| Mail |
You might also like: WoW Insider, Joystiq, and more

Horror

The Secret World's Bruusgard talks skill decks, customization

Fantasy, Horror, Game mechanics, Interviews, MMO industry, New titles, News items, The Secret World

The Secret World - Templar girl fighting
The Secret World launch is fast approaching (though it may not be exactly when we some are reporting), and plenty of things of things about the game remain, well, secret.

GamesRadar recently cornered lead designer Martin Bruusgaard and sussed out a few details regarding the game's skill deck mechanics. Bruusgaard says the system was designed to offer players a way to get their heads around the game's 500-plus abilities. While there are some recommended decks and combos for newer players, Bruusgaard says the intent behind the The Secret World's classless progression system lies is adaptability and plenty of customization options.

"Some of the beauty of the system is allowing the players to come up with cool stuff themselves. We want to reward the players who dive into this and take their time to tinker with this, and there are lots of cool combinations we will save for these players," he explains.

Funcom debunks The Secret World launch date rumor

Betas, Horror, Sci-fi, Launches, The Secret World

The Secret World
Could we finally have a specific launch date for The Secret World? Yes, but more accurately, no.

While hopeful fans clung to possible news that Funcom had confirmed an April 24th launch date, the studio has issued a statement saying that this was "an internal production date" that was mentioned at a recent press event, and doesn't necessarily reflect the actual release date for the title:
Funcom has become aware of postings in various media stating that commercial launch of the online game The Secret World has been set to 24 April 2012. This date was communicated at a press event in the Funcom offices in Oslo today -- as an internal production date.

Funcom has previously announced the launch month for the game to be April 2012 and wants to stress that there is currently no change or update on the expected time for commercial launch of The Secret World. The company will announce the release date at a later stage through a stock notice and a formal press release when the date has been set.
The studio recently wrapped up a week dedicated to the Illuminati faction and revealed one of the game's spooky settings, Blue Mountain.

This Week in MMO: Gannon-free edition

Fantasy, Historical, Horror, Video, MMO industry, News items, Opinion, Free-to-play, The Secret World, TERA

The Gamebreaker crew (minus Gary Gannon)
It's time for This Week in MMO, kids, and no, you don't need to adjust your televisions monitors. That is not Gary Gannon behind the mic this week, but it is Mike Schaffnit, and he's joined by Mike B. and Jason Winter for the customary MMO news roundtable.

Tops on the agenda is TERA, which went from announcing its launch date to having a potentially launch-affecting lawsuit leveled at it by NCsoft. As the week wore on things got a bit better thanks to pre-order announcements (and the associated closed beta invites), but there's still a bit of a cloud hanging over En Masse's maiden title that our trio discusses at length.

Other newsy bits include The Secret World's new trailer, World of Planes namechange, and the overbearing nanny-state that is South Korea. Check out the full show after the break.

Continue Reading

The Secret World's Øystein Eftevaag gets technical

Fantasy, Horror, Interviews, News items, The Secret World

Screenshot -- The Secret World
When it comes to gameplay, we've heard about The Secret World inside and out. We know all about the Dragons, the Illuminati, and the Templars and the ongoing war against the encroaching darkness. But what about what's under the hood? The folks over at The Hydra Initiative decided to have a chat with Funcom's lead programmer, Øystein Eftevaag, about the Dreamworld Engine, which is shared between Age of Conan and TSW. Eftevaag notes that the TSW team benefits from sharing the engine with Age of Conan, saying, "The main benefit of this to The Secret World, is that the features being collaborated on (like, say, memory usage improvements, loading time improvements and the upcoming single-server technology) get the full development and testing resources of two whole projects focused on them."

So if you want to know all about The Secret World's engine and what makes the game tick, just click on over to The Hydra Initiative and have a look. If you're in search of more gameplay details, however, you're just going to have to sit back and wait. With the game's April launch fast approaching, we're sure Funcom has something planned.

Spacetime's Dark Legends mobile vampire MMO available Q1 2012

Fantasy, Horror, Game mechanics, MMO industry, New titles, News items, Mobile, Casual

Spacetime Studios logo - Dudes, pls release some Dark Legends assets
We've reported previously on Spacetime Studios' new Dark Legends vampire MMO, but today we've got a launch window for you. The game will be available in the first quarter of 2012, and it represents the latest entry in the company's mobile Legends series which includes Pocket Legends and Star Legends.

Dark Legends features new gameplay tweaks, including more action via charge attacks and the ability to drain foes. There's also more of a focus on narrative thanks to something Spacetime calls an "interactive storybook" made from both missions and cutscenes. More info will be released at this year's Game Developer's Conference in early March.

