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Hands-On

Choose My Adventure: Firefall as it stands

Sci-Fi, Polls, PvE, Free-to-Play, Hands-On, MMOFPS, Choose My Adventure, Post-Apocalyptic, Firefall, MMORPG

Firefall
As I noted in the first week of this month's truncated Choose My Adventure, Firefall is finally an honest to goodness real-life video game. The extended extended beta is over, the launch trailer has released, and the game has been cut loose into the world. One might argue that Red 5 is now officially out of excuses; if something isn't satisfactory in Firefall, it must be unsatisfactory by design. We have stepped beyond the point where "it's a beta" is a fair explanation of the game's rougher edges.

Because what we're dealing with is theoretically intended to be a full retail product, it's not useful to talk about what Firefall used to be, nor is it useful to speculate on what Firefall might become. The only honest evaluation of the game, if evaluation is the goal, must center on the current iteration of the product, the one that Red 5 considered complete enough to release as the finished version of its vision. Is Firefall, in its current state, worth playing? Does it offer enough content to keep players engaged? Is it finally delivering on the promise we have glimpsed in its systems?

For the first time since my initial encounter with the game in early 2013, I'd say the answer is yes.

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The Stream Team: Firefall's farewell

Sci-Fi, Video, PvE, Free-to-Play, Massively Meta, Hands-On, MMOFPS, Post-Apocalyptic, Livestream, Firefall, The Stream Team, MMORPG

Firefall
Massively's Mike Foster is prepping for one last go-round with Firefall, the subject of this month's Choose My Adventure. According to the results from last week's poll, readers are hoping to catch a glimpse of Firefall's newly-implemented campaign in action. So, with guns blazing and rocket boots flaming, Mike steps once more unto the breach. Join him live at 7:00 p.m. EST.

Game: Firefall
Host: Mike Foster
Date: Tuesday, August 26th, 2014
Time: 7:00 p.m. EST

Enjoy our Stream Team video below.

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Hyperspace Beacon: SWTOR conquests are good but not there yet

Sci-Fi, Events (In-Game), Expansions, Guilds, Patches, PvP, PvE, Opinion, Free-to-Play, Hands-On, Star Wars: The Old Republic, Hyperspace Beacon, Crafting, MMORPG

Hyperspace Beacon: SWTOR conquests are good but not there yet
I'm writing this late on Sunday night, and I have some disappointing news: My Star Wars: The Old Republic guild did not make the top 10 on the planet we were attempting to conquer. It's partly my fault; I happened to choose the planet that would be the most hotly contested. Who knew that other guilds would flock to Makeb when conquests went live?

It wasn't all bad. In fact, I'd say that SWTOR kind of pulled our guild together a bit. We participated in content we hadn't done in a long time. It was a rallying cry for us: "Hey, look, this stuff is fun, and you can still have fun doing it." On top of that, it's reintroduced the idea that open-world PvP is possible. But with all the good that it's done -- player housing, guild housing, and open-world PvP -- there are somethings that have fallen short of what it could be.

I think the best way to explain is to tell you about my week.

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The Stream Team: It's so hard to choose just one in Marvel Heroes

Super-hero, Video, Classes, Free-to-Play, Massively Meta, Marvel Heroes, Hands-On, Livestream, The Stream Team

The indecision is getting worse with this one! Marvel Heroes has so many cool superheroes -- from Guardians of the Galaxy to X-Men to the Fantastic Four, and more -- and Massively's MJ is having a harder and harder time picking which to play! But soon that indecision may come to an end, as her all-time favorite is on her way: Rogue. Until then, MJ still has time to play around with the rest of the lineup. Join us live at 3:00 p.m. for more XP-explosive adventures during Operation Omega as either Storm, or Rocket Raccoon, or Silver Surfer, or Psylocke, or...

Game: Marvel Heroes
Host: MJ Guthrie
Date: Monday, August 25th, 2014
Time: 3:00 p.m. EDT

Enjoy our Stream Team video below.

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The Stream Team: Shooting all the things in Firefall

Sci-Fi, Video, PvE, Free-to-Play, Massively Meta, Hands-On, MMOFPS, Post-Apocalyptic, Livestream, Firefall, The Stream Team, MMORPG

Red 5's Firefall
If there's one thing you can say about Firefall, it's that there's never a shortage of things to shoot. Join Massively's Mike Foster as he continues his adventures in Firefall by exploring the world, checking our ARES jobs, and shooting everything silly enough to come within his field of vision. There's only one week left of Choose My Adventure for Firefall, so now's the time to come along for the jet boot-powered ride. The action starts at 7:00 p.m. EDT.

