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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[Free for All: How free-to-play affected how I feel about RIFT]]></title><link>http://massively.joystiq.com/2013/06/19/free-for-all-how-free-to-play-affected-how-i-feel-about-rift/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/19/free-for-all-how-free-to-play-affected-how-i-feel-about-rift/</guid><comments>http://massively.joystiq.com/2013/06/19/free-for-all-how-free-to-play-affected-how-i-feel-about-rift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/19/free-for-all-how-free-to-play-affected-how-i-feel-about-rift"><img alt="RIFT invasion screenshot" data-src-height="289" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/2013-06-017.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<a href="http://massively.joystiq.com/2011/04/06/free-for-all-would-i-play-rift-for-free/">Back in April of 2011</a>, I asked myself whether I would play <a href="http://massively.joystiq.com/2011/04/06/free-for-all-would-i-play-rift-for-free/"><em>RIFT</em></a> if it were a free game. I know that I was impressed with its build quality but not so much with its lack of spirit. It seemed like a hollow game, one that used gimmicks to take the place of true adventure. At the same time, I didn't want to downplay how well it was made. I still agree with this sentiment; the game is great and has only improved over time, but I still wish it had a little something more.<br />
<br />
Did the recent switch to free-to-play change how I felt about the game? Why would a payment model affect how I felt while playing the game? After all, I champion the idea that a payment model does not define a game, but I still have to recognize how a payment model affects people.<br />
<br />
Including me.<p><a href="http://massively.joystiq.com/2013/06/19/free-for-all-how-free-to-play-affected-how-i-feel-about-rift/" rel="bookmark">Continue reading <em>Free for All: How free-to-play affected how I feel about RIFT</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/19/free-for-all-how-free-to-play-affected-how-i-feel-about-rift/">Free for All: How free-to-play affected how I feel about RIFT</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Jun 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/19/free-for-all-how-free-to-play-affected-how-i-feel-about-rift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20623831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/19/free-for-all-how-free-to-play-affected-how-i-feel-about-rift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>cash-shop</category><category>conquest</category><category>f2p</category><category>fantasy</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>opinion</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><category>velvet-rope</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 19 Jun 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Blade &amp; Soul Korea getting major update next week]]></title><link>http://massively.joystiq.com/2013/06/19/blade-and-soul-korea-getting-major-update-next-week/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/19/blade-and-soul-korea-getting-major-update-next-week/</guid><comments>http://massively.joystiq.com/2013/06/19/blade-and-soul-korea-getting-major-update-next-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/19/blade-and-soul-korea-getting-major-update-next-week/"><img alt="blade and soul korea getting major update  low priority because low info, can skip" data-src-height="328" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/3.jpg" style="margin:4px" /></a></div>
<a href="http://massively.joystiq.com/category/blade-and-soul"><em>Blade &amp; Soul's</em></a> biggest update yet is coming on June 26th according to <a href="http://steparu.com/news/front-page/1277-blade-soul-online-major-update">Steparu.com</a>. The site reports that new skill revisions, an upgrading system, new dungeons, an increased level cap, new story chapters, new instanced dungeons, and new PvP areas are on the way.<br />
<br />
Whew!<br />
<br />
Yes, that's a lot of new, and Steparu has also posted a handful of gorgeous new <em>Blade &amp; Soul</em> posters for your viewing enjoyment. Have a look via the link below.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/19/blade-and-soul-korea-getting-major-update-next-week/">Blade &amp; Soul Korea getting major update next week</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Jun 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/19/blade-and-soul-korea-getting-major-update-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20628176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/19/blade-and-soul-korea-getting-major-update-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blade-and-soul</category><category>blade-and-soul-dungeons</category><category>blade-and-soul-update</category><category>fantasy</category><category>martial-arts</category><category>martial-arts-mmo</category><category>ncsoft</category><category>ncsoft-korea</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 19 Jun 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should weather systems impact gameplay?]]></title><link>http://massively.joystiq.com/2013/06/19/the-daily-grind-should-weather-systems-impact-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/19/the-daily-grind-should-weather-systems-impact-gameplay/</guid><comments>http://massively.joystiq.com/2013/06/19/the-daily-grind-should-weather-systems-impact-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/19/the-daily-grind-should-weather-systems-impact-gameplay/"><img alt="The Daily Grind Should weather systems impact gameplay" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/weather-1371066338.jpg" /></a></div>
We've talked about <a href="http://massively.joystiq.com/tag/weather-system/">weather systems</a> and <a href="http://massively.joystiq.com/tag/day-night-cycles/">day/night cycles</a> before, although generally MMOs and gamers seem to think of them mostly as cosmetic features that are fine to have as long as they don't get in the way. But what if they do get in the way? What if weather actually has an impact on your character and the game world?<br />
<br />
What if a pass got snowed in so that you couldn't reach a certain area? What if whiteout conditions kept you from seeing that face-eating monster 10 feet away? What if wind gave your character an extra bounce in his or her step if it came from behind or actually slowed you down if you were facing into it? What if lakes dried up in drought or lightning could strike metal objects (like, um, your plate mail)? Would it be more immersive for you or just more annoying?<br />
<br />
Seeing as most of the potential ways that weather could interact with us are negative, this might be a silly question. Still, I'm putting it out there: Should weather systems impact gameplay, and if so, how?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/19/the-daily-grind-should-weather-systems-impact-gameplay/">The Daily Grind: Should weather systems impact gameplay?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Jun 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/19/the-daily-grind-should-weather-systems-impact-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20619560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/19/the-daily-grind-should-weather-systems-impact-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-grind</category><category>day-night-cycle</category><category>day-night-cycles</category><category>opinion</category><category>snow</category><category>tdg</category><category>the-daily-grind</category><category>weather</category><category>weather-systems</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 19 Jun 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: The roleplayer's guide to SWTOR event planning]]></title><link>http://massively.joystiq.com/2013/06/18/hyperspace-beacon-the-roleplayers-guide-to-swtor-event-plannin/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/18/hyperspace-beacon-the-roleplayers-guide-to-swtor-event-plannin/</guid><comments>http://massively.joystiq.com/2013/06/18/hyperspace-beacon-the-roleplayers-guide-to-swtor-event-plannin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/18/hyperspace-beacon-the-roleplayers-guide-to-swtor-event-plannin"><img alt="Hyperspace Beacon Roleplayer's guide to event planning in SWTOR" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/hb-header-rpers-guide-event.jpg" style="margin:4px" /></a></div>
