| Mail |
You might also like: WoW Insider, Joystiq, and more

Guild Wars 2

Massively Speaking Episode 201: No more secrets

World of Warcraft, Podcasts, Dungeons and Dragons Online, Lord of the Rings Online, MMO industry, News items, Guild Wars 2, Massively Meta, The Secret World, Earthrise, Massively Speaking, Miscellaneous

The Secret World
Massively Speaking Episode 201 gets into all of your dirty little secrets -- not to mention Funcom's, as well! We're joined by Jef, who gives us the full scoop on The Secret World now that the NDA's come tumbling down. Will this be another Failcom or possibly a Fabulouscom? Only Jef knows, and he's highly resistant to torture and bribery.

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
[RSS] Add Massively Speaking to your RSS aggregator.
[MP3] Download the MP3 directly.
Listen here on the page:



Read below the cut for the full show notes.

Continue Reading

Flameseeker Chronicles: Dynomatic

Fantasy, Game mechanics, Opinion, Guild Wars 2, Flameseeker Chronicles

Guild Wars 2 concept art: Centaurs from hell
After the first mostly-open beta weekend event, reaction to the dynamic event system of Guild Wars 2 is mixed. Some people see it as the revolution of gameplay that was promised, others think it's a refreshing and solid system, and others feel that it falls short. All of those are fair, although it mightn't be hard to guess that I don't share all of those opinions.

Some people expecting the dynamic event system to be the trumpet that would herald the arrival of the salvation of the MMO world were rather let down. There've been a couple of bits of confusion about the nature and scope of dynamic events, so let's look into them.

Continue Reading

Guild Wars 2 nets 500K Facebook likes, releases Destiny's Edge art to celebrate

Betas, Fantasy, Screenshots, Guild Wars 2

Guild Wars 2
ArenaNet continues to roll out the rewards for being well-liked this week. Guild Wars 2 crossed the half-million Facebook like barrier, and as a result, the studio released a new epic piece of art for its fans.

The picture is of Destiny's Edge, the adventuring group that features so prominently in Guild Wars 2, facing a rather fearsome foe: The Shatterer. According to the Facebook page, this is actually an in-game screenshot that's been "embellished" by ArenaNet artist Daniel Dociu. As with the other pictures that it has released, ArenaNet has made this image available as a high-resolution version as well.

This art release comes at an auspicious time, as Guild Wars 2 is diving into a seven-hour beta stress test starting today at 2:00 p.m. EDT.

Brace yourself: The Guild Wars 2 stress test is coming

Betas, Fantasy, News items, Guild Wars 2

Guild Wars 2
The ArenaNet team is rallying the troops for a Guild Wars 2 stress test this coming Monday. While the existence and details of the test were already known, Rubi Bayer has added a note to participants to the game's Facebook page. The goal of the stress test is to see how the servers handle concentrated activity, so she gave a few tips on how best players can help the company during the short test. No simulation or prediction can ferret out as many problems as letting thousands of players loose on a game, so Rubi encouraged players to pile on the servers, find bugs, and be patient as they, well, find bugs.

The test will run on Monday, May 14th, from 2:00 p.m. EDT to 9:00 p.m. EDT, and will be available to pre-purchasers only. One nice treat is that although the company has mentioned character wipes between beta weekend events, players will still have their darling creations from BWE1 to run around with. Get ready to flood the servers on Monday. Cry havoc and let slip the dogs of war. Fly, my pretties!

Mike O'Brien: Guild Wars 2's beta weekend 'overwhelming'

Betas, Fantasy, Guild Wars 2, Dev Diaries

Mike O'Brien
Mike O'Brien said that the result of Guild Wars 2's initial public beta weekend was "overwhelming in more ways than one." ArenaNet's president took the time to write up a short blog post reflecting on the outcome of the past beta weekend and the reasoning behind this coming Monday's surprise stress test.

According to O'Brien, while the feedback from the event was quite positive, the team had to struggle with unexpected demand for the game. Even after the management temporarily turned off the ability for players' ability to pre-purchase the title through ArenaNet, the game's 48 servers couldn't contain the influx of testers and beta tourists.

It wasn't just a PR stunt, however. "This was definitely a real beta, designed to find problems, gather player input, and learn what work still needs to be done before we ship the game," O'Brien stated.

The team is anticipating a bigger crowd with the next beta weekend, which is why it's running a seven-hour stress test on May 14th to test new changes.

