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Game Mechanics

Gaslight Joker spotlighted in new Infinite Crisis gameplay vid

Betas, Super-hero, Video, Classes, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Free-to-Play, MOBA, Infinite Crisis

Infinite Crisis - Gaslight Joker art
Looking for a beefy enforcer who can dominate close-range combat in Infinite Crisis? Look no further than Gaslight Joker, the newest champion spotlighted in Turbine's ongoing DC-centric MOBA video reveals.

Turbine says its laughing butcher can throw hams at enemies with the Shower of Filth skill, sending them running in fear and debuffing them for good measure. The video touches on a number of other Gaslight Joker skills, too, both passive and active, and it shows off a good bit of Infinite Crisis gameplay footage in the process. See for yourself after the cut.

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SWTOR's Gree event returns May 21

Sci-Fi, Events (In-Game), Game Mechanics, MMO Industry, News Items, Free-to-Play, Star Wars: The Old Republic

You can have this Gree mount after a lot of grinding
The Gree starship Grey Secant is returning to Star Wars: The Old Republic's planet Ilum. BioWare's website has updated with all the details on the event's return engagement, which starts May 21st and runs through the 28th.

Players can earn reputation, rare armor, vehicles, and pets, and BioWare says that "this is a great time for players at level 45-plus to jump into the event before the event returns at level 55 in the future." More info is available via the Relics of the Gree event blog.

Why I Play: PlanetSide 2

Sci-Fi, Screenshots, Business Models, Culture, Game Mechanics, PvP, Opinion, War, Free-to-Play, Casual, MMOFPS, PlanetSide 2, Why I Play, Subscription

PlanetSide 2 screenshot
I was this close to saving myself a lot of time by finishing this article with only a few simple words: Why do I play PlanetSide 2? Because it's fun. I'm pretty sure my boss would want me to expand on it just a bit, however, but let me drive those three words home: Because it's fun. I think we are all familiar with the word "fun," but it's something that we really don't hear enough about in MMOs. I don't think we play MMOs mainly because they're fun; I think we play them because they pull out other emotions in us, emotions like wonder or awe. They might help fill in social needs that are sometimes hard to fill out in real life. These are all positive and worthy reactions, but they're different from sheer fun.

I have oodles of fun in PlanetSide 2. Gobs of it. Barrels of fun. The fun is powerful in this one. You get the point. PlanetSide 2 actually makes me laugh to myself, makes me yell at the screen -- you know, those noises you hear from someone who is having a blast. Of course, there are a few other reasons I play PlanetSide 2 as well, so I'll fill you in on those.

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MMObility: What needs to happen to make the mobile market shine

Game Mechanics, MMO Industry, Opinion, Mobile, Miscellaneous, MMObility

Life is Magic screenshot
I've recently written about what the MMO future might look like, but in case you haven't read that piece yet, I can sum it up for you. Essentially I see the new generation being so used to gaming and communicating on portable yet powerful devices that the sit-down keyboard and mouse setup might very well be doomed. Even major PC manufacturers and sellers are noticing the trend. Take a visit to your local Gamestop or equivalent game shop and you will notice that the chains have started to sell tablets as well.

All of this tablet gaming might wound the current style of MMOs. I suspect that within the next decade or two it will all come full circle back to massive three-dimensional worlds on tech that becomes even more powerful and common, so we have to look at what the mobile market can do currently to keep MMOs in the lineup.

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The Daily Grind: Do Kickstarter perks put you off from MMOs?

Business Models, Game Mechanics, MMO Industry, Opinion, The Daily Grind, Miscellaneous, Crowdfunding, Camelot Unchained, Star Citizen

Star Citizen art
Last week, drama swirled around Chris Roberts' Star Citizen pseudo-MMO when he announced and then clarified that certain early crowdfunders will receive lifetime insurance on their ships once the game launches. Potential players rightfully worried that such a move could taint the economy and create a special class of characters with pay-to-win perks that place everyone else at a serious disadvantage.

MMO players are becoming inured to the idea that Kickstarting a game might land them a poster or tattoo or title or even beta access, but non-cosmetic advantages seem to rile everyone up. It's one thing when Camelot Unchained offers special chat and another altogether when it promises big-time donors their own in-game islands. Then again, without such generous Kickstarter pledges, the games might never be made for the rest of us to play at all, so maybe the trade-off is worth it.

What do you think? Does it bother you that gamers with money can buy their way into godhood before a game is even made? Are there Kickstarter perks that put you off from future MMOs?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

RuneScape 3 dev diary gets serious about audio

Fantasy, Video, Game Mechanics, News Items, RuneScape, Free-to-Play, Browser, Mobile, Dev Diaries

RuneScape 3 dev diary gets serious about audio
RuneScape 3 is coming soon. To get you all excited about it, the devs have released a new video talking about audio improvements in the game. The team recently recorded an orchestral score, but that's apparently just the beginning of its plans for RuneScape 3's audio. A lot of smaller recordings have been done to provide music for menus, incidentals, and poignant story moments. Audio isn't limited to just music, though. Jagex is focusing on strong, believable voice acting to draw players into the world and narrative. Ambient sound effects are also getting some loving polish.