Amidst the critiques and patch reviews, the reasons I stick with <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> sometimes get lost in the shuffle. Despite being irritated by the way <a href="http://bioware.com">BioWare</a> handled specific parts of this Star Wars MMORPG, I still find the setting and the storytelling to be superb. These interwoven tales of adventure and chaos provide an incredible platform for my favorite thing to do in an MMO: roleplay.<br />
<br />
I've covered several topics about roleplay in this column. From <a href="http://massively.joystiq.com/2013/01/29/hyperspace-beacon-breaking-into-swtors-roleplay-community/">breaking into the community</a> to <a href="http://massively.joystiq.com/2013/01/08/hyperspace-beacon-my-top-five-wishes-for-swtor-roleplay/">an RP wishlist</a> to <a href="http://massively.joystiq.com/2012/10/30/hyperspace-beacon-roleplaying-conflict-in-swtor/">resolving RP-related conflicts</a>, I've might have covered everything except for one of the most basic of roleplay elements: How do you host a roleplay event in <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a>? Although <em>Star Wars: The Old Republic</em> varies in its presentation and tools, the types of events you can throw are pretty similar to the ones you can throw in any other MMOs. The tiny details vary, but the three basic type of events can be narrowed down to social, PvE, and PvP.<p><a href="http://massively.joystiq.com/2013/06/18/hyperspace-beacon-the-roleplayers-guide-to-swtor-event-plannin/" rel="bookmark">Continue reading <em>Hyperspace Beacon: The roleplayer's guide to SWTOR event planning</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/18/hyperspace-beacon-the-roleplayers-guide-to-swtor-event-plannin/">Hyperspace Beacon: The roleplayer's guide to SWTOR event planning</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Jun 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/18/hyperspace-beacon-the-roleplayers-guide-to-swtor-event-plannin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20624480/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/18/hyperspace-beacon-the-roleplayers-guide-to-swtor-event-plannin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>campaign</category><category>ea</category><category>electronic-arts</category><category>events</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>guide</category><category>guide-to-events</category><category>guide-to-roleplay</category><category>hyperspace-beacon</category><category>in-game-events</category><category>lucasarts</category><category>opinion</category><category>player-run-events</category><category>roleplay</category><category>RolePlaying</category><category>scenarios</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 18 Jun 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Not So Massively: Dreamhack 2013, news from E3, and Path of Exile battles RMT]]></title><link>http://massively.joystiq.com/2013/06/17/not-so-massively-dreamhack-2013-news-from-e3-and-path-of-exil/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/17/not-so-massively-dreamhack-2013-news-from-e3-and-path-of-exil/</guid><comments>http://massively.joystiq.com/2013/06/17/not-so-massively-dreamhack-2013-news-from-e3-and-path-of-exil/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/infinite-crisis/" rel="tag">Infinite Crisis</a>, <a href="http://massively.joystiq.com/category/path-of-exile/" rel="tag">Path of Exile</a></p><div style="text-align: center">
<div style="text-align: center"><a href="http://massively.joystiq.com/2013/06/17/not-so-massively-dreamhack-2013-news-from-e3-and-path-of-exil/"><img alt="Game title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/dreamhack2013.jpg" style="border-top: 0px solid; border-right: 0px solid; border-bottom: 0px solid; margin: 4px; border-left: 0px solid" /></a></div>
</div>
This week saw the world's largest annual LAN party get underway as Sweden played host to <a href="http://massively.joystiq.com/tag/dreamhack">DreamHack Summer 2013</a> and a series of live cash-prize competitive game tournaments. <a href="http://leagueoflegends.com/"><em>League of Legends</em></a> had the biggest showing, with a dedicated 1,200-person stage for its $30,000 DreamHack Championship tournament. <a href="http://heroesofnewerth.com/"><em>Heroes of Newerth</em></a> presented the $30,000 HoNTour grand finals with livestreaming and commentary from the Honcast crew. <a href="http://dota2.com/"><em>Dota 2</em></a> launched its own huge $46,600 tournament for the event, but fans have been up in arms about the tiny seating area reserved for their game.<br />
<br />
<a href="http://massively.joystiq.com/tag/blizzard-entertainment">Blizzard</a> revealed more details on its upcoming console release of <a href="http://diablo3.com/"><em>Diablo III</em></a>, from skill and runes to transferring your co-op characters between consoles. <a href="http://massively.joystiq.com/tag/path-of-exile"><em>Path of Exile</em></a> tackled the issue of RMT head-on by locking currency items to new players' accounts until one of their characters hits level 25 and revealed that thousands of players are being banned each week for botting and RMT spam. Indie MOBA <a href="http://thebladeremains.com/skara"><em>Skara</em></a> also dropped a gameplay trailer this week and was at E3 to show the game off, but things aren't looking good for its kickstarter campaign.<p><a href="http://massively.joystiq.com/2013/06/17/not-so-massively-dreamhack-2013-news-from-e3-and-path-of-exil/" rel="bookmark">Continue reading <em>Not So Massively: Dreamhack 2013, news from E3, and Path of Exile battles RMT</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/17/not-so-massively-dreamhack-2013-news-from-e3-and-path-of-exil/">Not So Massively: Dreamhack 2013, news from E3, and Path of Exile battles RMT</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Jun 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/17/not-so-massively-dreamhack-2013-news-from-e3-and-path-of-exil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20623472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/17/not-so-massively-dreamhack-2013-news-from-e3-and-path-of-exil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8-bit-studios</category><category>action-mmo</category><category>action-rpg</category><category>activision</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>competitive-gaming</category><category>con</category><category>convention</category><category>convention-coverage</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>dota</category><category>dota-2</category><category>dreamhack</category><category>dreamhack-2011</category><category>dreamhack-summer</category><category>dreamhack-summer-2013</category><category>e-sport</category><category>e-sports</category><category>e3</category><category>e3-2013</category><category>electronic-entertainment-expo</category><category>esport</category><category>esports</category><category>event-coverage</category><category>expo</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>gothic-fantasy</category><category>grinding-gear</category><category>grinding-gear-games</category><category>heroes-of-newerth</category><category>hon</category><category>indie</category><category>infinite-crisis</category><category>league-of-legends</category><category>lol</category><category>massively-event-coverage</category><category>moba</category><category>multiplayer</category><category>news</category><category>not-so-massively</category><category>nsm</category><category>online-multiplayer</category><category>opinion</category><category>path-of-exile</category><category>poe</category><category>pvp</category><category>riot</category><category>riot-games</category><category>round-up</category><category>roundup</category><category>rpg</category><category>s2</category><category>s2-games</category><category>skara</category><category>third-person</category><category>valve</category><category>video</category><category>videos</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 17 Jun 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Catapult your friends and foes with Forge's new Tinker character]]></title><link>http://massively.joystiq.com/2013/06/17/catapult-your-friends-and-foes-with-forges-new-tinker-character/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/17/catapult-your-friends-and-foes-with-forges-new-tinker-character/</guid><comments>http://massively.joystiq.com/2013/06/17/catapult-your-friends-and-foes-with-forges-new-tinker-character/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/17/catapult-your-friends-and-foes-with-forges-new-tinker-character/"><img alt="Catapult your friends and foes with Forge's new Tinker character" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/sgforgepromotinker.jpg" /></a></div>
Are you looking for a new character to play in <a href="http://massively.joystiq.com/tag//dark-vale">Dark Vale's</a> <a href="http://massively.joystiq.com/tag/forge"><em>Forge</em></a> PvP title? Look no further than Tinker, who is the game's next piece of free DLC.<br />
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Tinker is available in the live game starting today, and Dark Vale has posted some teaser info -- including three gameplay videos -- on <em>Forge's</em> official forums. You can also get a load of Tinker's cata pad, armored booth, barricade, buzz saw, turret, and more via the clips that we've embedded just past the break.<p><a href="http://massively.joystiq.com/2013/06/17/catapult-your-friends-and-foes-with-forges-new-tinker-character/" rel="bookmark">Continue reading <em>Catapult your friends and foes with Forge's new Tinker character</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/17/catapult-your-friends-and-foes-with-forges-new-tinker-character/">Catapult your friends and foes with Forge's new Tinker character</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Jun 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/17/catapult-your-friends-and-foes-with-forges-new-tinker-character/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20625180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/17/catapult-your-friends-and-foes-with-forges-new-tinker-character/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>b2p</category><category>buy-to-play</category><category>dark-vale</category><category>dark-vale-forge</category><category>dark-vale-games</category><category>engineer</category><category>fantasy</category><category>forge-video</category><category>pvp</category><category>tinker</category><category>tinker-video</category><category>turret</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 17 Jun 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Chaos Theory: A guide to auxiliary weapons in The Secret World]]></title><link>http://massively.joystiq.com/2013/06/17/chaos-theory-a-guide-to-auxiliary-weapons-in-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/17/chaos-theory-a-guide-to-auxiliary-weapons-in-the-secret-world/</guid><comments>http://massively.joystiq.com/2013/06/17/chaos-theory-a-guide-to-auxiliary-weapons-in-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/chaos-theory/" rel="tag">Chaos Theory</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/17/chaos-theory-a-guide-to-auxiliary-weapons-in-the-secret-world"><img alt="Chaos Theory A guide to getting your auxiliary weapons" data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/chaostheoryheader-2-1371432398.jpg" /></a></div>
With <em><a href="http://massively.joystiq.com/tag/Issue-7/">Issue #7 A Dream to Kill</a></em> inching closer and closer, my anticipation for the new auxiliary weapon coming to <em><a href="http://www.thesecretworld.com/">The Secret World</a></em> is reaching near impossible heights. I'll admit it: As a pyro at heart, I am giddy with the thought of wrapping my hands around a permanent flamethrower! And I'm certainly not alone in that sentiment, either.<br />
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But an excitement for the new weapon doesn't diminish any of the current ones that are already in game; each auxiliary weapon -- the rocket launcher, the chainsaw, the quantum brace, and the whip -- is awesome in its own right with distinct skills and style. Is one right for you? Heck yeah! If you aren't taking advantage of an auxiliary weapon, you are depriving yourself of some extra oomph in your fights, not to mention an eighth active and passive skill on your hot bar.<br />
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How do you know which one is better for you? Honestly, you needn't choose <em>just</em> one; as with regular weapons, you can earn all four. But with a hefty price of 35 SP per weapon, payable all at once, it's impossible to get more than one at a time. So which do you choose first? And then how do you go about getting it? This guide will give a general overview of the four current auxiliary weapons and the paths to acquiring them.<p><a href="http://massively.joystiq.com/2013/06/17/chaos-theory-a-guide-to-auxiliary-weapons-in-the-secret-world/" rel="bookmark">Continue reading <em>Chaos Theory: A guide to auxiliary weapons in The Secret World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/17/chaos-theory-a-guide-to-auxiliary-weapons-in-the-secret-world/">Chaos Theory: A guide to auxiliary weapons in The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Jun 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/17/chaos-theory-a-guide-to-auxiliary-weapons-in-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20605453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/17/chaos-theory-a-guide-to-auxiliary-weapons-in-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-faction</category><category>3-factions</category><category>A-Dream-to-Kill</category><category>auxiliary-weapons</category><category>Big-Trouble-in-the-Big-Apple</category><category>buy-to-play</category><category>chainsaw</category><category>chaos-theory</category><category>conspiracy</category><category>conspiracy-thriiller</category><category>dark-days-are-coming</category><category>Digging-Deeper</category><category>dragon</category><category>faction</category><category>faction-pvp</category><category>fantasy</category><category>featured</category><category>funcom</category><category>guide</category><category>guide-to-auxiliary-weapons</category><category>horror</category><category>illuminati</category><category>Issue-2</category><category>Issue-2-Digging-Deeper</category><category>Issue-4</category><category>issue-4-Big-Trouble-in-the-Big-Apple</category><category>Issue-5</category><category>Issue-5-The-Vanishing-of-Tyler-Freeborn</category><category>Issue-6</category><category>Issue-6-The-Last-Train-to-Cairo</category><category>Issue-7</category><category>Issue-7-A-Dream-to-Kill</category><category>mythology</category><category>opinion</category><category>quantum-brace</category><category>rocket-launcher</category><category>sci-fantasy</category><category>secret-world</category><category>secret-world-chaos-theory</category><category>skill-based</category><category>spoliers</category><category>subscriptionless</category><category>templars</category><category>The-Last-Train-to-Cairo</category><category>the-secret-world</category><category>the-secret-world-chaos-theory</category><category>The-Vanishing-of-Tyler-Freeborn</category><category>three-faction</category><category>three-faction-pvp</category><category>three-factions</category><category>tsw</category><category>tsw-chaos-theory</category><category>tsw-dragon</category><category>weapons</category><category>whip</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 17 Jun 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[FFXIV: A Realm Reborn screenshot video montage shows off beta]]></title><link>http://massively.joystiq.com/2013/06/17/ffxiv-a-realm-reborn-screenshot-video-montage-shows-off-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/17/ffxiv-a-realm-reborn-screenshot-video-montage-shows-off-beta/</guid><comments>http://massively.joystiq.com/2013/06/17/ffxiv-a-realm-reborn-screenshot-video-montage-shows-off-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/17/ffxiv-a-realm-reborn-screenshot-video-montage-shows-off-beta/"><img alt="FFXIV A Realm Reborn screenshot video montage shows off beta" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/finalfantasyxivarrpub090105.jpg" style="margin: 4px;" /></a></div>
