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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says]]></title><link>http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/</guid><comments>http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es"><img alt="WildStar -- hells yeah" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wild2.jpg" style="width: 530px; height: 298px;" /></a></div>
So who wants to hear some cool stuff about <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em>? Thought so!<br />
<br />
Massively's <a href="http://massively.joystiq.com/editor/Gavin-Townsley/">Gavin Townsley</a> recently attended a <em>WildStar</em> media event in San Francisco, at which he was treated to a hands-on look at the upcoming sci-fantasy MMORPG's Scientist path and Esper class. He also chatted with <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> executive producer <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a>, who pulls a Gaffney (I'm coining that) and can't resist leaking a bit of new info about tradeskills while filling Gavin in on how endgame will work, why we should play the Settler path, and whether talent trees are pass&eacute;. If you think making 10 pairs of cotton space pants sounds boring, then yeah -- you're going to like what he's got to say.<br />
<br />
Enjoy all three articles plus the <a href="http://www.wildstar-online.com/en/the-game/paths/">brand-new path videos</a> we've embedded past the cut!<br />
 
<table cellpadding="2" cellspacing="0" style="border-right-width: 0pt; border-top-width: 0pt; border-bottom-width: 0pt; border-left-width: 0pt;">
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			<td align="right" valign="top"><a href="http://massively.joystiq.com/2013/05/22/hands-on-with-wildstars-scientist-path-and-esper-class/"><img border="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-rawr_thumbnail.jpg" /></a></td>
			<td><strong><a href="http://massively.joystiq.com/2013/05/22/hands-on-with-wildstars-scientist-path-and-esper-class/">Hands-on with WildStar's Scientist path and Esper class</a></strong><br />
			<em>There is something exciting about taking your first steps into the mysteries of a new planet. I was anxious to mingle with the locals, analyze artifacts, and even pick a few plants -- that is, until I saw a flower burst from the ground as a giant vine-like beast.</em></td>
		</tr>
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			<td align="right" valign="top"><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/"><img border="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-plant_thumbnail.jpg" /></a></td>
			<td><strong><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/">WildStar's Jeremy Gaffney on the Settler path</a></strong><br />
			<em>WildStar's Settlers don't just build bonfires for sappy Explorers to sing around; these titans of construction will save you time in dungeons, establish bigger outposts, and open up new realms of quests for everyone.</em></td>
		</tr>
		<tr>
			<td align="right" valign="top"><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/"><img border="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-header-2_thumbnail.jpg" /></a></td>
			<td><strong><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-progression-tradeskills-and-endga/">WildStar's Jeremy Gaffney on progression, tradeskills, and endgame</a></strong><br />
			<em>Jeremy Gaffney divulges the beautiful details on essential parts of the game: character progression, tradeskills that don't suck, and life in the elder game.</em></td>
		</tr>
	</tbody>
</table><p><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/" rel="bookmark">Continue reading <em>Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/">Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 May 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20579043/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/22/massively-surveys-wildstars-scientist-and-settler-paths-the-es/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>elder-game</category><category>endgame</category><category>esper</category><category>hands-on</category><category>housing</category><category>interview</category><category>interviews</category><category>jeremy-gaffney</category><category>ncsoft</category><category>path</category><category>paths</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>scientist</category><category>settler</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 22 May 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[WildStar's Jeremy Gaffney on the Settler path]]></title><link>http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/</guid><comments>http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path"><img alt="Wildstar's Settler Class An interview with Jeremy Gaffney" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wildstar-plant.jpg" style="margin:4px" /></a></div>
In a world full of potential and chaos, <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar's</a></em> factions will succeed on the planet Nexus on the backs of the Settlers. The Settlers don't just build bonfires for sappy Explorers to sing around; these titans of construction will save you time in dungeons, establish bigger outposts, and open up new realms of quests for everyone.<br />
<br />
At a recent media event, <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> executive producer <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a> was only too happy to explain how the Settler path opens up the world, intersects with housing, and even plays a part in PvP.<p><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/" rel="bookmark">Continue reading <em>WildStar's Jeremy Gaffney on the Settler path</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/">WildStar's Jeremy Gaffney on the Settler path</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 May 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20578877/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/22/wildstars-jeremy-gaffney-on-the-settler-path/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>fabkit</category><category>featured</category><category>housing</category><category>interview</category><category>interviews</category><category>Jeremy-Gaffney</category><category>ncsoft</category><category>phasing</category><category>player-housing</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>settler</category><category>settlers</category><category>socializers</category><category>war-plot</category><category>war-plots</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Gavin Townsley]]></dc:creator><pubDate>Wed, 22 May 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[Tattered Notebook:  A guide to EQII's Moonlight Enchantments (with new stuff!)]]></title><link>http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/</guid><comments>http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/"><img alt="Tattered Notebook  A guide to EQII's Moonlight Enchantments and new stuff!" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/grotto-header.jpg" style="margin: 4px;" /></a></div>
Lately, there have been a number of topics all vying for my attention here in <a href="http://massively.joystiq.com/category/the-tattered-notebook">Tattered Notebook</a>. In a couple of instances, some of them got a little rough and started pushing the others around to try for a better place in line. Yet all the while, <a href="https://www.everquest2.com/"><em>EverQuest II's</em></a> Moonlight Enchantments has been patiently waiting. So as a reward (we do like to reward good behavior here!), that quiet little topic is getting the spotlight in a special bonus edition. And the timing couldn't be more perfect!<br />
