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Horror

The Secret World ARG fails to fund

Horror, Culture, The Secret World, Virtual Worlds, Post-Apocalyptic, Crowdfunding

TSW
The Secret World's spin-off alternate reality game, The Black Watchmen, failed to meet its crowdfunding goal of $100,000 this week. As a result, all donations will be refunded and the team will hand out in-game outfits for its supporters.

The team hasn't said die yet, stating: "We are working hard to find alternative solutions for funding this great project and we hope we will be able to count on you in our future endeavours."

Currently, the team is doing a post-mortem and considering its next steps. Some of the possible options for future funding that the team is looking at include a Kickstarter campaign and a publisher. The Black Watchman was intended to be a long-running persistent ARG based in The Secret World universe.

E3 2014: SOE's evil ways on display in this H1Z1 teaser

Horror, Trailers, Video, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, H1Z1

How original
SOE has taken the wraps off "My Evil Ways," a new trailer for zombie sandbox H1Z1. The clip is comprised of gameplay footage and seems to endorse the kill-or-be-killed mentality that typically permeates apocalyptic fiction.

View it in full after the break!

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The Stream Team: Time for Tokyo in The Secret World

Horror, Real-Life, Video, Expansions, The Secret World, First Impressions, Livestream, The Stream Team, Buy-to-Play

Yeehaw! It's time for the Yank to spend some quality time in The Secret World's Tokyo expansion. Massively's MJ is taking her Illuminati to the Land of the Rising Sun now that Issue #9 The Black Signal has released. There are tons of new cut scenes to watch and new lore to scoop up. Come join us live at 12:00 p.m. EDT to check out the sights, sounds, and screams available in TSW's first new zone!

Game: The Secret World
Host: MJ Guthrie
Date: Saturday, June 7th, 2014
Time: 12:00 p.m. EDT

Enjoy our Stream Team video below.

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World of Darkness apparently reached alpha three different times

Horror, Game Mechanics, MMO Industry, News Items, World of Darkness, Sandbox

Press E to seduce
Former CCP employees have revealed to The Guardian that the studio's World of Darkness MMO reached an alpha state on three separate occasions before it was cancelled earlier this year.

"I tested it myself on two different occasions out of those three," said former dev Nick Blood (yes, really). "With the first playtest, I was amazed at how little of the core game was there -- at this point the game had been in development for over half a decade. I mean, there was just nothing, literally nothing, for someone like me, a complete outsider to the WOD IP, to appreciate."

Blood goes on to reveal that the game had some sort of Assassin's Creed-style movement system, though he calls it "very basic in comparison."

Issue 9 of The Secret World is live

Horror, Real-Life, Sci-Fi, Lore, Patches, News Items, The Secret World, Buy-to-Play

It's coming down.
Tokyo has been squatting like a gargoyle on the horizon of The Secret World since its launch nearly two years ago. Now, it's time for players to get into it. Issue 9 has just gone live, bringing with it the addition of the Tokyo playfield along with new missions, new monsters, and new revelations for the overarching story. But really, would you expect any less from the source of the Filth infestation?

Players will explore Tokyo starting at the same subway junction that set off the game's story, moving from there into the city proper. Once in the city, they'll be dealing with Orochi, Filth zombies, an oni infestation, and plenty of ghosts clustering about. If you want to know a little more about the content before you jump in, you can check out our tour of Tokyo from yesterday.

Chaos Theory: Touring Tokyo with TSW's Joel Bylos

Horror, Real-Life, Patches, Hands-On, The Secret World, First Impressions, Chaos Theory, Buy-to-Play

It's Tokyo time! That's right, an end to the wait is finally upon us. Come Wednesday, everyone who buys Issue #9 The Black Signal for The Secret World and has acquired The Council's Seal will be able to cross the threshold into Tokyo.

Like you, I've been dying to get in and check out this new zone, the first new area introduced to the horror game since launch. Thanks to a special tour with Game Director Joel Bylos and Communications Manager Tor Egil Andersen, I was able to preview the first of the three Tokyo zones so I could share that experience with you. We not only explored the city itself, but we completed one of the new -- and might I add, really spooky -- missions and utilized the new AEGIS system.

So, how is it? Let me just say, it's worth the wait! And not just for the creepy homages to the Illuminati handler, Kirsten Geary.

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Funcom planning to launch TSW's Tokyo this Wednesday

Horror, Real-Life, Expansions, News Items, The Secret World, Buy-to-Play

Grab your passports! The Secret World fans will finally get to step into Tokyo this week. Creative Director Joel Bylos has told Massively that barring any hiccups, plans are to release Issue #9 The Black Signal on Wednesday, June 4th, 2014.

Even with hiccups, the expansion is expected this week.

Tokyo, the first new zone to be introduced to TSW, is so large that it will be spread out over three issues, breaking the city into two parts (Issues #9 and #10) and the Orochi Headquarters building (Issue #11). There are plenty of new mobs, new NPCs, new cut scenes, and new missions throughout the zone. Want to hear more? Keep your eyes peeled for Massively's full hands-on experience in Tokyo.

H1Z1 floats possible server rulesets

Betas, Horror, Free-to-Play, Post-Apocalyptic, H1Z1

H1Z1
A short Reddit post from SOE revealed a few possible server rulesets that the team has been discussing for H1Z1. While these aren't set in stone, it is an interesting peek into the possibilities of both official and player-run servers. The possible server rulesets include:
  • Hardcore ruleset (wipes all ownership and recipes upon death)
  • PvP vs. PvE
  • Military weapons toggle
  • Guns toggle (melee/bows only server)
  • Roleplay (VOIP attracts zombies and other tidbits)
  • World chat vs. area chat
  • Hardcore ruleset #2: Starvation! (food and water consumption are much higher)
  • Hardcore ruleset #3: Zombies and wolves are deadlier, faster, and hardier
  • Base destructibility (easy, hard, not at all)
SOE also indicated that it would be possible to create rulesets that mix-and-matched between these ideas.

