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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[The Daily Grind: Would you leave your current MMO for its sequel?]]></title><link>http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/</guid><comments>http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/"><img alt="Guild Wars 2 Engineer" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/guild-wars-2-engineer-skills-trailer7.jpg" /></a></div>
With <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> in the offing, long-time <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> fans have an interesting dilemma on their hands. Trading up is probably a foregone conclusion in most cases, but abandoning <em>Guild Wars</em> altogether may sting a bit if you've invested a lot of time and energy into the original incarnation of Tyria.<br />
<br />
The same could be said for faithful <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a> fans when <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> rolled around in 2004, and perhaps again whenever <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> formalizes its <a href="http://massively.joystiq.com/category/everquest-next"><em>EverQuest Next</em></a> project. For today's Daily Grind, then, we'd like to know how easily you could leave your current MMO if a sequel were to materialize. We know you'd check out the new shiny, but would you leave the older title for good?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/">The Daily Grind: Would you leave your current MMO for its sequel?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>daily-grind</category><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq-next</category><category>eq1</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-3</category><category>everquest-ii</category><category>everquest-next</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>mmo-sequels</category><category>ncsoft</category><category>opinion</category><category>sequels</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet talks about naming Guild Wars 2's world]]></title><link>http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/</guid><comments>http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw-1337799568.jpg" /></a></div>
While it's easy to get caught up in the big picture side of the development process, we risk overlooking the smaller but crucial work that goes into gluing the game together. One of these tasks is the naming of the world and all that lies within it. Content Designer <a href="http://www.arena.net/blog/author/annie-vandermeer">Annie VanderMeer Mitsoda</a> wrote an <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> blog post about the challenges and decisions that went <a href="http://www.arena.net/blog/whats-in-a-name-annie-vandermeer-mitsoda-on-naming-tyria">with labeling everything under the sun</a> in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.<br />
<br />
Mitsoda said that the team has established a system for nailing down names. After coming up with the name, the team sends the moniker through a "sanity check" that makes sure it's not too hard to spell or say. The team also tries to weed out the more obscure or overt pop culture references, then passes along the names to the team's "loremasters," who check it against an internal wiki for consistency.<br />
<br />
She goes on to share a few anecdotes about the naming process, such as the evolution of Charr names, the difficulty of putting a label on an animal that has no Earth equivalent, and how the creepy rat-dog Murellow got its name. It's an interesting read into a different side of the development process that often goes unnoticed, so check it out!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/">ArenaNet talks about naming Guild Wars 2's world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>Annie-VanderMeer</category><category>Annie-VanderMeer-Mitsoda</category><category>arenanet</category><category>beta</category><category>charr</category><category>dev-blog</category><category>dev-diary</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>lore</category><category>murellow</category><category>name</category><category>names</category><category>naming</category><category>ncsoft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 23 May 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[ArenaNet confirms no beta for this weekend]]></title><link>http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/</guid><comments>http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/"><img alt="Guild Wars 2 concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/notthisweekendsuckers.jpg" style="width: 530px; height: 304px;" /></a></div>
<div>
	In response to increased agitation among impatient fans, <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s <a href="http://massively.joystiq.com/tag/Martin-Kerstein/">Martin Kerstein</a> graced the <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> <a href="https://www.facebook.com/GuildWars2/posts/10150882710644209">Facebook page</a> with a bit of confirmation: There will be no beta weekend event this coming weekend. This stretches the BWE schedule longer than the one-per-month that the team is trying to adhere to, but Kerstein included some explanation that will hopefully keep fans from panicking.<br />
	<blockquote class="bq-standard">
		Our BWE1 was super successful, we exceeded our expectations. As some of you might have experienced first hand, this lead to some technical issues. To make sure we are not running into the same situation for BWE2, we recently had a stress test, and we are currently deploying a lot of additional hardware in our datacenters.<br />
		<br />
		We will be able to tell you exactly when BWE2 will take place as soon as all the hardware has been deployed.</blockquote>
	While this wasn't met with glee by most fans, the news <em>does </em>allow folks to carry on with their lives and make full use of the upcoming holiday weekend. Moreover, the wait will likely be worthwhile, as additional hardware to support the player flood that will descend on the data centers for the next BWE will mean greater enjoyment for more people.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/">ArenaNet confirms no beta for this weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>beta-weekend-event</category><category>bwe</category><category>BWE2</category><category>community-team-crushers-of-dreams</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 22 May 2012 19:45:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Touring the Snowden Drifts]]></title><link>http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/</guid><comments>http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sos02.jpg" style="width: 530px; height: 339px;" /></a></div>
I pretty much went all Norn for the stress test last week. Alone (like a true Norn), I ventured to the highest, loneliest peaks of Snowden Drifts, swam in the darkest ice caves, and faced the largest metric crap-ton of <a href="http://wiki.guildwars2.com/wiki/Sons_of_Svanir">Sons of Svanir</a> imaginable.<br />
<br />
As my Necromancer slid what felt like the nine hundredth Son off of her dagger blades, I took the time to look around soak up the view; there's nothing quite like rallying three times in a fight against a whole passel of renegade Norn to make a girl really appreciate the scenery.<br />
<br />
Say what you will (and this being the Internet, many folks do) about whether or not having to zone between maps is, like, the <em>ultimate </em>sign that the game isn't truly "massively multiplayer," but each and every map we've seen so far in <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2 </em></a>is packed to the brim with excitement.<p><a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Touring the Snowden Drifts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/">Flameseeker Chronicles: Touring the Snowden Drifts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>galleries</category><category>gallery</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>norn</category><category>opinion</category><category>screenshot</category><category>screenshots</category><category>sons-of-svanir</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 22 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident]]></title><link>http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/</guid><comments>http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a>, <a href="http://massively.joystiq.com/category/pirate101/" rel="tag">Pirate101</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/"><img alt="The Elder Scrolls Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tes01-1337604400.jpg" /></a></div>
<span style="font-weight: bold;">Massively Speaking Episode </span><span style="font-weight: bold;">202 </span>is hot at the scene of the <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a> disaster, and without hyperbole we can say that this is more tragic than Pompeii, the Titanic, and Showgirls combined. Will <a href="http://massively.joystiq.com/tag/curt-schilling/">Curt Schilling's</a> dream team survive this financial crisis? We brought expert analyst Eliot Lefebvre on the podcast to give us his opinion.<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
<strong> </strong><br />
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<br />
Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/" rel="bookmark">Continue reading <em>Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/">Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>action-rpg</category><category>anet</category><category>arenanet</category><category>battlenet</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>blizzard</category><category>blizzard-entertainment</category><category>brant</category><category>brianna-royce</category><category>cash-shop</category><category>copernicus</category><category>curt-schilling</category><category>d3</category><category>daggerfall</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>f2p</category><category>family</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>gothic-fantasy</category><category>guild-wars-2</category><category>gw2</category><category>humor</category><category>justin-olivetti</category><category>kid-friendly</category><category>kids-mmo</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>massively-speaking</category><category>morrowind</category><category>multiplayer</category><category>ncsoft</category><category>oblivion</category><category>online-multiplayer</category><category>opinion</category><category>pirate101</category><category>please-dont-suck</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>project-copernicus</category><category>pvp</category><category>roguelike</category><category>rpg</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>wizard101</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><enclosure url="http://massively.joystiq.com/podcasts/05-22-12-massively-E202.mp3" length="38822348" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 15:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 202</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>01:04:42</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[ArenaNet president defends microtransactions and in-game RMT in Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/</guid><comments>http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw.jpg" /></a></div>
MMOs have to make money; that's a fact of life (and of business) <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> President <a href="http://massively.joystiq.com/tag/mike-obrien">Mike O'Brien</a> knows quite well. <a href="http://venturebeat.com/2012/05/21/guild-wars-2-interview-monetization/#s:guildwars2-16">In an interview with VentureBeat</a>, O'Brien explained how the studio is handling the monetization for <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> and blasts RMT companies for their practices.<br />
<br />
O'Brien addressed why <em>Guild Wars 2</em> is being offered not as a straight free-to-play title but as a retail product with an up-front cost. "The answer is we're really focused on creating the highest-quality MMO, not the lowest-cost MMO," he replied. "I think <em>Guild Wars 2 </em>is one of the best values in gaming, period. Where else can you get this many hours of enjoyment, of content, of polish, of replayability, for $60?"<br />
<br />
He also took the opportunity to expand upon his own blog post covering microtransactions from a few weeks ago. "Creating a microtransaction system that doesn't upset or alienate your player base is straightforward, once you clearly define what's in-bounds and what's out-of-bounds," O'Brien stated. He says that ArenaNet wants to be "open and honest" with players regarding the in-game store options and promises that these will be "non-essential additions to the game and convenience services" only.<br />
<br />
O'Brien also had strong words about the shady practices of RMT companies, practices that ArenaNet is trying to combat by offering its own in-game RMT system. "Where there's a real profit incentive, someone out there in the world will lie, cheat, and steal to make that profit, " he said. "By letting players trade directly with each other, we take the power away from RMT companies and give it to the entire playerbase."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/">ArenaNet president defends microtransactions and in-game RMT in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>business-model</category><category>business-models</category><category>cash-shop</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>in-game-store</category><category>interview</category><category>item-shop</category><category>microtransaction</category><category>Microtransactions</category><category>mike-o-brien</category><category>mike-obrien</category><category>monetization</category><category>ncsoft</category><category>real-money-trading</category><category>rmt</category><category>venturebeat</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Fan documents visual changes between Guild Wars and Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/05/21/fan-documents-visual-changes-between-guild-wars-and-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/fan-documents-visual-changes-between-guild-wars-and-guild-wars-2/</guid><comments>http://massively.joystiq.com/2012/05/21/fan-documents-visual-changes-between-guild-wars-and-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/fan-documents-visual-changes-between-guild-wars-and-guild-wars-2/"><img alt="Guild Wars" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tyria.jpg" /></a></div>
As many <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> players know, <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> takes place in the same world and often in the same areas -- just 250 years after its predecessor. Because of this, <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> elected not to wipe the slate clean and start over with 100% new environments but instead to incorporate old locales and landmarks into its upcoming game.<br />
<br />
<em>Guild Wars</em> fan Claire became fascinated with this concept and has dedicated a new blog to documenting all of the visual changes in the world between the first and second game. It's called <a href="http://projecttyria.blogspot.ca/">Project Tyria</a>, and each post consists of several <em>Guild Wars </em>locales contrasted with screenshots of the same areas from the sequel.<br />
<br />
Claire writes, "I've always loved the graphics of the <em>Guild Wars</em> games and have grown to love the world of Tyria. We were there in the before times, and now we arrive again in the after."<br />
<br />
It's fascinating to see how ArenaNet has envisioned 250 years taking its toll on the monuments, cities, and vales of the original game; realizing the importance of keeping the world accurate for the hardcore fans seems to be a noted priority for the team. Head over to <a href="http://projecttyria.blogspot.ca/">Project Tyria</a> to see more on the comparison screenshots.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/fan-documents-visual-changes-between-guild-wars-and-guild-wars-2/">Fan documents visual changes between Guild Wars and Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/fan-documents-visual-changes-between-guild-wars-and-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/fan-documents-visual-changes-between-guild-wars-and-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>compare-and-contrast</category><category>comparison</category><category>fan-blog</category><category>fan-site</category><category>fansite</category><category>fantasy</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>ncsoft</category><category>project-tyria</category><category>screenshots</category><category>tyria</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 21 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet: Guild Wars 2 a 'reaction' to sluggish MMO design]]></title><link>http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/</guid><comments>http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw007.jpg" /></a></div>
Do you believe that the MMO genre has been stuck in a rut over the past few years? So does <a href="http://massively.joystiq.com/tag/christopher-lye/">Christopher Lye</a>, the global brand director for <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>, who publicly denounced the post-<a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> trend in the industry as stagnant.<br />
<br />
<a href="http://www.gamasutra.com/view/news/170650/Is_Guild_Wars_2_the_answer_to_stagnant_MMO_design.php">In an interview with Gamasutra</a>, Lye stated that <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> is walking the walk when it comes to genuinely challenging the status quo in the industry. "Honestly, I think the problem is that there's been a lack of change in MMO design and that <em>Guild Wars 2</em> is a reaction to that," he said. "People will call this risky, but we think it's riskier just to churn out the same MMO that everyone has played before."<br />
<br />
Lye pointed to <em>Guild Wars 2's</em> scaling dynamic event system and its action combat as examples of how ArenaNet is forging its own path. Observing that player consumption of content is "virtually insatiable," Lye said that the team has developed tools to allow it to implement changes and additions to dynamic events in hours, not weeks.<br />
<br />
Is this industry stagnation coming to an end? Lye says yes: "We're finally seeing a point where companies realize that they're not going to create the next great MMO by just copying what's come before."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/">ArenaNet: Guild Wars 2 a 'reaction' to sluggish MMO design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/arenanet-guild-wars-2-a-reaction-to-sluggish-mmo-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>activision</category><category>anet</category><category>arenanet</category><category>beta</category><category>blizzard</category><category>blizzard-entertainment</category><category>chris-lye</category><category>christopher-lye</category><category>dynamic-events</category><category>fantasy</category><category>gamasutra</category><category>guild-wars-2</category><category>gw2</category><category>industry</category><category>interview</category><category>mmo-industry</category><category>ncsoft</category><category>stagnant</category><category>trend</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 21 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[GameStop earnings call adds to Guild Wars 2 release date speculation]]></title><link>http://massively.joystiq.com/2012/05/17/gamestop-earnings-call-adds-to-guild-wars-2-release-date-specula/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/gamestop-earnings-call-adds-to-guild-wars-2-release-date-specula/</guid><comments>http://massively.joystiq.com/2012/05/17/gamestop-earnings-call-adds-to-guild-wars-2-release-date-specula/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/gamestop-earnings-call-adds-to-guild-wars-2-release-date-specula/"><img alt="Image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/thisspeculationissuchcrap.jpg" style="width: 530px; height: 334px;" /></a></div>