Game: Firefall
Host: Mike Foster
Date: Friday, August 22nd, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

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The Stream Team: Exploring Firefall's campaign

Sci-Fi, Video, PvE, Free-to-Play, Massively Meta, Hands-On, MMOFPS, Post-Apocalyptic, Livestream, Firefall, The Stream Team, MMORPG

Firefall's rocket boots in action.
Firefall's second Choose My Adventure is in full swing, and Massively's Mike Foster is leaping headlong into the game's recently added campaign to see if Red 5 has finally delivered the epic experience it has been promising players since 2012. Tune in at 7:00 p.m. EDT to catch a glimpse of Firefall's PvE content; if you're interested in grouping up, Mike's Firefall character is named GiantButt, which he swears came from the random name generator.

Game: Firefall
Host: Mike Foster
Date: Thursday, August 21st, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

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Choose My Adventure: The distraught wives of Firefall

Sci-Fi, Polls, PvE, Free-to-Play, Hands-On, MMOFPS, Choose My Adventure, Post-Apocalyptic, Firefall, MMORPG

"There is no problem in this world a gun can't solve." These words, to my knowledge, are never explicitly stated in Firefall. There's no wise-in-his-grizzledness war veteran to rub his stubbled chin, frown into the distance, and impart such wisdom upon the player. But make no mistake, Firefall's world is one in which most tough situations are resolved with the thunderclap of gunfire. In Firefall's New Eden, violence really is the answer.

In last week's Choose My Adventure column, I asked you to help guide my path through this dangerous world, to give my character an identity, a role to play, and a purpose to fulfill. Votes were cast; suggestions were made. I've since created a new character and blasted my way through the re-re-re-re-designed tutorial/opening experience. And while I am, as always, having a wonderful time, I still can't get over my one recurring Fireball criticism: I'm shooting a lots of stuff but I don't care or know why.

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WoW Archivist: The classic Molten Core experience

World of Warcraft, Fantasy, Game Mechanics, Hands-On, Dungeons, Subscription, WoW Archivist

Lucifron
WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on August 15th and is included here by permission.

Are you ready to return to the Core? Last week, we learned that Blizzard is planning a 40-player LFR version of classic's Molten Core raid as part of WoW's 10th anniversary celebration. Regardless of what the studio has in mind, the experience is certain to be very different than it was back in 2005.

Sure, you've probably solo'ed MC or cleared it with a few friends. But what was a Molten Core run like during classic WoW, when conquering Ragnaros and his fiery lieutenants was the pinnacle of endgame content?

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The Stream Team: Firefall revisited

Sci-Fi, Video, PvP, PvE, Free-to-Play, Massively Meta, Hands-On, MMOFPS, Livestream, Firefall, The Stream Team

Firefall
Massively's Mike Foster is taking Firefall for another spin in this month's edition of Choose My Adventure, which means he needs to spend a little time getting reacquainted with the game, its universe, and its mechanics. Join him live at 7:00 p.m. EDT for a little bit of jetpack-induced, assault rifle-powered shooty chaos. Alternatively, watch in awe as he attempts to complete the account recovery process after completely forgetting his login information.

Game: Firefall
Host: Mike Foster
Date: Thursday, August 14, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

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Choose My Adventure: Firefall is finally a real game

Sci-Fi, Polls, Launches, New Titles, PvP, PvE, Free-to-Play, Hands-On, MMOFPS, Choose My Adventure, Firefall

Forgive me, Massively readers, for I have sinned. It has been six months since my last Choose My Adventure. Luckily, absolution is readily available via a 50-pound desktop computer, a mostly stable internet connection powered by one of the most hated companies in the United States, and three or four Hail Proudmoores. In summary: I have stared into the face of an eternal offline purgatory, clenched my teeth, and growled, "Not today."

No, today I'm going to play Firefall. And you're coming with me.

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An early look at Heroes of the Storm's alpha

Betas, Fantasy, Culture, Game Mechanics, Previews, PvP, Opinion, Free-to-Play, Hands-On, First Impressions, MOBA

HOTS
Heroes of the Storm: Just another MOBA, right? Well, maybe. I have to admit two things before we jump into this article. First, I like MOBAs, but I'm an MMO player first and foremost. I keep trying MOBAs as they come out, and I've sunk some serious hours into the genre, so I do have a decent working knowledge of the bare basics, especially starting experiences.

