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Horror

Hammerpoint acknowledges War Z security breach, emails and passwords compromised

Horror, MMO Industry, News Items, Sandbox

The War Z - Cleanup workers
Hammerpoint has officially responded to the security issues plaguing its War Z zombie shooter. The firm says that no payment information was accessed in the recent breach, but that email addresses and game and forum passwords have been compromised.
The data accessed included email addresses used to log in to the forum, forum passwords which we encrypt, email addresses used to log in to the game, encrypted game passwords, as well as in-game character names and the IP addresses from which players log in to the forum and to the game. If you posted other information to the forum it is likely that such data was accessed as well. We do not collect the names or addresses of our gamers so that information was not impacted unless you posted it on the forum. We are investigating whether additional information may have been obtained.
Hammerpoint says that it has "engaged outside experts and investigators" and is committing "substantial resources" to improving security. The company encourages The War Z users to change their passwords.

[Thanks to everyone who tipped us!]

Chaos Theory: The wonderful world of sabotage in TSW

Horror, Real-Life, Game Mechanics, Opinion, Free-to-Play, Chaos Theory

Chaos Theory
It's certainly no secret that I love The Secret World's investigation missions. I have mentioned it a time to two (times 20 or so) at different points in articles and livestreams alike. And that's not even counting how many times I regale my friends and family with my investigative exploits. Getting to use skills of the mind more than the fingers is not a regular occurrence in MMORPGs, but it darn well should be! It is a refreshing alternative to pew-pew all the time.

However, investigations aren't the only unique breed of missions I love in TSW. The game has a second kind that involves something other than just going out and showing off your prowess with a weapon. In fact, significant portions of these missions actually eschew the use of weapons entirely, and engaging in combat is a pretty big no-no when completing certain objectives. Welcome to sabotage missions.

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Rise and Shiny: Revisiting Salem

Historical, Horror, Real-Life, Video, Culture, Game Mechanics, Previews, PvP, Opinion, Free-to-Play, Hands-On, Humor, Rise and Shiny, Livestream, Sandbox

Salem screenshot
A few months ago, I dived into Salem, a hardcore sandbox MMO that promises actual permadeath. That means if your character is killed while in game, he or she stays dead and loses everything. Not of your possible scores of skills are passed on, all items are lost and your homestead -- similar to a deed in Wurm Online -- can be destroyed. Heck, your homestead can be destroyed even if you're not dead. People can literally block your path, call you names, and attack you over and over. It makes me cry!

Nah, it's not as bad as it sounds. It never is. If there is one thing I have learned over the years, it's that you should really try a game for yourself before you believe everything you hear about it. Don't worry about trolls or griefers because the worst that can happen to you is that you end up leaving the game to find a better one. That's why we're called gamers.

Salem is actually about 50% killer and 50% silliness. I don't want to describe the killer part as "bad" because there is something the game is offering that so many others are not, and that's real danger and actual permadeath.

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GDC 2013: Dean Hall on the pillars of DayZ's design

Horror, Business Models, Culture, MMO Industry, News Items, Events (Massively's Coverage), Post-Apocalyptic, Miscellaneous

GDC 2013 Dean Hall Talks Pillars of DayZ's Design
Dean Hall talks about DayZ as a scientist would a Petri dish gone grotesque. He knows perhaps what the game's strengths and appeal might be, knows why it hosts over 1.7 million players. Still, he meets the success with some bemusement, especially considering how notoriously difficult the mod is to install. Now Hall is working with Bohemia Interactive on a standalone DayZ title (to be released, he apologizes, "when it's ready").

In Hall's "Designing DayZ" lecture at GDC this week, the focus was on his philosophy in shaping the game.

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Rumor: War Z forums compromised, user game accounts might be affected

Betas, Horror, MMO Industry, News Items, Sandbox

War Z forums compromised, user game accounts might be affected
Hooboy, it's been a while since we've had a proper War Z clusterfunk, hasn't it? Unfortunately for the zombie shooter's playerbase, the latest brouhaha involves some potential account security issues.

What we know for sure is that a Hammerpoint forum admin account was compromised, and the company says that "many posts were unable to be restored as a result." There are also rumors that producer Sergey Titov's admin account was affected and that those responsible are now in possession of War Z user info including account and email data.

We've contacted Hammerpoint for clarification and will update this post if we receive a response.

[Thanks Nephi and everyone who tipped us!]

Chaos Theory: Continuing the Issue #6 journey in The Secret World

Horror, Real-Life, Patches, PvP, Reviews, Opinion, Free-to-Play, The Secret World, Livestream, Chaos Theory

Chaos Theory  Continuing the Issue #6 journey in The Secret World
In sharing my thoughts with you last week about The Secret World's newest update, I admitted that I hadn't yet experienced all of it. Even with a head start, there were too few days available to really dig into Issue #6. So unless I wanted to blow through everything like a runaway train without savoring it, there was no way I could pontificate on all aspects of the update at that time.

