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Landmark

The Stream Team: Building a beautiful modular maze in Landmark

Fantasy, Sci-Fi, Video, Free-to-Play, Livestream, Sandbox, Housing, The Stream Team, Player-Generated Content, Landmark

The Stream Team: How to build a modular maze in Landmark
Sometimes building in Landmark seems daunting. But thanks to modular pieces, even those who feel constructionally impaired can put together impressive builds. With only five handcrafted pieces saved as templates, Massively's MJ will show how to lay the foundation of an impressive underground maze. Then all that's left is adding a few finishing touches and you've got something to be proud of! Join us live at 8:00 p.m. to chat about Landmark's latest news and see how modular pieces can help anyone make a massive creation in next to no time at all.

Game: Landmark
Host: MJ Guthrie
Date: Wednesday, September 9th, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

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Landmark adds toilets, opens itself for potty jokes

Betas, Fantasy, Patches, Free-to-Play, Sandbox, Landmark

landmark
We'll just come right out and say it: You can now create and install toilets in Landmark. This is a boon for both the incontinent and the internet comedian, although we suppose that it will be well-received by home builders who want to complete their bathroom set.

The patch supposedly fixes individual claim permissions, optimizes the gallery, and improves the bundling interface for the marketplace. Also in the game with today's patch are chains, bathtubs, sinks, and a new "modular" tree.

Yogventures gives Landmark keys as additional consolation gifts

Betas, Fantasy, MMO Industry, Free-to-Play, Promotions, Crowdfunding, Landmark

landmark
Supporters of Yogventures have another consolation gift to go in take the edge off of the loss of their dream game: a key for Landmark.

Massively readers might remember that Yogventures was a Kickstarter campaign that over-funded, was mismanaged, and then imploded, taking over almost $570,000 from 13,000 backers with it. Owner Yogcast then partnered itself with TUG, providing free TUG Steam keys for those backers and transferring all Yogventures assets to Nerd Kingdom.

It looks as though Landmark has some sort of alliance with Yogcast, as the official site encourages gamers to play with the Yogcast crew. Further compensation for Yogventures backers may be forthcoming.

Landmark releases official combat trailer

Betas, Fantasy, Sci-Fi, Trailers, Video, PvP, News Items, Free-to-Play, Sandbox, Landmark

You've heard the hype involving Landmark's new action combat system introduced last week, but have you seen it? Nothing compares to actually laying your own eyes it. Now thanks to the official combat trailer, you can do that whether you are in closed beta or not. Watch how weapons either slice up the environment and foes alike up close (sword) or rain death down from a distance (staff and bow). All that action is packed into the short clip below.

Even if seeing is believing, nothing beats experiencing it for yourself. If the combat piques your interest, jump right in to give it a go yourself; you can test the combat out in one of these must-see PvP arenas or any one of the hundreds of others. Need a code? Let us know right here!

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Norrathian Notebook: Ten must-see PvP arenas in Landmark

Betas, Fantasy, Sci-Fi, PvP, Opinion, Free-to-Play, Guides, Player-Generated Content, Norrathian Notebook, Landmark

As soon as Landmark's PvP combat launch date was announced at SOE Live, a number of players dived in and started building arenas in anticipation. Not even hours after the update went live, there were fully functioning battle claims ready to welcome players to their death. Over the holiday weekend, that number exploded. In fact, there are now 10 (and growing) pages of PvP-labeled claims in the gallery to sort through with 50 claims per page. With so many choices already, how do you know where to go to check things out? Folks don't always have the time to mosey through all the choices themselves. That's where Norrathian Notebook comes in!

From the first PvP claim I poked my head into (live, no less!), I planned to visit as many as possible and build a guide to highlight these creations. So I've compiled a list of 10 -- of the many -- Landmark arenas that I personally think are worth a visit. Please note, this list is by no means all-inclusive, and narrowing down the field was no easy task! There are plenty more out there and more coming all the time, so be sure to explore any that catches your eye and send your finds to us!

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The Stream Team: Lost in Landmark's Rending Deep, a player-made cavern

Betas, Video, Free-to-Play, Livestream, The Stream Team, Player-Generated Content, Landmark

While PvP is a hot new topic in Landmark, Massively's MJ is still an explorer through and through. And she's learned of an amazing cavern system that's worth getting lost in. This amazing underground system, called Rending Deep, was designed by fellow player Katiari, and we hear it has many jaw-dropping vistas. So join us live at 8:00 p.m. EDT to delve down into the deep darkness.