Second, I'm neither a fan nor a hater of Blizzard. Blizzard often sticks to safe rather than unique features, but it also makes games for the masses, which is great because I love to drag my friends into my games. But a game that attracts everyone also attracts the kind of people I don't want to play with.

So why should I -- or you -- play Heroes of the Storm?

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The Stream Team: Family MMO night with the Super Hero Squad Online devs

Super-hero, Video, Patches, Free-to-Play, Hands-On, Kids, Family, Livestream, The Stream Team

The Stream Team: Live with Super Hero Squad Online devs!
Super Hero Squad Online has been a favorite for several of Massively's writers, Larry Everett being one of them. Today, Larry and his son, Zach, will show off the new SHSO Recharged. And for extra fun, they've invited the developers along. (Maybe they'll have free stuff for you!) Join us at 7:00 p.m. to find out just how awesome this family MMO is for both kids and adults.

Game: Super Hero Squad Online
Hosts: Larry Everett, Zach, and the Gazillion devs
Date: Tuesday, July 29th, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

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Hyperspace Beacon: First impressions of SWTOR's Galactic Strongholds expansion

Sci-Fi, Expansions, Patches, PvE, Opinion, Free-to-Play, Hands-On, Roleplaying, First Impressions, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG

Hyperspace Beacon: First Impressions of SWTOR's Galactic Strongholds expansion
It's been an exciting weekend: I've spent many hours just absorbing the contents of the new expansion for Star Wars: The Old Republic. Of course, the largest part of Update 2.9 is Galactic Strongholds. I'll come right out to say that the SWTOR livestreams do not do it justice. I'm finally glad that I could get my hands on it to see exactly what the hook system feels like, where I can find all the furniture, and mostly importantly, how much it is going to cost.

Beyond the strongholds themselves, BioWare also introduced a new planet and flashpoint this weekend. I took some time to also visit Manaan, and I know I'm going to sound like a fanboy when I say that it blew me away. I was absolutely not expecting something that gorgeous for a simple flashpoint.

We have a lot to talk about, and if you've spent some time on the SWTOR PTS, I'd like to read your opinions in the comments. But first here are a few of my thoughts.

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First Impressions: LEGO Minifigures Online

Betas, New Titles, Previews, PvE, Opinion, Free-to-Play, Hands-On, First Impressions, Kids, Family

LEGO Minifigures Online
Besides being an avid gamer myself, I am raising three children who are also avid gamers. You might have seen past livestreams that I've done with my youngest son and my daughter. In fact, my son and I are going to stream with the Super Hero Squad Online crew here in the next few days. As a gaming dad, I keep my eyes out for games that lend themselves to being kid friendly and fun for adults, too.

When Free Realms shut down, my youngest, now 9 years old, was heartbroken. Although he didn't really do much questing, he loved the other activities in the game like kart racing and exploring the housing system. I have attempted to get him to jump into games like Wizard101 and Pirate101, whose combat systems were more complex than his liking. But he's a fan of combat in SHSO. He also plays Minecraft daily and has really adhered to the whole culture that surrounds it.

So when LEGO Minifigures Online opened its beta, I thought it would be an excellent combination of both SHSO combat and the building systems of Minecraft. I was wrong on one count but right on the other. My son loved the combat system, at least.

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WoW's Warlords of Draenor beta: Questing, mechanics, and concerns

World of Warcraft, Betas, Fantasy, Expansions, Previews, Opinion, Hands-On, First Impressions, Subscription

The past is haunting you.
Tell me if this sounds familiar if you've played World of Warcraft: Your faction's forces are unexpectedly trapped in a strange new world with some familiar elements but a large number of unfamiliar ones. You are facing both the other faction and a new almost unknown foe, forcing you to seek allies immediately. Unfortunately for you, the local inhabitants have their own customs and lives, and you're going to need to start forging alliances to deal with this largely alien region.

Yes, that's the Warlords of Draenor starting experience as well as the Mists of Pandaria starting experience. What sets the two apart, aside from MoP's clever use of mini-hubs moving out in a sort of spiderweb fashion, is that MoP approached its story by easing up on the pressure early in the plot. You start settling into a rhythm, putting down the conflict with the enemy a little more, dealing with the inhabitants on their terms. The overarching conflict was there, but it had time to fade into the background. Not so here; the conflict with the Iron Horde squats on your shoulder and screams at you, crow-like, preventing you from thinking even for a second that you might want to explore this strange fantasy world.

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