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Hands-On

Hands-on with WildStar's Scientist path and Esper class

Betas, Sci-Fi, Classes, Game Mechanics, Previews, PvE, Opinion, Hands-On, Events (Massively's Coverage), WildStar, MMORPG

Handson with Wildstar's Scientist Path, Esper class, and more
There is something exciting about taking your first steps into the mysteries of a new planet. I was anxious to mingle with the locals, analyze artifacts, and even pick a few plants -- that is, until I saw a flower burst from the ground as a giant vine-like beast. As it chewed up the slinky Aurin next to me, I decided to leave the flowers for the next Scientist.

So began my hands-on experience with WildStar, the exciting and often comical new MMO from NCsoft and Carbine Studios. The half-day event gave me time to play the Esper class, build some structures on the Settler path, and hurtle myself through the air in the name of science. There is so much to talk about!

Except plants. 'Cause allergies. *ahem*

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Massively's Dragon's Prophet first impressions

Fantasy, Classes, Game Mechanics, MMO Industry, New Titles, Previews, News Items, PvE, Opinion, Free-to-Play, Hands-On, First Impressions, Dragon's Prophet

Massively's Dragon's Prophet first impressions
I don't have many fond memories from Runes of Magic. I didn't play it long, and the thing I recall most vividly is being forced to hunt around Runewaker's cash shop for an item that would let me talk in global chat.

Fortunately, negative vibes like that didn't affect my recent hands-on with Dragon's Prophet's beta, which, in case you're wondering, is Runewaker's followup to Runes of Magic. Unfortunately, I don't think the new game in its present state is quite ready for prime time.

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The Soapbox: Diablo III's auction house ruined the game

Fantasy, Culture, Economy, Game Mechanics, MMO Industry, Endgame, PvE, Opinion, Hands-On, The Soapbox, Diablo III, Buy-to-Play

The Soapbox Diablo III's Auction House ruined the game
After his departure from the Diablo III development team, Game Director Jay Wilson released a statement that the introduction of an auction house "really hurt the game." While players predicted doom the moment the Real Money Auction House was announced, Jay argued that the gold auction house was equally to blame for the game's fall from grace following an absolutely stellar launch sales. I don't normally agree with what Jay has to say on Diablo III, but in this case he does have a very valid point.

Diablo II was consistently popular for over a decade thanks to its immense replayability. At its core, D2 was a game about building new characters and gearing them up by any means necessary. Every enemy in the game was a loot pinata just waiting to be popped, and players farmed endlessly for a few sought-after unique items. You almost never found an item that was ideal for your particular class and build, but you could usually trade for what you needed via trade channels and forums.

Blizzard claimed that the auction house was intended just to streamline this process, but when Diablo III launched, it was clear that the entire game had been designed to make the auction house almost necessary for progress. The fault here lies not just with the concept of an auction house but with the game designers.

That's right: I'm here to argue not only that Jay Wilson was right about the auction house ruining Diablo III but also that it was his own damn fault.

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MMO Family: First Impressions of World of Trinketz

Business Models, Game Mechanics, Opinion, Free-to-Play, Browser, Hands-On, First Impressions, Kids, MMO Family, Family, Miscellaneous

MMO Family  First Impressions of World of Trinketz
I have to begin this week's column with a disclaimer: I am not a fan of Facebook, and I'm even less a fan of Facebook games. The only one I found enjoyable was Ian Bogost's Cow Clicker because it was a giant middle finger to the bottom-feeding practices so commonly found in Facebook Villes.

But when I got a Google alert in my inbox about the world's first family-friendly 3-D MMO for Facebook, I had to head back to the blue-and-white wasteland of Facebook and see it firsthand. Could it be that the era of isometric views and mindless clicking is finally over? Have we finally moved on from agriculturally themed games? I decided to check out World of Trinketz to seek some answers.

