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Guild Wars 2

Guild Wars 2 mixes up its WvW matchups

Fantasy, Game Mechanics, PvP, News Items, Guild Wars 2, Buy-to-Play

Invaders from another very similar dimension.
There's a problem in the Guild Wars 2 World vs. World matching system, and it's a subtle one that's almost invisible until you look closer. Because of the way ratings are calculated and how the matchups happen, the net result for each server is always being matched up against the same servers. No matter how well you perform, you wind up locked into a certain tier without any hope of changes. It's a problem that the development team is both aware of and is moving to address.

The short version of how things will work is that servers will be matched up semi-randomly, with ratings taken into account to assure that the spread between opponents isn't too severe. More math beneath the surface takes into account both the current rating of a given world and its overall deviation, producing a "real" rating that will facilitate fair matches. Take a look at the official blog for all the hard details.

Flameseeker Chronicles: Catching crabs in Guild Wars 2

Fantasy, Events (In-Game), Game Mechanics, PvP, PvE, Opinion, Guild Wars 2, Flameseeker Chronicles

Flameseeker Chronicles
My goodness, that lady's bikini is awfully close to body tone from this far away, isn't it?

If the sun and sandy beaches didn't give it away, I've spent most of the last week or so of Guild Wars 2 time in Southsun Cove. Karka Island! Sunny Orr! Whatever you call it, I hope we can all agree that Southsun Cove is a terrible place filled with awful monsters that nobody in their right mind, in-universe or otherwise, would ever want to visit without the lure of titles and shiny -- literally, one of them glows, and the other glistens -- backpieces.

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Guild Wars 2 developers share APIs, hopes for the future

Betas, Fantasy, Business Models, Culture, News Items, Guild Wars 2, Buy-to-Play

Guild Wars 2 developers share APIs, hopes for the future
This morning, ArenaNet dropped the price point of Guild Wars 2 by $10 across all available editions. In a follow-up chat about some of the decisions behind that move, Game Director Colin Johanson talked a bit about community support, the game's regular update cadence, and the company's hopes for bringing Guild Wars 2 into new markets.

While a $10 price drop is not an extreme move, Johanson is confident that the change will bring Guild Wars 2 to new people. The company seems to be currently focused on building up community support. Just yesterday, some APIs were made available to the public for the first time. We've already seen them put to use in real-time WvW tracking and event monitors. Johanson also talked about recent efforts to shore up the support for sPvP and how the additions of custom arenas and spectator mode has led to viewers for sPvP streams "more than doubling" in the last few weeks. The game appears to be moving towards a twice-monthly update schedule. Johanson said that while ArenaNet has "not ruled out" the idea of future expansions, the company is committed to the idea of the living story.

Johanson mentioned that Guild Wars 2 is sitting solidly at "well over 3,000,000 copies sold" without tapping into the Chinese market. He added that the game just had its first closed beta test in China and that the team is optimistic. ArenaNet hopes to make the Chinese version of the game as similar as possible to the existing one.

[Source: ArenaNet conference call]

ArenaNet permanently lowers Guild Wars 2's price point

Fantasy, Business Models, Economy, News Items, Guild Wars 2, Buy-to-Play

ArenaNet permanently lowers Guild Wars 2's price point
ArenaNet has made the call to permanently lower the price point for Guild Wars 2. The game previously sold for $59.99 for the Digital Edition and $79.99 for the Deluxe Edition. Both of those prices are being lowered by $10. This is not a sale, but the new regular price of the game. ArenaNet expects that this change will bring in new players and make the game more accessible.

Content releases in Guild Wars 2 continue apace. Since launch, we've seen a handful of special events alongside one-time content, persistent content, and added features. On the other hand, NCsoft recently reported lower sales for this quarter than the previous one, citing "the reduction in Guild Wars 2 package sales" as part of the cause.

We're scheduled for a chat with ArenaNet's Colin Johanson later today; we'll be sure to update you with more information as soon as we can.

Guild Wars 2 prepares for Southsun showdown

Fantasy, Events (In-Game), Lore, Guild Wars 2, Buy-to-Play

Guild Wars 2 prepares for Southsun showdown
The big baddie of Guild Wars 2's recent living story has been called out. He's Canach, a renegade who thinks that that the answer to every urban planning problem is "more monsters." The Sylvari is behind a plot to use the creatures of Southsun to free settlers from the grasp of the Consortium.

A showdown with Canach is set to happen when the next chapter of the game's living story rolls out on May 28. The update, titled Last Stand at Southsun, will contain a solo dungeon where players will go mano-a-planto with Canach. ArenaNet says that those who defeat Canach will then open up new group content to tackle.

