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Guilds

Tamriel Infinium: Five reasons to return to Elder Scrolls Online

Fantasy, Bugs, Game Mechanics, Guilds, MMO Industry, Patches, PvE, Opinion, Dungeons, The Elder Scrolls Online, Subscription, Tamriel Infinium

Today seems as good a time as any to mention returning to Elder Scrolls Online. I'm not talking personally, mind you, as I've been playing pretty consistently since early access. The winds of MMO change are doing their thing, though, and I'm seeing a bunch of thinking-about-returning-but-have-some-questions threads at my usual ESO forum hangouts.

Maybe this is due to all the fail trolls glomping onto WildStar while eyeing the fast-approaching North American version of ArcheAge. Or maybe it's because ZeniMax has added quite a bit of post-launch tastiness to its ESO recipe.

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Hyperspace Beacon: SWTOR conquests are good but not there yet

Sci-Fi, Events (In-Game), Expansions, Guilds, Patches, PvP, PvE, Opinion, Free-to-Play, Hands-On, Star Wars: The Old Republic, Hyperspace Beacon, Crafting, MMORPG

Hyperspace Beacon: SWTOR conquests are good but not there yet
I'm writing this late on Sunday night, and I have some disappointing news: My Star Wars: The Old Republic guild did not make the top 10 on the planet we were attempting to conquer. It's partly my fault; I happened to choose the planet that would be the most hotly contested. Who knew that other guilds would flock to Makeb when conquests went live?

It wasn't all bad. In fact, I'd say that SWTOR kind of pulled our guild together a bit. We participated in content we hadn't done in a long time. It was a rallying cry for us: "Hey, look, this stuff is fun, and you can still have fun doing it." On top of that, it's reintroduced the idea that open-world PvP is possible. But with all the good that it's done -- player housing, guild housing, and open-world PvP -- there are somethings that have fallen short of what it could be.

I think the best way to explain is to tell you about my week.

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Guild Wars 2 improving megaserver guilds in September

Fantasy, Game Mechanics, Guilds, Patches, News Items, Guild Wars 2, Buy-to-Play

You'll have to come up with a whole new set of excuses for not joining guilds now.
Another feature pack is rolling out for Guild Wars 2 in September, and it's bringing improvements to guild functions along with it. It's starting with the rollout of global guilds, allowing the resources earned by a given guild on all worlds to feed into the same central group, rather than creating small-scale copies of the guild on every individual world. That includes guild vaults, guild merits, and guild influence, all of which will be pooled with the feature pack update.

Guild missions and finding allies on different maps will also receive improvements, making it easier to take care of objectives with your friends across the globe. The official post also discusses the language divisions found on European servers, with the team electing not to split players based upon language at this time to bolster population. Read the full update for more details on how the changes will affect guilds and players when the patch goes live in September.

TERA Korea is getting guild fortresses that float

Fantasy, Trailers, Video, Game Mechanics, Guilds, MMO Industry, News Items, Free-to-Play, TERA

Let's all take a moment to lament that what I'm about to share is currently specific to the Korean version of TERA. There. Now that that's out of our system, we can appreciate the fact that Bluehole's new guild sky fortresses are pretty dang impressive, even if we won't see them in the En Masse version of the game for a while.

MMO Culture reports that TERA Korea is also removing side quests from the fantasy MMO's quest log and placing them in a new interface nugget called Scouting Command, ostensibly to allow for more focus on the game's main story. But you really wanted to see the guild fortresses, right? Click past the cut for the vid.

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EVE Evolved: How to fix nullsec territorial warfare

Sci-Fi, EVE Online, Expansions, Game Mechanics, Guilds, Patches, PvP, Endgame, PvE, Opinion, EVE Evolved, Sandbox, Player-Generated Content, Subscription, MMORPG

EVE Evolved title image
If you've been playing EVE Online lately or just following the major events in the game, it can't have escaped your notice that nullsec has become a bit stagnant. The lawless nullsec regions are supposed to be politically unstable territories claimed by hundreds of warring player-run alliances, but today they're dominated primarily by just two or three mega-coalitions. Individual alliances can no longer hold out against the combined forces of the coalitions and must either pick a side or be annihilated. The coalitions have even signed agreements not to take space from each other by force, and players are being bored to death as a result.

Two weeks ago, I examined the history of force projection in EVE Online and made the argument that capital ships and jump drives ultimately created today's nullsec problems. Increases in mobility have led to alliances teaming up over vast distances, making mega-coalitions an inevitable outcome. It's obviously too late to remove capital ships or jump logistics, but there are plenty of other ways to potentially fix the nullsec problem. We had some great discussions in the comments of the previous article about how this complex problem could be solved without making warfare the painful slog it was back in 2004, and I believe it's possible.

In this edition of EVE Evolved, I lay out some ideas for new game mechanics that could solve the current nullsec crisis and may meet CCP's goals for the eventual sovereignty revamp that's on the way.

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Landmark: Guilds are a go!

Betas, Fantasy, Guilds, Patches, Free-to-Play, Sandbox, Landmark

landmark
It's a very special day for Landmark's community, as after a brief delay yesterday and today, SOE has finally activated guilds in the game. The new system interface allows for guild creation, news, roster, and administration options. The studio says that it deliberately kept the UI simple for this first draft and that it will be refining and adding onto the guild system in the future.

Today's patch wasn't just about guilds, however. The team added in glass voxels, ice materials, multi-screenshot functionality for claims, dozens of new party-themed props, and PlanetSide 2 outfit tints. The patch also increased the claim upkeep advance payment to 15 days and synced up friends lists with Steam friends.

Elder Scrolls Online's third update has deployed

Fantasy, Game Mechanics, Guilds, Patches, News Items, The Elder Scrolls Online, Subscription

ESO
The Elder Scrolls Online's third major patch officially arrives today, bringing with it a vast new dye system, customizable guild ranks, guild heraldry, and bid contracts for public guild merchants. Patch notes have been published to coincide with the launch.

Get caught up on our coverage of everything planned for this patch and the ongoing rollout of the endgame overhaul:
Elder Scrolls' ginormous post-50 update plan
Elder Scrolls Online plans massive revamp of veteran rank content
Elder Scrolls 1.3.3 tweaks weapon-swapping and guild management
Elder Scrolls Online publishes video of its QuakeCon panel reveals
Let's all dye our armor black in The Elder Scrolls Online
Elder Scrolls Online shows new zones, active world PvP at Quakecon
Elder Scrolls' Sage explains new Champion alternate advancement
Elder Scrolls Online offers new guild heraldry

EVE Evolved: Capital ships ruined nullsec

Sci-Fi, EVE Online, Culture, Events (In-Game), Game Mechanics, Guilds, Lore, PvP, Endgame, Opinion, EVE Evolved, Sandbox, Player-Generated Content, Subscription

EVE Evolved title image
All throughout EVE Online's lifetime, compelling stories of incredible events, daring heists, and colossal battles with thousands of players have periodically surfaced and spread across the gaming media like wildfire. Most of the recent stories have been about record-breaking battles between huge alliances of players in the lawless depths of null-security space, and each one has been met with an influx of new players who want to participate. The surprising truth behind nullsec warfare, however, is that many of those on the front lines are simply fed up with the political state of the game.

In EVE's early years, the map was split between hundreds of small alliances, each of which slowly expanded its influence by conquering the star systems bordering its space. Skirmishes and pirate incursions were brief and commonplace, while border wars over territory were long and protracted affairs. Today's nullsec is a different animal entirely, with nearly the entire map carved up between two colossal mega-coalitions of alliances (N3/PL and CFC), each one internally held in a state of perpetually monotonous peace. No alliance in a coalition can break away and stand on its own for fear of being demolished by the others, and so all of nullsec is at peace with its neighbours and bored to tears by it.

In this edition of EVE Evolved, I examine how nullsec got to the state it's in now and why it's badly in need of an overhaul.

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SWTOR will charge a cool 50 million credits for guild ships

Betas, Sci-Fi, Business Models, Economy, Game Mechanics, Guilds, Patches, News Items, Free-to-Play, Star Wars: The Old Republic

We hope Star Wars: The Old Republic players have been saving up their credits for a rainy day because that rainy day is here and it wants its money. BioWare Community Manager Eric Musco announced on today's livestream that guild ships, expected in next month's Galactic Strongholds expansion, will cost a whopping 50 million credits, making it arguably the most expensive single item in the game as it surpasses the cost of the ST-7 Recon Walker and Dathomir Rancor.

Massively's SWTOR expert Larry Everett notes that while it's not uncommon for a lone player to have a tenth that amount and the 'wealthy' title is granted for amassing 10 million credits, small guilds might struggle summoning the funds for these ships.

Touring DC Universe Online's league halls and Halls of Power

Super-hero, Guilds, Previews, Free-to-Play, DC Universe Online

It was a couple of years ago that we got our first in-depth look at DC Universe Online's personal housing system, dubbed lairs. Since then, heroes and villains alike have been looking forward to the league version. Thanks to the announcement earlier this month, we knew that the wait for league halls was almost over; guild-level housing was to hit this summer. Surprise! GU39 and league halls launched today! And thanks to a special tour with Creative Director Jens Andersen and Community Manager Ted Stone (AKA Mepps), I got a good look at the league hall system and how it all works in the Halls of Power Part 1 DLC due later this summer.

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Let's all dye our armor black in The Elder Scrolls Online

Fantasy, Game Mechanics, Guilds, Patches, Previews, News Items, Dev Diaries, The Elder Scrolls Online, Subscription

ESO
When The Elder Scrolls Online's third patch arrives next month, players will be bombarded with customization options, says a new developer blog on the official website. ZeniMax outlines its plans for armor dyes, which come in over 200 colors in accordance with the "artistic scheme" of the game, including rare iridescent shades. Just wanna dye everything black to show what a badass you are? You're in luck; in ESO, unlike many other MMOs, black will be a snap to obtain. In fact, dyes unlock as players complete specific achievements in a variety of gameplay modes from PvP to questing to crafting.

The studio will also shower guild leaders with new guild ranks to play with, new heraldry for use on guild tabards, and new traders that guilds can rent to vend guild goods to the public.

Ultima Online overhauls factional PvP in publish 86

Fantasy, Game Mechanics, Guilds, Patches, Previews, PvP, News Items, Ultima Online, Sandbox, Subscription, MMORPG

Broadsword Online has announced that Ultima Online's publish 86 will arrive on the test server this evening. Notably, the patch includes the first phase of the game's new Vice vs Virtue system, a massive ground-up rework of the existing faction PvP system intended to bring rewarding, objective-based PvP back to the cities. The update also features a new trading-based quest system, new property generation mechanics for spawned loot, and a refreshed Cleanup Britannia vendor.

Check out the complete patch notes on the official site. If you're a former player thinking of dropping by your old haunt to see how it's doing, recall that last month, the developers hinted at a return-to-UO promotion coming in August.

Camelot Unchained's territory control isn't just for uberguilds

Betas, Fantasy, Historical, Game Mechanics, Guilds, Previews, PvP, News Items, Crowdfunding, Camelot Unchained, MMORPG

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this afternoon, we're examining the RvR map and territory control.
Massively: Taxes and maintenance costs are absolutely necessary to keep territory from being owned by absent players, but if they're too burdensome, they can prevent people from wanting to claim or improve land at all, figuring that a richer guild will do it. How does the team plan to solve that problem?

CSE's Mark Jacobs: Balance is always a PITA, and this is a perfect example. There is no magic formula to solve this problem, but one thing I will say is that while money may not buy happiness, it may also not buy a piece of land. Just like crafters, players will not be able to simply have money dumped on them by an alt, friend, etc. and then be able to buy whatever land they want. They will have to earn the right to buy it, and that won't happen Launch Day +1 (or 2 or 3).

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Elder Scrolls Online offers new guild heraldry

Fantasy, Screenshots, Game Mechanics, Guilds, Lore, Previews, News Items, The Elder Scrolls Online, Subscription

ESO
If you're excited for August's Elder Scrolls Online upcoming update, then today's ZeniMax devblog will be a welcome one... though not one that promises sweeping changes for the game. Specifically, the new post previews some of the new symbols that guilds can adopt as their official crests. "You'll probably recognize some of them, like the symbols for the Divines and the Daedric Princes," write the developers. "Combine these with even more crests, a huge color palette, and different tabard shapes, and your guild will have its own memorable look."

We've included the images below. See one you like?

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The Elder Scrolls Online's third update lands in August

Fantasy, Video, Game Mechanics, Guilds, Patches, Previews, News Items, The Elder Scrolls Online, Subscription

ESO
ZeniMax says that The Elder Scrolls Online's next patch, which includes the preliminary veteran rank system changes and balance fixes previewed in yesterday's dev blog, is officially on the way next month.
The patch is coming in early August and introduces armor dyes, guild tabards, public guild store locations, a new difficulty mode for Trials, and plenty of fixes and improvements. You'll be able to personalize your look more than ever before, represent your guild, and charge with them into a new level of challenge.
The team has posted a preview video focusing on the many changes to guilds due in the patch. Wanna join our guild? We have tabards, yo! Enjoy the video below.

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Make My MMO: August 24 - August 30, 2014

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