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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[Hall conquers Everest, talks DayZ's ownership and loss]]></title><link>http://massively.joystiq.com/2013/05/24/hall-conquers-everest-talks-dayzs-ownership-and-loss/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/24/hall-conquers-everest-talks-dayzs-ownership-and-loss/</guid><comments>http://massively.joystiq.com/2013/05/24/hall-conquers-everest-talks-dayzs-ownership-and-loss/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/24/hall-conquers-everest-talks-dayzs-ownership-and-loss/"><img alt="Dean Hall on top of Mt. Everest" data-src-height="317" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/blcgv5ucaaaoxf9.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/dean-hall">Dean Hall</a> has officially made it to the top of the world. The <a href="http://massively.joystiq.com/tag/dayz"><em>DayZ</em></a> creator watched the sun rise from the summit of Mt. Everest on May 21st, according to a tweet released <a href="http://www.gamasutra.com/view/news/193008/The_guy_who_created_DayZ_made_it_to_the_top_of_Mt_Everest.php">earlier today</a>.<br />
<br />
Gamasutra recently asked Hall about his <em>Arma</em> zombie mod's <a href="http://www.gamasutra.com/view/feature/192941/dean_hall_discusses_dayzs_.php">phenomenal success</a>, and he pointed to the design's ability to trigger psychological responses to both ownership and loss. "I think the big thing was that it was this finely-crafted mix of permadeath -- which gave you a sense of value, because you could lose something -- and ownership," Hall explained. "Because it's persistent, it means that it's going to be there tomorrow. I think those two things mixed together meant that you had these really valuable stories that came from it."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/24/hall-conquers-everest-talks-dayzs-ownership-and-loss/">Hall conquers Everest, talks DayZ's ownership and loss</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/24/hall-conquers-everest-talks-dayzs-ownership-and-loss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20583446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/24/hall-conquers-everest-talks-dayzs-ownership-and-loss/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dayz</category><category>dean-hall</category><category>dean-hall-everest</category><category>dean-hall-interview</category><category>horror</category><category>interview</category><category>rocket</category><category>sandbox</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 24 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required:  TUG interview reveals the true nature of Soylent Green]]></title><link>http://massively.joystiq.com/2013/05/24/some-assembly-required-tug-interview-reveals-the-true-nature-o/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/24/some-assembly-required-tug-interview-reveals-the-true-nature-o/</guid><comments>http://massively.joystiq.com/2013/05/24/some-assembly-required-tug-interview-reveals-the-true-nature-o/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/24/some-assembly-required-tug-interview-reveals-the-true-nature-o/"><img alt="Some Assembly Required TUG interview reveals the true nature of Soylent Green" data-src-height="330" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/sar-brain-header-fixed.jpg" style="margin: 4px;" /></a></div>
Much ado has certainly been made lately about doing something "new and different" in games. Just take a look at all the options coming through <a href="http://massively.joystiq.com/tag/kickstarter/">Kickstarter</a> lately; even more contenders have thrown their hats into the ring since our <a href="http://massively.joystiq.com/2013/02/01/some-assembly-required-kick-start-ing-the-sandbox-genre-into-hi/">roundup last February</a>. But in a large number of these cases, the new ideas are coming from developers within the gaming industry. So what would happen if a game were developed from outside the industry?<br />
<br />
Enter <em><a href="http://www.kickstarter.com/projects/nerdkingdom/tug-1">TUG</a></em>. Formally known as <em><a href="http://massively.joystiq.com/tag/tug">The Untitled Game</a></em>, the game is the brainchild of <a href="http://nerdkingdom.com/">Nerd Kingdom</a>, a group hailing from the world of academia that happens to have intersected with gaming. Self-described as "a collaboration of video game developers, academic scientists, modders, and gamers," this group wants to move beyond just improving the way games are made "to show[ing] that such games can make us better as individuals and as a society."<br />
<br />
I was able to catch up with one of the founders of Nerd Kingdom, Scientist and Researcher of Stuffs <a href="http://massively.joystiq.com/tag/Peter-Salinas/">Peter Salinas</a>, to talk about the game. We touched on everything from player design input to features (like player books and companions) to making an engine available for others to use. Oh, and of course, Soylent Green.<p><a href="http://massively.joystiq.com/2013/05/24/some-assembly-required-tug-interview-reveals-the-true-nature-o/" rel="bookmark">Continue reading <em>Some Assembly Required:  TUG interview reveals the true nature of Soylent Green</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/24/some-assembly-required-tug-interview-reveals-the-true-nature-o/">Some Assembly Required:  TUG interview reveals the true nature of Soylent Green</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/24/some-assembly-required-tug-interview-reveals-the-true-nature-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20579694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/24/some-assembly-required-tug-interview-reveals-the-true-nature-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>features</category><category>game-mechanics</category><category>interview</category><category>interviews</category><category>Kickstarter</category><category>massively-exclusive</category><category>massively-exclusive-interview</category><category>Nerd-Kingdom</category><category>opinion</category><category>Peter-Salinas</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sar</category><category>some-assembly-required</category><category>Soylent-Green</category><category>The-Untitled-Game</category><category>TUG</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 24 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: An interview with ThresholdRPG's Michael Hartman]]></title><link>http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/</guid><comments>http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/"><img alt="ThresholdRPG screenshot" data-src-height="332" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/fullscreen-capture-5222013-101110-am.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
The last time I explored <a href="http://www.thresholdrpg.com"><em>ThresholdRPG</em></a>, I had a blast. It was one of a batch of MUDs that I used to re-introduce myself to the ancient gaming genre, and I <a href="http://massively.joystiq.com/2012/05/27/rise-and-shiny-threshold-rpg/">enjoyed its simplicity and friendly community</a>. MUDs can seem to be very similar to each other, so in order to enjoy them, you must be able to pick out the finer details that separate them. In <a href="http://massively.joystiq.com/tag/Threshold-RPG"><em>ThresholdRPG</em></a>, I particularly enjoyed fishing, roleplay, customization, and a free-to-play model that was years ahead of its time when first released 17 years ago.<br />
<br />