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Massively's DUST 514 launch impressions

Sci-Fi, EVE Online, Game Mechanics, Launches, MMO Industry, New Titles, PvP, Opinion, Free-to-Play, Hands-On, Consoles, First Impressions, DUST 514, Sandbox

DUST 514 - Dropship and merc troops
Playing EVE on my couch is bizarre. I know, technically it's called DUST 514, but let's be serious. DUST is basically the beginnings of a massive EVE Online expansion if you subscribe to the notion that EVE is a virtual world as opposed to merely a strategy game featuring internet spaceships and internet drama.

I've played EVE in some strange places prior to this. In an airport terminal, for example. On my toilet, even (yes, nature occasionally calls in the middle of a fleet fight and thank God for laptops). But DUST marks the first -- OK, technically the second -- time I've ever played in New Eden with a controller.

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A tour of DC Universe Online's new Origin Crisis DLC

Sci-Fi, Super-hero, Screenshots, Video, Game Mechanics, Interviews, Patches, Free-to-Play, Hands-On, Events (Massively's Coverage), DC Universe Online, Dungeons, Subscription

DC Universe Online screenshot
DC Universe Online's latest DLC, Origin Crisis, allows players to fill the shoes of some of their favorite -- and not so favorite -- heroes and villains and fight to keep reality as it is. Thanks to yesterday's update, players will actually be traveling through time in order to stop a chain of events that might result in entirely new universes and timelines. You'll be bamming and powing your way through content in the hopes that history remains intact.

We sat down with Jens Andersen, Creative Director of DC Universe Online, to discuss this special DLC, a pack that has been in planning since the game's conception.

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Hyperspace Beacon: SWTOR's customization cash kitty

Sci-Fi, Business Models, Events (In-Game), Patches, Opinion, Free-to-Play, Hands-On, Races, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG

Hyperspace Beacon SWTOR's customization cash kitty
It's a hard thing to admit when you're wrong. But I admit that I was wrong about Star Wars: The Old Republic Update 2.1: Customization. Even as late as last night on The Republic, I believed that things like the new Appearance Designer might not cost players Cartel Coins to use, but now that the update has arrived, I admit that is certainly not the case. Had I known that it would cost CCs to so much as use the Appearance Designer, I would be in the camp of players upset about this update containing only Cartel items. If you define an expansion or DLC as additional content that costs money, then that is exactly what this update is.

I'm not against BioWare making money, and to be completely honest, I'm not upset about the company making money on many of these items. Perhaps through my own misunderstanding, I feel a bit cheated with the update. Let me break down the Update 2.1 items for us. I'll point out the good and the bad, and maybe you will understand my perspective, even if you don't agree.

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Rise and Shiny revisit: Mabinogi remains magical

Fantasy, Screenshots, Video, Game Mechanics, Opinion, Free-to-Play, Hands-On, Casual, Virtual Worlds, Mabinogi, Rise and Shiny, Livestream, Sandbox

Mabinogi screenshot
I try to take deeper looks at certain titles at least once a year. These are special games that prove to me that MMORPGs are still the best gaming you can participate in, pixel for pixel. Mabinogi is one of those titles. It's also one of those titles that almost makes me want to quit writing about games. Ironically, the more you write about games, the less time you have to play specific titles, games that could easily suck away hours of your life every day. These are virtual worlds with open character development and grand, sweeping storylines. If I had the time, I'd probably spend most of it in Mabinogi.

During this week's revisit, I knew I had to accomplish several things. First, I needed to clean up my quest list. Mabinogi is wonderful in the way it offers a player tons and tons of content and storylines, but they can be visited in a non-linear fashion that leads to confusion. Second, I wanted to revel in the glory that was the newly free extended inventory. Third, I wanted to check out the new systems and tweaks that have come along since I last dived into the game.

