We have set an internal objective of being able to handle 2,000 simultaneous connections, and 100 characters active in a single Hex as our minimum threshold for server performance. This reflects our expected peak concurrent activity for the first 10,000 players in game - roughly what we anticipate during the first 90 days of Early Enrollment activity. Currently the server does not reliably meet that benchmark.Dancey told players that Pathfinder's alpha test will continue, allowing devs to "roll out these polished feature iterations and to test server capacity improvements," and he thanked backers for their assistance and feedback.
With your help, we generated tremendously useful data via the stress test process and our performance team is confident that they can identify areas of the server system that can be rapidly improved to hit that benchmark. They are building and testing the necessary software and are making steady progress.
We want the first players in Pathfinder Online to have a high-quality experience and we are committed to delivering the game in a condition that meets that objective. Rather than commence Early Enrollment on the 30th we are going to enter a temporary "hold" state while we continue to optimize the server. When the team is confident that our benchmark for performance has been met, we will then exit the "hold", notify the community and begin a 48 hour countdown to Early Enrollment.
Back in November of 2004, I was a wide-eyed 28-year-old bachelor who had just met his future wife and was generally leery about MMOs to date. Now I'm a grizzled 38-year-old journalist, father of three, and veteran of more MMOs than I can count (because I cannot count past 22). A decade can contain so much history, especially when looked back all at once.
I played World of Warcraft for many years, and while most of the memories have faded and merged together in a technicolor morass, there are a few vivid recollections of the launch period that stir emotions in me even today. Ten years, 10 launch memories. I think that's appropriate.
I recently talked to some key figures at BioWare to ask them about Shadow of Revan. On the phone call and livestream, Charles Boyd, the lead writer for the expansion, not only gave an overview of the story but played a bit live. Producer Bruce Maclean discusssed the production side of the game. And even Game Director James Ohlen popped onto the call to let us know how much this expansion means to him.
Earlier this month, Massively's Justin Olivetti explored the expansion's key features and weighed the pros and cons of the collectors editions. He noted that free players who don't pay for the expansion will be able to play most of it but will lose out on earring slots, Planeswalker: Water gear, and the Manguo League, though some of the restrictions can be removed with in-game effort.
West coast-based Trion Worlds says to expect the rollout this afternoon.
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- South Korean e-sports team Samsung White took the League of Legends World Championships 2014 crown over the weekend at the Seoul event attended by a staggering 40,000 fans.
- Mining comes to Elite: Dangerous on October 28th. The game's also got a in-person shindig planned for November 22nd at the Imperial War Museum in Duxford, Cambridgeshire, UK.
- Heroes of the Storm's Azmodan is more than just a pretty face.
- We recapped Star Citizen's Citizen Con 2014.
- Destiny continued its struggles with loot caves, bug fixes, and DLC spoilers.
- Marvel Heroes added Nova to its roster.
- Path of Exile previewed its upcoming 1.2.4 patch.
- Massively's MJ checked out MOBA Chaos Heroes Online.
- Kingdom Under Fire II took seven years and $50M to complete.
- Ubisoft is bringing The Crew to a college football game near you.
- Still want more cars in your MMOs? World of Speed's new BMW is stupid fast too.
- Skara: The Blade Remains hits Steam early access next week.
- Pox Nora -- yes, that Pox Nora -- landed on Steam.
- Riot is tweaking League of Legends refer-a-friend to combat account sellers.
- Sol Contingency, an unauthorized Descent remake mod, was issued a cease and desist notice from Interplay. The admins have vowed to continue without the Descent IP thanks to "Interplay's incompetent and unprofessional behavior." [Thanks, Dave!]
Sevencore's previous provider, Route Entertainment Korea, Inc. will be merged into Webzen, which will then operate the title worldwide through its game portal. There will be two servers for this launch, one in English and one in Spanish, although there are plans for other languages.
Focusing on mounted combat as players explore an alien world, Sevencore features three races, three classes, and "incredible depth" of customization.
[Source: Webzen press release]
Delta Rising introduces captain specializations for leveling past the previous cap of 50, allowing players to reach the ranks of Fleet Admiral and Dahar Master while exploring new specialization trees and unlocking passive and active benefits. But there's no need to take our word for it, as the expansion is live now. Log in, patch up, and head out into the Delta Quadrant.
The game has also shed its beta tag without ceremony, which makes sense as it had previously been hanging about in its open testing phase. If you've heard rumblings about the game but have yet to take a peek at it yourself, there's a new trailer just past the cut designed to show off what you can do in the game once you assemble some figures.
[Source: Funcom press release]
The letter goes on to address the issue of bots, many of which have already been unceremoniously ejected from the game. The game's most recent patch restricts chatting in several channels (Faction, Trade, Nation, Shout, and Need Party) to characters who are level 15 or higher, and a learning anti-spam feature is on track to be integrated into the base game. There's also discussion about catching up with holiday content and the like, so those two million registered players should have plenty of stuff to do.
The MMO genre we've got today is basically the MMO genre we're going to have for the next little while, barring some out-of-nowhere new game announcement. So, how do you feel about that? Are you happy with the MMO genre at the moment? Why or why not?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
- After multiple delays, Pathfinder Online's early enrollment period has been reset to October 30th.
- Global Agenda 2's closed beta is expected before the end of the year, Hi-Rez says.
- Albion Online and Shroud of the Avatar were both successfully greenlit on Steam. Shroud is offering special hats to testers.
- Line of Defense's test phase mislaunched on Steam.
- Stormthrone opened alpha signups.
- TUG cut loose half of its staff to keep itself afloat.
Smart lambastes those who peppered the game's store page with negative reviews based upon the unexpectedly revoked access, claiming that those who did not own the game but submitted negative reviews were violating the terms of service for Steam. He stresses that the game is currently still very much in testing and access is not being given away to any form of media simply because the game is far from feature-complete at this time. You can read the full update on the official site.
Massively: Prior to the head start, Trion seemed to be aware of the huge interest in ArcheAge, citing a million signups for beta and knowing of the launch problems faced when the game launched in other countries. And yet Trion has seemed largely unprepared for the deluge of players for the head start and even for the F2P launch. Why? Were there really far more people trying to play than expected?
Scott Hartsman: Yes. There's a lot of science that goes into forecasting how many people are going to show up for a new game, when they're going to show up, and how long they'll stick around. Beyond that, external factors such as what else is going on in online games can also have a huge impact.
What about the reportedly long customer service wait times?
"Our CS capacity has continuously been increasing even in the short time since launch. Chat wait times are about two thirds faster than what they were last week, even though the weekend's been the busiest time ArcheAge has seen as a whole. We're still pushing hard here to make sure even more people are wanting to help, and the next group of folks ready to help starts work first thing Monday morning."Hartsman notes that players will likely be compensated for last week's problems. "We are continuing to look into ways to make sure that everyone's made good for their troubles during this launch," he wrote.
We have reached out to Trion to follow up. [Update #2: Hartsman has spoken to us about the game's launch troubles here.] [Update #1: Trion says the EU hardware has cleared customs early and is currently being set up.]
Host: MJ Guthrie
Date: Friday, September 19th, 2014
Time: 3:00 p.m. EDT
Enjoy our Stream Team video below.
Posted on Oct 31st 2014 8:00PM
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Posted on Oct 31st 2014 3:00PM