The game can be a bit <em>odd</em>, like any MUD. During <a href="http://massively.joystiq.com/tag/MUD-May/">MUD May</a> I've discovered just how confusing many of these titles can be, but I have also grown to enjoy solving the "mystery" of each game's particular set of code-words that unlock actions. <em>ThresholdRPG</em> is like other MUDs and introduces players to basic commands, but once out in the world a player is on her own. The good news is that an out-of-character help chat is always available and sits right on top of the standard roleplay-enforced chat. That juxtaposition of both channels actually helps immerse me in the game, allowing me to see literally where and when I can use out-of-character speech.<br />
<br />
I asked <a href="http://massively.joystiq.com/tag/michael-hartman/">Michael Hartman</a>, president and CEO of <a href="http://www.frogdice.com">Frogdice</a>, to talk about MUD development and branching out into other styles of gaming.<p><a href="http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/" rel="bookmark">Continue reading <em>Free for All: An interview with ThresholdRPG's Michael Hartman</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/">Free for All: An interview with ThresholdRPG's Michael Hartman</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20577854/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achaea</category><category>beau-hindman</category><category>f2p</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>interview</category><category>michael-hartman</category><category>mud</category><category>MUD-May</category><category>MUDs</category><category>opinion</category><category>thresholdrpg</category><category>velvet-rope</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 22 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Hartsman: 'The traditional AAA style of development and distribution' is broken]]></title><link>http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/</guid><comments>http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/"><img alt="Hartsman 'The traditional AAA style of development and distribution' is broken" data-src-height="388" data-src-width="615" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/scott-hartsman-615.jpg" style="width: 530px; height: 334px;" /></a></div>
A few days ago we reported on <a href="http://www.riftgame.com"><em>RIFT's</em></a> impending free-to-play conversion, followed by the news that <a href="http://www.trionworlds.com">Trion</a> was undergoing a second set of apparently unrelated layoffs. Former <a href="http://massively.joystiq.com/tag/trion">Trion</a> studio GM and CCO <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a> responded to the layoffs on Twitter, intimating that aspects of the gaming industry are "fundamentally broken."<br />
<br />
After we <a href="http://massively.joystiq.com/2013/05/21/the-daily-grind-do-you-think-mmo-gamemaking-is-fundamentally-br/">invited your thoughts</a> on that same subject in a Daily Grind earlier this week, we contacted Hartsman in the hopes of getting him to elaborate. Join us after the cut for the resulting interview.<p><a href="http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/" rel="bookmark">Continue reading <em>Hartsman: 'The traditional AAA style of development and distribution' is broken</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/">Hartsman: 'The traditional AAA style of development and distribution' is broken</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 May 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20580115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaa</category><category>broken</category><category>business-models</category><category>featured</category><category>gaming-industry-broken</category><category>hartsman-interview</category><category>industry</category><category>interview</category><category>interviews</category><category>rift</category><category>scott-hartsman</category><category>scott-hartsman-interview</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 22 May 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Captain's Log Supplemental: An Exclusive Q&amp;A with STO's Daniel Stahl]]></title><link>http://massively.joystiq.com/2013/05/22/captains-log-supplemental-an-exclusive-qanda-with-stos-daniel-s/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/22/captains-log-supplemental-an-exclusive-qanda-with-stos-daniel-s/</guid><comments>http://massively.joystiq.com/2013/05/22/captains-log-supplemental-an-exclusive-qanda-with-stos-daniel-s/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/22/captains-log-supplemental-an-exclusive-qanda-with-stos-daniel-s"><img alt="STO LoR Logo Header" data-src-height="350" data-src-width="580" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/lor-logo-header.jpg" style="width: 530px; height: 320px;" /></a></div>
After months of waiting, we can finally say that <em><a href="http://startrekonline.com">Star Trek Online's</a></em> <em><a href="http://sto.perfectworld.com/legacyofromulus">Legacy of Romulus</a></em> expansion is upon us! After yesterday's launch, it's now possible to play as a member of the new Romulan Republic faction. It's now possible to begin a Klingon faction character from level 1! There's a new adventure zone and a completely overhauled user interface.<br />
<br />
We recently had the opportunity to ask <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online's</a></em> Executive Producer, <a href="http://massively.joystiq.com/tag/Daniel-Stahl/">Daniel Stahl</a>, some questions regarding the update. We were also given a lot of screenshots of the new material, and all are included in the new gallery below. There was a lot to cover, so let's get to it!<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/star-trek-online-legacy-of-romulus/">Star Trek Online Legacy of Romulus</a></strong></p><a href="http://massively.joystiq.com/photos/star-trek-online-legacy-of-romulus/#5902094"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/lor-01-g_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-trek-online-legacy-of-romulus/#5902095"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/lor-02-g_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-trek-online-legacy-of-romulus/#5902096"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/lor-03-g_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-trek-online-legacy-of-romulus/#5902098"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/lor-04-g_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-trek-online-legacy-of-romulus/#5902099"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/lor-05-g_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2013/05/22/captains-log-supplemental-an-exclusive-qanda-with-stos-daniel-s/" rel="bookmark">Continue reading <em>Captain's Log Supplemental: An Exclusive Q&amp;A with STO's Daniel Stahl</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/22/captains-log-supplemental-an-exclusive-qanda-with-stos-daniel-s/">Captain's Log Supplemental: An Exclusive Q&amp;A with STO's Daniel Stahl</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 May 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/22/captains-log-supplemental-an-exclusive-qanda-with-stos-daniel-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20580081/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/22/captains-log-supplemental-an-exclusive-qanda-with-stos-daniel-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>captains-log</category><category>cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>daniel-stahl</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>interview</category><category>interviews</category><category>kdf</category><category>klingon</category><category>klingons</category><category>neverwinter</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>Q  A</category><category>romulan</category><category>romulans</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Terilynn Shull]]></dc:creator><pubDate>Wed, 22 May 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says]]></title><link>http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/</guid><comments>http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es"><img alt="WildStar -- hells yeah" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wild2.jpg" style="width: 530px; height: 298px;" /></a></div>