Although sharing sound, music, and video from the <em><a href="http://www.finalfantasyxiv.com/">Final Fantasy XIV: A Realm Reborn</a></em> beta is still prohibited, testers' thoughts and screenshots from phase three <a href="http://forum.square-enix.com/ffxiv/threads/62123-Nda-partially-lifted?p=1000125#post1000125">are now allowed</a>. Taking advantage of that partial NDA lift, one creative beta participant has put together a montage of stills in video form to show off the upcoming reboot of the game. Wondering if you can glean what's going on from the screenshots alone? Don't worry -- he also added commentary to explain each shot.<br />
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The nearly 33-minute montage includes character creation (<em>all</em> races have two genders to select from), the public quests (Fates), menus and the UI, combat, and a look at the updated graphics. Get a glimpse of the game for yourself in the video after the break.<br />
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[Thanks to Chris for the tip!]<p><a href="http://massively.joystiq.com/2013/06/17/ffxiv-a-realm-reborn-screenshot-video-montage-shows-off-beta/" rel="bookmark">Continue reading <em>FFXIV: A Realm Reborn screenshot video montage shows off beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/17/ffxiv-a-realm-reborn-screenshot-video-montage-shows-off-beta/">FFXIV: A Realm Reborn screenshot video montage shows off beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Jun 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/17/ffxiv-a-realm-reborn-screenshot-video-montage-shows-off-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20624163/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/17/ffxiv-a-realm-reborn-screenshot-video-montage-shows-off-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-realm-reborn</category><category>beta</category><category>console</category><category>consoles</category><category>fantasy</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-a-realm-reborn</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>final-fantasy-xiv-a-realm-reborn</category><category>phase3</category><category>square</category><category>square-enix</category><category>video-montage</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 17 Jun 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Wurm Online's summer update tweaks graphics, UI, and more]]></title><link>http://massively.joystiq.com/2013/06/17/wurm-onlines-summer-update-tweaks-graphics-ui-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/17/wurm-onlines-summer-update-tweaks-graphics-ui-and-more/</guid><comments>http://massively.joystiq.com/2013/06/17/wurm-onlines-summer-update-tweaks-graphics-ui-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/wurm-online/" rel="tag">Wurm Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/17/wurm-onlines-summer-update-tweaks-graphics-ui-and-more/"><img alt="Wurm Online's summer update tweaks graphics, UI, and more" data-src-height="281" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/guard.jpg" /></a></div>
Ready for <a href="http://massively.joystiq.com/category/wurm-online"><em>Wurm Online's</em></a> summer update? It happens tomorrow, June 18th, and it's all about <a href="http://wurmonline.tumblr.com/post/52967515508/wurm-v1-1-summer-update-release-next-week">enhancing client performance</a> in the long-running browser-based sandbox. Also on tap are new housing extensions, fence types, mystical sorcery powers, and overhauls of the foraging and botanising system.<br />
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The UI and the graphics are getting an overhaul, too, thanks to new creature models, animations, inventory grouping and more. So, yeah, it's a pretty substantial patch. You can read more about it at <em>Wurm's</em> official blog and be sure to check out our <a href="http://massively.joystiq.com/2013/06/07/second-wind-returning-to-wurm-online-is-a-process/">recent revisit</a> of the classic sandbox game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/17/wurm-onlines-summer-update-tweaks-graphics-ui-and-more/">Wurm Online's summer update tweaks graphics, UI, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Jun 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/17/wurm-onlines-summer-update-tweaks-graphics-ui-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20623272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/17/wurm-onlines-summer-update-tweaks-graphics-ui-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-based</category><category>code-club</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>sandbox</category><category>wurm</category><category>wurm-graphics</category><category>wurm-online</category><category>wurm-sorcery</category><category>wurm-summer-update</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 17 Jun 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Fitting battleships for PvP in Odyssey]]></title><link>http://massively.joystiq.com/2013/06/16/eve-evolved-fitting-battleships-for-pvp-in-odyssey/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/16/eve-evolved-fitting-battleships-for-pvp-in-odyssey/</guid><comments>http://massively.joystiq.com/2013/06/16/eve-evolved-fitting-battleships-for-pvp-in-odyssey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/16/eve-evolved-fitting-battleships-for-pvp-in-odyssey/"><img alt="EVE Evolved Fitting battleships for PvP in Odyssey" data-src-height="200" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/odysseybattleships.jpg" style="margin:4px" /></a></div>
Tech 1 ships in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> used to be arranged in tiers that determined the cost and power of the ship and what level of the appropriate skill was required to fly it. This gave a sense of progression back in 2004 when all we had was frigates, cruisers, and battleships, but developers have since filled in the gaps between ship classes with destroyers, battlecruisers, strategic cruisers, and tech 2 ships of all shapes and sizes. In a recent game design initiative, CCP has been removing the tiers from within each tech 1 ship class by buffing the lower-tier ships up to the same rough power level as the largest ship in its class.<br />
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The recent <a href="http://massively.joystiq.com/tag/odyssey"><em>Odyssey</em></a> expansion saw <a href="http://massively.joystiq.com/2013/06/02/eve-evolved-get-ready-for-odyssey/">the humble battleship buffed beyond all recognition</a>. The Megathron, Raven, Tempest, and Apocalypse all became extreme damage-dealing powerhouses, but the Dominix, Scorpion, Typhoon, and Armageddon were buffed the most. Each of them can now fit several monster setups, dealing upward of 1,000 damage per second or completely disabling enemy ships with energy neutralisers and electronic warfare. The build costs of these tier one battleships were more than doubled in the expansion, but prices are only slowly rising due to the existing stock on the market. That makes the tier one battleships incredibly cost-effective PvP powerhouses at the moment, and players are beginning to take advantage of it.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I experiment with PvP setups for the newly revamped Typhoon, Armageddon, Scorpion, and Dominix battleships.<p><a href="http://massively.joystiq.com/2013/06/16/eve-evolved-fitting-battleships-for-pvp-in-odyssey/" rel="bookmark">Continue reading <em>EVE Evolved: Fitting battleships for PvP in Odyssey</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/16/eve-evolved-fitting-battleships-for-pvp-in-odyssey/">EVE Evolved: Fitting battleships for PvP in Odyssey</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Jun 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/16/eve-evolved-fitting-battleships-for-pvp-in-odyssey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20621123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/16/eve-evolved-fitting-battleships-for-pvp-in-odyssey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>100km</category><category>armageddon</category><category>battleship</category><category>battleships</category><category>buff</category><category>cap</category><category>capacitor</category><category>capacitor-warfare</category><category>ccp</category><category>ccp-games</category><category>dominix</category><category>drone</category><category>drone-damage-amplifier</category><category>drones</category><category>ecm</category><category>electronic-warfare</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>geddon</category><category>guide</category><category>internet-spaceships</category><category>jump-drive</category><category>lowsec</category><category>micro-jump-drive</category><category>neut</category><category>neutraliser</category><category>neutralizer</category><category>nullsec</category><category>odyssey</category><category>opinion</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>scorpion</category><category>ship</category><category>ship-fitting</category><category>ship-fittings</category><category>ship-setup</category><category>ship-setups</category><category>ships</category><category>sniper</category><category>sniping</category><category>spreadsheets-online</category><category>tier</category><category>tier-1</category><category>typhoon</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 16 Jun 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny: Ragnarok Online 2]]></title><link>http://massively.joystiq.com/2013/06/16/rise-and-shiny-ragnarok-online-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/16/rise-and-shiny-ragnarok-online-2/</guid><comments>http://massively.joystiq.com/2013/06/16/rise-and-shiny-ragnarok-online-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/16/rise-and-shiny-ragnarok-online-2/"><img alt="Ragnarok Online 2 screenshot" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/screencapture20130611210325.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I remember playing <a href="http://iro.ragnarokonline.com/"><em>Ragnarok Online</em></a>, the first one, quite a while ago and semi-enjoying it. I liked the isometric views and even enjoyed some of the gameplay, but it was a bit of a mess much of the time. I walked away more confused than entertained. At the same time, I met reader after reader after reader who seemed to have grown up on the game. This "grind generation" was made of steely reserve and tougher stuff than I was because the game was notoriously grindy. How did they play it?<br />
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Even now as I was looking for a few different views on <a href="http://playragnarok2.com/"><em>Ragnarok Online 2</em></a>, I came across a video <a href="http://youtu.be/NqF9PG549nQ">that was hosted by a player</a> who acknowledged the "boring grind" that left players with literally "nothing to do but level alts," yet he played the game to the max level, <em>several times</em>. If only we could get these guys to put that much energy into world peace, I might be having dinner in the middle of a former warzone right now!<br />
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I found number two to be a bit like its older version but surprisingly modern and more fun than I thought. But only a <em>bit</em> more fun.<p><a href="http://massively.joystiq.com/2013/06/16/rise-and-shiny-ragnarok-online-2/" rel="bookmark">Continue reading <em>Rise and Shiny: Ragnarok Online 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/16/rise-and-shiny-ragnarok-online-2/">Rise and Shiny: Ragnarok Online 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Jun 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/16/rise-and-shiny-ragnarok-online-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20622888/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/16/rise-and-shiny-ragnarok-online-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcane-saga</category><category>beau-hindman</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hands-on</category><category>livestream</category><category>massively-tv</category><category>prius-online</category><category>ragnarok-online</category><category>ragnarok-online-2</category><category>rise-and-shiny</category><category>stream</category><category>twitch</category><category>twitch-tv</category><category>video</category><category>warpportal</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 16 Jun 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Diablo III console port was almost a twin-stick shooter]]></title><link>http://massively.joystiq.com/2013/06/15/diablo-iii-console-port-was-almost-a-twin-stick-shooter/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/15/diablo-iii-console-port-was-almost-a-twin-stick-shooter/</guid><comments>http://massively.joystiq.com/2013/06/15/diablo-iii-console-port-was-almost-a-twin-stick-shooter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/15/diablo-iii-console-port-was-almost-a-twin-stick-shooter/"><img alt="Diablo III console port was almost a twin-stick shooter" data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/lkajdiabl.1371189548.jpg" /></a></div>
<a href="http://penny-arcade.com/report/article/the-incredibly-true-story-of-how-diablo-3-on-the-consoles-was-almost-a-twin">Penny Arcade</a> reports that the console version of <a href="http://massively.joystiq.com/tag/blizzard">Blizzard's</a> <a href="http://massively.joystiq.com/tag/diablo-iii"><em>Diablo III</em></a> went through an interesting metamorphosis as it was ported over from the PC. A twin-stick approach was "one of the first prototypes," according to game director <a href="http://massively.joystiq.com/tag/josh-mosqueira">Josh Mosqueira</a>.<br />
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Ultimately, that particular control scheme didn't fly because of <em>Diablo III's</em> angled camera view. Also, "you can't blow stuff up or smash things if your thumb is on the right stick and the left stick," Mosqueira explained. You can read more on Penny Arcade's E3 <em>DIII</em> console hands-on via the link below.<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/e3logo.jpg" style="padding-right: 10px;" vspace="0" /><em>Massively's on the ground in Los Angeles during the week of June 10-13, bringing you all the best news from <a href="http://massively.joystiq.com/tag/e3-2013/">E3 2013</a>. We're covering everything from </em><a href="http://www.massively.com/category/wildstar/">WildStar</a><em> and </em><a href="http://www.massively.com/category/the-elder-scrolls-online">Elder Scrolls Online</a><em> and </em><a href="http://www.massively.com/category/archeage/">ArcheAge</a><em> to </em><a href="http://www.massively.com/category/final-fantasy-xiv">FFXIV's</a><em> inbound revamp and </em><a href="http://www.massively.com/category/tera">TERA's</a><em> latest update, so stay tuned!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/15/diablo-iii-console-port-was-almost-a-twin-stick-shooter/">Diablo III console port was almost a twin-stick shooter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 15 Jun 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/15/diablo-iii-console-port-was-almost-a-twin-stick-shooter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20622671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/15/diablo-iii-console-port-was-almost-a-twin-stick-shooter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>con</category><category>console</category><category>consoles</category><category>convention</category><category>convention-coverage</category><category>d3-console</category><category>diablo-3-console</category><category>diablo-3-twin-stick</category><category>e3</category><category>e3-2013</category><category>electronic-entertainment-expo</category><category>event-coverage</category><category>expo</category><category>josh-mosqueira</category><category>massively-event-coverage</category><category>twin-stick</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 15 Jun 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[E3 2013: World of Tanks is blasting its way to the 360]]></title><link>http://massively.joystiq.com/2013/06/15/e3-2013-world-of-tanks-is-blasting-its-way-to-the-360/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/15/e3-2013-world-of-tanks-is-blasting-its-way-to-the-360/</guid><comments>http://massively.joystiq.com/2013/06/15/e3-2013-world-of-tanks-is-blasting-its-way-to-the-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag">World of Tanks</a>, <a href="http://massively.joystiq.com/category/world-of-warplanes/" rel="tag">World of Warplanes</a>, <a href="http://massively.joystiq.com/category/world-of-warships/" rel="tag">World of Warships</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/15/e3-2013-world-of-tanks-is-blasting-its-way-to-the-360"><img alt="E3 2013 World of Tanks blasting its way to 360" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/wotxbox360screenscombatimage04530.jpg" style="height: 320px; width: 530px;" /></a></div>
Good news, tank fans! <a href="http://worldoftanks.com/"><em>World of Tanks</em></a> is heading to the Xbox 360 soon. <a href="http://massively.joystiq.com/tag/wargaming/">Wargaming.net</a>'s partnership with <a href="http://massively.joystiq.com/tag/microsoft/">Microsoft</a> has been a huge milestone for both companies, as there hasn't been a large library of F2P games to grace the console's life. Although it's particularly late in the game's life to see <em>World of Tanks</em> hit the console market, transition to a controller-based system has actually been a good thing for the game.<br />
<br />
At this year's <a href="http://massively.joystiq.com/tag/E3-2013/">E3</a>, Massively talked with Wargaming's Jeremy Monroe a bit about the company's growth, <em>World of Tanks</em> on the 360, and future plans for game releases.<p><a href="http://massively.joystiq.com/2013/06/15/e3-2013-world-of-tanks-is-blasting-its-way-to-the-360/" rel="bookmark">Continue reading <em>E3 2013: World of Tanks is blasting its way to the 360</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/15/e3-2013-world-of-tanks-is-blasting-its-way-to-the-360/">E3 2013: World of Tanks is blasting its way to the 360</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 15 Jun 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/15/e3-2013-world-of-tanks-is-blasting-its-way-to-the-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20622904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/15/e3-2013-world-of-tanks-is-blasting-its-way-to-the-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>con</category><category>convention</category><category>convention-coverage</category><category>e3</category><category>e3-2013</category><category>electronic-entertainment-expo</category><category>event-coverage</category><category>expo</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>historical</category><category>interview</category><category>interviews</category><category>jeremy-monroe</category><category>massively-event-coverage</category><category>plane</category><category>planes</category><category>preview</category><category>previews</category><category>pvp</category><category>tank</category><category>tanks</category><category>war</category><category>Wargaming.net</category><category>warplane</category><category>warplanes</category><category>warships</category><category>World of Tanks</category><category>world-of-battleships</category><category>world-of-tanks</category><category>world-of-warplanes</category><category>world-of-warships</category><category>wot</category><category>wowp</category><category>wows</category><category>Xbox</category><category>Xbox 360</category><category>Xbox Live</category><dc:creator><![CDATA[Jeffery Wright]]></dc:creator><pubDate>Sat, 15 Jun 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[E3 2013: Warframe is coming to a PS4 near you]]></title><link>http://massively.joystiq.com/2013/06/15/e3-2013-warframe-is-coming-to-a-ps4-near-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/15/e3-2013-warframe-is-coming-to-a-ps4-near-you/</guid><comments>http://massively.joystiq.com/2013/06/15/e3-2013-warframe-is-coming-to-a-ps4-near-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/15/e3-2013-warframe-is-coming-to-a-ps4-near-you"><img alt="E3 2013 Warframe coming to a PS4 near you" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/lokiexplosion530.jpg" /></a></div>
Nestled deep within the Sony booth at <a href="http://massively.joystiq.com/tag/e3/">E3</a> amongst a horde of gamewatchers was the <a href="http://massively.joystiq.com/tag/warframe/"><em>Warframe</em></a> demo. It's a PC title from <a href="http://massively.joystiq.com/tag/digital-extremes">Digital Extremes</a> that will be released on the PS4 platform at launch. Free for anyone subscribing to PSN, <em>Warframe</em> is a third-person shooter that is definitely undertaking some experimentation in the graphics and control departments.<br />
<br />
The PS4 demo was graphically superior to plenty of titles, running in full 1080P without a hitch or glitch in performance. Controls were responsive (although they took some getting used to), and playing with a handful of players was exhilarating at the Sony booth. I'm used to more of a keyboard-and-mouse control setup, but console fraggers will feel right at home.<p><a href="http://massively.joystiq.com/2013/06/15/e3-2013-warframe-is-coming-to-a-ps4-near-you/" rel="bookmark">Continue reading <em>E3 2013: Warframe is coming to a PS4 near you</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/15/e3-2013-warframe-is-coming-to-a-ps4-near-you/">E3 2013: Warframe is coming to a PS4 near you</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 15 Jun 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/15/e3-2013-warframe-is-coming-to-a-ps4-near-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20622956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/15/e3-2013-warframe-is-coming-to-a-ps4-near-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>con</category><category>convention</category><category>convention-coverage</category><category>e3</category><category>e3-2013</category><category>electronic-entertainment-expo</category><category>event-coverage</category><category>expo</category><category>featured</category><category>hands-on</category><category>massively-event-coverage</category><category>playstation-4</category><category>preview</category><category>previews</category><category>ps4</category><category>soe</category><category>sony</category><category>Sony-Online-Entertainment</category><category>warframe</category><dc:creator><![CDATA[Jeffery Wright]]></dc:creator><pubDate>Sat, 15 Jun 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[E3 2013: DUST 514 and EVE's virtual reality demo]]></title><link>http://massively.joystiq.com/2013/06/14/e3-2013-dust-514-and-eves-virtual-reality-demo/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/14/e3-2013-dust-514-and-eves-virtual-reality-demo/</guid><comments>http://massively.joystiq.com/2013/06/14/e3-2013-dust-514-and-eves-virtual-reality-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/mmorpg/" rel="tag">MMORPG</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/14/e3-2013-dust-514-and-eves-virtual-reality-demo/"><img alt="EVE" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/odysseyexplorationsite2.jpg" style="height: 287px; width: 530px;" /></a></div>
To an outsider, <a href="http://massively.joystiq.com/tag/CCP-Games/">CCP Games'</a> focus on <em><a href="http://massively.joystiq.com/category/EVE-Online-s/">EVE Online's</a></em> player panel, comics, incoming television series about player adventures, and museum induction show just how much the company works to earn its players' respect, which might sound weird for studio running a cutthroat PvP sandbox. But I've always felt as if I made stronger personal attachments through high-stakes PvP than through most other gaming activities. I don't play <em>EVE</em> or its console cousin <em><a href="http://massively.joystiq.com/category/DUST-514/">DUST 514</a></em>, but after stopping by the CCP booth for my interview and hands-on at <a href="http://massively.joystiq.com/tag/E3-2013/">E3</a> yesterday, I feel as if I should be doing more than reading and writing about it.<p><a href="http://massively.joystiq.com/2013/06/14/e3-2013-dust-514-and-eves-virtual-reality-demo/" rel="bookmark">Continue reading <em>E3 2013: DUST 514 and EVE's virtual reality demo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/14/e3-2013-dust-514-and-eves-virtual-reality-demo/">E3 2013: DUST 514 and EVE's virtual reality demo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Jun 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/14/e3-2013-dust-514-and-eves-virtual-reality-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20621757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/14/e3-2013-dust-514-and-eves-virtual-reality-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>con</category><category>console</category><category>convention</category><category>convention-coverage</category><category>dust</category><category>dust-514</category><category>e3</category><category>e3-2013</category><category>electronic-entertainment-expo</category><category>eve</category><category>eve-online</category><category>eve-virtual-reality</category><category>event-coverage</category><category>EVR</category><category>expo</category><category>featured</category><category>fps</category><category>hands-on</category><category>internet-spaceships</category><category>massively-event-coverage</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>preview</category><category>previews</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>spreadsheets-online</category><dc:creator><![CDATA[Andrew Ross]]></dc:creator><pubDate>Fri, 14 Jun 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[E3 2013: Taking another look at HEX]]></title><link>http://massively.joystiq.com/2013/06/14/e3-2013-taking-another-look-at-hex/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/14/e3-2013-taking-another-look-at-hex/</guid><comments>http://massively.joystiq.com/2013/06/14/e3-2013-taking-another-look-at-hex/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/trading-card-games/" rel="tag">Trading Card Games</a>, <a href="http://massively.joystiq.com/category/hex/" rel="tag">HEX</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/14/e3-2013-taking-another-look-at-hex"><img alt="E3 2013 Hex, an MMOwith trading cards!" data-src-height="309" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/hexheader.jpg" style="margin: 4px;" /></a></div>