Other changes on deck include a zone-stomping monster and plenty of changes to world-vs.-world content. Southsun living story events, achievements, and rewards will be available until June 11th.

One Shots: The many lives of Gwen Thackeray

World of Warcraft, Screenshots, EVE Online, Guild Wars, Guild Wars 2, One Shots, Miscellaneous

One Shots Looming death
Hey Gwen, how's it hanging? Find that flute yet? Yeah, don't worry, I'm sure it'll turn up around here somewhere. Don't get too near the river there, girl; those skale have a nasty bite! Say, what's that sulfurous smell in the air? And those distant screams that are drawing nearer at an incredible rate? And a sudden looming premonition that the property values around here are about to take a nosedive?

Reader Sharvis sent in this Guild Wars picture with a modicum of pity: "Here is Gwen moments before the Searing. Poor girl."

Don't feel too sorry for her, Sharvis! She gets an entire expansion, after all!

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Guild Wars 2 gives voice to the Consortium

Fantasy, Video, Lore, Guild Wars 2, Buy-to-Play

Guild Wars 2 puts a voice to the Consortium
"The Consortium is neither good nor evil. The Consortium is capitalist," ArenaNet Narrative Designer Scott McGough begins as he introduces this faction to gamers in a new video. If you've been playing Guild Wars 2's new living world content in Southsun Cove, then you've undoubtedly bumped into one or two of the representatives from this firm.

McGough explains that the Consortium is angling to be a competitor to the Black Lion Trading Company, and that means selling people all sorts of feel-good products that they want and need. They also appeared to be the savior of the refugees from the previous living story, offering the dispossessed a place to live and work. Unfortunately for the settlers, the Consortium is not prepared to let them go any time soon, and Southsun Cove is a much more dangerous place to live than the Consortium realized.

Check out the backstory video for the Consortium after the jump!

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Catch ArenaNet's Spring Break tour of Southsun Cove replay on Twitch

Fantasy, Events (In-Game), MMO Industry, News Items, Guild Wars 2, Buy-to-Play

Catch ArenaNet's Spring Break tour of Southsun Cove replay on Twitch
Did you miss ArenaNet's Southsun Cove developer livestream? Do you have a spare 27 minutes and 31 seconds? If you answered yes to both of those questions, you can head to the Guild Wars 2 Twitch page and watch the replay. Even if you didn't answer yes to both of those questions, you can still watch the replay, and yes, I am attempting to fill out what is otherwise an extremely cut-and-dried news post.

Let's see, what else? ANet's Scott McGough and Leah Rivera are the developers on record, and there's plenty of gameplay footage and commentary packed into the half-hour block.

NCsoft clarifies stance on Guild Wars 2 expansion

Fantasy, Expansions, Guild Wars 2, Buy-to-Play

NCsoft clarifies stance on Guild Wars 2 expansion
During the most recent NCsoft earnings call, there was a slightly surprising statement regarding a possible expansion for Guild Wars 2. An NCsoft rep sent Massively an email to clarify what the publisher is thinking in regards to the future of GW2. The statement reads as follows:
"In regards to your recent post on a Guild Wars 2 expansion, there is a slight misunderstanding when interpreting the answer from the NCsoft earnings call. We are considering an expansion, but we are taking a wait-and-see stance. We are evaluating the performance of the game and deciding on when would be the best time to launch an expansion. But right now, our living story approach is very successful in keeping players engaged with new and exciting content. Launching boxed expansions are a great way to package content, but if we can do this on a more regular basis, something we've been doing since launch, it provides players with new content to explore and experience every time they log into the game."
So if you're trying to categorize this, an expansion to Guild Wars 2 should go in the "maybe, possibly, probably, some day, one day, soon, later, never, ignore the man behind the curtain" column.

Flameseeker Chronicles: The matter of alts in Guild Wars 2

Fantasy, Opinion, Guild Wars 2, Flameseeker Chronicles

Flameseeker Chronicles The matter of alts in Guild Wars 2
As is no secret, I'm something of an altoholic. This is the case in pretty much every game I play that allows for that sort of thing. If I can make multiple characters, I will.

While it's not solely responsible for the longevity of my involvement in MMOs, it sure doesn't hurt. I'm presently sitting at four max characters in Guild Wars 2. That'll turn into five fairly soon, and then I've got plans for another six or seven after that. (For those of you keeping score at home, that does involve having more than one max-level character of the same profession. It's a disease.)

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Guild Wars 2's Secret of Southsun patch releases today

Fantasy, Galleries, Screenshots, Patches, PvP, Guild Wars 2, Buy-to-Play

Guild Wars 2's Secret of Southsun patch releases today
Guild Wars 2's The Secret of Southsun patch has released today, bringing with it new quests, a crab toss mini-game, traps in WvW and more.