So who wants to hear some cool stuff about <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em>? Thought so!<br />
<br />
Massively's <a href="http://massively.joystiq.com/editor/Gavin-Townsley/">Gavin Townsley</a> recently attended a <em>WildStar</em> media event in San Francisco, at which he was treated to a hands-on look at the upcoming sci-fantasy MMORPG's Scientist path and Esper class. He also chatted with <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> executive producer <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a>, who pulls a Gaffney (I'm coining that) and can't resist leaking a bit of new info about tradeskills while filling Gavin in on how endgame will work, why we should play the Settler path, and whether talent trees are pass&eacute;. If you think making 10 pairs of cotton space pants sounds boring, then yeah -- you're going to like what he's got to say.<br />
<br />
Enjoy all three articles plus the <a href="http://www.wildstar-online.com/en/the-game/paths/">brand-new path videos</a> we've embedded past the cut!<br />
 
<table cellpadding="2" cellspacing="0" style="border-right-width: 0pt; border-top-width: 0pt; border-bottom-width: 0pt; border-left-width: 0pt;">
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			<td align="right" valign="top"><a href="http://massively.joystiq.com/2013/05/22/hands-on-with-wildstars-scientist-path-and-esper-class/"><img border="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-rawr_thumbnail.jpg" /></a></td>
			<td><strong><a href="http://massively.joystiq.com/2013/05/22/hands-on-with-wildstars-scientist-path-and-esper-class/">Hands-on with WildStar's Scientist path and Esper class</a></strong><br />
			<em>There is something exciting about taking your first steps into the mysteries of a new planet. I was anxious to mingle with the locals, analyze artifacts, and even pick a few plants -- that is, until I saw a flower burst from the ground as a giant vine-like beast.</em></td>
		</tr>
		<tr>
			<td align="right" valign="top"><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/"><img border="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-plant_thumbnail.jpg" /></a></td>
			<td><strong><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/">WildStar's Jeremy Gaffney on the Settler path</a></strong><br />
			<em>WildStar's Settlers don't just build bonfires for sappy Explorers to sing around; these titans of construction will save you time in dungeons, establish bigger outposts, and open up new realms of quests for everyone.</em></td>
		</tr>
		<tr>
			<td align="right" valign="top"><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/"><img border="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-header-2_thumbnail.jpg" /></a></td>
			<td><strong><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/">WildStar's Jeremy Gaffney on progression, tradeskills, and endgame</a></strong><br />
			<em>Jeremy Gaffney divulges the beautiful details on essential parts of the game: character progression, tradeskills that don't suck, and life in the elder game.</em></td>
		</tr>
	</tbody>
</table><p><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/" rel="bookmark">Continue reading <em>Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/">Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 May 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20579043/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>elder-game</category><category>endgame</category><category>esper</category><category>hands-on</category><category>housing</category><category>interview</category><category>interviews</category><category>jeremy-gaffney</category><category>ncsoft</category><category>path</category><category>paths</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>scientist</category><category>settler</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 22 May 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[WildStar's Jeremy Gaffney on progression, tradeskills, and endgame]]></title><link>http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/</guid><comments>http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/"><img alt="Interview Wildstar's Jeremy Gaffney on Progression, Tradeskills, and Endgame" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-header-2.jpg" style="margin:4px" /></a></div>
In the first part of our <a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/">interview</a> with <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> executive producer <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a>, we discussed everything we could about the <a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/">Settler path</a>. In this followup interview, he divulges the beautiful details on essential parts of the game: progression, tradeskills, and the elder game.<br />
<br />
<a href="http://massively.joystiq.com/category/WildStar/"><em>WildStar</em></a> has been setting a fun tone with each new video that's released. As it turns out, that same philosophy extends to nearly every corner of the game.<p><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/" rel="bookmark">Continue reading <em>WildStar's Jeremy Gaffney on progression, tradeskills, and endgame</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/">WildStar's Jeremy Gaffney on progression, tradeskills, and endgame</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 May 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20578977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>crafting</category><category>elder-game</category><category>endgame</category><category>featured</category><category>interview</category><category>interviews</category><category>jeremy-gaffney</category><category>ncsoft</category><category>preview</category><category>previews</category><category>raiding</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>tradeskills</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Gavin Townsley]]></dc:creator><pubDate>Wed, 22 May 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[WildStar's Jeremy Gaffney on the Settler path]]></title><link>http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/</guid><comments>http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path"><img alt="Wildstar's Settler Class An interview with Jeremy Gaffney" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-plant.jpg" style="margin:4px" /></a></div>
In a world full of potential and chaos, <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar's</a></em> factions will succeed on the planet Nexus on the backs of the Settlers. The Settlers don't just build bonfires for sappy Explorers to sing around; these titans of construction will save you time in dungeons, establish bigger outposts, and open up new realms of quests for everyone.<br />
<br />