Game: Landmark
Host: MJ Guthrie
Date: Wednesday, September 3rd, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

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PAX Prime 2014: Landmark comes into its own

Betas, Fantasy, Patches, PvP, Free-to-Play, Events (Massively's Coverage), Sandbox, Landmark

landmark
After the better part of a year of being both an excellent building simulator and the sparse skeleton of an actual MMO, Landmark is finally starting to fill out in all sorts of pleasing ways. At this year's PAX Prime, Dave Georgeson was gushing about the joy that's been unleashed with the recent PvP combat patch. Not only are players reveling in the slaughter of their fellow humans, but a new market for death match arenas has sprung up virtually overnight.

"Players are having stupid amounts of fun with the PvP, even if they aren't typically into PvP," Georgeson noted. He said that contrary to popular belief, PvP is tougher to put into an MMO because it deals with a very unpredictable foe (a thinking human). But it's also better for the team to implement that first and home in on what makes the combat click to make PvE combat sparkle when that's added later on. More PvP customization options are on deck for the future as well.

Also part of the crazy fun are the new platforming elements: teleporters, moving platforms, and "flingers." Georgeson predicted that once the playerbase gets a handle on what these elements can do and how they can be chained together, the game will grow several orders of magnitude wilder.

From here, Landmark's progress will only speed up. The team is going to focus on bug fixes and polishing the new systems while listening to what the players think about the new toys. One thing that the devs have to do is separate ideas that are possible (such as allowing players to order voxel structures to obey the laws of physics) from those that are not (such as allowing players to create enemy creature models). The team does have a release date for the game in mind, although it is not sharing.

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The Stream Team: Experiencing Landmark's first combat arenas

Betas, Video, PvP, Livestream, The Stream Team, Player-Generated Content, Landmark

Folks have had a few days to get their bearings with Landmark's new PvP combat system, and that means more arenas have opened their doors. Want to see what's sprung up? Massively's MJ is taking a tour to see and experience -- and most likely die in -- some of the new builds focused on the fledgling fighting system. She's sure there are many creative ways to perish at the hands of her fellow players! With any luck, at least some will involve proximity mines. Join us live at 1:00 p.m. for the two-hour tour (as well as a chance to win more codes).

Game: Landmark
Host: MJ Guthrie
Date: Saturday, August 30th, 2014
Time: 1:00 p.m. EDT

Enjoy our Stream Team video below.

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Norrathian Notebook: I tasted Landmark's combat and I like it!

Betas, Fantasy, Sci-Fi, PvP, Free-to-Play, Player-Generated Content, Norrathian Notebook, Landmark

Better late than never, right? At long last, after months of only mining and voxel magic (and then an overnight delay), I have finally partaken of the Landmark combat fruit. And oh, how sweet it is! Of course the system was just barely implemented and is in only its first iteration, but that doesn't stop me from sharing the experience I had upon first logging in to check things out. So in I jumped just as soon as servers went live... and there I lost the rest of my day.

Even with the inevitable bugs, I was not disappointed by my first few hours of this update. There are flingers and teleporters, weapons and proximity mines -- plenty of things to keep a slightly wacky mind occupied. And who can leave out the new joys of fall damage? Here are my unadulterated first impressions of that much-anticipated system.

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The Stream Team: Launching into Landmark's combat

Betas, Fantasy, Sci-Fi, Video, PvP, Free-to-Play, Livestream, The Stream Team, Landmark

You know how people always reminisce about where they were when the moment something big happened? Well, something big just happened in Landmark, and Massively's MJ is making sure you are there to be a part of it. Yes, combat has just arrived! That means death galore, and not just death at the hands of fellow players but death by mountains and oceans, too. And, as always, she's got some fun codes to giveaway as well. Join us live at 12:00 p.m. for the first peek into this new system. Better yet, catch MJ's first Landmark death live! You know it's bound to happen. Oh, and get codes, too!

Game: Landmark
Host: MJ Guthrie
Date: Thursday, August 28th, 2014
Time: 12:00 p.m. EDT

Enjoy our Stream Team video below.