<em><a href="http://massively.joystiq.com/tag/hex/">HEX</a></em>. It's a difficult concept to grasp: a massively multiplayer online trading card game, combining elements of roleplaying goodness and the thrill of building a deck of powerful cards to combat the next evil underlord monster.<br />
<br />
At this year's <a href="http://massively.joystiq.com/tag/E3-2013">E3</a>, Massively sat down with <a href="http://massively.joystiq.com/tag/Cory-Jones/">Cory Jones</a>, president of <a href="http://massively.joystiq.com/tag/Cryptozoic-Studios/">Cryptozoic Studios</a>, to get the skinny on what <em>HEX</em> is all about.<p><a href="http://massively.joystiq.com/2013/06/14/e3-2013-taking-another-look-at-hex/" rel="bookmark">Continue reading <em>E3 2013: Taking another look at HEX</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/14/e3-2013-taking-another-look-at-hex/">E3 2013: Taking another look at HEX</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Jun 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/14/e3-2013-taking-another-look-at-hex/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20621655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/14/e3-2013-taking-another-look-at-hex/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>con</category><category>convention</category><category>convention-coverage</category><category>cory-jones</category><category>cryptozoic</category><category>cryptozoic-studios</category><category>e3</category><category>e3-2013</category><category>electronic-entertainment-expo</category><category>event-coverage</category><category>expo</category><category>featured</category><category>hex</category><category>hex-shards-of-fate</category><category>interview</category><category>interviews</category><category>massively-event-coverage</category><category>mmotcg</category><category>preview</category><category>previews</category><category>tcg</category><category>trading-card-game</category><dc:creator><![CDATA[Jeffery Wright]]></dc:creator><pubDate>Fri, 14 Jun 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[E3 2013: Stealing cabbages in The Elder Scrolls Online]]></title><link>http://massively.joystiq.com/2013/06/14/e3-2013-stealing-cabbages-in-the-elder-scrolls-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/14/e3-2013-stealing-cabbages-in-the-elder-scrolls-online/</guid><comments>http://massively.joystiq.com/2013/06/14/e3-2013-stealing-cabbages-in-the-elder-scrolls-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><center><a href="http://massively.joystiq.com/2013/06/14/e3-2013-stealing-cabbages-in-the-elder-scrolls-online/"><img alt="Stealing cabbages, hands on with The Elder Scrolls Online at E3" data-src-height="273" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/bethesdaesohandson.jpg" style="margin: 4px; height: 273px; width: 530px;" /></a></center>
I eagerly consumed about 45 minutes of <em><a href="http://massively.joystiq.com/category/the-elder-scrolls-online/">The Elder Scrolls Online</a></em> during <a href="http://massively.joystiq.com/tag/e3-2013/">E3</a> this week. I stayed glued to my keyboard and headphones until the expo hall closed and I was told to clear out. Part of this time was <a href="http://massively.joystiq.com/2013/06/12/e3-2013-bethesda-talks-next-gen-consoles-endgame-and-characte/">spent interviewing</a> the nearest willing Bethesda employee, and every other second was hauling Orc butt around <em>ESO</em>.<br />
<br />
My character of choice, an Orc Dragonknight, loaded into the game on the other side of a polygon-rich bridge from an equally polygon-rich town. The <a href="http://massively.joystiq.com/tag/bethesda/">Bethesda</a> employee standing nearby mentioned I could go into the town for some guided content the team had prepared. I made a sharp right turn into the stream and killed a deer instead.<p><a href="http://massively.joystiq.com/2013/06/14/e3-2013-stealing-cabbages-in-the-elder-scrolls-online/" rel="bookmark">Continue reading <em>E3 2013: Stealing cabbages in The Elder Scrolls Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/14/e3-2013-stealing-cabbages-in-the-elder-scrolls-online/">E3 2013: Stealing cabbages in The Elder Scrolls Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Jun 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/14/e3-2013-stealing-cabbages-in-the-elder-scrolls-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20621815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/14/e3-2013-stealing-cabbages-in-the-elder-scrolls-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>bethsoft</category><category>con</category><category>convention</category><category>convention-coverage</category><category>daggerfall</category><category>e3</category><category>e3-2013</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>electronic-entertainment-expo</category><category>eso</category><category>event-coverage</category><category>expo</category><category>factions</category><category>featured</category><category>hands-on</category><category>massively-event-coverage</category><category>mmo</category><category>morrowind</category><category>oblivion</category><category>preview</category><category>previews</category><category>pvp</category><category>rpg</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the elder scrolls online</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>TheElderScrollsOnline</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Jasmine Hruschak]]></dc:creator><pubDate>Fri, 14 Jun 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Phantasy Star Online 2 Episode 2 trailer shows new race, planet]]></title><link>http://massively.joystiq.com/2013/06/14/phantasy-star-online-2-episode-2-trailer-shows-new-race-planet/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/14/phantasy-star-online-2-episode-2-trailer-shows-new-race-planet/</guid><comments>http://massively.joystiq.com/2013/06/14/phantasy-star-online-2-episode-2-trailer-shows-new-race-planet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/14/phantasy-star-online-2-episode-2-trailer-shows-new-race-planet/"><img alt="phantasy star online 2 episode 2" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/pso2e2.jpg" style="margin:4px" /></a></div>
<a href="http://massively.joystiq.com/tag/sega">SEGA</a> has released a high-def trailer for <a href="http://massively.joystiq.com/tag/phantasy-star-online-2"><em>Phantasy Star Online 2's</em></a> Episode 2 update. The clip introduces the Duman race, a new planet, and new weapons, too.<br />
