13," Chafee said. He also stated that he thought the financial deal was a "risky enterprise" from the start.

38 Studios Founder and Chairman Curt Schilling said on Facebook that rumors of his using the state funds to repay his personal investment in the company was "not true." In a separate post, Schilling attempted to set an optimistic tone: "We will find a way, and the strength, to endure."

We have been following the financial turmoil that 38 Studios is in following its default on paying back Rhode Island for its $75 million loan. The studio and state are looking for options, but in the meanwhile, 38 Studios has been struggling to make payments by holding back employee paychecks and seeking additional capital from private investors.

GameStop earnings call adds to Guild Wars 2 release date speculation

Fantasy, Launches, News items, Guild Wars 2, Rumors

Image
Since players aren't tremendously happy with ArenaNet's answer of "when it's ready" every time the question of the Guild Wars 2 release date comes up, any hint of further clarification is something to be prized. As a game retailer, dates are the sort of thing that come up in GameStop's earnings calls. Covering the Q1 conference call released today, Gamespot has CFO Robert Lloyd stating that Guild Wars 2 has been bumped out of the current quarter, putting its release sometime after July. It's worth noting that as of this posting, GameStop's online listing still had the Guild Wars 2 release date as June 26th.

As has been repeated countless times by ArenaNet devs, no information should be treated as official unless it's directly from them. Don't let that stop you from pulling out your favorite tinfoil hat and cooking up some speculations, though.

Reserve your Guild Wars 2 character name today

Betas, Fantasy, Guild Wars, Launches, Guild Wars 2

Guild Wars 2
Everyone seems to freak out about grabbing his or her special character name at the launch of a new MMO, and we imagine Guild Wars 2 will invoke the same emotions. Instead of leaving this oh-so-important action to Day One, ArenaNet is giving players a chance to reserve their Guild Wars 2 names... starting today.

The way it works is that ArenaNet will be reserving all current Guild Wars names for the launch, and players attached to those names can then swoop in and collect them from the start. Three caveats are attached to this process, however: You have to log into Guild Wars sometime in 2012, you have to claim your names in Guild Wars 2 by launch day, and you can't secure Guild Wars 2's single names (as Guild Wars forces you to make two-word names).

The studio says that there are 20 million two-word names in use at this point, and we suspect that list will grow much longer after today. These names can be reserved at any point from now until whenever ArenaNet decides to compile its master list. After launch, ArenaNet promises to free up the unclaimed names for others to take.

Blizzard issues an apology for the state of Diablo III's launch

Fantasy, Culture, Events, real-world, Launches, News items, Diablo III

The game gets a lot more interesting once you beat the login screen.
OK, have we all gotten the jokes about Diablo III's launch out of our systems yet? Not quite? It's understandable, since the huge and much-hyped launch wound up with a lot of serious problems from the start. Blizzard isn't oblivious to the problems, however, and an official statement from community manager Bashiok apologizes for the issues that players have been experiencing. Bashiok chalks the incidents up as a simple matter of human error: "Despite very aggressive projections, our preparations for the launch of the game did not go far enough."

In order to make sure that the game is running smoothly for everyone before adding another wrinkle, Blizzard is moving back the auction house launch from May 22nd to an as-yet-unspecified later date. He also does note that the game should now be running fine for everyone, with requisite knocking on wood. So while you may have been a bit stuck on launch day, you should be in the clear now, plus you've got Blizzard's apologies for the delay.

Free for All: Planet Cyrene adds to the high-stakes worlds of Entropia

Betas, Launches, New titles, Previews, PvP, Opinion, Free-to-play, MMOFPS, Humor, Free for All

Planet Cyrene screenshot
I'm not much of a shooter fan and probably never will be. Sure, I have as much fun blasting my way through monsters as the next gamer, but I rarely have the patience or physical stamina to overcome the pains and frustrations of shooter PvP. After all, my first rule of PvP applies especially well to shooters: There is always someone better than you. Planet Cyrene, the new world being added to the impressive portfolio of Entropia Universe, tasks players tasks similar to those found in Planet Calypso and mixes in PvP arenas that promise to frustrate (or delight) players, depending on their skill level. I sat down with Ed Robles III, lead developer for Planet Cyrene, to see just how nasty and expensive things might get.