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Landmark's combat patch goes live

Betas, Fantasy, Sci-Fi, Game Mechanics, Patches, PvP, Free-to-Play, Sandbox, Player-Generated Content, Landmark

Combat has finally come to Landmark, but there's much more to this update than just armor, weapons, and death. There are plenty of new Kerran-themed props, new materials (10 new color of Stucco variations and 16 new Burled Wood tints), movement props, and bug fixes. On top of that, there's a new way to pay claim upkeep; those who desperately want to keep their claims but don't want to bother with copper now have the opportunity to pay with Station Cash at a cost of 10 SC per day per claim.

And here's probably some of the best news from the mouths of the devs themselves:
"We've made a number of optimizations that should improve framerates for many players. This does not include the Multithreaded Rendering, which we are still working on."
If you plan to dive in and check out combat, SOE has posted instructions for setting up the PvP games on the forums to help answer any questions. Full details on the update can be found in the patch notes. For now, all claims will be flagged for PvP until the observer mode can be added.

Finally, the Workshop livestream is moving! Starting August 28th, the show focusing on the collaborative development of racial buildings will be broadcast on the EverQuest Next Twitch Channel Thursdays at 2:00 p.m. EDT.

SOE Live 2014: More on Landmark's islands and combat

Fantasy, Sci-Fi, Game Mechanics, PvP, Free-to-Play, Events (Massively's Coverage), Player-Generated Content, Landmark

I think there's a consensus that you can never get too much information about Landmark, and the devs at SOE Live certainly delivered more juicy details about the game's islands and its upcoming combat system. For instance, did you know that Franchise Director Dave Georgeson revealed this little fun fact for RP: All the player characters in Landmark are actually from somewhere else and were just placed on these islands. How or why, Georgeson didn't say! We've got a slew of other tidbits for you here, everything from island rulesets to the use of grappling hooks in PvP to more info on the game master system. And that's just the beginning!

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SOE Live 2014: Discussing EQN and Landmark music with Jeremy Soule

Fantasy, Interviews, Free-to-Play, Events (Massively's Coverage), EverQuest Next, Music, Landmark

Who wouldn't want to talk with Jeremy Soule? This composer has brought to life myriad games through his music, both single-players and MMOs alike (even a number of zombie games!). Luckily for Norrathian fans, his attention is now focused solely on EverQuest Next and Landmark, where the worlds are shaping his music while his music, in turn, helps shape those worlds. I had the opportunity to sit down with Soule at SOE Live to discuss the new combat piece revealed during the keynote and delve into his inspirations for the upcoming games' musical scores. He also shared a bit about the composition method he is developing.

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SOE Live 2014: Yes, there will be new shapes! (and other Landmark building news)

Betas, Fantasy, Sci-Fi, Game Mechanics, Free-to-Play, Events (Massively's Coverage), Sandbox, Housing, Player-Generated Content, Landmark

New building shapes are coming! Creative Director Jeff Butler announced at SOE Live that new building shapes really will be coming to Landmark. Do you want columns, cones, or pyramids? They are planned! Franchise Director Dave Georgeson also shared the team's new idea of collectable shape templates. (Georgeson let it slip that players are getting two more attached claims, bringing the total to two main claims and five attached.)

Butler noted that the goal is to make the entire process of voxelmancy easier for players. Besides having new shapes -- and more claims -- to work with, players will see a host of other features aimed at making building a better experience for all. These include dynamic fluids, voxel physics, a new UI that's more intuitive and easier to search, personal palettes, and more.

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SOE Live 2014: The revolutionary intelligence of Storybricks' AI in EQ Next and Landmark

Fantasy, Game Mechanics, Free-to-Play, Events (Massively's Coverage), EverQuest Next, Norrathian Notebook, Landmark

SOE Live 2014 The revolutionary intelligence of Storybricks' AI in EQ Next and Landmark
The most exciting part of EverQuest Next and Landmark for me is the living, intelligent AI brought to the games courtesy of Storybricks. Thanks to a tech demonstration at SOE Live, we got to see that AI in action, and can I tell you I am even more excited having seen it! This technology really will revolutionize the game, creating a living, breathing world in EQ Next that players help shape as it develops as well as give players the power to make their world come alive in Landmark. And to add icing to the cake, the panel also delved into the background of the new Norrath a bit, revealing the world map complete with familiar areas (like Kithicor).

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