Battlegrounds Designer Kevin Lee and Lead PvP Designer Jen Gordy explained to me that PvP is one of the key focuses of the game; all PvP content in WildStar will be on a cross-realm queue. Your level and gear stats will be normalized to provide an equal playing field. WildStar's telegraph system ensures that PvP is extremely reactive, which is typical, but what's not typical is being able to see where your enemy is aiming that AoE or conal attack.
And to let you in on what's in the pipeline for these three titles, I got to speak with all the games' producers -- EQ's Thom Terrazas, EQII's Holly Longdale, and EQNL's Terry Michaels -- as well as Franchise Director of Development Dave Georgeson about March's upcoming content. To help illustrate their words, we've also embedded a video after the break that highlights that very content.
Yoshida also drops a few hints about A Realm Reborn's player numbers, which include approximately 1.8 million accounts and 500,000 daily active users worldwide.
The announcement was so unusual in the industry that we had to reach out to Turbine to get more perspective on this move. Asheron's Call Executive Producer Rob Ciccolini took the time to answer a few questions about the change for the game, Turbine's recent layoffs, and how the studio is adjusting going forward.
Unlike most F2P titles, Path of Exile completely avoids gameplay gates and delaying mechanisms and thus avoids the dreaded pay-to-win stigma. Microtransactions are purely cosmetic, and Grinding Gear's crowdfunding campaign has now morphed "into a permanent rewards-based structure for monetization."
Managing director Chris Wilson tells Gamasutra that PoE's supporter packs are a big part of the game's success story in addition to traditional microtransactions, the latter of which offer "enough money to run the company on" by themselves. Wilson says that players want to support PoE because its business model puts gameplay first. "We've been careful when designing the game so there's no paying for game content or advantage in the game," he explained. "We've purposefully divorced any game mechanics from the monetization."
The studio is working closely with Microsoft in the hopes of achieving massive numbers in a twitch-based sandbox MMO that runs in your browser. I've gone through a few test runs with tons of other players and had no issues whatsoever, even while running it on a $200 Chromebook! It's an exciting prospect, but I had to ask some more questions about the upcoming title.
I asked James Niesewand, CEO of Illyriad Games, to clear up some of my confusion.
Fantasy, Video, Expansions, Game Mechanics, Interviews, Patches, Previews, Endgame, Opinion, Free-to-Play, Browser, Hands-On, Casual, Humor, Free for All, Family, Livestream, Miscellaneous, Sandbox, Dungeons, Crafting, Housing
I sat down with Slye, Associate Designer Cameron England, Head Writer Sarah Skibinski, and Head Artist Adam Alexander to discuss just how different the game will be once the patch goes live. I was given access to a test account loaded up on gear, cash, and other goodies. Even though I found my backpacks full, I mainly wanted to look around the game and explore. Fortunately, the difference between the original client and the new one is literally night and day.
ESO invitees will also receive an extra code for a friend and an exclusive monkey vanity pet for launch. The studio noted that the NDA will not be in effect for this weekend's test, meaning that any public discussion, screenshots, or videos are fair game.
In a conversation with CVG, Bethesda VP of PR Pete Hines said that there is some anxiety in the company over the subscription model not taking hold for ESO but hopes that players will find the value of the game worth the monthly payment.
"We feel like this approach is going to give people who want to play the best value, and reason to look forward to the next new thing that's coming out," Hines explained. "The Elder Scrolls is our crown jewel and it's the series that made everything we do possible, so it's a big triple-A title that demands huge, ongoing triple-A support."
Massively got to chat with ArenaNet's Colin Johanson about the Lion's Arch rescue effort, rewards for good behavior, and what L.A.'s feathery neighbors think about all of the screaming, dying, and carrying on. Click past the break to check it out, along with a brand-new teaser trailer!
Game: Villagers and Heroes
Host: Beau Hindman
Date: Monday, February 24th, 2014
Time: 4:00 p.m. EST
Enjoy our Stream Team video below.
Follow along after the jump for Brian's thoughts on modern MMOs, how the genre may be enjoying a rebirth, and which game he'd save if given the chance.
I recently had a chance to preview the game on the PS4 and chat with Square-Enix's Naoki Yoshida.
The news comes from BlizzPro, which talked with e-Sports Manager Kim Phan about upcoming plans for the game. Phan said that Blizzard is starting to take the e-Sports potential of Hearthstone a lot more seriously these days and has a list of features that it would like to put into the game, including a spectator mode. This mode won't be in the game by launch but should be put in "shortly after."
Hearthstone is currently in open beta.
CCP CEO Hilmar Pétursson told RPS that survival games have given the team inspiration for World of Darkness' social dynamics: "DayZ and Rust have shown us the power of a sandbox when you bring it into a more recognizable context. The creators of those experiences often reference EVE Online as an inspiration for their things. We're now cross-inspired by what we're seeing there. How the absence of all these structured game mechanics -– by just allowing these natural interactions to happen -– that is something we're definitely incorporating into how we think about World of Darkness."
Speaking of EVE, the space game's collector edition has gone on sale for $99.99. This 33% discount will last from today through February 17th.
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