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Landmark

The Stream Team: Strut your stuff in a Landmark building competition

Betas, Fantasy, Video, Free-to-Play, Livestream, The Stream Team, Player-Generated Content, Landmark

Who is brave enough to participate in a timed, one-hour Landmark building competition live? Come and see! Massively's MJ is hosting this special event that will take place on two claims. Contestants will have access to the same materials on both claims and possibly given a theme, but what they come up with is up to them. Creativity under pressure -- what more could you ask for? Join us live at 8:00 p.m. to be the judge during this fun event.

Game: Landmark
Host: MJ Guthrie
Date: Wednesday, October 1st, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

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The Stream Team: The lay of Landmark's land

Betas, Fantasy, Video, Free-to-Play, Livestream, The Stream Team, Player-Generated Content, Landmark

There's no question about it: Landmark has a lot of land to cover for explorers. There are so many islands and so many builds that even during beta you can never see them all. It doesn't help that player creations are constantly changing, either! That's not going to stop Massively's MJ from trying to see every little nook and cranny though. She's heading back in for another tour around a few various islands in hopes of checking out a number of impressive builds that litter the land. If you have something to show off, let us know! Then join us live at 8 p.m. to discover the latest in player creativity.

Game: Landmark
Host: Your Name Here
Date: Wednesday, September 24th, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

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Why Omeed Dariani left EverQuest Next

Fantasy, MMO Industry, News Items, EverQuest Next, Sandbox, Landmark

Don't fall in love with videogames, they'll just break your heart.
When SOE Brand Manager Omeed Dariani left the EverQuest Next team suddenly, there was no small amount of curiosity and speculation over his reasoning. Obviously he knew something that fans didn't, but what was it? He recently appeared on Reddit to briefly explain his departure, stating that it was the result of an ideological difference that could not be corrected. Dariani states that his immediate supervisors did not support the community-first structures that have been established for both Landmark and EverQuest Next, so he ultimately felt that he had no options beyond resigning in protest.

No personal issues were involved, contrary to some fan speculation, and Dariani was quite clear that his departure was entirely voluntary and he was in no way given an ultimatum. He maintains that he has the utmost respect for the teams still working on the games and that neither of them caused his departure. It might not be the happy news of another job just waiting in the wings that fans would like, but it at least explains why he left.

Working As Intended: Lessons from the history of MMO housing

World of Warcraft, EverQuest II, Lord of the Rings Online, Bugs, Game Mechanics, Launches, MMO Industry, Opinion, Star Wars Galaxies, Ultima Online, Vanguard, RIFT, Miscellaneous, ArcheAge, WildStar, Housing, Player-Generated Content, Working As Intended, Landmark

Hustis House - Daniel Case
Once upon a time, a subscription MMORPG sandbox had open-world housing, only there wasn't quite enough for everyone. Well, there was, but there wasn't enough of it in safe lands, so a lot of the people who wanted a place to live had to live in dangerous places they didn't like, places where they could be killed on their doorstep by other players. Even most of the plots in the safe lands were so remote or allowed for such small homes that they were undesirable. In fact, there were only a few housing plots on every server that afforded a strategic advantage in PvP or trade or storage, and if you didn't own one of those, you were at a distinct disadvantage. And when new lands opened up, scripters and gold farmers were first in line to grab the best plots and sell them on Ebay for hundreds (sometimes thousands!) of dollars. And legit players were pissed.

I speak, of course, not of ArcheAge but of Ultima Online.

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Norrathian Notebook: EverQuest Next round table roundup V

Betas, Fantasy, Polls, Video, Opinion, Free-to-Play, EverQuest Next, Sandbox, Player-Generated Content, Norrathian Notebook, Landmark

Norrathian Notebook:  EverQuest Next round table roundup V
Combat, combat, PvP. That can pretty well sum up a lot of Landmark's chatter recently. That's understandable, since it is the newest feature to hit the sandbox. But that is certainly not all there is to talk about. There are plenty of topics of interest that cover both EverQuest Next and Landmark, and a number of these are touched on in the regular roundtable discussions.

It's been quite a while since we've gathered these all up into one concise spot for you to peruse (so long that Landmark lost part of its name in the interim!), so here's the fifth installment of the roundtable roundup. Poke through this collection and check out what other players and devs are saying about various issues. You can even participate in many of the polls if you haven't yet and add your voice to the mix! Even if some topics seem old, remember that none is irrelevant; the games are both still under development, and player input is always a good thing.