[Source: Spacetime Studios press release]

The Secret World's Blue Mountain revealed [Updated]

Fantasy, Horror, Lore, MMO industry, New titles, News items, The Secret World

The Secret World - scary woman on Blue Mountain
Funcom has taken the wraps off another locale for The Secret World, and this time the focus is on an area called Blue Mountain (no, not those Blue Mountains, Tolkien fans). The location is just west of Kingsmouth, and it boasts a deep, dark history that includes some sort of "desperate battle fought [...] long ago."

Presently, the mountain is home to the Wabanaki native American tribe, which has fallen on hard times due to the greed and machinations of the modern age. Funcom says that an ancient evil is sleeping beneath the rock, and draugs, wendigo, and golems are overrunning the surrounding areas as a result.

There's also a substantial government/military presence in the area, and players will be tasked with helping various agencies as well as reliving the mountain's dark past through the powerful magic of the Wabanaki tribe.

[Update]: Funcom released an accompanying video late yesterday evening, and you can view it after the cut.

Continue Reading

Chris McDonough talks about the development of the World of Darkness

Horror, Video, Interviews, News items, World of Darkness, Miscellaneous

Personally, I was hoping for the first game to be Hunter: The Reckoning.  Just for shock value.
With layoffs having hit CCP, there's been a lot of apprehension about whether or not World of Darkness would continue in development or suffer a quiet death. But a recent interview with Senior Producer Chris McDonough makes it clear that the title is still very much in development and very much following in the footsteps of its older brother, EVE Online. Both games will share the single-shard setup, and McDonough states that several technologies developed for World of Darkness have been incorporated into EVE Online (something many players suspected about player avatars from the beginning).

McDonough also talks in depth about turning the game into an MMO, claiming that a pen-and-paper game naturally translates into an MMO better than other properties because of the lack of iconic characters who players wish to play. The challenge, of course, is bringing over some of the feel of a tabletop setting into an online environment, with McDonough explaining that several of the computer games such as Vampire: The Masquerade -- Bloodlines have been used as a point of common reference. Click past the break to see the full interview.

Continue Reading

The Secret World answers community questions about the Illuminati

Horror, Real life, Lore, Previews, News items, The Secret World, Community Q&A, Miscellaneous

I'd love to tell you what you're shooting at, but you don't have the clearance.  I also would love to tell you if bullets hurt it or not.
Do you have questions about the Illuminati? Of course you do -- that's sort of their whole method of operation. But when it comes to The Secret World, some of those questions got answered via yesterday's community question-and-answer session on Facebook. While you'll have to Like the page in order to view all of the answers, you're rewarded for doing so with a breadth of facts about the secretive power-mongers and hoarders of secrets.

Among the first questions was the simple one of how the Illuminati aren't in control of everything in the game world if their operatives have infiltrated the highest level of government; as it happens, with the world exploding and lighting up with the supernatural, the Illuminati are too concerned with working overtime to keep things under wraps to try to take total control. The answers also reinforce the idea that the Illuminati crave power and competence above all, up to the organization's willingness to discard lesser members for valuable information. You can take a peek at the full set of answer on Facebook, but keep in mind that you're going to need to Like the page first.

The Secret World ends Illuminati Week with new interview

Fantasy, Horror, Interviews, Previews, News items, The Secret World

Screenshot -- The Secret World
The Secret World's Illuminati Week is drawing to a close, and to round out the excitement, the game's Lead Content Designer Joel Bylos sat down for an Illuminati-centric interview with IGN. Joel outlines what kind of players would find themselves most suited to a life with the Illuminati, what principles the society upholds, and even what sort of faction-specific abilities Illuminati players can look forward to. While he's not too forthcoming on that last point, he does reveal that "[Illuminati faction abilities] will reflect the Illuminati obsession with combing magic and technology to greatest effect." To get the full details and round out your Illuminati fix, just click on through to the interview below.

Funcom releases Secret World Illuminati teaser

Fantasy, Horror, Trailers, Video, MMO industry, New titles, News items, The Secret World

The Secret World - Dastardly Illuminati
Funcom promised a trailer when it kicked off Illuminati Week last Monday, and today the firm delivers with the latest footage from The Secret World. The clip is naturally all about the Illuminati faction, and it features a mixture of gameplay and cinematics (some of which we've seen before).

The video serves as a pretty effective recruitment ad for the faction, as the narrator opines that the Illuminati may not have all the answers, just "most of them." He goes on to talk about how knowledge is not only power, but currency, and if that doesn't make you want to roll an Illuminati, well, you're probably one of those silly Templars. Check out the clip after the cut.

Continue Reading

The Secret World's Illuminati week reveals backstory, ranking mission

Fantasy, Horror, Lore, MMO industry, New titles, News items, The Secret World

The Secret World - Inside Illuminati HQ
Don't tell the Illuminati, but someone's been whispering its secrets in a very public place. Funcom has revealed a bit of backstory on the secretive faction, which is only natural since it's Illuminati week at The Secret World website.