At a recent media event, <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> executive producer <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a> was only too happy to explain how the Settler path opens up the world, intersects with housing, and even plays a part in PvP.<p><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/" rel="bookmark">Continue reading <em>WildStar's Jeremy Gaffney on the Settler path</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/">WildStar's Jeremy Gaffney on the Settler path</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 May 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20578877/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>fabkit</category><category>featured</category><category>housing</category><category>interview</category><category>interviews</category><category>Jeremy-Gaffney</category><category>ncsoft</category><category>phasing</category><category>player-housing</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>settler</category><category>settlers</category><category>socializers</category><category>war-plot</category><category>war-plots</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Gavin Townsley]]></dc:creator><pubDate>Wed, 22 May 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny: DragonRealms]]></title><link>http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/</guid><comments>http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/"><img alt="DragonRealms website artwork" data-src-height="314" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/fullscreen-capture-5182013-75015-am.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
As a part of <a href="http://massively.joystiq.com/tag/MUD-May/">MUD May</a>, I just had to play at least one MUD for <a href="http://massively.joystiq.com/category/rise-and-shiny/">Rise and Shiny</a>. I have a handful of favorite MUDs, like <a href="https://www.play.net/gs4/"><em>GemStone IV</em></a>, <a href="http://www.bat.org/"><em>BatMUD</em></a>, and <a href="http://www.achaea.com/"><em>Achaea</em></a>, but I have never really given <a href="https://www.play.net/dr/"><em>DragonRealms</em></a> a chance. Until now. I've poked into it here and there, but every time I found myself on the <a href="http://www.play.net/corporate/">Simutronics</a> website, I always logged into <a href="http://massively.joystiq.com/tag/gemstone-iv/"><em>GemStone IV</em></a>. I heard that <a href="http://massively.joystiq.com/tag/DragonRealms"><em>DragonRealms</em></a> was a lot different, more hardcore, and filled with PvP, and after spending an initial week with the game and the killer community, I can say that it <em>is</em> different, but mainly in a few outstanding ways. Of course I might find much more that sets the game apart if I played it for several years like some of the people I met in game, but for now I'll settle with telling you what I've learned so far.<br />
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The usual embedded video in this article serves two purposes. First, it's an interview piece I did with <a href="http://massively.joystiq.com/tag/eric-latham/">Eric Latham</a>, Producer at <a href="http://massively.joystiq.com/tag/simutronics/">Simutronics</a>. Next, it's a glance at <em>DragonRealms</em>, from character creation to a bit of gameplay. It's not as in-depth as my other videos, but it keeps in the greater theme of MUD May.<p><a href="http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/" rel="bookmark">Continue reading <em>Rise and Shiny: DragonRealms</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/">Rise and Shiny: DragonRealms</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20574708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anno-online</category><category>beau-hindman</category><category>Dragonrealms</category><category>eric-latham</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>gemstone-iv</category><category>hands-on</category><category>livestream</category><category>massively-tv</category><category>mud</category><category>MUD-May</category><category>MUDs</category><category>multi-user-domain</category><category>multi-user-dungeon</category><category>rise-and-shiny</category><category>simutronics</category><category>stream</category><category>the-settlers-online</category><category>twitch</category><category>twitch-tv</category><category>video</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 19 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Celebrating MUD May with Gemstone IV]]></title><link>http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/</guid><comments>http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv"><img alt="GemStone IV website screenshot" data-src-height="311" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/--5142013-72449-am.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<a href="http://massively.joystiq.com/tag/MUD-May/">MUD May</a> has been a blast so far, but I won't lie to you and say that I hope to even make a dent in the decades-old history of many of these titles. I decided instead to use some examples from my favorite MUDs that I have come across over the last couple of years. It's admittedly been a challenge to think about what to cover. Do I cover the communities? The in-game mechanics? The publishers?<br />
<br />
This week I decided to attempt to kill several birds with a handful of stones (and questions) and snagged <a href="http://www.play.net/corporate/">Simutronics</a> Producer <a href="http://massively.joystiq.com/tag/eric-latham/">Eric Latham</a> for an video interview. Simutronics has been in the business for 26 years, and the publisher makes my favorite MUD, <a href="http://www.play.net/gs4/"><em>Gemstone IV</em></a>. Latham has been with the company for 15 of those years! Technically I am using the interview and video as part of my <a href="http://massively.joystiq.com/category/rise-and-shiny/">Rise and Shiny</a> series, but the questions and answers are more relevant to the general topic of MUDs. You might see it now as well as later, but it will hopefully provide some insight into the world of making MUDs.<p><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/" rel="bookmark">Continue reading <em>Free for All: Celebrating MUD May with Gemstone IV</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/">Free for All: Celebrating MUD May with Gemstone IV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20567492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>eric-latham</category><category>f2p</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>gemstone</category><category>gemstone-iv</category><category>mud</category><category>MUD-May</category><category>MUDs</category><category>opinion</category><category>simutronics</category><category>velvet-rope</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 15 May 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Unicorn poop, beer cans, and housing dungeons: WildStar's Jeremy Gaffney preps us for closed beta 2]]></title><link>http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/</guid><comments>http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;"><img alt="Unicorn poop, beer cans, and housing dungeons WildStar's Jeremy Gaffney preps us for closed beta 2" data-src-height="281" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wild1.jpg" style="margin:4px" /></div>
"This is going to be the best game most of us have built in our lives," <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> Executive Producer <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a> said bluntly.<br />
<br />
