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Landmark

PAX Prime 2014: Landmark comes into its own

Betas, Fantasy, Patches, PvP, Free-to-Play, Events (Massively's Coverage), Sandbox, Landmark

landmark
After the better part of a year of being both an excellent building simulator and the sparse skeleton of an actual MMO, Landmark is finally starting to fill out in all sorts of pleasing ways. At this year's PAX Prime, Dave Georgeson was gushing about the joy that's been unleashed with the recent PvP combat patch. Not only are players reveling in the slaughter of their fellow humans, but a new market for death match arenas has sprung up virtually overnight.

"Players are having stupid amounts of fun with the PvP, even if they aren't typically into PvP," Georgeson noted. He said that contrary to popular belief, PvP is tougher to put into an MMO because it deals with a very unpredictable foe (a thinking human). But it's also better for the team to implement that first and home in on what makes the combat click to make PvE combat sparkle when that's added later on. More PvP customization options are on deck for the future as well.

Also part of the crazy fun are the new platforming elements: teleporters, moving platforms, and "flingers." Georgeson predicted that once the playerbase gets a handle on what these elements can do and how they can be chained together, the game will grow several orders of magnitude wilder.

From here, Landmark's progress will only speed up. The team is going to focus on bug fixes and polishing the new systems while listening to what the players think about the new toys. One thing that the devs have to do is separate ideas that are possible (such as allowing players to order voxel structures to obey the laws of physics) from those that are not (such as allowing players to create enemy creature models). The team does have a release date for the game in mind, although it is not sharing.

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The Stream Team: Experiencing Landmark's first combat arenas

Betas, Video, PvP, Livestream, The Stream Team, Player-Generated Content, Landmark

Folks have had a few days to get their bearings with Landmark's new PvP combat system, and that means more arenas have opened their doors. Want to see what's sprung up? Massively's MJ is taking a tour to see and experience -- and most likely die in -- some of the new builds focused on the fledgling fighting system. She's sure there are many creative ways to perish at the hands of her fellow players! With any luck, at least some will involve proximity mines. Join us live at 1:00 p.m. for the two-hour tour (as well as a chance to win more codes).

Game: Landmark
Host: MJ Guthrie
Date: Saturday, August 30th, 2014
Time: 1:00 p.m. EDT

Enjoy our Stream Team video below.

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The Stream Team: Launching into Landmark's combat

Betas, Fantasy, Sci-Fi, Video, PvP, Free-to-Play, Livestream, The Stream Team, Landmark

You know how people always reminisce about where they were when the moment something big happened? Well, something big just happened in Landmark, and Massively's MJ is making sure you are there to be a part of it. Yes, combat has just arrived! That means death galore, and not just death at the hands of fellow players but death by mountains and oceans, too. And, as always, she's got some fun codes to giveaway as well. Join us live at 12:00 p.m. for the first peek into this new system. Better yet, catch MJ's first Landmark death live! You know it's bound to happen. Oh, and get codes, too!

Game: Landmark
Host: MJ Guthrie
Date: Thursday, August 28th, 2014
Time: 12:00 p.m. EDT

Enjoy our Stream Team video below.

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Landmark's combat patch goes live

Betas, Fantasy, Sci-Fi, Game Mechanics, Patches, PvP, Free-to-Play, Sandbox, Player-Generated Content, Landmark

Combat has finally come to Landmark, but there's much more to this update than just armor, weapons, and death. There are plenty of new Kerran-themed props, new materials (10 new color of Stucco variations and 16 new Burled Wood tints), movement props, and bug fixes. On top of that, there's a new way to pay claim upkeep; those who desperately want to keep their claims but don't want to bother with copper now have the opportunity to pay with Station Cash at a cost of 10 SC per day per claim.

And here's probably some of the best news from the mouths of the devs themselves:
"We've made a number of optimizations that should improve framerates for many players. This does not include the Multithreaded Rendering, which we are still working on."
If you plan to dive in and check out combat, SOE has posted instructions for setting up the PvP games on the forums to help answer any questions. Full details on the update can be found in the patch notes. For now, all claims will be flagged for PvP until the observer mode can be added.

Finally, the Workshop livestream is moving! Starting August 28th, the show focusing on the collaborative development of racial buildings will be broadcast on the EverQuest Next Twitch Channel Thursdays at 2:00 p.m. EDT.

SOE Live 2014: More on Landmark's islands and combat

Fantasy, Sci-Fi, Game Mechanics, PvP, Free-to-Play, Events (Massively's Coverage), Player-Generated Content, Landmark

I think there's a consensus that you can never get too much information about Landmark, and the devs at SOE Live certainly delivered more juicy details about the game's islands and its upcoming combat system. For instance, did you know that Franchise Director Dave Georgeson revealed this little fun fact for RP: All the player characters in Landmark are actually from somewhere else and were just placed on these islands. How or why, Georgeson didn't say! We've got a slew of other tidbits for you here, everything from island rulesets to the use of grappling hooks in PvP to more info on the game master system. And that's just the beginning!

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SOE Live 2014: Discussing EQN and Landmark music with Jeremy Soule

Fantasy, Interviews, Free-to-Play, Events (Massively's Coverage), EverQuest Next, Music, Landmark

Who wouldn't want to talk with Jeremy Soule? This composer has brought to life myriad games through his music, both single-players and MMOs alike (even a number of zombie games!). Luckily for Norrathian fans, his attention is now focused solely on EverQuest Next and Landmark, where the worlds are shaping his music while his music, in turn, helps shape those worlds. I had the opportunity to sit down with Soule at SOE Live to discuss the new combat piece revealed during the keynote and delve into his inspirations for the upcoming games' musical scores. He also shared a bit about the composition method he is developing.

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SOE Live 2014: Yes, there will be new shapes! (and other Landmark building news)

Betas, Fantasy, Sci-Fi, Game Mechanics, Free-to-Play, Events (Massively's Coverage), Sandbox, Housing, Player-Generated Content, Landmark

New building shapes are coming! Creative Director Jeff Butler announced at SOE Live that new building shapes really will be coming to Landmark. Do you want columns, cones, or pyramids? They are planned! Franchise Director Dave Georgeson also shared the team's new idea of collectable shape templates. (Georgeson let it slip that players are getting two more attached claims, bringing the total to two main claims and five attached.)

Butler noted that the goal is to make the entire process of voxelmancy easier for players. Besides having new shapes -- and more claims -- to work with, players will see a host of other features aimed at making building a better experience for all. These include dynamic fluids, voxel physics, a new UI that's more intuitive and easier to search, personal palettes, and more.

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SOE Live 2014: The revolutionary intelligence of Storybricks' AI in EQ Next and Landmark

Fantasy, Game Mechanics, Free-to-Play, Events (Massively's Coverage), EverQuest Next, Norrathian Notebook, Landmark

SOE Live 2014 The revolutionary intelligence of Storybricks' AI in EQ Next and Landmark
The most exciting part of EverQuest Next and Landmark for me is the living, intelligent AI brought to the games courtesy of Storybricks. Thanks to a tech demonstration at SOE Live, we got to see that AI in action, and can I tell you I am even more excited having seen it! This technology really will revolutionize the game, creating a living, breathing world in EQ Next that players help shape as it develops as well as give players the power to make their world come alive in Landmark. And to add icing to the cake, the panel also delved into the background of the new Norrath a bit, revealing the world map complete with familiar areas (like Kithicor).

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SOE Live 2014: New bonus loot and limited-edition Station Cash cards available

MMO Industry, Free-to-Play, Events (Massively's Coverage), Landmark

Do you miss SOE's double and triple Station Cash giveaways? Although those are reportedly not returning, that doesn't mean the company won't offer special deals again. SOE Director of E-Commerce Mark Tuttle announced special new Landmark-themed cards at SOE Live that are available as of August 18th.

At Wal-Mart, on top of the the 2,000 SC that come with the cards, players will also get one of five special Landmark loot bundles. At GameStop there will be limited edition collectors cards; these shiny orange foil cards grant not only one of the random loot bundles but also 2,500 SC for the regular price. For players who don't have these retailers near them, Tuttle says the team is working on making these cards available online.

[Edit: The official site notes that players who redeem a card during closed beta will be granted permanent access to closed beta.]

What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporter MJ Guthrie to this year's SOE Live, from which she'll be transmitting all the best fan news on EverQuest Next, Landmark, H1Z1, and the other MMOs on SOE's roster.