Guild Wars 2 hosting a surprise stress test next Monday

Betas, Fantasy, Events, real-world, Previews, News items, Guild Wars 2

IThat monster does not represent performance issues.  Probably.
Are you in withdrawal after the last Guild Wars 2 testing weekend? Feeling the need to get back in the game, even if it's just for one night? If so, you're in luck, as the team has just recently announced that the game will be performing a surprise stress test on Monday, May 14th between 2:00 p.m. EDT until 9:00 p.m. EDT. It's a chance to log back in, play for a bit, and get more of a taste for the game over those seven hours.

Worth noting is that the stress test is only for pre-purchasers, but beyond that there are no specific test requirements -- you can continue using the characters you created during the beta weekend. Players may experience some slight performance issues, since the purpose is to try and alleviate issues before the next beta weekend rolls around. So if you've pre-purchased the game, get ready to head back to Tyria in less than a week's time.

Guild Wars 2 wants you to play with your friends no matter what

Betas, Fantasy, Game mechanics, Guilds, PvP, Guild Wars 2

Guild Wars 2
"Whenever we design a new feature we always ask ourselves how it impacts our players' ability to play with their friends," ArenaNet's Eric Flannum stated about Guild Wars 2. In an interview focused on connecting players together, Flannum made it clear that the team was looking for every possible opportunity to pave the way for social hookups.

Flannum addressed the specifics of how Guild Wars 2's servers work in relation to transfers. While there is a traditional paid transfer service (which can be used only every seven days), all players will have the ability to hop over to friends' servers as a guest. Player team-ups are further made possible by the dynamic level-adjusting system that scales players down to the zone they're occupying.

This process is made easier by ArenaNet's decision to make friend lists and guilds account-wide instead of specific to a server. So while each guild has a home server, other chapters can exist elsewhere. Flannum also said that the team is carefully structuring its PvP system so that it will be free from potential abuse by server guesting.

Flameseeker Chronicles: Five things to love about Lion's Arch

Video, Previews, Opinion, Guild Wars 2, Flameseeker Chronicles, Family, Guides, Livestream

Guild Wars 2 concept art
Lion's Arch, the quintessential Tyrian player hub, has undergone quite the extensive renovation for Guild Wars 2. As a special treat for the last beta weekend, the city was made explorable to players for the first time -- and what a treat it was! After the Rise of Orr and the accompanying land shift, Lion's Arch as we knew and loved it in the original Guild Wars was flooded. It has been raised anew, very near the first city, and stands as a monument to piracy, desperation, and inter-species cooperation (not, perhaps, in that order).

So what makes Lion's Arch awesome? It's one of six huge cities that are the thriving populatiion centers of Tyria as we find it in Guild Wars 2, and since it doesn't have one single race to lend it culture and purpose, you can bet it had better be pretty special.

Continue Reading

The Game Archaeologist looks at Guild Wars Utopia

Fantasy, Guild Wars, Classes, Expansions, Guild Wars 2, The Game Archaeologist

Guild Wars Utopia
Aztecs. Chronomancers. Mounts. Halberds. Golems. Dual wielding.

These are all but a hint of what a fourth Guild Wars campaign could have been, a campaign that was under development in the mid-2000s but was scrapped by 2007. Replacing it was the expansion Guild Wars Eye of the North and the workings of a super-secret sequel to the game (which you've probably never heard of). It was the forgotten campaign, swept under a rug while it was still under the rug.

But what if, in some alternative timeline, ArenaNet had gone ahead with this campaign? What if it became an established part of the Guild Wars legacy, as familiar to us today as Nightfall and Factions?

What if Guild Wars Utopia had lived?

Continue Reading

Guild Wars 2 fan compares new game map to original

Betas, Fantasy, Guild Wars, Guild Wars 2

Guild Wars 2
Enterprising Guild Wars 2 player and Reddit member that_shaman went above and beyond the call of duty by providing a useful tool for the growing beta community: a giant, fleshed-out map of the new Tyria. In it, he fits the current explored player regions of Guild Wars 2 on top of the preexisting Guild Wars 1 world map to show just how faithful ArenaNet has been in staying true to its landscape and outposts.

The full Guild Wars 2 map encompasses around 25 zones, six cities, and some odds and ends. Of course, not all of Guild Wars 1 areas are revisited in GW2 (at least, not yet), and Guild Wars 2 has a few areas that were never explored in its predecessor.