Funcom says that prospective Illuminati players will need to find the group's secret headquarters in New York City, as well as undergo "rigorous psychological tests." The group then molds its raw recruits into "focused and efficient Illuminati machinery," and the end goals are victory in the eternal war for influence, knowledge, and power.

The article also hints at an Illuminati ranking mission that involves a young United States senator not yet under the group's thumb. Read all about that and more at MMORPG.com.

The Secret World's engine takes center stage

Horror, Real life, Game mechanics, Interviews, News items, The Secret World, Miscellaneous

Maybe this will work out okay.  Maybe... maybe he just wants a friend.
Unified engines for MMOs have long been a rarity, simply due to the time needed to develop a game and the number of different companies developing separate products. The Secret World manages to buck this trend, using the same core Dreamworld Engine as Funcom's Age of Conan. A recent interview with lead programmer Øystein Eftevaag discusses the way that the engine interacts with the newer game, how the unified engine helps both games, and what special features the game is using in a technical sense.

Eftevaag explains that the Dreamworld Engine benefits chiefly from cross-pollination; improvements made in terms of optimization for Age of Conan can be imported to the engine on The Secret World with minimal extra legwork. The engine also uses a series of dynamic equations to determine what player characters should be able to see, subsequently leaving obscured areas blank to save on processor cycles. It's an interesting look under the hood at the technical side of Funcom's upcoming conspiracy and horror title, even if this particular dream world is tilted toward a nightmare.

Funcom kicks off The Secret World's Illuminati week

Fantasy, Horror, Game mechanics, Lore, MMO industry, New titles, News items, The Secret World

The Secret World - Illuminati HQ
Still having a hard time settling on a secret society when it comes to The Secret World? Fear not, as Funcom is bringing you another theme week detailing one of the game's three factions. This time around, it's the Illuminati in the spotlight, and over the next few days we'll be on the lookout for new artwork, screens, videos, a developer Q&A, and more.

Funcom's version of the (in)famous Illuminati group casts its members as "invisible puppet-masters and corporate manipulators" who seek "power and wealth by any means necessary." Head to the official Secret World website to check out the latest Illuminati-themed art, and don't forget to take the initiation test to see which faction is right for you.

[Source: Funcom press release]

Undead Labs' Jeff Strain takes players behind-the-scenes of Class3

Horror, Video, Previews, News items, Consoles, Post-Apocalyptic, Miscellaneous, Sandbox

Zombie Apocalypse Survival 101: Don't set off car alarms
If you're as big of a zombie fan as we are, we're sure you're anxiously awaiting Undead Labs' Class3 project as well as its massively multiplayer counterpart, Class4. The studio's founder, Jeff Strain, stopped by the official Undead Labs site today to post the first dev blog entry of 2012, and in celebration of the new year, he's offering fans a behind-the-scenes glimpse at Class3 in action.

Strain notes that the team is "not quite ready to post official trailers" of Class3 at this juncture, but that didn't stop him from prowling the offices with his iPhone in order to catch some footage of the in-development title. The spy-cam footage gives players a look at various facets of the game's development, including. but not necessarily limited to, zombies (duh), a guy running alongside a giant rolling buzzsaw blade, concept art, the studio's wall-o'-fan-love, and two players defending their encampment from a zombie siege. Strain closes on a high note, stating that "Class3 is on-schedule and looking great. We're excited to show it to you and the rest of the world officially." For the full, zed-tastic video, just click on past the cut.

Continue Reading

The Secret World designer talks template deck outfits, customization, and more

Fantasy, Horror, Game mechanics, Interviews, MMO industry, New titles, News items, The Secret World

The Secret World - Dragon trailer
A few Funcom elves were actually working on The Secret World over Christmas it seems, and designer Martin Bruusgaard has some interesting things to say about that -- as well as a couple of gameplay tidbits -- in a new interview at CryGaia.net.

One of the aspects of The Secret World that sets it apart from your typical MMORPG is the huge amount of character customization available through the game's clothing items. Bruusgaard says that some of these items are purchased from in-game vendors, some from the cash shop, and some of them are reward-based.

"One thing I'm particularly excited about is the template deck outfits. Template decks are a set of powers that enable the player to fulfill a certain role, and this is comparable to Magic the Gathering starter decks. On completion of any of these templates the player is given an outfit that reflects what that deck is. So for instance if a player completes the ninja deck, he or she is given a ninja costume," Bruusgaard explains.

He goes on to talk about cross-faction PvP team-ups (currently slated for post-launch) and The Secret World's sound and music suite. Read all about it at CryGaia.net.

Featured Stories

Earthrise shutting down today

Posted on Feb 9th 2012 7:00AM

Engadget

Joystiq

WoW

TUAW