Remember, this is the Entropia Universe we are talking about, and that means players will spend real money on bullets, armor, and practically everything else. Fortunately, players can earn items that are worth real money as well. Call it gambling or whatever you want, but it still seems to be a pretty successful formula.

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Blizzard uses a video to explain what Diablo III is

Fantasy, Trailers, Video, Launches, News items, Diablo III

The angels want YOU!  Specifically, they want you to do their job.
So what is Diablo III? Certain members of our audience are likely shaking their heads at the question, but some potential players genuinely don't have any idea. After all, the first game was released back in 1996. For those of you who have heard the name but have no idea what in the world it refers to, you're in luck, as Blizzard has just put together a short video explaining exactly what Diablo III is for the uninitiated.

The short version? It's a game where you head through a lot of randomly generated dungeons, slaughter untold numbers of demons, and try to banish the forces of the Burning Hells from the mortal realm. It's not quite an MMO, but there are definitely tastes of such with the in-game worldwide auction house. But why are you relying on us to tell you? Click on past the break and find out for yourself.

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Five top tips for your first few days of Diablo III

Betas, Fantasy, Game mechanics, Launches, PvE, Opinion, Guides, Dungeons, Diablo III

Diablo III title image
Diablo III officially launched at midnight last night, opening the floodgates on what is possibly the most pre-ordered PC game in history. It's been almost 12 years since the previous game in the series launched, and it's still going to this day. Whether you've played previous games, have taken part in the Diablo III beta or are taking your first steps into Sanctuary today, everyone starts with a clean slate. In this article, I give my top five tips for spending your first few days wisely in Diablo III.

#5 - Spend most of your time on one character

It seems like a bit of a no-brainer to initially focus on one character, but in Diablo III's case, there's a special reason to do it. You'll likely finish normal mode around level 20-30, and until then, you'll get a new skill almost every level. It's only when you've completed normal mode and moved on to nightmare that the challenge really starts and you will have picked out an effective set of skills. Your last active skill unlocks at level 30, and from then on you'll gain a combination of two to three runes or passive skills every level until you hit the level cap at 60.

Read on for four more tips you should keep in mind as you start playing Diablo III.

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Blizzard awarding Australian GAME customers free copy of Diablo III

Fantasy, Launches, MMO industry, New titles, News items, Free-to-play, Diablo III

Diablo III - landscape
It's been a rollercoaster week for Australian Diablo III fans who pre-ordered their copies of Blizzard's long-awaited dungeon crawler at GAME. The troubled retailer went into administration yesterday, leaving customers in the lurch without their game or their refunds.

Blizzard has since stepped in and offered to make good with a free digital copy as long as fans have a valid pre-order receipt. Kotaku has all the details on how to submit your receipt and receive your credit. The site also notes that Blizzard didn't get a dime of the original GAME pre-order payments and is essentially taking one for the team by offering affected customers a free copy of Diablo III.

Blade & Soul on track to launch in Korea this July

Betas, Fantasy, Launches, MMO industry, Free-to-play, Blade & Soul

Blade & Soul
If all goes well, NCsoft's Blade & Soul will be making its public debut in July. That's the good news; the bad news is that the launch will be confined to Korea for the time being.

The company recently announced in an earnings call that the title is on track to go into open beta testing by June and then launch this July. There's some hope at NCsoft that the release of Diablo III will grow the potential gamer audience in the country, an audience that could be attracted to Blade & Soul come this summer.

Currently the game is in closed beta, with the next round of testing commencing on May 22nd. ThisIsGame reports that Blade & Soul has stirred up controversy with testers due to a vitality system that limits how fast a player can advance his or her character.

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