<br />
You see, initially this guide was just going to focus on speed to help you get through that short two-day event that comes but once a month on the 20th and 21st in <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EQII</em></a>. Now, however, we get to delve into the changes and new things coming to the Enchanted Grottoes, from even more housing items (yes, that's on top of the new additions in March) to two new repeatable quests to earn the tokens to buy the items. And with this month's festival right around the corner, having a game plan ready to get the most out of those two days will benefit new and old players alike.<p><a href="http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/" rel="bookmark">Continue reading <em>Tattered Notebook:  A guide to EQII's Moonlight Enchantments (with new stuff!)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/">Tattered Notebook:  A guide to EQII's Moonlight Enchantments (with new stuff!)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20561316/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/18/tattered-notebook-a-guide-to-eqiis-moonlight-enchantments-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>decorating</category><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>grotto</category><category>grottoes</category><category>housing</category><category>housing-items</category><category>in-game-event</category><category>Moonlight-Enchantment</category><category>moonlight-enchantments</category><category>new-items</category><category>new-quests</category><category>opinion</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tattered-notebook</category><category>the-tattered-notebook</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Sat, 18 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Unicorn poop, beer cans, and housing dungeons: WildStar's Jeremy Gaffney preps us for closed beta 2]]></title><link>http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/</guid><comments>http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;"><img alt="Unicorn poop, beer cans, and housing dungeons WildStar's Jeremy Gaffney preps us for closed beta 2" data-src-height="281" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wild1.jpg" style="margin:4px" /></div>
"This is going to be the best game most of us have built in our lives," <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> Executive Producer <a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a> said bluntly.<br />
<br />
The game in question, of course, is <a href="http://www.wildstar-online.com/en/"><em>WildStar</em></a>, and it represents Gaffney's 10th or so trip through the beta development chute on the way to release. There's an undeniable note of pride and calm confidence in his voice as he talks about the baby that's growing inside Carbine's womb right now, and he was definitely not shy in opening up about all of the decisions and work the team's made as <a href="http://massively.joystiq.com/category/wildstar/"><em>WildStar</em></a> heads into its second trimester... er, closed beta test.<br />
<br />
Before that, however, Gaffney provided a recap of the first closed beta test. He said that it was pretty limited, with only 2,000 players testing out the lowbie Exile zones. The team moved some of the elder game content down in level so that people could test it out, and developers spent some time doing impromptu Q&amp;A sessions with players in the field. As a result, Carbine is ready to shift over to the Dominion side and greatly expand the beta in size and content. Read on for the full scoop on what the next step will entail.<p><a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/" rel="bookmark">Continue reading <em>Unicorn poop, beer cans, and housing dungeons: WildStar's Jeremy Gaffney preps us for closed beta 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/">Unicorn poop, beer cans, and housing dungeons: WildStar's Jeremy Gaffney preps us for closed beta 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/unicorn-poop-beer-cans-and-housing-dungeons-wildstars-jeremy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addons</category><category>beta</category><category>beta-test</category><category>beta-testing</category><category>carbine</category><category>carbine-studios</category><category>cb2</category><category>closed-beta</category><category>closed-beta-2</category><category>dominion</category><category>dungeon</category><category>featured</category><category>housing</category><category>houston</category><category>interview</category><category>interviews</category><category>jeremy-gaffney</category><category>mods</category><category>ncsoft</category><category>player-housing</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>testing</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 15 May 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Camelot Unchained reveals building system demo]]></title><link>http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/</guid><comments>http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/"><img alt="Camelot Unchained reveals building system demo" data-src-height="205" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/image-245925-full.jpg" style="margin:4px" /></a></div>
With just a little over one week and $600k left in the <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/462972">Kickstarter campaign</a>, <a href="http://massively.joystiq.com/tag/City-State-Entertainment/">City State Entertainment</a>'s <em><a href="http://massively.joystiq.com/category/Camelot-Unchained/">Camelot Unchained</a></em> is consistently pumping out the updates for all fans of the project.<br />
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Today's update goes into detail on the game's building system, including a video demo with programmer Tim Mills showing a quick prototype of what you can expect in the game. Mark Jacobs also teases <strike>tomorrow's</strike> tonight's update where he'll reveal the main lore of <em>Camelot Unchained</em>, including some early concept art and another video.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/">Camelot Unchained reveals building system demo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Apr 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20548546/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>building</category><category>building-system</category><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>cse</category><category>kickstarter</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 24 Apr 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Dragon's Prophet EU opens guild registration with contest for floating island]]></title><link>http://massively.joystiq.com/2013/04/22/dragons-prophet-eu-opens-guild-registration-with-contest-for-fl/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/22/dragons-prophet-eu-opens-guild-registration-with-contest-for-fl/</guid><comments>http://massively.joystiq.com/2013/04/22/dragons-prophet-eu-opens-guild-registration-with-contest-for-fl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/dragons-prophet/" rel="tag">Dragon's Prophet</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/22/dragons-prophet-eu-opens-guild-registration-with-contest-for-fl/"><img alt="Dragon's Prophet EU opens guild registration with contest for floating island" data-src-height="270" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/dp-housing.jpg" /></a></div>