One Shots: Sequelizin'

Fantasy, Galleries, Screenshots, Events, real-world, Guild Wars 2, Massively Meta, One Shots, Miscellaneous

One Shots
Massively reader Sharvis, a familiar name throughout our comment section, landed today's One Shots feature with a screenshot from the most recent Guild Wars 2 beta event for pre-purchasers. And it looks like he managed to figure out a way to see the Asura and Sylvari in NPC form, in spite of their absence from the test as playable characters. He writes in,
My Ranger, Leander Delmanos, overlooks the water beyond Lion's Arch in Guild Wars 2. He's accompanied by Snoots, his faithful bear companion, and two NPCs.
We've got more GW2 pics for this special One Shots edition after the cut!

Continue Reading

Guild Wars 2 gem store goes (partially) online

Betas, Fantasy, Business models, Economy, Guild Wars 2

Guild Wars 2
One of the more controversial aspects of the upcoming Guild Wars 2 is its microtransaction system, the details of which were tightly under wraps until the recent NDA-free public beta weekend. Now that the public's had a look-see, ArenaNet brought its gem store out into the open for all to see.

The browser version of the store, which is also available in the game itself, is only partially functional at the moment. While it does list the categories, items, and icons for its wares, it's lacking any prices, descriptions, or ability to purchase.

It's worth a look if you want a first-hand view of the goods that ArenaNet hopes will power Guild Wars 2's profitability, of course. The categories include style, consumable, support, account, boosts, and minis.

Artist plagiarizes Guild Wars 2, World of Warcraft illustrators

World of Warcraft, Fan art, MMO industry, News items, Guild Wars 2, Crime, Miscellaneous

Concept art
If you're going to steal, steal big -- or so Romanian artist Iani Papadopol thought. Papadopol put on an exhibit called "UpDate 3D loading" featuring fantastic landscapes and scenery. The only problem? Instead of painting them himself, he ripped off several well-known illustrators, including ArenaNet's Daniel Dociu and Blizzard's Mathias Verhasselt, claiming the pieces as his own.

The fraud was discovered by online fans and local artists after the exhibit was broadcast on TV. Papadopol's works were found to be stunningly similar -- in fact, identical -- to those of famous video game illustrators. Papadopol attempted to sell the prints before he was caught. There's no word yet whether charges will be filed.

"I found out from my friends," Dociu, a fellow Romanian, said on a news channel. "I recognized four pieces of my work immediately. What upsets me is that he's also Romanian with an artistic background. I will not take legal action if he admits what he did."

Papadopol's father, the acclaimed artist Constantin Papadopol, says that this is a misunderstanding. In any case, let this be the lesson to the next lazy art thief: It's perhaps best not to rip off the guy whose work was on the cover of National Geographic.

The Perfect Ten: Guild Wars 2 gravestone epitaphs

Betas, Fantasy, Guild Wars 2, Humor, Perfect Ten, Miscellaneous

Scooby Doo
The dead tell the best stories, they say.

Outside of Divinity's Reach in Guild Wars 2 is a graveyard. It's the type of place that you run through quickly on your way to more lively settings, unless a zombie attack emerges. It was the type of place that I was running through quickly during the previous beta weekend when I realized that the gravestones could be examined -- and each and every one of them had an interesting epitaph to read. Some crazy ArenaNet writer sat down one afternoon and wrote out dozens and dozens of gravestone inscriptions on the off-chance that any of us would slow down enough to read them. It paid off in my case.

This may be one of the most trivial Perfect Tens I've ever done, so forgive me with being absolutely fascinated by the epitaphs that came up during my explorations. With an absolute economy of words, each gravestone tells a complete story. Some are funny, some are dark, some play into the lore, and some actually managed to be quite moving.

Here are my 10 most favorite that I found. Maybe they'll haunt you as they do me.

Continue Reading

Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other

Fantasy, Sci-fi, New titles, Previews, PvP, PvE, Opinion, Guild Wars 2, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: 6 things SWTOR and GW2 can learn from each other
As I'm sure most of you can guess by the title of this piece, I spent a little time in another MMO this weekend. That doesn't mean that I will be trading in my Jawas and Wookiees for Asura and Charr. However, I will admit that Star Wars: The Old Republic does not contain everything I want from an MMO. That's also not say that Guild Wars 2 has all those missing elements. But I believe there are quite a few things that both of these great MMOs can learn from each other to make the overall MMO experience better for everyone.

Before I begin this breakdown, I should state that this is not a comprehensive list of everything that I liked and disliked from either game. At the same time, I want to also state that, besides the 20 or so minutes at trade shows I had with the game, this weekend marked the first time I've spent any serious time in Guild Wars 2. My opinion here is far from complete, and my experience is really based on the first 10 levels of GW2.

Lastly, I'd like to say that Wookiees will always be cooler than Charr!

Continue Reading


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW