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Interviews

E3 2013: The secrets of TUG's universe

Fantasy, Game Mechanics, Interviews, MMO Industry, Previews, Humor, Events (Massively's Coverage), Sandbox, MMORPG

TUG
Over a heaping smorgasboard of food yesterday, I was given a healthy dose of the logical functions of the universe. The universe of TUG, that is, and the professor of the hour was Peter Salinas, Nerd Kingdom founder and expert in just about everything science. At this year's E3, Massively got to test a functional tech demo that showed some progress over earlier video capture and artwork, and Salinas told me about TUG's mechanics and how the systems of the game work together to create a unique experience.

"A lot of the tacky-looking games on the internet are impressive by design, but they just don't have a lot of visuals to support what that design is," he explained cryptically. "Every once in a while, a game comes out and its systems are amazing, so a publisher will snatch it up, put [those systems] into a game, and then realize they don't want to use it. [So the developer] gets shelved. That's why we want to stay independent." The indie market proves innovation is still in demand, and the design of TUG is a lot more complex when one starts to peel back the layers like an onion (but not an ogre).

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E3 2013: Bethesda talks next-gen consoles, endgame, and character skills in The Elder Scrolls Online

Fantasy, Interviews, MMO Industry, PvP, News Items, PvE, Consoles, Events (Massively's Coverage), The Elder Scrolls Online, MMORPG

Elder Scrolls Online Interview
E3 is the time and place for game creators to show their work, and Bethesda is no exception. The company offered a quick presentation of The Elder Scrolls Online, which consisted of a short introduction video followed by a brief play session. In the video, Bethesda confirmed what we already knew: that The Elder Scrolls Online will launch on PS4 and Xbox One, along with PC and OS X. The targeted release window is currently spring 2014, a delay from fall 2013 for the PC version. The video also showed off some of the content that wasn't on display for testers, including high-level PvP battles featuring 200 on-screen players, group combat, first-person mode, and familiar locations like Windhelm and Morrowind.

Our own Jasmine Hruschak attended the TESO live demo event and managed to snag a Bethesda employee for an impromptu interview. Check out the full text after the break, and don't forget to read Andrew's hands-on as well!

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E3 2013: Previewing Defiance's new DLC

Sci-Fi, Interviews, Previews, Opinion, Hands-On, Events (Massively's Coverage), Post-Apocalyptic, Defiance, Buy-to-Play

Defiance broke my heart around this time last year. E3 2012 was the first and last time we saw players from Xbox 360, PlayStation 3, and PC all playing the same game together. I personally haven't played the game since then, but I've kept up with the game news, except for the show. No spoilers in the comments, people! Now that I've gotten my hands on the new DLC that's incoming for the game, I know I'll be catching up with the series. During my Defiance appointment at E3, I had a nice little chat, saw some cute features, tested a new weapon and new vehicle, and killed some new enemies... you know, the usual ark hunter stuff.

But before covering the DLC, I had to ask what exactly happened last year with Microsoft and why PlayStation players can't play with their PC mates. I mean, just because one person wanted to duck out shouldn't mean everyone is punished, right? Well, apparently, Trion doesn't agree. Even though PC players can use a controller to play the game, having PS3 and PC on the same world might bring up the dreaded "keyboard vs. controller" argument. I know some of us still want to be friends with consolers, but I guess having one server for Microsoft and one server for everyone else does sound a bit odd.

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E3 2013: Trion's role in bringing ArcheAge to the West

Betas, Fantasy, Game Mechanics, Interviews, Previews, PvP, PvE, Opinion, Events (Massively's Coverage), ArcheAge, Crafting, Housing, Player-Generated Content

ArcheAge
ArcheAge has finally officially arrived at E3. I've personally been following this game for about two years. I've written about it on multiple websites and had a chance to play a closed beta for the Korean version. However, I'm also critical about the game (or just a pessimist), so hopefully I can balance my enthusiasm for the game with some critical commentary, but to be honest, my interviews today with both Trion and XLGAMES' producer Kyoung Tae Kim has reminded me why I've been following this game for so long.

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E3 2013: Final Fantasy XIV's A Realm Reborn returns the game to its roots

Betas, Fantasy, Expansions, Game Mechanics, Interviews, Previews, Events (Massively's Coverage), Final Fantasy XIV, Housing

E3 2013 Final Fantasy XIV's A Realm Reborn returns the game to its roots
Final Fantasy XIV: A Realm Reborn stays true to its name and its lineage: What was originally a failed title, at least according to some players, will soon be revamped into an MMO that harkens back to its hardcore Final Fantasy roots. At this year's E3, Massively nabbed a hands-on experience of the game's reboot in the Square-Enix booth, and as the owner of those very hands, I can say it was a thrilling experience.

My demo allowed me to choose between DPS, tank, and healer units. I myself am a lumbering tank in real life, so it felt natural to refill my virtual shoes in an epic battle against Ifrit. Action was quick, incredibly responsive, and a treat. Unfortunately, Ifrit rose into the sky and torched us all, but that's not the end of the story.

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ZeniMax views TESO as more multiplayer Elder Scrolls than MMO

Fantasy, Events (Real-World), Game Mechanics, Interviews, MMO Industry, New Titles, News Items, The Elder Scrolls Online

ZeniMax views TESO as more multiplayer Elder Scrolls than MMO
Game Reactor has published another Matt Firor interview from last week's pre-E3 Elder Scrolls Online preview event. The ZeniMax game director had plenty to say about the game world, the social design elements, and the team's desire to draw in players who may not be MMO fans.

"This is more a multiplayer Elder Scrolls game than an MMO. [You'll see] very limited UI, nice and clean, not a lot of bars," Firor explained. "The combat system is very much action-based. It's also soloable, you can solo almost the entire game. We wanted to get Elder Scrolls players who were unfamiliar with online games and MMO terms to get in, play, have fun and get introduced to the multiplayer aspects."

[Thanks Jack!]

96 percent of EVE Online players are male

Sci-Fi, EVE Online, Culture, Interviews, MMO Industry, News Items, Sandbox

EVE Online - Here's a huge helping of dudes
CCP marketing bigwig David Reid recently told Destructoid that 96 percent of EVE Online players are male. The site also interviewed EVE senior producer Andie Nordgren, who opined that the numbers are a byproduct of genre.

"Part of it is due to the theme of the game. Science fiction is an extremely male-dominated domain," she explained. Whatever the reasons, CCP is OK with EVE's current demographics. "It's not a goal for us as a development team to specifically increase the number of female players," Nordgren said. It's "more an indicator than something [to] strive for."

DC Universe Online producer: PS4 should 'be a great platform for MMOs'

Super-hero, Game Mechanics, Interviews, MMO Industry, News Items, Free-to-Play, Consoles, DC Universe Online

DC Universe Online - Speedster armor
DC Universe Online producer Larry Liberty recently shared some interesting insights about SOE's cross-platform superhero MMO with NowGamer.

The PlayStation 3 version of the game features a userbase that skews younger than its PC counterpart, and Liberty says that DCUO is the first MMO experience for many PS3 players. He also mentions that PC players appear to be more comfortable with traditional MMO gameplay like guilds, groups, and raids. In terms of the eternal controller vs. keyboard/mouse debate, Liberty says he prefers the former. That said, "the top three finishers in our first-ever DC Universe Online Legends PvP Tournament at SOE Live last year used the keyboard/mouse setup," he explained.

Finally, Liberty says he expects the recently announced PlayStation 4 to "be a great platform for MMOs."

Does CCP's future depend on DUST 514?

Sci-Fi, EVE Online, Interviews, MMO Industry, Free-to-Play, MMOFPS, DUST 514, Sandbox

CCP's future depends on DUST 514
It's been a couple of weeks since DUST 514 launched as a free-to-play title on the PlayStation 3. While it may be too early to tell whether the MMOFPS will be a big success story, a big flop, or something in the middle, Chief Marketing Officer David Reid argues that DUST 514 is vital to the future of CCP Games.

"The second product is often the big product," he said. "Anybody can have a hit, but can you have two? It's very important for CCP right now to make DUST 514 a success. It has a lot to do with the long-term trajectory of the company. We're definitely thinking about that."

Reid says that CCP is not trying to directly compete with MMO industry titans, but is forging its own path with a sustained cult following. He sees DUST 514 as an important step to the growth of the EVE Online universe: "On some level, DUST is a bit of a tracer bullet. A very big tracer bullet, a big investment, but it's a test bed. This could be the beginning of a much more interesting strategy of lots and lots of things joining into Tranquillity, and all being part of that shared economy, those shared politics and that shared universe."

Free for All: Interviewing Achaea's Matt Mihaly for MUD May

Trailers, Video, Business Models, Game Mechanics, Interviews, PvP, Opinion, Free-to-Play, Browser, Roleplaying, Community Q&A, Free for All, Livestream, Miscellaneous, Sandbox

Achaea artwork
MUD May has been a very enjoyable experience, but the main thing I learned is that a month is not long enough to cover all of MUDdom. Not by a long shot. The fact is that MUDs have a much longer history than graphical, 3-D MMOs, and here we are on an entire site dedicated mainly to those! We owe a lot to MUDs, but I always try to point out to current or former players that we should not refer to these games only in the past-tense. They are still alive, filled with players and ongoing. That means they are just as viable and worthy of mention as World of Warcraft. How many of our favorite 3-D MMOs will be around for two or more decades?

These wonderful games do need to improve in many areas, though. Some MUD developers are attempting to bring these text-based MMOs into the future, none better than Iron Realms Entertainment's Achaea. I sat down with Matt Mihaly, the CEO and Founder of Iron Realms since 1995, for an interview to talk about Achaea and the future of MUDs.