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Second Wind: Age of Conan

Fantasy, Screenshots, Video, Age of Conan, Game Mechanics, PvP, PvE, Opinion, Free-to-Play, Hands-On, Humor, Livestream, Second Wind

Age of Conan screenshot
I remember playing Age of Conan when it first came out; it seems like an eternity ago. So many titles have been released and failed since then that it's easy to get it all mixed up, and it doesn't help when many of those titles are sub-par or just plain boring and forgettable. Age of Conan sort of messed with my head with its insistent instancing and odd combat mechanics. I just couldn't wrap my head around what the game was trying to do.

Is it a hardcore PvP-centric MMO? Many would say so. Is it a grand, single-player adventure? In some ways. Is it an immersive romp through the long-lived lore of Conan the Barbarian? I guess so. It's a bit of all of these but does none of them perfectly. I decided to jump back into the game because the last time I played it was when it switched over to its odd freemium model that is all-too-common in Western MMOs these days.

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Free for All: An intro to basic combat in MUDs

Screenshots, Business Models, Culture, Game Mechanics, Opinion, Free-to-Play, Hands-On, Roleplaying, Free for All, Miscellaneous

Gemstone IV artwork
Welcome back to the second installment of MUD May! Almost any time I write an article, I try to keep new players in mind. It's fun to see the reaction from readers when I talk about MUDs or other "classic" MMO models and how these games can pull in fresh blood. Many people seem to forget that there are new players coming into MMO gaming all the time, and MUDs should be no different. Over the next few columns, I will be pulling examples from five games: Gemstone IV, Dragonrealms, Threshold RPG, BatMUD, and Achaea to explain how some basic MUD systems work.

With that in mind, I'd like to use this week's installment to explain -- in a very simple way -- how combat might feel in a MUD. One of the biggest hurdles for a new MUD player is often the massive amount of information that is built from decades of development. MUD players often sneer at the thought of simplifying the entry for new players. To be fair, this unwelcoming attitude is common in gaming in general. I feel differently, however, and want to explain some of the basics of these fantastic MMOs -- simply -- in a way that illustrates just how cool MUDs can be.

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Not So Massively: MOBA patch week, Star Citizen hits $9 million, and Diablo II ladder reset

Betas, Fantasy, Sci-Fi, Trailers, Video, Game Mechanics, New Titles, Patches, PvP, News Items, Opinion, Hands-On, Casual, Dev Diaries, Not So Massively, MOBA, League of Legends, Diablo III, Anniversaries, Crowdfunding, Star Citizen

Not So Massively MOBA patch week, Star Citizen hits $9 million, and Diablo II ladder reset
This week is packed with MOBA news as almost every major title released a new patch. Infinite Crisis introduced new champions Poison Ivy and Gaslight Catwoman and announced that the game's closed beta will start in two days' time on May 8th. SMITE introduced new Norse god Fenrir the Unbound, and League of Legends released a champion spotlight on new Ice Witch champion Lissandra. Dota 2 also released new hero Elder Titan based on the original DotA hero Tauren Chieftain, and Heroes of Newerth released several months of balance changes at once in its colossal version 3.1 update.

Star Citizen celebrated hitting $9 million US in its ongoing crowdfunding campaign, and to celebrate, developers controversially gave all current backers free lifetime insurance on their ships. The title's success has also spurred EVE Online developer CCP Games to show off its own virtual reality dogfighter called EVR that uses the upcoming Oculus Rift headset.

Diablo III's first anniversary is just over a week away; details of any celebrations haven't yet been released. Developers confirmed that the PlayStation 4 version will not be getting mouse and keyboard support and that the PC version won't be getting support for analog controllers. For those of you up for some oldschool dungeon-crawling, Diablo II also announced that its ladder will be reset on May 14th this week and all players will start the game fresh again.