No Tokyo for TSW this week, but here's a cool teaser

Fantasy, Horror, Trailers, Video, Expansions, Lore, MMO Industry, News Items, PvE, The Secret World, Buy-to-Play

The Secret World
Hey, Funcom, how's that Secret World Tokyo stuff coming?

What's that? It's not quite ready? OK. Well, we understand. Surely it will be awesome when it gets here, so we're willing to wait. And we thank you for posting a pretty cool teaser vid on your o-boards. We liked it so much that we embedded it after the cut!

[Thanks all you crazy tipsters!]

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DayZ gives zombies a hand crossing the street

Betas, Horror, MMOFPS, Dev Diaries, Buy-to-Play

DayZ
Poor zombies. All they want to do is eat a little brains and earn your respect, just like anyone else, but that's hard to do when they're walking into walls and clipping badly into a dumpster. Fortunately for our undead brothers and sisters, the devs on DayZ have figured out a good solution to problematic pathfinding.

"Our problem was not unique, but our situation was: our world is very big yet it requires the same precision as a small one," the devs wrote in a blog post. "The team devoted to solving this decided to use navigation meshes. The serious problem it presented, though, was how to generate these meshes. With nearly two million objects on the map, doing it by hand would not be an option. So a method was devised to split the world up into grids, and then raycast at a precise interval and generate chunks of navmesh."

The result? Zombies that can figure out how to cross a street and go into a building without embarassing themselves. The team also talked about some of the livestock it's creating for the game, including carp to be fished out of ponds by survivors.

DayZ servers hacked, Bohemia says user data is safe

Horror, MMO Industry, PvP, News Items, Sandbox

DayZ
Bohemia recently confirmed Reddit rumors of an attack on its DayZ servers. Speaking with Rock, Paper Shotgun, the studio downplayed concerns about user data security.

"We have recently detected an attack on some of our servers, the precise nature and scope of this attack is currently being extensively investigated. There were no user data on any of the servers. Current development goals and schedules for our games will not be affected by this attack. More information will follow as our investigation continues," the firm explained.

Initial reports claimed that DayZ's source code was stolen, which could lead to all manner of future exploits in the post-apocalyptic zombie survival sandbox. Bohemia has neither confirmed nor denied the source code rumor.

Special H1Z1 livestream event going on right now

Betas, Horror, Free-to-Play, Livestream, H1Z1

H1Z1
SOE is planning a special livestream event covering H1Z1 starting at 2:00 p.m. EST today. President John Smedley tweeted, "It's a surprise. It's entirely live. Its either going to be epic awesome or epic fail. Either way it will be worth tuning into. Either way, it's not going to bore you."

You can watch it on H1Z1's Twitch channel or after the jump.

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Chaos Theory: The Secret World's Whispering Tide and Tokyo

Horror, Real-Life, Opinion, The Secret World, Chaos Theory, Buy-to-Play

Chaos Theory:  The Whispering Tide resurges, Tokyo inches closer
Let's hear it for the encore! If you missed any step of the The Secret World's first long-term (and by long, I mean like The Great Wall of China long) event, you've been granted a second chance. Before The Whispering Tide rolls out for good and Tokyo finally arrives, all phases of the event will be temporarily available for players to experience. Starting last week with the gathering phases and moving to the instanced phases this week, players have the opportunity to snag missing lore and check off achievements, ultimately earning the crowning piece of the bee suit: the helm.

This was definitely a smart move on Funcom's part. With this latest act, the studio shows more consideration for TSW's players and fosters an increase in goodwill, something the company certainly needs after such a long wait for Issue #9 and the more recent April Fools' Day mankini debacle. Sadly, a few easily preventable missteps marred what could have been a purely positive move.

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Not So Massively: GTA Online's expansion, Reaper of Souls on console, and LoL's Braum spotlight

Betas, Horror, Trailers, Video, Business Models, Events (Real-World), Game Mechanics, Patches, PvP, News Items, Free-to-Play, Consoles, Crime, MMOFPS, MMORTS, Community Q&A, World of Tanks, Post-Apocalyptic, Not So Massively, MOBA, League of Legends, Diablo III, Crowdfunding, Star Citizen, Infinite Crisis, Path of Exile, Hearthstone, H1Z1

GTAO
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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SOE's Jimmy Whisenhunt on the paranoia and potential of H1Z1

Betas, Horror, Interviews, Previews, Post-Apocalyptic, Sandbox, H1Z1

H1Z1
What's more dangerous to your survival after the apocalypse: undead abominations or your fellow humans? OK, that's certainly not a new question in the zombie gaming genre, although it's not going to stop H1Z1 from asking it. In fact, there's a haze of extreme familiarity that's settled around this title, even though it's the first full MMO on this scale to tackle a zombie survival sandbox. Is it almost too familiar for its own good? Will that familiarity be an asset or a drawback? Is SOE merely trying to cash in on the DayZ craze without trying much new? Or are these assumptions blinding us to the grander plan?

To get a better feel for H1Z1, we got on the phone with Senior Designer Jimmy Whisenhunt. To start off, Whisenhunt gave us a quick summary of the game for those who aren't clued in to the whole. H1Z1 is a post-apocalyptic survival MMO that's more focused on physicality than stats. So instead of needing to level up, you'll find your initial challenges will be things like foraging for food, finding a shelter, building a campfire, and getting your hands on a weapon because everything wants to kill you. And when Whisenhunt says "everything," he means not just zombies but the environment, infection, weather, wildlife, and even other players.

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