The Stream Team: Get the SOE Live scoop while playing Landmark

Betas, Video, Free-to-Play, Events (Massively's Coverage), Giveaways, Livestream, Sandbox, The Stream Team, Player-Generated Content, Landmark

Massively's MJ has survived SOE Live, and now she's back and excited to talk about Landmark! Do you have questions you want to hear answered live? Do you want to nab yourself a beta code so you can jump in and play? Maybe you want to try for the item codes she has to give away thanks to her trek to Las Vegas, including Feather in a Bottles, Colonist's Flight Suits, Gemm Seekers Brooches, and even a Portcullis or two! Join us live at 8:00 p.m. to gab about the game and get some goodies!

Game: Landmark
Host: MJ Guthrie
Date: Tuesday, August 19th, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

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The Daily Grind: Will you be playing Landmark once combat goes live?

Fantasy, Game Mechanics, MMO Industry, New Titles, Opinion, The Daily Grind, EverQuest Next, Sandbox, Landmark

So, Landmark's getting combat in a couple of weeks. Pretty interesting combat, at that. We'll keep today's Daily Grind short and sweet. Did the recent SOE Live reveal pique your interest? Assuming you're not already playing Landmark, will be doing so once combat makes it live?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

SOE Live 2014: Combat comes to Landmark August 27th

Betas, Fantasy, Sci-Fi, Video, Classes, Game Mechanics, PvP, Free-to-Play, Events (Massively's Coverage), Sandbox, Player-Generated Content, Landmark

If you've got a thing for combat, have we got the perfect date for you! Landmark launches the ability to fight -- and die -- on Wednesday, August 27th. That means everyone who's been waiting in the wings for the new sandbox to get more systems before diving in only have to hold out two more weeks before they can finally experience Landmark.

Are you ready to die? The first phase of combat includes death, armor, weapons, landmines, PvP, and many possibilities! We got the scoop on this much-anticipated system at SOE Live from Creative Director Dave Georgeson and Senior Producer Terry Michaels at SOE Live, including some great video clips of the upcoming content.

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SOE Live 2014: Studio to stream convention for free

Events (Real-World), Promotions, Livestream, Miscellaneous, PlanetSide 2, Landmark, H1Z1

ps2
SOE Live's streaming schedule is up for this week's convention on the official Twitch channel, and fans of the studio have a very good reason to check it out: It's totally free.

SOE announced today that players will not need to spend any money to watch the convention's 20-plus hours of livestream coverage. The stream will begin on Thursday evening at 10:00 p.m. EDT and continue off and on through Saturday night.

If you really insist on giving SOE money for this, however, the studio will bow to your demands. SOE is selling a SOE Live Digital Pass upgrade that will deliver to the buyer a 7-day Landmark beta key, a Twitch chat badge, several emoticons for the Twitch channel, and in-game items for both H1Z1 and PlanetSide 2.

The Stream Team: Check out glass, guilds, and get your Landmark codes before SOE Live!

Betas, Fantasy, Video, Free-to-Play, Giveaways, Livestream, Sandbox, The Stream Team, Player-Generated Content, Landmark

With SOE Live starting later this week, fans can look forward to an earful of Landmark news. But that doesn't mean that there aren't cool new things to check out now! Massively's MJ jumps in to show off the newly released glass building material as well as the first iteration of guilds. She'll also demonstrate easy ways to make arches and cylinders. And better yet, she'll be giving away more beta and goodie codes! There's no better week to try out Landmark, so join us live at 7:00 p.m. for some building tips and tricks and a chance at winning phat loot (including the Colonist's Flight Suit!).

Game: Landmark
Host: MJ Guthrie
Date: Monday, August 11th, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

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Landmark: Guilds are a go!

Betas, Fantasy, Guilds, Patches, Free-to-Play, Sandbox, Landmark

landmark
It's a very special day for Landmark's community, as after a brief delay yesterday and today, SOE has finally activated guilds in the game. The new system interface allows for guild creation, news, roster, and administration options. The studio says that it deliberately kept the UI simple for this first draft and that it will be refining and adding onto the guild system in the future.

Today's patch wasn't just about guilds, however. The team added in glass voxels, ice materials, multi-screenshot functionality for claims, dozens of new party-themed props, and PlanetSide 2 outfit tints. The patch also increased the claim upkeep advance payment to 15 days and synced up friends lists with Steam friends.

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