A warship is understandably larger and more complicated than a tank or plane, which is why Wargaming
is diverging slightly with its third online title. At PAX Prime
, I sat down with the dev team for World of Warships
to see how the alpha is progressing and what a fleet of ships looks like with all guns blazing.
There are four types of ships from which players can choose when they step into a match. Destroyers are smaller and faster with torpedoes, battleships are hulking gun platforms, and cruisers are straddling the line between the two. Then there are carriers (which we did not get to see) that eschew big guns for a squadron of planes to send out. Unfortunately, submarines aren't part of the mix, as the team decided that they wouldn't be fun for this type of game.
Each ship is as historically accurate in its looks and is hideously detailed, with up to 500 parts and 270,000 polygons. This detail comes into play when ships are damaged in certain sections, disabling features and abilities. The team is planning on launching with around 75 ships between the starting nations of the United States and Japan.