That was then; this is now. This time around I've had full week to dive in and experience the different aspects of The Last Train to Cairo. Along with finishing up the story (which culminated in boarding the very train the update is named for), I started clawing my way up the PvP ranking ladder, secured my very own whip, and snagged a few veteran rewards. Of course, there is still more to be done; it will be a while before I am up for the challenge of the new raid boss, even with my snazzy new whip. And let's not forget banking up some recruitment bonus points by roping even more friends into The Secret World. Even so, that leaves plenty for us to talk about in today's Chaos Theory.

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Get a glimpse of The Secret World's work-in-progress Tokyo playfield

Fantasy, Horror, Sci-Fi, MMO Industry, News Items, The Secret World

Orochi Group HQ
Want a sneak peek at The Secret World's upcoming Tokyo playfield? You only have to sit through a 13-hour train ride to get it! OK, not really, but that's what one enterprising fan did in order to see if Issue #6's Last Train to Cairo would eventually reach its destination. If you haven't played through the new content yet, there's a climatic train sequence that involves a series of boss fights, and since players can be defeated, fall off the train, or otherwise fail to complete their objectives, the train keeps going (and going... and going).

One fan decided to stay on the train for 13 hours to see what would happen, and while she didn't make it to Cairo, she was rewarded with a visit from Funcom game director Joel Bylos near the end of her marathon livestream. Bylos subsequently ported her to the work-in-progress Tokyo zone for an impromptu tour.

Tokyo plays a significant role in TSW's overarching narrative. Players first visit it during the game's subway tutorial sequence, and the shadowy Orochi Group bases its headquarters there. While the preview shows off a rough version of the zone, complete with missing textures and very few NPCs, it also shows off a ginormous playfield and gives TSW fans reason to be excited for upcoming content updates. The Tokyo sequence starts around the 13:47:00 mark of the livestream linked below.

[Thanks Elania!]

Chaos Theory: Hoppin' TSW's train to Cairo

Horror, Real-Life, Patches, Opinion, Free-to-Play, The Secret World, Chaos Theory

Chaos Theory  Hoppin' that train to Cairo in TSW
It doesn't matter one iota what I had planned to talk about today, regardless of how phenomenal it may have been. The fact that The Last Train to Cairo has pulled into the station means I'm hopping on it! Yes, The Secret World's latest update hit this week with barely a day's warning and (thanks to my lifetime membership), I've been sinking my teeth into it since last Thursday.

However, in the interest of full disclosure, I have to say that I have not boarded the actual train part of the adventure. I had no interest in blowing through the new content in just a couple of days; I prefer to savor the new goodies. But I have delved pretty deeply into it and have a experienced a fair share of Issue #6. So how's the ride so far? Keep reading for a test drive, then come watch as Creative Director Joel Bylos joins me for a livestream tour on Thursday, March 21st at 11:00 a.m. EDT on Massively TV.

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Nab a discounted Secret World download with 1200 bonus points on Amazon

Horror, Real-Life, Patches, News Items, Free-to-Play, The Secret World

Nab a discounted dowload of TSW with 1200 bonus points on Amazon
If you've been waiting for a chance to grab The Secret World and delve into the realm of Templars, Illuminati, and Dragons, now's a good time to go for it. Amazon.com is currently offering the digital download of the conspiracy-laden game for $19.99, a $10 savings off the original price.

However, the deal gets even sweeter -- the purchase includes 1200 bonus points (the same amount members receive each month). These points can be used to obtain the new Issue #6 The Last Train to Cairo DLC that becomes available to non-subscribers on Sunday, March 17th. The DLC costs 1200 bonus points for non-members, 1080 for members, and 960 for grandmasters (lifetime subscribers). Members and grandmasters can purchase and access Issue #6 now.

The Secret World's Issue #6 launches tomorrow [Updated]

Horror, Real-Life, Patches, PvP, News Items, PvE, Free-to-Play, The Secret World

The Secret World's Issue #6 launches tomorrow
Folks who don't prowl around on the likes of Twitter may have missed out on a juicy little tidbit -- namely, that The Secret World's next update is coming tomorrow, March 14th. At 8:00 a.m. EDT, servers will go down for a scheduled three-hour maintenance, at which time Issue #6 The Last Train to Cairo will be patched in. Once the content is live, players will be able to add a whip to their weapon collection, dive into the new PvP ranking system, and revel in all the other assorted goodies coming their way.

Previous announcements have noted that paid subscribers will get to access the content before others can purchase the DLC in the store, putting the launch for free players on Saturday the 16th Sunday the 17th.

[Update: Funcom announced members will have a three day headstart instead of two; the launcher notes non-subscribers will be able to buy the DLC at 10:00 a.m EDT on the 17th]

Latest dev blog delves into the depths of The Secret World endgame

Horror, Real-Life, Game Mechanics, Endgame, News Items, Free-to-Play, The Secret World, Dungeons

Latest dev blog delves into the depths of The Secret World
If your Secret World adventures have thus far only entailed playing through the main story line, according to the latest dev blog you are missing out! The post plumbs the depths of TSW's character development and progression system (the endgame, if you will), detailing what lies in store for players after they turn that last page in the story.