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EVE Online: Odyssey promises huge changes, dual character training

Sci-Fi, EVE Online, Economy, Expansions, Game Mechanics, Interviews, Previews, News Items, Sandbox, Subscription, MMORPG

EVE Online: Odyssey
It's time again for another enormous EVE Online expansion. This latest chunk of tweaks, changes, and updates, titled Odyssey and due for launch June 4, marks the 19th free content addition in the space-based MMO's 10-year history. And like the expansions that came before it, Odyssey promises to make a host of changes to the EVE universe -- some big, some small, and some even game-changing.

We sat down with CCP to get a look at Odyssey and some of its more major components, including a huge exploration overhaul, more user-friendly controls, and a dramatic change to the way in which resources are distributed across its vast, starry expanses.

Here's what we've learned.

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Massively's pre-E3 Elder Scrolls Online preview

Betas, Fantasy, Screenshots, Bugs, Game Mechanics, Interviews, Previews, PvE, Opinion, Hands-On, Events (Massively's Coverage), Crafting, The Elder Scrolls Online

Elder Scrolls Online
If you're the type to commit your early-morning hours to gaming as I am, you're probably waiting for E3 to open its floodgates. This year's Expo might be a few weeks away, but the gaming community is getting its fair share of glimpses and leaks thanks to publisher previews, and last week, Bethesda and ZeniMax joined forces for a press event in LA to preview The Elder Scrolls Online.

Mystery and suspicion has surrounded the game so far; it's the MMO entry in a long series of single-player installments for a beloved IP, so players are anxious to see how the transition from single-player adventuring to massively online gaming will play out. Unfortunately, the build I saw used only a third-person perspective and excluded PvP, but I still got a solid look at the game.

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Hall conquers Everest, talks DayZ's ownership and loss

Horror, Culture, Game Mechanics, Interviews, MMO Industry, News Items, Sandbox

Dean Hall on top of Mt. Everest
Dean Hall has officially made it to the top of the world. The DayZ creator watched the sun rise from the summit of Mt. Everest on May 21st, according to a tweet released earlier today.

Gamasutra recently asked Hall about his Arma zombie mod's phenomenal success, and he pointed to the design's ability to trigger psychological responses to both ownership and loss. "I think the big thing was that it was this finely-crafted mix of permadeath -- which gave you a sense of value, because you could lose something -- and ownership," Hall explained. "Because it's persistent, it means that it's going to be there tomorrow. I think those two things mixed together meant that you had these really valuable stories that came from it."

Some Assembly Required: TUG interview reveals the true nature of Soylent Green

Fantasy, Interviews, MMO Industry, New Titles, News Items, Some Assembly Required, Sandbox, Crowdfunding, Player-Generated Content

Some Assembly Required TUG interview reveals the true nature of Soylent Green
Much ado has certainly been made lately about doing something "new and different" in games. Just take a look at all the options coming through Kickstarter lately; even more contenders have thrown their hats into the ring since our roundup last February. But in a large number of these cases, the new ideas are coming from developers within the gaming industry. So what would happen if a game were developed from outside the industry?

Enter TUG. Formally known as The Untitled Game, the game is the brainchild of Nerd Kingdom, a group hailing from the world of academia that happens to have intersected with gaming. Self-described as "a collaboration of video game developers, academic scientists, modders, and gamers," this group wants to move beyond just improving the way games are made "to show[ing] that such games can make us better as individuals and as a society."

I was able to catch up with one of the founders of Nerd Kingdom, Scientist and Researcher of Stuffs Peter Salinas, to talk about the game. We touched on everything from player design input to features (like player books and companions) to making an engine available for others to use. Oh, and of course, Soylent Green.

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Free for All: An interview with ThresholdRPG's Michael Hartman

Fantasy, Video, Business Models, Game Mechanics, Interviews, Browser, Free for All, Livestream, Miscellaneous, Sandbox, Crowdfunding

ThresholdRPG screenshot
The last time I explored ThresholdRPG, I had a blast. It was one of a batch of MUDs that I used to re-introduce myself to the ancient gaming genre, and I enjoyed its simplicity and friendly community. MUDs can seem to be very similar to each other, so in order to enjoy them, you must be able to pick out the finer details that separate them. In ThresholdRPG, I particularly enjoyed fishing, roleplay, customization, and a free-to-play model that was years ahead of its time when first released 17 years ago.

The game can be a bit odd, like any MUD. During MUD May I've discovered just how confusing many of these titles can be, but I have also grown to enjoy solving the "mystery" of each game's particular set of code-words that unlock actions. ThresholdRPG is like other MUDs and introduces players to basic commands, but once out in the world a player is on her own. The good news is that an out-of-character help chat is always available and sits right on top of the standard roleplay-enforced chat. That juxtaposition of both channels actually helps immerse me in the game, allowing me to see literally where and when I can use out-of-character speech.

I asked Michael Hartman, president and CEO of Frogdice, to talk about MUD development and branching out into other styles of gaming.

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