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The Stream Team: Win a Settler's Pack while touring Landmark

Betas, Video, Contests, Free-to-Play, Livestream, Sandbox, Housing, The Stream Team, Player-Generated Content, Landmark

The Stream Team:  Win a Settler's Pack while touring Landmark
Are you interested in having full beta access to Landmark so that you can build, gather resources, and PvP to your heart's content (not to mention get some free goodies)? Then join Massively's MJ on her next tour! On top of wandering the world and experiencing the various creative endeavors of players, she'll have a code for a Settler's Founders Pack to give away. That's not all, either: She has other codes as well, including the new glass platforms! So join us live at 8:00 p.m. for your chance to win.

Game: Landmark
Host: MJ Guthrie
Date: Wednesday, September 17th, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

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The Stream Team: Building a beautiful modular maze in Landmark

Fantasy, Sci-Fi, Video, Free-to-Play, Livestream, Sandbox, Housing, The Stream Team, Player-Generated Content, Landmark

The Stream Team: How to build a modular maze in Landmark
Sometimes building in Landmark seems daunting. But thanks to modular pieces, even those who feel constructionally impaired can put together impressive builds. With only five handcrafted pieces saved as templates, Massively's MJ will show how to lay the foundation of an impressive underground maze. Then all that's left is adding a few finishing touches and you've got something to be proud of! Join us live at 8:00 p.m. to chat about Landmark's latest news and see how modular pieces can help anyone make a massive creation in next to no time at all.

Game: Landmark
Host: MJ Guthrie
Date: Wednesday, September 9th, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

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Landmark adds toilets, opens itself for potty jokes

Betas, Fantasy, Patches, Free-to-Play, Sandbox, Landmark

landmark
We'll just come right out and say it: You can now create and install toilets in Landmark. This is a boon for both the incontinent and the internet comedian, although we suppose that it will be well-received by home builders who want to complete their bathroom set.

The patch supposedly fixes individual claim permissions, optimizes the gallery, and improves the bundling interface for the marketplace. Also in the game with today's patch are chains, bathtubs, sinks, and a new "modular" tree.

Yogventures gives Landmark keys as additional consolation gifts

Betas, Fantasy, MMO Industry, Free-to-Play, Promotions, Crowdfunding, Landmark

landmark
Supporters of Yogventures have another consolation gift to go in take the edge off of the loss of their dream game: a key for Landmark.

Massively readers might remember that Yogventures was a Kickstarter campaign that over-funded, was mismanaged, and then imploded, taking over almost $570,000 from 13,000 backers with it. Owner Yogcast then partnered itself with TUG, providing free TUG Steam keys for those backers and transferring all Yogventures assets to Nerd Kingdom.

It looks as though Landmark has some sort of alliance with Yogcast, as the official site encourages gamers to play with the Yogcast crew. Further compensation for Yogventures backers may be forthcoming.

Landmark releases official combat trailer

Betas, Fantasy, Sci-Fi, Trailers, Video, PvP, News Items, Free-to-Play, Sandbox, Landmark

You've heard the hype involving Landmark's new action combat system introduced last week, but have you seen it? Nothing compares to actually laying your own eyes it. Now thanks to the official combat trailer, you can do that whether you are in closed beta or not. Watch how weapons either slice up the environment and foes alike up close (sword) or rain death down from a distance (staff and bow). All that action is packed into the short clip below.

Even if seeing is believing, nothing beats experiencing it for yourself. If the combat piques your interest, jump right in to give it a go yourself; you can test the combat out in one of these must-see PvP arenas or any one of the hundreds of others. Need a code? Let us know right here!

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Norrathian Notebook: Ten must-see PvP arenas in Landmark

Betas, Fantasy, Sci-Fi, PvP, Opinion, Free-to-Play, Guides, Player-Generated Content, Norrathian Notebook, Landmark

As soon as Landmark's PvP combat launch date was announced at SOE Live, a number of players dived in and started building arenas in anticipation. Not even hours after the update went live, there were fully functioning battle claims ready to welcome players to their death. Over the holiday weekend, that number exploded. In fact, there are now 10 (and growing) pages of PvP-labeled claims in the gallery to sort through with 50 claims per page. With so many choices already, how do you know where to go to check things out? Folks don't always have the time to mosey through all the choices themselves. That's where Norrathian Notebook comes in!