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The trailer runs for a solid four minutes, buy you'll need to bring your mad Japanese language skills if you want to understand the voiceovers and the UI. There's plenty of combat footage on display as well as glimpses of the game's character creation and various environments. Check it out after the cut.<p><a href="http://massively.joystiq.com/2013/06/14/phantasy-star-online-2-episode-2-trailer-shows-new-race-planet/" rel="bookmark">Continue reading <em>Phantasy Star Online 2 Episode 2 trailer shows new race, planet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/14/phantasy-star-online-2-episode-2-trailer-shows-new-race-planet/">Phantasy Star Online 2 Episode 2 trailer shows new race, planet</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Jun 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/14/phantasy-star-online-2-episode-2-trailer-shows-new-race-planet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20622332/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/14/phantasy-star-online-2-episode-2-trailer-shows-new-race-planet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>duman</category><category>f2p</category><category>free-to-play</category><category>phantasy-star</category><category>phantasy-star-online</category><category>phantasy-star-online-2</category><category>pso</category><category>pso2</category><category>pso2-episode-2</category><category>sci-fi</category><category>sega</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 14 Jun 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[E3 2013: The Division, Ubisoft's MMO shooter]]></title><link>http://massively.joystiq.com/2013/06/14/e3-2013-the-division-ubisofts-mmo-shooter/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/14/e3-2013-the-division-ubisofts-mmo-shooter/</guid><comments>http://massively.joystiq.com/2013/06/14/e3-2013-the-division-ubisofts-mmo-shooter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/14/e3-2013-the-division-ubisofts-mmo-shooter/"><img alt="E3 Tom Clancy's The Division" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/uimapweb100154.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ubisoft/">Ubisoft</a>'s claim that its new MMO shooter <em><a href="http://massively.joystiq.com/2013/06/10/e3-2013-ubisoft-announces-mmo-shooter-the-division/">The Division</a></em> will have a "<a href="http://massively.joystiq.com/2013/06/10/e3-2013-ubisoft-announces-mmo-shooter-the-division/">persistent world</a>" piqued Massively's collective interest. At <a href="http://massively.joystiq.com/tag/E3-2013/">E3</a>, we chatted briefly with Game Director Ryan Bernard, who has previously worked on <a href="http://massively.joystiq.com/tag/everquest/"><em>EverQuest</em></a>, <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EverQuest 2</em></a>, and <a href="http://massively.joystiq.com/category/warhammer-online/"><em>Warhammer Online</em></a>. I asked what about the game and its persistent nature would appeal to MMO players and was told that actually, the team doesn't plan to make it "too persistent" at all. Each player will have his own little chunk of the world. Everything in that part of the world is persistent for him, and his friends can come over and help him out, kind of like <em>Animal Crossing</em> without the talking tanuki. The developers believe this will allow for a strong single-player experience while still having a visible impact on the player's slice of the world. There <em>are </em>places in the world that are persistent for everyone: the PvP areas. You won't want to travel around them without friends, but unfortunately, Bernard couldn't reveal more.<br />
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The game is being released for PlayStation 4 and Xbox One, but Ubisoft hasn't ruled out other platforms or cross-platform play just yet.<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/e3logo.jpg" style="padding-right: 10px;" vspace="0" /><em>Massively's on the ground in Los Angeles during the week of June 10-13, bringing you all the best news from <a href="http://massively.joystiq.com/tag/e3-2013/">E3 2013</a>. We're covering everything from </em><a href="http://www.massively.com/category/wildstar/">WildStar</a><em> and </em><a href="http://www.massively.com/category/the-elder-scrolls-online">Elder Scrolls Online</a><em> and </em><a href="http://www.massively.com/category/archeage/">ArcheAge</a><em> to </em><a href="http://www.massively.com/category/final-fantasy-xiv">FFXIV's</a><em> inbound revamp and </em><a href="http://www.massively.com/category/tera">TERA's</a><em> latest update, so stay tuned!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/14/e3-2013-the-division-ubisofts-mmo-shooter/">E3 2013: The Division, Ubisoft's MMO shooter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Jun 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/14/e3-2013-the-division-ubisofts-mmo-shooter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20621795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/14/e3-2013-the-division-ubisofts-mmo-shooter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>con</category><category>console</category><category>consoles</category><category>convention</category><category>convention-coverage</category><category>e3</category><category>e3-2013</category><category>electronic-entertainment-expo</category><category>event-coverage</category><category>everquest</category><category>EverQuest-2</category><category>expo</category><category>interview</category><category>interviews</category><category>massively-event-coverage</category><category>preview</category><category>previews</category><category>ryan-bernard</category><category>the-division</category><category>tom-clancy</category><category>Ubisoft</category><category>Warhammer-Online</category><dc:creator><![CDATA[Andrew Ross]]></dc:creator><pubDate>Fri, 14 Jun 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[E3 2013: Chatting with Team WildStar]]></title><link>http://massively.joystiq.com/2013/06/14/e3-2013-chatting-with-team-wildstar/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/14/e3-2013-chatting-with-team-wildstar/</guid><comments>http://massively.joystiq.com/2013/06/14/e3-2013-chatting-with-team-wildstar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/14/e3-2013-chatting-with-team-wildstar/"><img alt="WildStar" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/wild2.jpg" style="height: 298px; width: 530px;" /></a></div>
Massively returned to the <a href="http://massively.joystiq.com/category/wildstar/"><em>WildStar</em></a> demos at <a href="http://massively.joystiq.com/tag/E3-2013">E3</a> on Thursday to chat one last time with the team from <a href="http://massively.joystiq.com/tag/carbine-studios/">Carbine</a>. As we noted in yesterday's <a href="http://massively.joystiq.com/2013/06/13/e3-2013-wildstar-press-briefing-and-qanda-with-jeremy-gaffney/">Q&amp;A article</a>, Carbine had already declared it wasn't making any big announcements at E3. It always intended a low-key presence, sharing a booth hosted by <a href="http://massively.joystiq.com/tag/Alienware/">Alienware</a> and offering the same demo gamers are at <a href="http://massively.joystiq.com/tag/PAX-East-2013/">PAX East</a>, just brought to the west coast.<br />
<br />
Why Alienware? <em>WildStar</em> runs <em>really</em> great on a laptop.<br />
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Good news, though: Carbine plans to have a big <em>WildStar</em> presence at <a href="http://massively.joystiq.com/tag/Gamescom/">Gamescom</a> and <a href="http://massively.joystiq.com/tag/PAX/">PAX</a>, and the team is working on demos that will show new content, new races, and new classes.<p><a href="http://massively.joystiq.com/2013/06/14/e3-2013-chatting-with-team-wildstar/" rel="bookmark">Continue reading <em>E3 2013: Chatting with Team WildStar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/14/e3-2013-chatting-with-team-wildstar/">E3 2013: Chatting with Team WildStar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Jun 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/14/e3-2013-chatting-with-team-wildstar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20621649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/14/e3-2013-chatting-with-team-wildstar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>con</category><category>convention</category><category>convention-coverage</category><category>e3</category><category>e3-2013</category><category>electronic-entertainment-expo</category><category>event-coverage</category><category>expo</category><category>featured</category><category>interview</category><category>interviews</category><category>massively-event-coverage</category><category>ncsoft</category><category>preview</category><category>previews</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>WildStar</category><category>ws</category><dc:creator><![CDATA[Andrew Ross]]></dc:creator><pubDate>Fri, 14 Jun 2013 13:30:00 EST</pubDate></item></channel></rss>