If you're an EU player with thoughts of creating a guild in<em> <a href="http://massively.joystiq.com/category/dragons-prophet/">Dragon's Prophet</a></em>, now's a good time to act. In conjunction with launching a new <a href="http://www.dragonspropheteurope.com/en/community/guilds">guild registration page</a>, <a href="http://massively.joystiq.com/tag/infernum-productions/">Infernum Productions</a> is holding a contest that will grant one lucky guild a floating island to call home! The grand prize includes a mansion for the guild leader, five housing plots for officers, four medium houses, an exclusive in-game title, early access to open beta, and a year's subscription to Enjin guild hosting. All registered guilds will receive early access to closed beta and 30 days of Enjin premium hosting.<br />
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To enter, register your guild on the site and tell Infernum why your guild should get access to closed beta, and then have 10 others activate the guild code you provide. Only guilds with 10 or more members will qualify for the contest. Want a glimpse of the housing to whet your appetite? Then check out the trailer after the break.<br />
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[Source: Infernum Productions press release]<p><a href="http://massively.joystiq.com/2013/04/22/dragons-prophet-eu-opens-guild-registration-with-contest-for-fl/" rel="bookmark">Continue reading <em>Dragon's Prophet EU opens guild registration with contest for floating island</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/22/dragons-prophet-eu-opens-guild-registration-with-contest-for-fl/">Dragon's Prophet EU opens guild registration with contest for floating island</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Apr 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/22/dragons-prophet-eu-opens-guild-registration-with-contest-for-fl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20546758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/22/dragons-prophet-eu-opens-guild-registration-with-contest-for-fl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>dragon</category><category>dragons</category><category>dragons-prophet</category><category>Dragons-Prophet-EU</category><category>guilds</category><category>housing</category><category>infernum</category><category>infernum-productions</category><category>runewaker</category><category>runewaker-entertainment</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 22 Apr 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Building the perfect fortress in Camelot Unchained [Updated]]]></title><link>http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/</guid><comments>http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/"><img alt="Camelot Unchained's housing, building, and mining revealed" data-src-height="275" data-src-width="800" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/lightnstone011.jpg" style="height: 182px; width: 530px;" /></a></div>
The <em><a href="http://massively.joystiq.com/category/Camelot-Unchained/">Camelot Unchained</a></em> team has just released a new <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts">video dev blog</a> for Kickstarter backers outlining some fairly ambitious plans for mining and construction in the upcoming PvE-free sandbox. The system will involve combinations of custom and prefab cells in which players so inclined can build up the empires and trading posts and fortifications of their dreams. And in a nod to games like <em><a href="http://massively.joystiq.com/tag/Minecraft/">Minecraft</a></em>, the construction mechanics are built on a foundation of supplies procured through co-op mining gameplay.<br />
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Ahead of the reveal, we asked <a href="http://massively.joystiq.com/tag/City-State-Entertainments/">City State Entertainment's</a> <a href="http://massively.joystiq.com/tag/Mark-Jacobs/">Mark Jacobs</a> a few questions about the systems he's proposing, from the influence of <a href="http://massively.joystiq.com/tag/Mojang/">Mojang's</a> popular sandbox to whether mining will become my new part-time job. Read on for the complete interview!<br />
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[Update: As of Monday, CSE has also released the <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/460192">document form of the housing plans</a>.]<p><a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/" rel="bookmark">Continue reading <em>Building the perfect fortress in Camelot Unchained [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/">Building the perfect fortress in Camelot Unchained [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Apr 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20546234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprints</category><category>builders</category><category>building</category><category>camelot</category><category>camelot-unchained</category><category>cells</category><category>city-state</category><category>city-state-entertainment</category><category>construction</category><category>cse</category><category>featured</category><category>griefing</category><category>housing</category><category>interview</category><category>interviews</category><category>maintenance</category><category>mark-jacobs</category><category>mine</category><category>minecraft</category><category>mines</category><category>mining</category><category>prefab</category><category>pvp</category><category>rent</category><category>rvr</category><category>scuttling</category><category>structures</category><category>upkeep</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 20 Apr 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[RIFT invites players to move into a new dimension]]></title><link>http://massively.joystiq.com/2013/04/18/rift-invites-players-to-move-into-a-new-dimension/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/18/rift-invites-players-to-move-into-a-new-dimension/</guid><comments>http://massively.joystiq.com/2013/04/18/rift-invites-players-to-move-into-a-new-dimension/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/18/rift-invites-players-to-move-into-a-new-dimension/"><img alt="RIFT invites players to move into a new dimension" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/rift.jpg" /></a></div>
Budding interior (and exterior) decorators, get out your throw pillows: <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> has added a brand-new dimension to the game today. <a href="http://community.riftgame.com/2013/04/18/new-dimension-welcome-home-to-moonshade-pools/">Moonshade Pools</a> was chosen by players to be the next housing plot in the game, and features cascading pools with a far-out view. It costs 300 platinum to purchase and starts out with space for 250 items with the option to increase to 1000.<br />
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The team will be livestreaming a couple of player-created Moonshade dimensions tomorrow at 4:30 p.m. EDT if you need inspiration for your own masterpiece.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/18/rift-invites-players-to-move-into-a-new-dimension/">RIFT invites players to move into a new dimension</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Apr 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/18/rift-invites-players-to-move-into-a-new-dimension/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20545302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/18/rift-invites-players-to-move-into-a-new-dimension/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conquest</category><category>dimension</category><category>dimensions</category><category>fantasy</category><category>housing</category><category>patch</category><category>player-dimension</category><category>player-housing</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><category>update</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 18 Apr 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Can EQ Next's housing measure up to EverQuest II's?]]></title><link>http://massively.joystiq.com/2013/04/13/the-tattered-notebook-can-eq-nexts-housing-measure-up-to-everq/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/13/the-tattered-notebook-can-eq-nexts-housing-measure-up-to-everq/</guid><comments>http://massively.joystiq.com/2013/04/13/the-tattered-notebook-can-eq-nexts-housing-measure-up-to-everq/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/13/the-tattered-notebook-can-eq-nexts-housing-measure-up-to-everq"><img alt="Tattered Notebook  Can EQ Next housing measure up to EQII" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/eqn-house-header.jpg" /></a></div>
With last Wednesday's release of <em><a href="https://www.everquest2.com/">EverQuest II's</a></em> latest prestige home, the totally awesome Hua Mein Retreat, I couldn't help but be focused on one of my favorite gaming features. I toured the new home, got to check out the break-out spots, and marveled at how pro <a href="http://massively.joystiq.com/tag/soe/">SOE</a> is with housing. Sure, there have been some misses when it comes to the prestige options, but things just keep getting better. Before long, my thoughts turned to the idea of housing in <a href="http://massively.joystiq.com/category/everquest-next"><em>EverQuest Next</em></a>.<br />
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Obviously, I am excited to play <em>EverQuest Next</em>. How could I not be? This studio has cornered the market on the most fun classes I have ever played (Dancer, Disciple, Fury, and Shaman) and the best housing systems I've personally had the pleasure to delve into <em>(</em><a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>Star Wars Galaxies</em></a>, <a href="https://www.vanguardthegame.com/"><em>Vanguard</em></a>, and <em><a href="http://massively.joystiq.com/category/everquest-ii">EverQuest II</a></em>). And now it's making another sandbox.<br />
<br />
But will <em>EQN</em> pull me permanently away from <em>EQII</em>, a game where I've earned my seven-year vet rewards? That, my friends, will depend in large part on the housing.<p><a href="http://massively.joystiq.com/2013/04/13/the-tattered-notebook-can-eq-nexts-housing-measure-up-to-everq/" rel="bookmark">Continue reading <em>The Tattered Notebook: Can EQ Next's housing measure up to EverQuest II's?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/13/the-tattered-notebook-can-eq-nexts-housing-measure-up-to-everq/">The Tattered Notebook: Can EQ Next's housing measure up to EverQuest II's?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Apr 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/13/the-tattered-notebook-can-eq-nexts-housing-measure-up-to-everq/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20537008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/13/the-tattered-notebook-can-eq-nexts-housing-measure-up-to-everq/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>building-a-business</category><category>decorating</category><category>emergent-gameplay</category><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq-next</category><category>eq2</category><category>eqii</category><category>eqn</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>everquest-next</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>gimme-EQN-housing</category><category>housing</category><category>housing-as-gameplay</category><category>PGC</category><category>player-generated-content</category><category>sandbox</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Sat, 13 Apr 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Villagers and Heroes]]></title><link>http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/</guid><comments>http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/"><img alt="Villagers and Heroes screenshots" data-src-height="288" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/fullscreen-capture-4102013-100239-pm.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<em><a href="http://www.villagersandheroes.com">Villagers and Heroes</a></em>, formerly called <a href="http://massively.joystiq.com/tag/A-Mystical-Land/"><em>A Mystical Land</em></a>, surprised me. I had gone several weeks if not a few months without logging in to the game for longer than a half an hour, so you can imagine my surprise when I realized that the game not only had been improved but had added systems that I thought it never would. In other words, the game was suddenly a <em>world</em>, a fully realized browser-based MMORPG. Despite my feeling that the game was going to languish in state of semi-completion, suddenly it had housing, more crafting, a better UI, and a fully stocked cash shop.<br />
<br />
I've streamed the game before, but now I find myself logging in a lot more than ever. And now, after hosting a livestream with associate designer Cameron England (embedded after the cut), I'm really having fun with the game and have noticed that it offers a lot more than games that are much more well-known.<br />
<br />
This is why I play <a href="http://massively.joystiq.com/tag/Villagers-and-Heroes"><em>Villagers and Heroes</em></a>.<p><a href="http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/" rel="bookmark">Continue reading <em>Why I Play: Villagers and Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/">Why I Play: Villagers and Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20536562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mystical-land</category><category>beau-hindman</category><category>browser-based</category><category>cameron-england</category><category>crafting</category><category>editorial</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>housing</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mad-otter-games</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>Sandbox</category><category>villagers-and-heroes</category><category>why-i-play</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 12 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[RIFT celebrates the arrival of Moonshade dimensions]]></title><link>http://massively.joystiq.com/2013/04/11/rift-celebrates-the-arrival-of-moonshade-dimensions/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/11/rift-celebrates-the-arrival-of-moonshade-dimensions/</guid><comments>http://massively.joystiq.com/2013/04/11/rift-celebrates-the-arrival-of-moonshade-dimensions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/11/rift-celebrates-the-arrival-of-moonshade-dimensions/"><img alt="Are you totally certain we're not in Azeroth now?  I mean, at first glance..." data-src-height="317" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/rift-moon-epl-411.jpg" /></a></div>
The development team behind <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> is pretty happy with the new dimension being added to the game next week. In fact, they're so happy that <a href="http://forums.riftgame.com/official-rift-news/news-announcements/356442-moonshade-pools-mayhem.html#post4213525">they're kicking off a mini-celebration</a> for players to get in on the dimensional decoration game. They're also giving a pair of ferns to any player who subscribes to the game's email newsletter, allowing you to make your dimension just a little bit prettier. (It's a big place, and there are only two ferns.)<br />
<br />
The first celebratory event is being held tomorrow at 4:30 p.m. EDT -- a Dimensional Thunderdome, where three teams compete to see who can make the most lovely dimension possible. At the same time on 4/19, the developers will be holding a special tour of two different takes on the new dimension, showing players just how much you can do with the region. So if you're ready to forge a new landscape to your will, <a href="http://forums.riftgame.com/official-rift-news/news-announcements/356442-moonshade-pools-mayhem.html#post4213525">just wait a little while longer</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/11/rift-celebrates-the-arrival-of-moonshade-dimensions/">RIFT celebrates the arrival of Moonshade dimensions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Apr 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/11/rift-celebrates-the-arrival-of-moonshade-dimensions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20538157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/11/rift-celebrates-the-arrival-of-moonshade-dimensions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conquest</category><category>culture</category><category>developer-events</category><category>dimensions</category><category>fantasy</category><category>in-game-events</category><category>new-dimensions</category><category>player-housing</category><category>player-structures</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 11 Apr 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Temporarily fixing starbases]]></title><link>http://massively.joystiq.com/2013/04/07/eve-evolved-temporarily-fixing-starbases/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/07/eve-evolved-temporarily-fixing-starbases/</guid><comments>http://massively.joystiq.com/2013/04/07/eve-evolved-temporarily-fixing-starbases/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2013/04/07/eve-evolved-temporarily-fixing-starbases/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/2starbase-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
With its exploration-focused <a href="http://massively.joystiq.com/tag/odyssey"><em>Odyssey</em></a> expansion on the way, <a href="http://www.eve-online.com/"><em>EVE Online</em></a> is about to be hit with a deluge of players (new and old) venturing into the unknown. The expansion will introduce the yet-to-be-revealed Discovery Scanner and will add a ton of new exploration content all across New Eden. <em>Odyssey</em> aims to follow the lead of 2009's <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a> expansion, which saw hundreds of corporations lead <a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">lucrative expeditions into uncharted wormhole systems</a>. We don't yet know whether the expansion will open new systems for exploration, but when <em>Odyssey</em> goes live, the race will be on to find and lay claim to all the goodies hidden in deep space.<br />
<br />
With no stations to dock at in wormhole space, corps currently have to store everything in destructible starbases that aren't really up to the task. Player-owned starbases were <a href="http://massively.joystiq.com/2012/11/18/eve-evolved-how-would-you-build-a-sandbox/">released in 2004 as sandbox-style tools</a> for tech 2 industry and alliance territorial warfare. They were never intended to be the sole base of operations for an entire corporation, so they suffer from some pretty severe security and usability flaws as a result. Theft from ship and item hangars in wormhole space is commonplace, setting up corp roles for them is a nightmare, and living exclusively in a starbase provides a daily dose of frustration players could seriously do without. <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> has been planning to completely overhaul player-owned starbases for years, but some of today's issues can't afford to wait any longer.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at some of the chronic problems faced by starbase-dwelling explorers and how CCP plans to temporarily fix some of them for <em>Odyssey</em>.<p><a href="http://massively.joystiq.com/2013/04/07/eve-evolved-temporarily-fixing-starbases/" rel="bookmark">Continue reading <em>EVE Evolved: Temporarily fixing starbases</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/07/eve-evolved-temporarily-fixing-starbases/">EVE Evolved: Temporarily fixing starbases</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/07/eve-evolved-temporarily-fixing-starbases/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20532582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/07/eve-evolved-temporarily-fixing-starbases/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp</category><category>ccp-fozzie</category><category>ccp-games</category><category>control-tower</category><category>corp</category><category>corp-roles</category><category>corp-thief</category><category>corporate</category><category>corporate-goals</category><category>corporate-infiltration</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>exploration</category><category>featured</category><category>fix</category><category>hangar</category><category>industry</category><category>mining</category><category>odyssey</category><category>patch</category><category>player-owned</category><category>player-owned-starbase</category><category>player-owned-station</category><category>pos</category><category>pos-fuel</category><category>pve</category><category>pvp</category><category>refining</category><category>refining-array</category><category>research</category><category>roles</category><category>sandbox</category><category>sci-fi</category><category>starbase</category><category>starbase-fuel</category><category>strategic-cruisers</category><category>structure</category><category>tech-3</category><category>temporary</category><category>wormhole</category><category>wormhole-exploration</category><category>wormhole-heist</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 07 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2013: DCUO's Andersen talks housing, hints at league version]]></title><link>http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-andersen-talks-housing-hints-at-league-version/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-andersen-talks-housing-hints-at-league-version/</guid><comments>http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-andersen-talks-housing-hints-at-league-version/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-jens-andersen-talks-housing-hints-at-league-ve/"><img alt="GDC 2013 DCUO's Jens Andersen talks decorating, hints at league housing" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/dcscrdlc6lairsdeco01.jpg" /></a></div>
We first learned about <em><a href="http://massively.joystiq.com/category/dc-universe-online/">DC Universe Online's</a></em> housing system last fall at SOE Live, where we got the scoop on the <a href="http://massively.joystiq.com/2012/10/20/soe-live-2012-a-deeper-look-at-dcuos-housing-lairs/">personal lairs</a> coming in the <a href="http://massively.joystiq.com/tag/Home-Turf/">Home Turf</a> DLC from creative director <a href="http://massively.joystiq.com/tag/jens-andersen">Jens Andersen</a>. At that time, he also shared his vision of expanding to include league housing sometime in the future.<br />
<br />
While sitting down with Andersen for a chat at <a href="http://massively.joystiq.com/tag/gdc-2013/">GDC</a> yesterday, the conversation turned to the now two-month-old housing system. The discussion included how the community was utilizing this unique blend of housing and PvP duels. Andersen then shared some tips for decorating with an eye towards battles; he also hinted that league housing may be slated for making an appearance in one of the game's upcoming DLCs.<p><a href="http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-andersen-talks-housing-hints-at-league-version/" rel="bookmark">Continue reading <em>GDC 2013: DCUO's Andersen talks housing, hints at league version</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-andersen-talks-housing-hints-at-league-version/">GDC 2013: DCUO's Andersen talks housing, hints at league version</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Mar 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-andersen-talks-housing-hints-at-league-version/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20521348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-andersen-talks-housing-hints-at-league-version/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>con</category><category>conference</category><category>console</category><category>consoles</category><category>convention</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>decorating</category><category>event</category><category>event-coverage</category><category>events</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>game-developers-conference</category><category>game-developers-conference-2013</category><category>gdc</category><category>gdc-2013</category><category>guild-housing</category><category>housing</category><category>interview</category><category>interviews</category><category>lairs</category><category>league-housing</category><category>massively-event-coverage</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Thu, 28 Mar 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are guild halls or player houses more important?]]></title><link>http://massively.joystiq.com/2013/03/27/the-daily-grind-are-guild-halls-or-player-houses-more-important/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/27/the-daily-grind-are-guild-halls-or-player-houses-more-important/</guid><comments>http://massively.joystiq.com/2013/03/27/the-daily-grind-are-guild-halls-or-player-houses-more-important/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/27/the-daily-grind-are-guild-halls-or-player-houses-more-important/"><img alt="The Daily Grind Are guild halls or player houses more important" data-src-height="336" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/hall.jpg" /></a></div>
Having <a href="http://massively.joystiq.com/tag/housing/">a place to call your own</a> in MMOs is quite important to some players -- myself included. Housing can be a great place to unwind, to socialize, and to make one's stamp upon the game world. Yet I was wondering: If it came down to a choice, is it more important for MMOs to have guild halls or player houses?<br />
<br />
Titles like <em><a href="http://massively.joystiq.com/category/guild-wars">Guild Wars</a></em>, <a href="http://massively.joystiq.com/category/city-of-heroes"><em>City of Heroes</em></a>, and <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"><em>DDO</em></a> have provided facilities for guilds but not the individual. There's an element of collaboration and group customization, not to mention that having a guild hall provides a great place for everyone to get together to party.<br />
<br />
But personal housing is, well, personal. Everyone gets their own say in putting together the perfect pocket dimension. On the other hand, player houses don't tend to be the centerpiece of the social scene.<br />
<br />
If you had to pick -- and no, "both" is not an answer today -- which is more important?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/27/the-daily-grind-are-guild-halls-or-player-houses-more-important/">The Daily Grind: Are guild halls or player houses more important?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Mar 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/27/the-daily-grind-are-guild-halls-or-player-houses-more-important/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20514995/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/27/the-daily-grind-are-guild-halls-or-player-houses-more-important/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>daily-grind</category><category>ddo</category><category>guild-hall</category><category>guild-wars</category><category>housing</category><category>opinion</category><category>player-housing</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 27 Mar 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are you excited for WildStar's housing?]]></title><link>http://massively.joystiq.com/2013/03/23/the-daily-grind-are-you-excited-for-wildstars-housing/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/23/the-daily-grind-are-you-excited-for-wildstars-housing/</guid><comments>http://massively.joystiq.com/2013/03/23/the-daily-grind-are-you-excited-for-wildstars-housing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/23/the-daily-grind-are-you-excited-for-wildstars-housing/"><img alt="If I had other plans aside from playing this game, they were made by an incorrect life which I no longer maintain." data-src-height="333" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/ws-housing-epl-322.jpg" /></a></div>
Yesterday was a big day for existing <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> fans, as it was a chance to <a href="http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/">finally take a look at the game's housing system</a>. It was also a big day for people who hadn't previously been fans of the game, as a lot of people sat up and realized that yep, this game will have quite a robust housing system at launch. It's one thing to be told that the game will have a housing system and quite another to be told exactly what it will do, how much it will benefit you, and how many different playstyles can take part in the fun.<br />
<br />
Of course, some people may still be unmoved. Maybe they still have a hangup about <em>WildStar</em>'s graphics. Maybe they're not convinced that the housing video is anything more than a beautiful lie. Or perhaps they're just opposed to in-game housing. So today we ask you, dear readers. Are you excited for <em>WildStar</em>'s housing system? Does it make you eager to play the game or just reinforce an existing eagerness?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/23/the-daily-grind-are-you-excited-for-wildstars-housing/">The Daily Grind: Are you excited for WildStar's housing?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Mar 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/23/the-daily-grind-are-you-excited-for-wildstars-housing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20515406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/23/the-daily-grind-are-you-excited-for-wildstars-housing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>con</category><category>convention</category><category>daily-grind</category><category>event</category><category>event-coverage</category><category>events</category><category>expo</category><category>housing</category><category>housing-mechanics</category><category>housing-system</category><category>housing-video</category><category>massively-event-coverage</category><category>ncsoft</category><category>opinion</category><category>pax</category><category>pax-2013</category><category>pax-east</category><category>pax-east-2013</category><category>penny-arcade-expo</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>tdg</category><category>the-daily-grind</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 23 Mar 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Shroud of the Avatar gets serious about housing]]></title><link>http://massively.joystiq.com/2013/03/22/shroud-of-the-avatar-gets-serious-about-housing/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/22/shroud-of-the-avatar-gets-serious-about-housing/</guid><comments>http://massively.joystiq.com/2013/03/22/shroud-of-the-avatar-gets-serious-about-housing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/22/shroud-of-the-avatar-gets-serious-about-housing/"><img alt="Shroud of the Avatar gets serious about housing" data-src-height="318" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/paper.jpg" /></a></div>
The <a href="http://massively.joystiq.com/tag/portalarium/">Portalarium</a> team has heard the many, many questions that potential players and Kickstarter backers have about <a href="http://massively.joystiq.com/tag/shroud-of-the-avatar/"><em>Shroud of the Avatar's</em></a> player housing system, and so they have released a video to help clear up several of the details.<br />
<br />
Houses in <em>Shroud of the Avatar </em>are purchased with in-game currency, exist in a shared space, and can be traded between players. Unlike early-era <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online</em></a>, <em>Shroud </em>won't render you vulnerable to burglars and thieves; house items will remain safe, although sometimes the house itself will be taken out of commission during a siege.<br />
<br />
There are several different types of player houses, from city houses to village cottages, that can be decorated on both the inside and the outside. The team decided to go with a deed system that will allow players to buy, sell, and trade the land on which houses are built. If a deed is acquired through the Kickstarter campaign, the house will be maintenance-free for life.<br />
<br />
You can watch the devs discuss the housing system after the jump.<p><a href="http://massively.joystiq.com/2013/03/22/shroud-of-the-avatar-gets-serious-about-housing/" rel="bookmark">Continue reading <em>Shroud of the Avatar gets serious about housing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/22/shroud-of-the-avatar-gets-serious-about-housing/">Shroud of the Avatar gets serious about housing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Mar 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/22/shroud-of-the-avatar-gets-serious-about-housing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20515042/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/22/shroud-of-the-avatar-gets-serious-about-housing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>fantasy</category><category>housing</category><category>kickstarter</category><category>lord-british</category><category>player-housing</category><category>portalarium</category><category>richard-garriott</category><category>sandbox</category><category>shroud-of-the-avatar</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 22 Mar 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[PAX East 2013: A first look at WildStar's housing and new zones]]></title><link>http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/</guid><comments>http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing"><img alt="Home, home on the orbital defense ring." data-src-height="336" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/ws-pax-housing-epl-322-1363965370.jpg" /></a></div>
If you've been keeping up with activity here on Massively over the past couple of years, you know that I'm pretty excited about <a href="http://www.wildstar-online.com"><em>WildStar</em></a>. So I was pretty happy to sit down and get a look at the game's high and low areas, not to mention the game's housing system. I was a bit less happy that said look didn't include a chance to play the whole thing myself, but if I had that opportunity I probably never would have let go of the demo station.<br />
<br />
While the demo was hands-off, it did give plenty of opportunity to see a sample of the game's starting areas, what the high-level regions look like, and what players can expect when they sit down to start building their homes. So let's start out at a region that's both high in level and high above the rest of the game... because it's in high orbit. (And don't forget the housing video past the break!)<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/wildstar-pax-east-2013-housing-gallery-and-more/">WildStar PAX East 2013 Housing Gallery (and more!)</a></strong></p><a href="http://massively.joystiq.com/photos/wildstar-pax-east-2013-housing-gallery-and-more/#5757190"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/crimsonisle01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wildstar-pax-east-2013-housing-gallery-and-more/#5757191"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/crimsonisle02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wildstar-pax-east-2013-housing-gallery-and-more/#5757192"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/crimsonisle03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wildstar-pax-east-2013-housing-gallery-and-more/#5757193"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/crimsonisle04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/wildstar-pax-east-2013-housing-gallery-and-more/#5757194"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/crimsonisle05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/" rel="bookmark">Continue reading <em>PAX East 2013: A first look at WildStar's housing and new zones</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/">PAX East 2013: A first look at WildStar's housing and new zones</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Mar 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20514701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/22/pax-east-2013-a-first-look-at-wildstars-high-low-and-housing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>carbine</category><category>carbine-studios</category><category>con</category><category>convention</category><category>event</category><category>event-coverage</category><category>events</category><category>expo</category><category>featured</category><category>galleries</category><category>gallery</category><category>halon-ring</category><category>houses</category><category>housing</category><category>massively-event-coverage</category><category>ncsoft</category><category>pax</category><category>pax-2013</category><category>pax-east</category><category>pax-east-2013</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>screenshot</category><category>screenshots</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>wildstar</category><category>ws</category><category>zones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 22 Mar 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[EverQuest II tests the sale of player-created houses]]></title><link>http://massively.joystiq.com/2013/03/21/everquest-ii-tests-the-sale-of-player-created-houses/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/21/everquest-ii-tests-the-sale-of-player-created-houses/</guid><comments>http://massively.joystiq.com/2013/03/21/everquest-ii-tests-the-sale-of-player-created-houses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/21/everquest-ii-tests-the-sale-of-player-created-houses/"><img alt="Everquest II tests the sale of player studio houses" data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/eq2-guild-library.jpg" /></a></div>
Do you have the chops to create captivating homes in <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EverQuest II</em></a>? If so, you might be raking in the bucks very soon. <a href="http://massively.joystiq.com/tag/soe/">SOE</a> announced that <a href="http://forums.station.sony.com/eq2/index.php?threads/player-studio-houses-coming-big-decorating-sale-too.5632/">it will begin to test the sale of player studio houses</a> in the beta for <a href="http://massively.joystiq.com/2013/03/12/eqiis-scars-of-the-awakened-update-is-coming-on-april-30th/">GU66</a>.<br />