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Captain's Log: Playing with Legacy of Romulus characters in Star Trek Online

Fantasy, Sci-Fi, Expansions, Game Mechanics, Patches, Opinion, Star Trek Online, Hands-On, Captain's Log

STO LoR Header
In just over two weeks, Star Trek Online's first expansion, The Legacy of Romulus, will be released. The developers at Cryptic Studios have been working furiously, and we'll all get to see the results of all of the hard work on Tuesday, May 21st, 2013.

I've had the opportunity to jump into the Star Trek Online's test server, Tribble, to catch a few glimpses of some of the character works in progress. With more material being pushed to Tribble on almost a daily basis, there should be lots to see in the next couple of weeks!

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First Impressions: Forge

Fantasy, Game Mechanics, PvP, Opinion, Hands-On, First Impressions, Buy-to-Play

He just wants a hug.
When I first picked up Forge on Steam back in the day (when it first hit the Greenlight service), I was hesitant to say the least. The last time I played any sort of game billed as a class-based PvP arena, it was FURY (does anyone else remember that?) and Dark Messiah of Might and Magic before that. To say those games were less-than-stellar would be a bit of an understatement. Despite my trepidation, I still snagged the game since it was fairly cheap and I felt there was at least a good deal of potential for it to finally do justice to the concept.

Unfortunately, Forge ended up being released far too early because of (as I understand it) a lack of funds, so many of the advertised features (such as a ranking system, matchmaking, and so forth) were conspicuously absent. So I figured I'd put it on the backburner and check it out once it had received some much-needed polish. So of course I was pretty pleased when Dark Vale Games announced that Forge had been "re-released" with many of the missing features in tow, but my initial worries about the game were far from assuaged, and I figured it would just be FURY 2: Electric Boogaloo.

But man, do I love being proven wrong.

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EVE Online smashes PCU record during anniversary celebrations

Sci-Fi, Galleries, Screenshots, Video, EVE Online, Culture, Events (In-Game), Lore, MMO Industry, PvP, Hands-On, Sandbox, Anniversaries, Player-Generated Content

EVE Online smashes PCU record during anniversary celebrations
Sci-fi MMO EVE Online has seen phenomenal success recently, from breaking through the 500,000 subscriber boundary to successfully relaunching in China. The game officially turned ten years old today, and CCP celebrated the occasion with events and gifts for all current subcribers. The part-jovian Gnosis battlecruiser was given to every subscribed account at midnight last night and can be claimed before the end of the month, and players logging in yesterday or today will have found a whole slew of bonus gifts.

EVE smashed its previous Peak Concurrent User total during the festivities by a clear margin, replacing 2011's record of 63,170 with a new figure of 65,303 players logged in simultaneously. Part of the reason for the record was the huge number of player-run events taking place that evening, such as the ever-popular Flight of a Thousand Rifters. The event saw almost 2,500 players join together to take down player Marlona Sky's expensive supercarrier. Most of the participants were in small frigates like Rifters and ended up being easy prey when a nullsec sniper Loki fleet turned up. The event was nevertheless a massive success and huge fun for those involved. Continue reading for a gallery of screenshots from the event and video footage from player Scott Manley.

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Rise and Shiny: Heroes and Generals

Betas, Historical, Real-Life, Video, Game Mechanics, New Titles, Previews, PvP, Opinion, War, Free-to-Play, Hands-On, MMOFPS, Humor, Rise and Shiny, Livestream

Heroes and Generals screenshot
Heroes and Generals is a new browser-based game set in the wonderfully bright and shiny world of... World War II. OK, so it's really a gritty game, and it's sluggish at best, but I have a feeling that combat during that amazing time was from the "two steps forward, one step back" school of warfare anyway. I tried to keep that in mind as I slogged through round after round of being shot in the head.

It's not that the game is boring. It's fun-ish, but when I compare it to many other MMOFPS titles, I find it small and slow. It's an instanced-based lobby sort of design. That's not normally a bad thing, and we certainly cover that style of game here on Massively, but this one just sort of felt a bit too small. There's more coming, I hear, so maybe in the future, the game will feel larger.

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