This last weekend saw the headstart, so I was able to jump in a little early and play around with some alts before making the character you've chosen for me. Speaking of which, let's get right to the introductions, shall we?
Like you, I've been dying to get in and check out this new zone, the first new area introduced to the horror game since launch. Thanks to a special tour with Game Director Joel Bylos and Communications Manager Tor Egil Andersen, I was able to preview the first of the three Tokyo zones so I could share that experience with you. We not only explored the city itself, but we completed one of the new -- and might I add, really spooky -- missions and utilized the new AEGIS system.
So, how is it? Let me just say, it's worth the wait! And not just for the creepy homages to the Illuminati handler, Kirsten Geary.
On June 10th, Star Wars: The Old Republic launches Update 2.8: Spoils of War, and the casino event called the Festival of Splendor along with most of the patch already resides on the public test server. Over the last week or so, Voidmynx (a.k.a Laura Williams from Gamebreaker's The Republic and HSB Sci-Fi MMO Show) and I have tried multiple methods to beat the slots. And I believe we've found a decent one.
First off, I'm sad to say that I didn't reach my goal of a 1000 EGO rating, because seriously, what was I thinking? I am, however, happy to say that I had fun and experienced more of the game than I ever had before. But will I continue to play when it goes free-to-play next week?
First off, you need a Korean ArcheAge account to access XLGames' Civ MMO, but for now, we can live vicariously through Steparu, who describes the game as a "3rd person RTS with RvR mechanics."
Be sure to check out the entire impressions article as well as an hour-long video that we've embedded after the cut.
In fact, the worst thing that might happen to you is that you'll run out of energy.
As voted upon last week, I've been trying out a bit of everything I could get my hands on, from Incursions to Arkfalls and the main storyline to random side quests.
But does all of this ultimately mean that the game is good? I'm going to take another look at everything while you guide my path a bit. This week, you'll be voting on how I'll spend my EGO points as well as my progression through the story.
Sci-Fi, EVE Online, Culture, Events (Real-World), Game Mechanics, MMO Industry, New Titles, Previews, PvP, News Items, Opinion, Hands-On, Casual, First Impressions, Events (Massively's Coverage), MOBA, Star Citizen, Elite: Dangerous
Now named EVE Valkyrie, what started as a side-project has become one of CCP's key intellectual properties and the poster-child for virtual reality gaming. The game's success now ultimately relies on the adoption of VR tech and the appeal of its gameplay, both of which are still open questions at this point. I got some hands-on time with the latest build of Valkyrie during Fanfest to see how the game and the technology that powers it have come along in the past year, and I was pleasantly surprised.
Read on to find out how Valkyrie has changed in the past year and for a first look at the new Oculus Rift Development Kit 2.
But before I can jump into the game, guns blazing, we have some work to do. Follow along after the cut to vote on how I'll play Defiance throughout the month of May.
But did I like the Nightblade the most? Will I continue to play after this Choose My Adventure is over?
Sci-Fi, EVE Online, Culture, Expansions, Game Mechanics, MMO Industry, PvP, PvE, Opinion, Massively Meta, Hands-On, First Impressions, EVE Evolved, DUST 514, Guides, Sandbox, Anniversaries, Subscription, MMORPG
It's been a fantastic year to be a fan of EVE Online, with CCP announcing its long-term vision for deep space colonisation and the game being revitalised through the Odyssey and Rubicon expansions. I've had the opportunity to explore both expansions in this column and to share some hands-on experience with DUST 514 and CCP's upcoming dogfighter EVE Valkyrie. There's been no shortage of opinion pieces this year either, with articles on everything from PvP consequences and twitch controls to whether Star Citizen and Elite are a threat to the sandbox giant.
In this edition of EVE Evolved, I round up the best articles from the column's sixth year of operation in one place.
This week it's all about addons as I tried out a dozen or so to report back on my favorites. Addons can aid your gameplay in so many different ways, from stat counters to UI mods to quality of (virtual) life improvements, but they're not for everyone. I'm not usually an addon fan because I think they verge on cheating in a way, so I've approached these addons from the perspective of a skeptic. Did they really help my game? Will I continue to use them?
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Posted on Jul 22nd 2014 7:30PM
Posted on Jul 22nd 2014 4:00PM