<div>
	Since players aren't tremendously happy with <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s answer of "when it's ready" every time the question of the <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2 </em></a>release date comes up, any hint of further clarification is something to be prized. As a game retailer, dates are the sort of thing that come up in <a href="http://massively.joystiq.com/tag/gamestop">GameStop</a>'s earnings calls. Covering the Q1 conference call released today, Gamespot has CFO Robert Lloyd stating that <em>Guild Wars 2 </em>has been bumped out of the current quarter, putting its release sometime after July. It's worth noting that as of this posting, GameStop's online listing still had the <em>Guild Wars 2 </em>release date as June 26th.<br />
	<br />
	As has been repeated countless times by ArenaNet devs, no information should be treated as official unless it's directly from them. Don't let that stop you from pulling out your favorite tinfoil hat and cooking up some speculations, though.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/gamestop-earnings-call-adds-to-guild-wars-2-release-date-specula/">GameStop earnings call adds to Guild Wars 2 release date speculation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/gamestop-earnings-call-adds-to-guild-wars-2-release-date-specula/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/gamestop-earnings-call-adds-to-guild-wars-2-release-date-specula/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>earnings-call</category><category>fantasy</category><category>gamespot</category><category>gamestop</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>release</category><category>release-date-speculation</category><category>robert-lloyd</category><category>rumormonger</category><category>soon-TM</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 17 May 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Reserve your Guild Wars 2 character name today]]></title><link>http://massively.joystiq.com/2012/05/17/reserve-your-guild-wars-2-character-name-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/reserve-your-guild-wars-2-character-name-today/</guid><comments>http://massively.joystiq.com/2012/05/17/reserve-your-guild-wars-2-character-name-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/reserve-your-guild-wars-2-character-name-today/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/wizardex.jpg" /></a></div>
Everyone seems to freak out about grabbing his or her special character name at the launch of a new MMO, and we imagine <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> will invoke the same emotions. Instead of leaving this oh-so-important action to Day One, <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> is giving players a chance to reserve their <em>Guild Wars 2</em> names... <a href="http://www.arena.net/blog/reserving-your-character-name-for-guild-wars-2">starting today</a>.<br />
<br />
The way it works is that ArenaNet will be reserving all current <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> names for the launch, and players attached to those names can then swoop in and collect them from the start. Three caveats are attached to this process, however: You have to log into <em>Guild Wars </em>sometime in 2012, you have to claim your names in <em>Guild Wars 2</em> by launch day, and you can't secure <em>Guild Wars 2's</em> single names (as <em>Guild Wars</em> forces you to make two-word names).<br />
<br />
The studio says that there are 20 million two-word names in use at this point, and we suspect that list will grow much longer after today. These names can be reserved at any point from now until whenever ArenaNet decides to compile its master list. After launch, ArenaNet promises to free up the unclaimed names for others to take.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/reserve-your-guild-wars-2-character-name-today/">Reserve your Guild Wars 2 character name today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/reserve-your-guild-wars-2-character-name-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240202/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/reserve-your-guild-wars-2-character-name-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>character-name</category><category>character-name-reservation</category><category>character-names</category><category>closed-beta</category><category>fantasy</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>name</category><category>name-reservation</category><category>name-reservations</category><category>names</category><category>ncsoft</category><category>reserve-your-name</category><category>reserve-your-names</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 17 May 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Player's real-life journey honored in Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/05/16/players-real-life-journey-honored-in-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/players-real-life-journey-honored-in-guild-wars-2/</guid><comments>http://massively.joystiq.com/2012/05/16/players-real-life-journey-honored-in-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/players-real-life-journey-honored-in-guild-wars-2/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw2-1337194401.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> player Kelly Wells became inspired to go on a real-life adventure due to her explorations of Tyria and <a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html">an encouraging TED talk</a> -- and so she did it. Starting from Maine, Wells and her faithful dog <a href="http://ameranth.wordpress.com/">crossed America to California by foot</a>, ending the trip with a visit to <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> in Seattle. The developers were so impressed by Wells' journey that they decided to make her part of <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.<br />
<br />
<a href="http://www.arena.net/blog/meet_ameranth">In a new ArenaNet blog post</a>, Lead Content Designer <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a> shares how bowled over the devs were when they met Wells and why her epic journey had to become part of <em>Guild Wars 2</em>. "If we all took that perspective on life, deciding to make positive changes and refusing to let anything get in our way, it'd be amazing to see how much we'd all be able to accomplish," Johanson said. The team then collaborated to come up with a similar figure for its upcoming title.<br />
<br />
Thus was born Ameranth, a Sylvari explorer who traverses the width of Tyria with her trusty dog, Anna. When players encounter her, Ameranth is known to say, "Ever since emerging from the Pale Tree, I've had the itch to see what the world has to offer. And what better way than with my own two feet?"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/players-real-life-journey-honored-in-guild-wars-2/">Player's real-life journey honored in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/players-real-life-journey-honored-in-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/players-real-life-journey-honored-in-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ameranth</category><category>anet</category><category>arenanet</category><category>beta</category><category>Colin-Johanson</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>inspirational</category><category>journey</category><category>Kelly-Wells</category><category>ncsoft</category><category>ted-talk</category><category>tyria</category><category>walk-across-america</category><category>walk-across-tyria</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 16 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 writers talk (at length) about MMO story]]></title><link>http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/</guid><comments>http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/"><img alt="Guild Wars 2 - Human concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/humanstorystart.jpg" /></a></div>
What's it like to pen the narrative for one of the most anticipated MMORPGs, well, ever? It's quite different from writing a novel or a screenplay, according to <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet's</a> <a href="http://massively.joystiq.com/tag/angel-mccoy">Angel McCoy</a>. She joins <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> lead writer <a href="http://massively.joystiq.com/tag/bobby-stein">Bobby Stein</a> and Peter "<a href="http://massively.joystiq.com/tag/peter-fries">The Explorer</a>" Fries for an MMO story-flavored sit-down with fan site <a href="http://thepaletree.net/2012/05/15/writing-your-story-an-interview-with-the-writers-of-guild-wars-2/">Under the Pale Tree</a>.<br />
<br />
The interview is a lengthy one (who knew that writers could be so wordy?), and it covers a bunch of ground including the megalithic sprawl of <em>GW2's</em> narrative, the challenges inherent in writing particular races, and the differences between in-game dialogue and cutscene exposition. There's more to it, of course, but honestly the thing is so huge that we're going to go finish reading it after we've jotted down this here news post.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/">Guild Wars 2 writers talk (at length) about MMO story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239354/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/16/guild-wars-2-writers-talk-at-length-about-mmo-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>angel-mccoy</category><category>arenanet</category><category>bobby-stein</category><category>fantasy</category><category>guild-wars-2</category><category>guild-wars-2-interview</category><category>guild-wars-2-story</category><category>guild-wars-2-writers</category><category>gw2</category><category>gw2-story</category><category>interview</category><category>mmo-story</category><category>narrative</category><category>ncsoft</category><category>peter-fries</category><category>story</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 16 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 201: No more secrets]]></title><link>http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/</guid><comments>http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/"><img alt="The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tswhollowearthportal-1337003971.jpg" /></a></div>
<span style="font-weight: bold;">Massively Speaking Episode </span><span style="font-weight: bold;">201 </span>gets into all of your dirty little secrets -- not to mention <a href="http://massively.joystiq.com/tag/funcom/">Funcom's</a>, as well! We're joined by Jef, who gives us the full scoop on <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> now that the NDA's come tumbling down. Will this be another Failcom or possibly a Fabulouscom? Only Jef knows, and he's highly resistant to torture and bribery.<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
<strong> </strong><br />
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Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/" rel="bookmark">Continue reading <em>Massively Speaking Episode 201: No more secrets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/">Massively Speaking Episode 201: No more secrets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20237486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>anet</category><category>arenanet</category><category>blizzard</category><category>blizzard-entertainment</category><category>brant</category><category>brian-green</category><category>brian-psychchild-green</category><category>brianna-royce</category><category>bricks</category><category>browser</category><category>browser-based</category><category>ddo</category><category>dnd</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>earthrise</category><category>f2p</category><category>faction</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>guild-wars-2</category><category>gw2</category><category>historical</category><category>horror</category><category>humor</category><category>justin-olivetti</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>massively-speaking</category><category>masthead</category><category>masthead-studios</category><category>mythology</category><category>namaste</category><category>namaste-entertainment</category><category>namaste-inc</category><category>ncsoft</category><category>new-england</category><category>opinion</category><category>paradox</category><category>paradox-interactive</category><category>permadeath</category><category>pgc</category><category>player-generated-content</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>psychochild</category><category>salem</category><category>sandbox</category><category>sci-fantasy</category><category>sci-fi</category><category>secret-world</category><category>skill-based</category><category>storybricks</category><category>the-secret-world</category><category>tsw</category><category>turbine</category><category>turbine-entertainment</category><category>virtual-world</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><enclosure url="http://massively.joystiq.com/podcasts/05-15-12-massively-E201.mp3" length="38132348" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 15 May 2012 16:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 201</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>01:03:33</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[Flameseeker Chronicles: Dynomatic]]></title><link>http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/</guid><comments>http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/"><img alt="Guild Wars 2 concept art: Centaurs from hell" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dynomatic.jpg" style="width: 530px; height: 341px;" /></a></div>
After the first mostly-open beta weekend event, reaction to the dynamic event system of <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> is mixed. Some people see it as the revolution of gameplay that was promised, others think it's a refreshing and solid system, and others feel that it falls short. All of those are fair, although it mightn't be hard to guess that I don't share <em>all </em>of those opinions.<br />
<br />
Some people expecting the dynamic event system to be the trumpet that would herald the arrival of the salvation of the MMO world were rather let down. There've been a couple of bits of confusion about the nature and scope of dynamic events, so let's look into them.<p><a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Dynomatic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/">Flameseeker Chronicles: Dynomatic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>colin-johanson</category><category>de</category><category>dynamic-events</category><category>dynomatic</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>opinion</category><category>pve</category><category>ravious-makes-a-good-point</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 15 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 nets 500K Facebook likes, releases Destiny's Edge art to celebrate]]></title><link>http://massively.joystiq.com/2012/05/14/guild-wars-2-nets-500k-facebook-likes-releases-destinys-edge-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/14/guild-wars-2-nets-500k-facebook-likes-releases-destinys-edge-a/</guid><comments>http://massively.joystiq.com/2012/05/14/guild-wars-2-nets-500k-facebook-likes-releases-destinys-edge-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/14/guild-wars-2-nets-500k-facebook-likes-releases-destinys-edge-a/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw2-1336996371.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> continues to roll out the rewards for being well-liked this week. <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> crossed the half-million Facebook like barrier, and as a result, <a href="https://www.facebook.com/photo.php?fbid=10150859536394209&amp;set=a.135044094208.103264.114036714208&amp;type=1">the studio released a new epic piece of art</a> for its fans.<br />
<br />
The picture is of Destiny's Edge, the adventuring group that features so prominently in <em>Guild Wars 2</em>, facing a rather fearsome foe: The Shatterer. According to the Facebook page, this is actually an in-game screenshot that's been "embellished" by ArenaNet artist <a href="http://massively.joystiq.com/tag/daniel-dociu/">Daniel Dociu</a>. As with the other pictures that it has released, ArenaNet has made this image available as <a href="http://www.flickr.com/photos/arenanet/6945989372/sizes/l/in/photostream/">a high-resolution version</a> as well.<br />
<br />
This art release comes at an auspicious time, as <em>Guild Wars 2</em> <a href="http://massively.joystiq.com/2012/05/11/brace-yourself-the-guild-wars-2-stress-test-is-coming/">is diving into a seven-hour beta stress test</a> starting today at 2:00 p.m. EDT.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/14/guild-wars-2-nets-500k-facebook-likes-releases-destinys-edge-a/">Guild Wars 2 nets 500K Facebook likes, releases Destiny's Edge art to celebrate</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 May 2012 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/14/guild-wars-2-nets-500k-facebook-likes-releases-destinys-edge-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20237391/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/14/guild-wars-2-nets-500k-facebook-likes-releases-destinys-edge-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>art</category><category>beta</category><category>concept-art</category><category>Daniel-Dociu</category><category>destinys-edge</category><category>facebook</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>likes</category><category>ncsoft</category><category>screenshot</category><category>stress-test</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 14 May 2012 08:30:00 EST</pubDate></item><item><title><![CDATA[Brace yourself: The Guild Wars 2 stress test is coming]]></title><link>http://massively.joystiq.com/2012/05/11/brace-yourself-the-guild-wars-2-stress-test-is-coming/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/11/brace-yourself-the-guild-wars-2-stress-test-is-coming/</guid><comments>http://massively.joystiq.com/2012/05/11/brace-yourself-the-guild-wars-2-stress-test-is-coming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/11/brace-yourself-the-guild-wars-2-stress-test-is-coming/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/stressty.jpg" style="width: 530px; height: 298px;" /></a></div>
<div>
	The <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> team is rallying the troops for a <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> <a href="http://massively.joystiq.com/2012/05/10/guild-wars-2-hosting-a-surprise-stress-test-next-monday/">stress test</a> this coming Monday. While the existence and details of the test were already known, <a href="http://massively.joystiq.com/tag/rubi-bayer">Rubi Bayer</a> has added a note to participants to the game's <a href="https://www.facebook.com/photo.php?fbid=10150852574879209&amp;set=a.135044094208.103264.114036714208&amp;type=1&amp;permPage=1">Facebook page</a>. The goal of the stress test is to see how the servers handle concentrated activity, so she gave a few tips on how best players can help the company during the short test. No simulation or prediction can ferret out as many problems as letting thousands of players loose on a game, so Rubi encouraged players to pile on the servers, find bugs, and be patient as they, well, find bugs.<br />
	<br />
	The test will run on Monday, May 14th, from 2:00 p.m. EDT to 9:00 p.m. EDT, and will be available to pre-purchasers only. One nice treat is that although the company has mentioned character wipes between beta weekend events, players will still have their darling creations from BWE1 to run around with. Get ready to flood the servers on Monday. Cry havoc and let slip the dogs of war. Fly, my pretties!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/11/brace-yourself-the-guild-wars-2-stress-test-is-coming/">Brace yourself: The Guild Wars 2 stress test is coming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/11/brace-yourself-the-guild-wars-2-stress-test-is-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236656/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/11/brace-yourself-the-guild-wars-2-stress-test-is-coming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta-weekend-event</category><category>bwe</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>rubi-bayer</category><category>stress-test</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Fri, 11 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Mike O'Brien: Guild Wars 2's beta weekend 'overwhelming']]></title><link>http://massively.joystiq.com/2012/05/10/mike-obrien-guild-wars-2s-beta-weekend-overwhelming/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/10/mike-obrien-guild-wars-2s-beta-weekend-overwhelming/</guid><comments>http://massively.joystiq.com/2012/05/10/mike-obrien-guild-wars-2s-beta-weekend-overwhelming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/10/mike-obrien-guild-wars-2s-beta-weekend-overwhelming/"><img alt="Mike O'Brien" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/mike.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/mike-obrien/">Mike O'Brien</a> said that the result of <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2's</em></a> initial public beta weekend was "overwhelming in more ways than one." <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet's</a> president took the time <a href="http://www.arena.net/blog/mike-obrien-on-the-guild-wars-2-beta">to write up a short blog post</a> reflecting on the outcome of the past beta weekend and the reasoning behind <a href="http://massively.joystiq.com/2012/05/10/guild-wars-2-hosting-a-surprise-stress-test-next-monday/">this coming Monday's surprise stress test</a>.<br />
<br />
According to O'Brien, while the feedback from the event was quite positive, the team had to struggle with unexpected demand for the game. Even after the management temporarily turned off the ability for players' ability to pre-purchase the title through ArenaNet, the game's 48 servers couldn't contain the influx of testers and beta tourists.<br />
<br />
It wasn't just a PR stunt, however. "This was definitely a real beta, designed to find problems, gather player input, and learn what work still needs to be done before we ship the game," O'Brien stated.<br />
<br />
The team is anticipating a bigger crowd with the next beta weekend, which is why it's running a seven-hour stress test on May 14th to test new changes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/10/mike-obrien-guild-wars-2s-beta-weekend-overwhelming/">Mike O'Brien: Guild Wars 2's beta weekend 'overwhelming'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 May 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/10/mike-obrien-guild-wars-2s-beta-weekend-overwhelming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/10/mike-obrien-guild-wars-2s-beta-weekend-overwhelming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta-weekend</category><category>dev-blog</category><category>dev-diary</category><category>fantasy</category><category>guide</category><category>guild-wars-2</category><category>gw2</category><category>Mike Shanahan</category><category>mike-o-brien</category><category>MikeShanahan</category><category>ncsoft</category><category>president</category><category>servers</category><category>stress-test</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 10 May 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 hosting a surprise stress test next Monday]]></title><link>http://massively.joystiq.com/2012/05/10/guild-wars-2-hosting-a-surprise-stress-test-next-monday/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/10/guild-wars-2-hosting-a-surprise-stress-test-next-monday/</guid><comments>http://massively.joystiq.com/2012/05/10/guild-wars-2-hosting-a-surprise-stress-test-next-monday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/10/guild-wars-2-hosting-a-surprise-stress-test-next-monday/"><img alt="IThat monster does not represent performance issues.  Probably." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw2-stress-epl-509.jpg" /></a></div>
Are you in withdrawal after the last <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> testing weekend? Feeling the need to get back in the game, even if it's just for one night? If so, you're in luck, as the team has just recently announced that <a href="http://www.facebook.com/GuildWars2/posts/10150848164094209">the game will be performing a surprise stress test on Monday, May 14th</a> between 2:00 p.m. EDT until 9:00 p.m. EDT. It's a chance to log back in, play for a bit, and get more of a taste for the game over those seven hours.<br />
<br />