From the first PvP claim I poked my head into (live, no less!), I planned to visit as many as possible and build a guide to highlight these creations. So I've compiled a list of 10 -- of the many -- Landmark arenas that I personally think are worth a visit. Please note, this list is by no means all-inclusive, and narrowing down the field was no easy task! There are plenty more out there and more coming all the time, so be sure to explore any that catches your eye and send your finds to us!

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The Stream Team: Lost in Landmark's Rending Deep, a player-made cavern

Betas, Video, Free-to-Play, Livestream, The Stream Team, Player-Generated Content, Landmark

While PvP is a hot new topic in Landmark, Massively's MJ is still an explorer through and through. And she's learned of an amazing cavern system that's worth getting lost in. This amazing underground system, called Rending Deep, was designed by fellow player Katiari, and we hear it has many jaw-dropping vistas. So join us live at 8:00 p.m. EDT to delve down into the deep darkness.

Game: Landmark
Host: MJ Guthrie
Date: Wednesday, September 3rd, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

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PAX Prime 2014: Landmark comes into its own

Betas, Fantasy, Patches, PvP, Free-to-Play, Events (Massively's Coverage), Sandbox, Landmark

landmark
After the better part of a year of being both an excellent building simulator and the sparse skeleton of an actual MMO, Landmark is finally starting to fill out in all sorts of pleasing ways. At this year's PAX Prime, Dave Georgeson was gushing about the joy that's been unleashed with the recent PvP combat patch. Not only are players reveling in the slaughter of their fellow humans, but a new market for death match arenas has sprung up virtually overnight.

"Players are having stupid amounts of fun with the PvP, even if they aren't typically into PvP," Georgeson noted. He said that contrary to popular belief, PvP is tougher to put into an MMO because it deals with a very unpredictable foe (a thinking human). But it's also better for the team to implement that first and home in on what makes the combat click to make PvE combat sparkle when that's added later on. More PvP customization options are on deck for the future as well.

Also part of the crazy fun are the new platforming elements: teleporters, moving platforms, and "flingers." Georgeson predicted that once the playerbase gets a handle on what these elements can do and how they can be chained together, the game will grow several orders of magnitude wilder.

From here, Landmark's progress will only speed up. The team is going to focus on bug fixes and polishing the new systems while listening to what the players think about the new toys. One thing that the devs have to do is separate ideas that are possible (such as allowing players to order voxel structures to obey the laws of physics) from those that are not (such as allowing players to create enemy creature models). The team does have a release date for the game in mind, although it is not sharing.

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The Stream Team: Experiencing Landmark's first combat arenas

Betas, Video, PvP, Livestream, The Stream Team, Player-Generated Content, Landmark

Folks have had a few days to get their bearings with Landmark's new PvP combat system, and that means more arenas have opened their doors. Want to see what's sprung up? Massively's MJ is taking a tour to see and experience -- and most likely die in -- some of the new builds focused on the fledgling fighting system. She's sure there are many creative ways to perish at the hands of her fellow players! With any luck, at least some will involve proximity mines. Join us live at 1:00 p.m. for the two-hour tour (as well as a chance to win more codes).

Game: Landmark
Host: MJ Guthrie
Date: Saturday, August 30th, 2014
Time: 1:00 p.m. EDT

Enjoy our Stream Team video below.

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Norrathian Notebook: I tasted Landmark's combat and I like it!

Betas, Fantasy, Sci-Fi, PvP, Free-to-Play, Player-Generated Content, Norrathian Notebook, Landmark

Better late than never, right? At long last, after months of only mining and voxel magic (and then an overnight delay), I have finally partaken of the Landmark combat fruit. And oh, how sweet it is! Of course the system was just barely implemented and is in only its first iteration, but that doesn't stop me from sharing the experience I had upon first logging in to check things out. So in I jumped just as soon as servers went live... and there I lost the rest of my day.

Even with the inevitable bugs, I was not disappointed by my first few hours of this update. There are flingers and teleporters, weapons and proximity mines -- plenty of things to keep a slightly wacky mind occupied. And who can leave out the new joys of fall damage? Here are my unadulterated first impressions of that much-anticipated system.

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