With such a variety of situations and so many different builds to tackle them with, mastering TSW is a very lengthy process. Part of that process entails honing skills and collecting gear by moving to successively harder dungeons. Beyond just acquiring gear, players must also augment their arsenal with crafted kickbacks, stimulants, and pure anima potions. Then there is obtaining glyphs and knowing which one to use when for the best effect. And don't forget about getting ahold of powerful signets that can be added to weapons and talismans.

Of course, with the game's flexibility, there's no one "right way" to do things, so there are plenty of ways to experiment. Want some hints to use on this path to mastery? Check out all the details in the full post.

Chaos Theory: Where in The Secret World is Carmen Sandiego?

Horror, Real-Life, Opinion, Free-to-Play, The Secret World, Chaos Theory

Chaos Theory  Where in The Secret World is Carmen Sandiego
OK, so I openly admit that the title's reference probably predates the majority of you (unless you've happened upon the Facebook puzzle game, which apparently there is one!), but sometimes oldies are goodies. Or they just have catchy theme songs you can't get out of your head no matter how many decades you try...

So what does the older game featuring the notorious Carmen Sandiego have to do with The Secret World? For starters, it involves solving clues to complete the objective, just as investigations missions do in the newer game. Basically, both involve using your head to continue in the story. And both also use various locales around the world as the backdrop for the adventures. It's this last one specifically that my mind has been mulling over for a bit, especially in light of recent changes.

You see, even with the roadmap sketched out for the release of the next six updates (including Tokyo, woo!), some folks are worried about TSW's smaller centralized team. There is concern that there won't be enough resources to devote to the game and that it will languish. This is so where I come in. Instead of seeing the negative, I see opportunity: Iin order to free up more developer time and energy to focus on the nuts and bolts of creating the game, I'll provide the team with new ideas for future issues. This week, let's see where in the world we'll go.

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DayZ's zombies are getting smarter -- and hungrier

Betas, Horror, Video, Post-Apocalyptic, Miscellaneous

DayZ's zombies are getting smarter  and hungrier
Let us ask you a serious question: Do you like to read your dev blogs or watch them? Thanks to the Bohemia Interactive team, you can do both today! The devs have posted an article covering DayZ standalone's progress as well as a 21-minute video highlighting game footage.

The team's been focusing on the inventory system, a non-traditional crafting system, zombie pathfinding, security improvements, a more complex health system, map expansion, and more sensible loot.

Lead Developer Rocket urges patience as the team works to complete the standalone version: "We know that you want it released, and we know you want to know when this will be -- but we're 100% committed to making this a great game, and that means we are making sure to do things properly."

You can watch the full dev diary video after the jump.

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Funcom's Joel Bylos on the centralized TSW, AoC, and AO team

Fantasy, Horror, Sci-Fi, Age of Conan, Anarchy Online, Game Mechanics, Interviews, MMO Industry, Previews, News Items, Free-to-Play, The Secret World, Interviews (Massively's), Sandbox

Massively Exclusive  Bylos expounds on the centralized team for AO, AoC, and TSW
By now, most MMO gamers are pretty familiar with the fact that Funcom underwent restructuring. But what does that mean; what exactly did it entail? The term "restructuring" in itself signifies changes but does nothing to actually enlighten folks on what the changes are. Other than the fact that Joel Bylos was named creative director for all three of Funcom's titles -- Age of Conan, Anarchy Online, and The Secret World -- and that the team will be in one centralized in location, we know little of the details.

How many developers survived the restructuring and relocated to remain on the team? Is this move foreshadowing one or more games slipping into maintenance mode? How will the coveted dev attention be divvied up? What does the future hold? Devoid of facts, players are left left wondering about how these changes will impact their favorite games.

While chatting with Joel Bylos in an exclusive interview, I was able to ask some of these very questions.

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Did you hear? The Secret World music contest winners announced

Horror, Real-Life, Contests, Events (Real-World), MMO Industry, News Items, Free-to-Play, The Secret World, Music

Did you hear  The Secret World music contest winners announced
A few weeks ago The Secret World offered musicians the chance to weave their original melodies into the fabric of the conspiracy-laden game. Many heeded that call and over 300 submissions were received, some containing multiple compositions.

Instead of the originally intended five, 11 selections were chosen for inclusion in TSW. The winning music -- with titles like When Scouts Go Bad, I'll be the Death of You, Save Me, and The Zombie Stare -- will be introduced in Issue #7. Players will hear these pieces played on different radios throughout the game, such as those at The Ravens Knock and Susie's Diner in Kingsmouth, PC Bang in Seoul, and London's The Crusades nightclub. Congratulations to all the winners!

[Thanks to Samantha for the tip!]

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