With the oversaturation of fantasy in the MMO genre, we've been patiently waiting to get our hands on the steampunk victorian coolness of
Gatheryn. An indie title currently under development by Mindfuse,
Gatheryn seems to be part virtual world and part mini-game laden MMO, much like
Free Realms. Considering how wildly popular
Free Realms has become in a short period, many eyes are now turning to
Gatheryn to see if the combination of casual minigames in a fun, unique MMO/VW setting can strike gold again. Massively's very own Managing Editor,
Shawn Schuster sat down recently with Isa Anne Stamos, Game Studio Director for
MindFuse, to find out some more about the future of this retro-feel title.
Massively: We first took a look at Gatheryn at GDC earlier this year, and liked what we saw so far. Can you describe some of the major feature changes or updates to the game since then?
Isa Anne Stamos, MindFuse: Generally, we've been focusing on building out the early stages of the
Gatheryn experience – adjusting the layout of the city, adding variations to character customization, and creating a deep casual gaming experience that players can enjoy the minute they enter
Gatheryn. Specifically, we just added a Player Health feature that measures your avatar's fatigue and gives us some creative options for healing items and quests. We're also filling in a lot of the quests and minigames – we've probably added a few since you saw us at GDC. We're also working hard to build up the community tools because we rely heavily on them to communicate with our beta users - they're crucial to getting player feedback in these early stages of development.
Continue Reading