At last year's EVE Fanfest, the press and attendees got a rare glimpse into something other than CCP
's major IPs -- a virtual reality tech demo
produced by a handful of developers during their down time. Originally codenamed EVR
, this VR dogfighter on the original Oculus Rift development kit drew a surprising amount of attention and went on to win several awards at E3. It's now been a year since that project first sprouted legs, and last week at EVE Fanfest 2014
it sprouted wings as well.
Now named EVE Valkyrie
, what started as a side-project has become one of CCP's key intellectual properties and the poster-child for virtual reality gaming. The game's success now ultimately relies on the adoption of VR tech and the appeal of its gameplay, both of which are still open questions at this point. I got some hands-on time with the latest build of Valkyrie
during Fanfest to see how the game and the technology that powers it have come along in the past year, and I was pleasantly surprised.
Read on to find out how Valkyrie
has changed in the past year and for a first look at the new Oculus Rift Development Kit 2.