Worth noting is that the stress test is only for pre-purchasers, but beyond that there are no specific test requirements -- you can continue using the characters you created during the beta weekend. Players may experience some slight performance issues, since the purpose is to try and alleviate issues before the next beta weekend rolls around. So if you've pre-purchased the game, get ready to <a href="http://www.facebook.com/GuildWars2/posts/10150848164094209">head back to Tyria in less than a week's time</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/10/guild-wars-2-hosting-a-surprise-stress-test-next-monday/">Guild Wars 2 hosting a surprise stress test next Monday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 May 2012 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/10/guild-wars-2-hosting-a-surprise-stress-test-next-monday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235186/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/10/guild-wars-2-hosting-a-surprise-stress-test-next-monday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>beta-test</category><category>beta-weekend</category><category>breaking</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>pre-purchase</category><category>stress-test</category><category>surprise-test</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 10 May 2012 00:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 wants you to play with your friends no matter what]]></title><link>http://massively.joystiq.com/2012/05/08/guild-wars-2-wants-you-to-play-with-your-friends-no-matter-what/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/08/guild-wars-2-wants-you-to-play-with-your-friends-no-matter-what/</guid><comments>http://massively.joystiq.com/2012/05/08/guild-wars-2-wants-you-to-play-with-your-friends-no-matter-what/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/guild-wars-2-wants-you-to-play-with-your-friends-no-matter-what/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw057.jpg" /></a></div>
"Whenever we design a new feature we always ask ourselves how it impacts our players' ability to play with their friends," <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet's</a> <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a> stated about <em><a href="http://massively.joystiq.com/category/guild-wars-2/">Guild Wars 2</a></em>. <a href="http://www.pcgamer.com/2012/05/08/guild-wars-2-wants-you-to-play-with-friends/">In an interview</a> focused on connecting players together, Flannum made it clear that the team was looking for every possible opportunity to pave the way for social hookups.<br />
<br />
Flannum addressed the specifics of how <em>Guild Wars 2's</em> servers work in relation to transfers. While there is a traditional paid transfer service (which can be used only every seven days), all players will have the ability to hop over to friends' servers as a guest. Player team-ups are further made possible by the dynamic level-adjusting system that scales players down to the zone they're occupying.<br />
<br />
This process is made easier by ArenaNet's decision to make friend lists and guilds account-wide instead of specific to a server. So while each guild has a home server, other chapters can exist elsewhere. Flannum also said that the team is carefully structuring its PvP system so that it will be free from potential abuse by server guesting.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/08/guild-wars-2-wants-you-to-play-with-your-friends-no-matter-what/">Guild Wars 2 wants you to play with your friends no matter what</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 May 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/08/guild-wars-2-wants-you-to-play-with-your-friends-no-matter-what/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20234215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/08/guild-wars-2-wants-you-to-play-with-your-friends-no-matter-what/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>eric-flannum</category><category>fantasy</category><category>friend-list</category><category>friends-list</category><category>group</category><category>grouping</category><category>guild</category><category>guild-wars-2</category><category>guilds</category><category>gw2</category><category>home-server</category><category>home-world</category><category>hookups</category><category>interview</category><category>ncsoft</category><category>pc-gamer</category><category>pvp</category><category>server</category><category>server-transfers</category><category>social</category><category>team</category><category>teaming</category><category>teamups</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 08 May 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Five things to love about Lion's Arch]]></title><link>http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/</guid><comments>http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/"><img alt="Guild Wars 2 concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/laheader.jpg" style="width: 530px; height: 350px;" /></a></div>
<a href="http://massively.joystiq.com/tag/lions-arch">Lion's Arch</a>, the quintessential Tyrian player hub, has undergone quite the extensive renovation for <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>. As a special treat for the last beta weekend, the city was made explorable to players for the first time -- and what a treat it was! After the <a href="http://wiki.guildwars2.com/wiki/Rising_of_Orr">Rise of Orr</a> and the accompanying land shift, Lion's Arch as we knew and loved it in the original <a href="http://guildwars.com/"><em>Guild Wars</em></a> was flooded. It has been raised anew, very near the first city, and stands as a monument to piracy, desperation, and inter-species cooperation (not, perhaps, in that order).<br />
<br />
So what makes Lion's Arch awesome? It's one of six huge cities that are the thriving populatiion centers of Tyria as we find it in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>, and since it doesn't have one single race to lend it culture and purpose, you can bet it had better be pretty special.<p><a href="http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Five things to love about Lion's Arch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/">Flameseeker Chronicles: Five things to love about Lion's Arch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20230711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>city</category><category>diving-board</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>hub</category><category>la</category><category>lions-arch</category><category>ncsoft</category><category>new-lions-arch</category><category>opinion</category><category>pirates</category><category>piratitude</category><category>quaggan</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 08 May 2012 15:00:00 EST</pubDate></item></channel></rss>