This patch is part of the on-going content updates that ArenaNet has brought to the popular MMO since launch, including the ongoing Flame & Frost content. Word of an expansion pack came out during the NCsoft earnings call earlier this week, although nothing has been officially confirmed from ArenaNet.

Check out new screenshots from The Secret of Southsun in the gallery below, and read up on the patch at the official site.

Gallery: Guild Wars 2

NCsoft sales down from last quarter, up from last year

Aion, Guild Wars, Lineage, Lineage 2, MMO Industry, Guild Wars 2, Blade & Soul, Miscellaneous

NCsoft sales down from last quarter, up from last year
A recent earnings report suggests that NCsoft's sales have slipped from Q4 2012 to Q1 2013, although the studio is quick to point out that the showing was "solid" particularly when compared to sales from a year ago. While sales were down 35% and net income was down 49% from the last quarter, sales were up 31% and net income was up 322% year-over-year.

Guild Wars 2 accounted for 21% of sales in the first quarter, in addition to Blade and Soul's 9%, Aion's 16%, and the usual Lineage cavalcade (Lineage 1 represented 38% of sales alone with its subscriptions).

While 64% of NCsoft's sales were in Korea, only 13% were in North America and 8% in Europe. The decrease in NA and EU contributions was due to "the reduction in Guild Wars 2 package sales," according to the report. All of NCsoft's subsidiaries posted drops in sales from last quarter except for NC Taiwan.

[Update: Also of note in the earnings call is the news that NCsoft's Nah Seong Chan says the company is "preparing an expansion pack" but has yet to decide when it might launch. Very interesting news indeed as ArenaNet said as recently as March that it was not working on an expansion. Thanks to Mike and Robert for the tips!]

Guild Wars 2's living story takes us back to Southsun Cove

Fantasy, Events (In-Game), Lore, Guild Wars 2, Buy-to-Play

Guild Wars 2's living story takes us back to Southsun Cove
As the Flame and Frost living story in Guild Wars 2 draws to a close, ArenaNet is gearing up for the next step of its story delivery system. Starting on May 14th, the team will be enticing players to return to Southsun Cove, the location of the controversial Lost Shores event.

A new dev blog on the official site outlines what the team is looking to do with the living story: "May represents a transition: The Flame and Frost arc is now complete, and our plan calls for content to build on what came before while also kicking things off in a new direction. With that in mind, Team Spring Break first focused on the essentials: characters, story, and gameplay."

In this first chapter of the new living story, players will team up with Inspector Ellen Kiel of the Lionguard as she and her allies address a tense situation between the settlers and the Consortium. It's only the start of the story, however; events won't be heating up until the summer proper.

Look behind the living world in Guild Wars 2

Fantasy, Video, Lore, News Items, Guild Wars 2, Buy-to-Play

Now why can't every class have its own version of this to pilot all the time?
Have you been out of the loop in Guild Wars 2? There's been big stuff going on with the game's narrative, sure, but it's easy to lose the thread if you're not playing the game on a regular basis. The latest developer video from ArenaNet is meant to address this, with narrative designers Angel McCoy and Scott McGough talking about the events of the Flame and Frost storyline and how the game's previous stories are leading into future developments.

The crux of Flame and Frost is the allegiance between the Dredge and the Flame Legion, with the former lacking in magical artillery and the latter being cut off from traditional Charr machinery. That alliance led to the capture of civilians, which in turn led to a push by two young heroes to free former prisoners... which in turn has led to a population move to an unexpected place. Watch the full video for a glimpse at how the story elements lead into one another and to get hints about what's around the bend.

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Flameseeker Chronicles: Thoughts about Guild Wars 2's living story

Fantasy, Culture, Events (In-Game), Game Mechanics, PvE, Opinion, Guild Wars 2, Flameseeker Chronicles, Dungeons

subtitle LIS HAS OPINIONS
With Guild Wars 2's first multi-month living story arc drawing to a close, I thought this might be a good time to do a little bit of reflection on how the living story is treating Guild Wars 2 so far. Sure, what we've seen so far isn't necessarily indicative of the way things are always going to be, but it's a good starting point. (In fact, it's our only starting point. Unless, of course, you like rampant and foundless speculation as a starting point. This is, after all, the internet.)

To expand the conversation a bit, I think we're including holiday updates as part of the living story. It's seasonal, but it also fits into the grander scheme of providing changing content to keep the world moving and to keep players engaged. That means that what we've seen to date includes all of Flame and Frost, Wintersday, Halloween, and the Lost Shores event. Also, I guess the Super Adventure Box? I mean, it's returning and it had a lore tie-in and stuff. Maybe? I'm not sold.

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