The game in question, of course, is <a href="http://www.wildstar-online.com/en/"><em>WildStar</em></a>, and it represents Gaffney's 10th or so trip through the beta development chute on the way to release. There's an undeniable note of pride and calm confidence in his voice as he talks about the baby that's growing inside Carbine's womb right now, and he was definitely not shy in opening up about all of the decisions and work the team's made as <a href="http://massively.joystiq.com/category/wildstar/"><em>WildStar</em></a> heads into its second trimester... er, closed beta test.<br />
<br />
Before that, however, Gaffney provided a recap of the first closed beta test. He said that it was pretty limited, with only 2,000 players testing out the lowbie Exile zones. The team moved some of the elder game content down in level so that people could test it out, and developers spent some time doing impromptu Q&amp;A sessions with players in the field. As a result, Carbine is ready to shift over to the Dominion side and greatly expand the beta in size and content. Read on for the full scoop on what the next step will entail.<p><a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/" rel="bookmark">Continue reading <em>Unicorn poop, beer cans, and housing dungeons: WildStar's Jeremy Gaffney preps us for closed beta 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/">Unicorn poop, beer cans, and housing dungeons: WildStar's Jeremy Gaffney preps us for closed beta 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addons</category><category>beta</category><category>beta-test</category><category>beta-testing</category><category>carbine</category><category>carbine-studios</category><category>cb2</category><category>closed-beta</category><category>closed-beta-2</category><category>dominion</category><category>dungeon</category><category>featured</category><category>housing</category><category>houston</category><category>interview</category><category>interviews</category><category>jeremy-gaffney</category><category>mods</category><category>ncsoft</category><category>player-housing</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>testing</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 15 May 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[A tour of DC Universe Online's new Origin Crisis DLC]]></title><link>http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc/</guid><comments>http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc"><img alt="DC Universe Online screenshot" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/dcscrdlc7raidnexusofreality12.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<a href="https://www.dcuniverseonline.com/"><em>DC Universe Online</em></a>'s latest DLC, <a href="http://massively.joystiq.com/tag/origin-crisis">Origin Crisis</a>, allows players to fill the shoes of some of their favorite -- and not so favorite -- heroes and villains and fight to keep reality as it is. Thanks to <a href="https://www.dcuniverseonline.com/news/archive.vm?id=217&amp;month=current&amp;locale=en_US">yesterday's update</a>, players will actually be traveling through time in order to stop a chain of events that might result in entirely new universes and timelines. You'll be bamming and powing your way through content in the hopes that history remains intact.<br />
<br />
We sat down with <a href="http://massively.joystiq.com/tag/jens-andersen/">Jens Andersen</a>, Creative Director of <a href="http://massively.joystiq.com/category/dc-universe-online/"><em>DC Universe Online</em></a>, to discuss this special DLC, a pack that has been in planning since the game's conception.<p><a href="http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc/" rel="bookmark">Continue reading <em>A tour of DC Universe Online's new Origin Crisis DLC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc/">A tour of DC Universe Online's new Origin Crisis DLC</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-reality</category><category>beau-hindman</category><category>dc</category><category>dc-universe-online</category><category>dcuo</category><category>DLC</category><category>featured</category><category>jens-andersen</category><category>origin-crisis</category><category>preview</category><category>previews</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 15 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Sid Meier on mobile and the value of hardcore gamers]]></title><link>http://massively.joystiq.com/2013/05/14/sid-meier-on-mobile-and-the-value-of-hardcore-gamers/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/sid-meier-on-mobile-and-the-value-of-hardcore-gamers/</guid><comments>http://massively.joystiq.com/2013/05/14/sid-meier-on-mobile-and-the-value-of-hardcore-gamers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://massively.joystiq.com/2013/05/14/sid-meier-on-mobile-and-the-value-of-hardcore-gamers/"><img alt="Sid Meier on mobile and the value of hardcore gamers" data-src-height="199" data-src-width="225" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/sidmeiercropped.jpg" style="float: left; padding-right: 10px;" /></a>You know you're getting old when legendary PC developer <a href="http://massively.joystiq.com/tag/sid-meier">Sid Meier</a> gives interviews about his foray into mobile gaming. It's not as bad as it sounds, though, because the man behind the <em>Civilization</em> series tells <a href="http://www.gamesindustry.biz/articles/2013-05-13-sid-meier-we-must-not-forget-the-value-of-the-core-gamer">GamesIndustry.biz</a> that the core gaming audience is still driving the industry regardless of platform.<br />
<br />
"I think we've seen historically that the more casual gaming platforms and markets do have a kind of rise and fall pattern to them, whereas the hardcore gaming market, the serious gamers are much more stable, and they're going to be around for a long time and will keep playing games," Meier said.<br />
<br />
Meier also ruminates on his approach to mobile free-to-play, which is basically the same try-the-demo-buy-the-full-game-if-you-like-it model that PC gaming has employed for decades. "It's not something like a constant stream of purchases every day, but it's more just unlocking the rest of the game and then you are done," he explained.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/sid-meier-on-mobile-and-the-value-of-hardcore-gamers/">Sid Meier on mobile and the value of hardcore gamers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/sid-meier-on-mobile-and-the-value-of-hardcore-gamers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/sid-meier-on-mobile-and-the-value-of-hardcore-gamers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>casual</category><category>f2p</category><category>free-to-play</category><category>game-industry</category><category>hardcore</category><category>hardcore-gamer</category><category>mmo-industry</category><category>mobile</category><category>sid-meier</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 14 May 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[RIFT goes free-to-play, promises 'no tricks, no traps']]></title><link>http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/</guid><comments>http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/"><img alt="RIFT announces freetoplay, " data-src-height="324" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/rift1.jpg" style="margin:4px" /></a></div>
<a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds</a> has just announced that fantasy MMO <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> will be headed free-to-play on June 12th. Though former studio reps were once adamant that the game would remain a subscription MMO, the team has apparently decided it can better compete in a F2P world by being F2P. The hybrid model will include an optional sub with fully free content like dungeons and questing; consumables, cosmetics, and even gear will make up the cash shop.<br />
