Free for All: An intro to basic combat in MUDs
Screenshots, Business Models, Culture, Game Mechanics, Opinion, Free-to-Play, Hands-On, Roleplaying, Free for All, Miscellaneous
With that in mind, I'd like to use this week's installment to explain -- in a very simple way -- how combat might feel in a MUD. One of the biggest hurdles for a new MUD player is often the massive amount of information that is built from decades of development. MUD players often sneer at the thought of simplifying the entry for new players. To be fair, this unwelcoming attitude is common in gaming in general. I feel differently, however, and want to explain some of the basics of these fantastic MMOs -- simply -- in a way that illustrates just how cool MUDs can be.




