<br />
The team is creating tools, including a new web site, to aid with the sale and purchase of these homes. To encourage interest in sprucing up that old shack, SOE is running a sale on decorations and houses from tomorrow through next Thursday. All decorations will be at least 50% off, the studio promises.<br />
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The test begins on April 2nd. SOE says that it wants to get the studio houses out along with GU66 on April 30th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/21/everquest-ii-tests-the-sale-of-player-created-houses/">EverQuest II tests the sale of player-created houses</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Mar 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/21/everquest-ii-tests-the-sale-of-player-created-houses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20513638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/21/everquest-ii-tests-the-sale-of-player-created-houses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-update-66</category><category>gu66</category><category>housing</category><category>player-housing</category><category>player-studio</category><category>player-studio-housing</category><category>sale</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 21 Mar 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[RIFT guild creates Star Wars tableau]]></title><link>http://massively.joystiq.com/2013/03/19/rift-guild-creates-star-wars-tableau/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/19/rift-guild-creates-star-wars-tableau/</guid><comments>http://massively.joystiq.com/2013/03/19/rift-guild-creates-star-wars-tableau/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/19/rift-guild-creates-star-wars-tableau/"><img alt="RIFT guild creates Star Wars tableau" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/atst.jpg" /></a></div>
No, this isn't <a href="http://massively.joystiq.com/category/star-wars-galaxies/"><em>Star Wars Galaxies</em></a> revived from the dead. It's actually one of many screenshots of <a href="http://rift.junkiesnation.com/2013/03/18/dimension-spotlight-thats-no-moon/">a Star Wars-themed guild dimension</a> in <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a>, painstakingly created for visitors to enjoy.<br />
<br />
We've seen plenty of creative examples of player housing in <em>RIFT </em>since <a href="http://massively.joystiq.com/tag/Storm-Legion"><em>Storm Legion</em></a> added the feature, but this may take the cake. The dimension, which exists on the EU server of Icewatch, includes an Ewok village with AT-ST, a Dewback, an X-Wing, an AT-AT vs. landspeeder, the Millennium Falcon, a Star Destroyer, and even a little Yoda cave.  The detail and ingenuity that's gone into this is impressive... most impressive.<br />
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The bar <a href="http://rift.junkiesnation.com/2013/03/18/dimension-spotlight-thats-no-moon/">has been raised</a> for housing design. Your move, other players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/19/rift-guild-creates-star-wars-tableau/">RIFT guild creates Star Wars tableau</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Mar 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/19/rift-guild-creates-star-wars-tableau/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20510365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/19/rift-guild-creates-star-wars-tableau/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conquest</category><category>dimension</category><category>dimensions</category><category>fantasy</category><category>guild-dimension</category><category>housing</category><category>player-dimension</category><category>player-housing</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>star-wars</category><category>star-wars-galaxies</category><category>storm-legion</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 19 Mar 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: EQII's Ribbitribbit Day celebrates community]]></title><link>http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/</guid><comments>http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/"><img alt="The Tattered Notebook EQII's Ribbitribbit Day celebrates community, creates memorial to remember others" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/ribbit-header.jpg" /></a></div>
There is no two ways about it: Every time I started to pen this particular piece, I had to pause. You see, the story behind it all is steeped in emotion; inspiration, joy, pride, sadness, and togetherness are all a part of the heartwarming tale that is simply impossible to not be touched by (or in my case, completely choked up). And it's one that makes me proud to be a part of the <a href="https://www.everquest2.com/"><em>EverQuest II</em></a> community.<br />
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Last year we shared with you the story of a young boy whose simple wish for a fun place to play in <a href="http://massively.joystiq.com/2012/03/17/the-tattered-notebook-the-touching-story-of-ribbitribbit-and-th/"><em>EQII</em></a> brought the community together in an unparalleled way. In order to <a href="http://massively.joystiq.com/2012/03/17/the-tattered-notebook-the-touching-story-of-ribbitribbit-and-th/">make an extra special place for Ribbitribbit</a>, adventurers, raiders, and crafters left their guilds -- heck, even their servers -- to come aid in what became more than a simple island refuge. It became a multi-house playground that included a Tier 3 guild hall. The sheer volume of enthusiastic participation is enough to make any heart swell. Sadly, shortly thereafter Ribbitribbit lost his battle with cancer, and <a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/">that same community mourned his passing</a>. Now, one year later, the same organizer who uncorked that first outpouring of generosity has brought players together again to commemorate community, continue philanthropy, and remember those who have been lost.<br />
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Today's <a href="http://massively.joystiq.com/category/the-tattered-notebook/">Tattered Notebook</a> invites you to become a part of this community with a look at Ribbitribbit Day 2013.<p><a href="http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/" rel="bookmark">Continue reading <em>The Tattered Notebook: EQII's Ribbitribbit Day celebrates community</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/">The Tattered Notebook: EQII's Ribbitribbit Day celebrates community</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Mar 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20500429/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>generosity</category><category>memorial</category><category>opinion</category><category>pay-it-forward</category><category>pgc</category><category>player-content</category><category>player-event</category><category>player-generated-content</category><category>player-housing</category><category>player-memorial</category><category>Ribbitribbit</category><category>Ribbitribbit-Day</category><category>sandbox</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tattered-notebook</category><category>the-tattered-notebook</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Sat, 16 Mar 2013 14:00:00 EST</pubDate></item></channel></rss>