<br />
We asked Creative Director <a href="http://massively.joystiq.com/tag/Bill-Fisher/">Bill Fisher</a> to explain the whys and wherefores of this decision. Check out our interview after the jump!<br />
<br />
[Updated: The <a href="http://www.riftgame.com/en/promo/freetoplay.php">official site has also posted a handy chart</a> to show you what you're getting at different tiers.]<p><a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/" rel="bookmark">Continue reading <em>RIFT goes free-to-play, promises 'no tricks, no traps'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/">RIFT goes free-to-play, promises 'no tricks, no traps'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20567560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bill-fisher</category><category>conquest</category><category>empyreal-assault</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>hybrid</category><category>interview</category><category>interviews</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: A Wildermore dev chat]]></title><link>http://massively.joystiq.com/2013/05/11/the-road-to-mordor-a-wildermore-dev-chat/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/11/the-road-to-mordor-a-wildermore-dev-chat/</guid><comments>http://massively.joystiq.com/2013/05/11/the-road-to-mordor-a-wildermore-dev-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/11/the-road-to-mordor-a-wildermore-dev-chat/"><img alt="The Road to Mordor A Wildermore dev chat" data-src-height="276" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/road1.jpg" /></a></div>
Snow-covered zones aren't exactly new to <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>, but the upcoming region of Wildermore is a little bit different than the normal Misty Mountain ski resorts. How so? Well, for one thing, it's not supposed to be snowy at all. So what's up with the premature winter in this area of Rohan -- and what are you, the player, going to do about it?<br />
<br />
That's the basic setup for <a href="http://massively.joystiq.com/tag/update-11/">Update 11: Treachery of the White Hand</a>. The update, which should be going live next week, is what I call the intermission zone: It's the region that <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a> adds between expansions to keep veteran players from bouncing off the walls due to boredom. Lothlorien, Enedwaith, and the Great River are past intermission zones, but Wildermore might be the most fascinating one yet.<br />
<br />
Thanks to technical issues, I wasn't able to get a first-hand tour of the new region. Instead, I nabbed a heart-to-heart chat with the devs about the intricacies of Wildermore, the next step of the epic story, and plenty of assorted goodies coming with the update!<p><a href="http://massively.joystiq.com/2013/05/11/the-road-to-mordor-a-wildermore-dev-chat/" rel="bookmark">Continue reading <em>The Road to Mordor: A Wildermore dev chat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/11/the-road-to-mordor-a-wildermore-dev-chat/">The Road to Mordor: A Wildermore dev chat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 11 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/11/the-road-to-mordor-a-wildermore-dev-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20564157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/11/the-road-to-mordor-a-wildermore-dev-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-chat</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>helms-deep</category><category>interview</category><category>interviews</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>opinion</category><category>riders-of-rohan</category><category>road-to-mordor</category><category>ror</category><category>the-road-to-mordor</category><category>turbine</category><category>turbine-entertainment</category><category>update-11</category><category>wildermore</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 11 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: How WildStar has the power to move you]]></title><link>http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you/</guid><comments>http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you"><img alt="I fly through the air with the greatest of ease, then land with a cracking sound from both my knees." data-src-height="305" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/ws-moveinterview-epl-509.jpg" /></a></div>
Movement does not normally seem like a complicated topic in MMOs. You press forward; your character goes forward. Backward? Same deal. You can turn, and you can strafe, and you can turn <em>and</em> strafe <em>and</em> run forward if you're some kind of rebel or you want to give yourself motion sickness. But <a href="http://www.wildstar-online.com"><em>WildStar</em></a> makes movement a bigger deal than normal because with a greater emphasis on action comes a greater emphasis on moving out of the path of danger.<br />
<br />
The latest official video covers all the basics of movement, from dashing to sprinting to pining for the presumably nonexistent quadruple jump. But we had a chance to sit down with lead combat systems designer Chris Lynch and lead class designer Hugh Shelton to talk about more of the specifics, starting with the obvious question: What beast must we slay to unlock the all-powerful quadruple jump?<br />
<br />
Wait, that wasn't it. It was about chaining movement tricks together in an endless cycle of airborne dashes.<p><a href="http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you/" rel="bookmark">Continue reading <em>Massively Exclusive: How WildStar has the power to move you</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you/">Massively Exclusive: How WildStar has the power to move you</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 May 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20564376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/10/massively-exclusive-how-wildstar-has-the-power-to-move-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>carbine</category><category>carbine-studios</category><category>dashing</category><category>dodging</category><category>featured</category><category>interview</category><category>interviews</category><category>jumping</category><category>momentum</category><category>movement</category><category>ncsoft</category><category>physics</category><category>placement</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 10 May 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[World of Darkness 'years away' from launch]]></title><link>http://massively.joystiq.com/2013/05/06/world-of-darkness-years-away-from-launch/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/06/world-of-darkness-years-away-from-launch/</guid><comments>http://massively.joystiq.com/2013/05/06/world-of-darkness-years-away-from-launch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/06/world-of-darkness-years-away-from-launch/"><img alt="World of Darkness still has years of development ahead of it" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wod.jpg" /></a></div>
If you are hanging your hopes and dreams on <a href="http://massively.joystiq.com/tag/world-of-darkness/"><em>World of Darkness</em></a> coming along to rescue you from the humdrum of life and your precious mortality, well... be prepared to settle in for a good long wait. Executive Producer <a href="http://massively.joystiq.com/tag/Chris-McDonough/">Chris McDonough</a> said <a href="http://www.penny-arcade.com/report/article/the-world-of-darkness-will-offer-you-a-world-of-vampires-to-conquer-bu">in an interview</a> that the title is still in pre-production and that players shouldn't expect to see it for a few years yet. However, <a href="http://massively.joystiq.com/tag/CCP">CCP</a> did show a few technical videos to the press to assure folks that the game is still alive.<br />
<br />
McDonough did have good news to share, however. <em>World of Darkness</em> has a 70-person crew that is currently building the framework for the title, and according to the producer, they are "making phenomenal progress." The team plans to host the entire game on a single server where active combat and politicking between vampires will be the crux of the content.<br />
<br />
"We're making sure this is a next-generation MMO. It's very focused on movement and motion and capturing what it's like to be a vampire," he said. "People ask about our high level designs for <em>World of Darkness</em>, and we've called this a vampire simulator. What's it like to be a vampire. Not a superhero, but a super-powered individual. The way the characters move around the city feels very vampiric."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/06/world-of-darkness-years-away-from-launch/">World of Darkness 'years away' from launch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 May 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/06/world-of-darkness-years-away-from-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20559613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/06/world-of-darkness-years-away-from-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>beta</category><category>ccp</category><category>ccp-games</category><category>Chris-McDonough</category><category>fantasy</category><category>gothic</category><category>horror</category><category>masquerade</category><category>pre-production</category><category>supernatural</category><category>vampire</category><category>vampires</category><category>white-wolf</category><category>wod</category><category>world-of-darkness</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 06 May 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Chaos Theory: Player projects enhance The Secret World experience]]></title><link>http://massively.joystiq.com/2013/05/06/chaos-theory-player-projects-enhance-the-secret-world-experienc/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/06/chaos-theory-player-projects-enhance-the-secret-world-experienc/</guid><comments>http://massively.joystiq.com/2013/05/06/chaos-theory-player-projects-enhance-the-secret-world-experienc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/chaos-theory/" rel="tag">Chaos Theory</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/06/chaos-theory-player-projects-enhance-the-secret-world-experien/"><img alt="Chaos Theory  Player projects enhance The Secret World experience" data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/chaostheoryheader-2.jpg" style="margin: 4px;" /></a></div>
One of <a href="http://www.thesecretworld.com/"><em>The Secret World's</em></a> most unique elements makes it ripe for producing immersive experiences, even outside of the game. Set in the modern real world (as opposed to the fantasy or even sci-fi themes prevalent in our MMOverse), a game can more easily blur the line between logged in and logged out. Players can, and do, generate ways to be a part of the game while still out and about in the real world. Today, I'm going to shine a spotlight on two of these projects that use very different methods to continue immersion beyond actual gameplay.<br />
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In January, one <a href="http://massively.joystiq.com/category/the-secret-world/"><em>TSW</em></a> fan ran an Alternate-Reality Game (ARG) for fellow players. Using Twitter, the forums, email, and even in-game characters, this player orchestrated a full-on investigation for participants to work through. And just recently, a new site offering to immerse players more deeply into the game through imagery was beta-launched. Both projects further player involvement in the world of the game -- the stories, the conspiracies, the histories, and the surroundings -- beyond the actual game. Both received support from <a href="http://massively.joystiq.com/tag/Funcom/">Funcom</a> in their efforts to expand the fans' experiences. And both are definitely worth checking out, so I sat down with the creators to get the scoop on the why, the how, and the what's next.<p><a href="http://massively.joystiq.com/2013/05/06/chaos-theory-player-projects-enhance-the-secret-world-experienc/" rel="bookmark">Continue reading <em>Chaos Theory: Player projects enhance The Secret World experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/06/chaos-theory-player-projects-enhance-the-secret-world-experienc/">Chaos Theory: Player projects enhance The Secret World experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/06/chaos-theory-player-projects-enhance-the-secret-world-experienc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20556282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/06/chaos-theory-player-projects-enhance-the-secret-world-experienc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-faction</category><category>3-factions</category><category>alternate-reality-game</category><category>ARG</category><category>buy-to-play</category><category>chaos-theory</category><category>conspiracy</category><category>conspiracy-thriiller</category><category>dark-days-are-coming</category><category>dragon</category><category>faction</category><category>faction-pvp</category><category>fantasy</category><category>featured</category><category>funcom</category><category>horror</category><category>iimmersion</category><category>illuminati</category><category>Morteia</category><category>mythology</category><category>opinion</category><category>panoramic-views</category><category>PGC</category><category>player-generated-content</category><category>sci-fantasy</category><category>secret-world</category><category>secret-world-chaos-theory</category><category>skill-based</category><category>subscriptionless</category><category>templars</category><category>the-secret-world</category><category>the-secret-world-chaos-theory</category><category>three-faction</category><category>three-faction-pvp</category><category>three-factions</category><category>tsw</category><category>tsw-chaos-theory</category><category>tsw-dragon</category><category>TSWPano</category><category>Yarruka</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 06 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Ten years of EVE Online]]></title><link>http://massively.joystiq.com/2013/05/05/eve-evolved-ten-years-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/05/eve-evolved-ten-years-of-eve-online/</guid><comments>http://massively.joystiq.com/2013/05/05/eve-evolved-ten-years-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversaries</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/05/eve-evolved-ten-years-of-eve-online/"><img alt="EVE Evolved Ten years of EVE Online" data-src-height="200" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/tenyears-title.jpg" style="margin:4px" /></a></div>
Tomorrow marks a huge milestone in MMO history as sci-fi sandbox <a href="http://eve-online.com"><em>EVE Online</em></a> officially turns ten years old. Released by a tiny icelandic development studio whose only previous release was a board game <a href="http://www.pcgamer.com/2013/05/01/reykjavik-mayor-jon-gnarr-eve-online-ccp/">featuring Reykjavik's favourite cross-dressing mayor</a>, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> has slowly grown over the past decade to become one of the industry's biggest and most stable subscription titles. Following 2011's monoclegate scandal that led to around 8% of players quitting and <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a> shedding 20% of its employees, this year saw <em>EVE Online</em> climb to new heights as it regained the playerbase's confidence and smashed the 500,000 subscriber barrier. As a special side-note, <a href="http://massively.joystiq.com/2013/04/21/eve-evolved-five-years-of-eve-evolved/">the EVE Evolved column also turned five years old</a> last week; it has now officially been running for over half of <em>EVE</em>'s lifetime.<br />
<br />
The past year has been remarkably successful for CCP, with both of the year's <em>EVE</em> expansions being extremely well received and console MMOFPS <a href="http://dust514.com"><em>DUST 514</em></a> finally starting to take shape. The <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> and <a href="http://massively.joystiq.com/tag/retribution"><em>Retribution</em></a> expansions fixed a staggering number of small issues that were broken in the game while also making big changes to bounty-hunting, piracy, and PvP across the board. We also saw huge emergent events like the Battle of Asakai, a $6,000 ship kill, and the five trillion ISK faction warfare exploit this year. With <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> officially launching in just over a week on May 14th and players fired up about the upcoming <a href="http://massively.joystiq.com/tag/odyssey"><em>Odyssey</em></a> expansion, the future's looking bright for <em>EVE Online</em> as it heads into its second decade.<br />
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In this week's EVE Evolved, I look back at some of year's top <em>EVE</em> stories, stories that touched real life, and what the future holds for <em>EVE</em>'s second decade.<p><a href="http://massively.joystiq.com/2013/05/05/eve-evolved-ten-years-of-eve-online/" rel="bookmark">Continue reading <em>EVE Evolved: Ten years of EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/05/eve-evolved-ten-years-of-eve-online/">EVE Evolved: Ten years of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/05/eve-evolved-ten-years-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20558257/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/05/eve-evolved-ten-years-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>6000-dollars</category><category>anniversary</category><category>anniversary-event</category><category>bounty-hunting</category><category>capsuleer</category><category>ccp</category><category>ccp-games</category><category>console</category><category>crimewatch</category><category>cyno</category><category>cyno-vigil</category><category>dead</category><category>death</category><category>decade</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-evolved</category><category>eve-fanfest</category><category>eve-fanfest-2013</category><category>eve-online</category><category>eve-source</category><category>expansion</category><category>expansions</category><category>exploit</category><category>faction-warfare</category><category>fanfest</category><category>featured</category><category>fps</category><category>inferno</category><category>internet-spaceships</category><category>interview</category><category>interviews</category><category>kill</category><category>killmail</category><category>killmails</category><category>libya</category><category>mmofps</category><category>nuke-them-from-orbit</category><category>odyssey</category><category>opinion</category><category>piracy</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>pvp</category><category>retribution</category><category>safety</category><category>sandbox</category><category>sci-fi</category><category>sean-smith</category><category>second-decade</category><category>ship-kill</category><category>shooter</category><category>spreadsheets-online</category><category>ten-year-anniversary</category><category>ten-years</category><category>ten-years-old</category><category>the-second-decade</category><category>trailer</category><category>video</category><category>vigil</category><category>vile-rat</category><category>weapon-safety</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 05 May 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall Unholy Wars interview talks sandboxes, mounts, and content updates]]></title><link>http://massively.joystiq.com/2013/05/03/darkfall-unholy-wars-interview-talks-sandboxes-mounts-and-cont/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/03/darkfall-unholy-wars-interview-talks-sandboxes-mounts-and-cont/</guid><comments>http://massively.joystiq.com/2013/05/03/darkfall-unholy-wars-interview-talks-sandboxes-mounts-and-cont/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/03/darkfall-unholy-wars-interview-talks-sandboxes-mounts-and-cont/"><img alt="Darkfall DUN DUN DUN" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/darkfalluw.jpg" /></a></div>

<div>The fine folks behind <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall Unholy Wars</em></a> recently sat down with an Italian fansite to chat a bit about the game. They talked about how the new game stemmed from their desire to push the original <em>Darkfall</em> beyond the limits of its systems. There's no reason to scrap a good thing, though, so the developers have brought over a lot of the sandbox features from the original. The Demi-God bosses, naval combat, and mounted combat systems are all making a reappearance in some form, although the team has been trying to improve upon their original implementation. Additionally, the game is meant to support player-generated events, crafting without artificial barriers, a new dye system, and city vendor hubs.<br />
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Presently, the team is putting in frequent patches with bug fixes while working on adding in features. Once the developers' current wishlist of features has been implemented, the team can focus on planning bigger patches and expansions for the future.<br />
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You can read the interview for yourself <a href="http://www.worldsfactory.net/giochi/pc/darkfall-unholy-wars-intervista-esclusiva">here</a>, but be prepared to scroll to get down to the English bit. Unless you're super pro and read Italian.</div>
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[Thanks to moxious internetter Festano for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/03/darkfall-unholy-wars-interview-talks-sandboxes-mounts-and-cont/">Darkfall Unholy Wars interview talks sandboxes, mounts, and content updates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/03/darkfall-unholy-wars-interview-talks-sandboxes-mounts-and-cont/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20557684/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/03/darkfall-unholy-wars-interview-talks-sandboxes-mounts-and-cont/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agon</category><category>aventurine</category><category>darkfall</category><category>darkfall-unholy-wars</category><category>df</category><category>fantasy</category><category>interview</category><category>open-pvp</category><category>pvp</category><category>sandbox</category><category>unholy-wars</category><category>worlds-factory</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 03 May 2013 16:00:00 EST</pubDate></item></channel></rss>