Skip below the cut to hear (get it?) all about the upcoming improvements.

[Source: Jagex press release]

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ArcheAge Chinese beta trailer impresses

Betas, Fantasy, Trailers, Video, Game Mechanics, MMO Industry, New Titles, News Items, ArcheAge

ArcheAge hang-gliders are badass
How's your Chinese? Mine's not very good either, but I imagine that the narrator for the new ArcheAge trailer is just saying the Mandarin word for badass over and over again for the duration of the clip's two-minute-and-29-second running time.

That's because everything in the clip is indeed badass, from the location fly-throughs to the mounts to the boat construction to the combat. The trailer is being released to build excitement for ArcheAge's Chinese beta phase, which is less than a week away. I'd say it's doing a pretty fine job of it, wouldn't you agree? Click past the cut to have a look.

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Diablo III devs talk about creating console controls

Fantasy, Video, Game Mechanics, News Items, Consoles, Dev Diaries, Diablo III

Diablo 3 video talks us through developing console controls
Diablo III, as you (savvy, informed reader that you are) surely know, is being released for the PS3 and PS4 at some point. Bringing the game over to a new platform has been an exciting challenge for the devs, which they discuss in this shiny new dev diary video. The crucial part of porting the experience, they say, is the controller. It acts as your connection to the character and really your agency in the game world.

Skip below the cut to hear the devs talk about giving console gamers dodging, a quick equip option, and use of the touchpad.

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LoL video previews 3.7 patch, introduces Custom Item Sets

Fantasy, Video, Game Mechanics, Patches, PvP, Free-to-Play, MOBA, League of Legends

LoL video previews 37 patch, introduces custom item sets
Instead of just rolling out a wall of text to discuss the changes and updates hitting League of Legends in the 3.7 patch, Riot Games offers players a video preview to get a glimpse of what's to come. And among the goodies is one of the most player-requested features -- Custom Item Sets.

Want to create a specific set of items, tailored to individual champions and/or maps before you get into a match and the fighting begins? Or how about just browse through the entire item shop on PVP.net just to see what's available? Both will be possible with the new Custom Item Sets feature. Initially, these custom builds will be stored on players' local machines only, but the devs plan on adding server-side storage in the future.

The video also discusses some balance changes to the champions Rumble, Twisted Fate, Caitlyn, and Nunu. Check out the specifics after the break.

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The Daily Grind: Which MOBA do you recommend for newbs?

Game Mechanics, MMO Industry, Opinion, The Daily Grind, MOBA

SMITE - Isis
Thus far I've sat out the whole MOBA craze. I don't have a good reason, really, other than all of the rest of the games on my plate coupled with a lack of time to play them. Lately I'm getting more and more intrigued, though, and I've been nosing around websites and forum communities to see which title might make a good starting point.

SMITE looks promising, and I'm a big fan of Hi-Rez thanks mostly to all the fun I had in Global Agenda. Infinite Crisis looks cool, too, though admittedly that's because I'm an incurable fan of the IP. And of course there's League of Legends, HoN, and the other big dogs. What say you, Massively MOBA players? Do you recommend a particular MOBA for newbs?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Free for All: Celebrating MUD May with Gemstone IV

Fantasy, Business Models, Events (In-Game), Game Mechanics, Interviews, MMO Industry, Opinion, Roleplaying, Free for All, Subscription

GemStone IV website screenshot
MUD May has been a blast so far, but I won't lie to you and say that I hope to even make a dent in the decades-old history of many of these titles. I decided instead to use some examples from my favorite MUDs that I have come across over the last couple of years. It's admittedly been a challenge to think about what to cover. Do I cover the communities? The in-game mechanics? The publishers?

This week I decided to attempt to kill several birds with a handful of stones (and questions) and snagged Simutronics Producer Eric Latham for an video interview. Simutronics has been in the business for 26 years, and the publisher makes my favorite MUD, Gemstone IV. Latham has been with the company for 15 of those years! Technically I am using the interview and video as part of my Rise and Shiny series, but the questions and answers are more relevant to the general topic of MUDs. You might see it now as well as later, but it will hopefully provide some insight into the world of making MUDs.

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MMO Family: First Impressions of World of Trinketz

Business Models, Game Mechanics, Opinion, Free-to-Play, Browser, Hands-On, First Impressions, Kids, MMO Family, Family, Miscellaneous

MMO Family  First Impressions of World of Trinketz
I have to begin this week's column with a disclaimer: I am not a fan of Facebook, and I'm even less a fan of Facebook games. The only one I found enjoyable was Ian Bogost's Cow Clicker because it was a giant middle finger to the bottom-feeding practices so commonly found in Facebook Villes.

But when I got a Google alert in my inbox about the world's first family-friendly 3-D MMO for Facebook, I had to head back to the blue-and-white wasteland of Facebook and see it firsthand. Could it be that the era of isometric views and mindless clicking is finally over? Have we finally moved on from agriculturally themed games? I decided to check out World of Trinketz to seek some answers.

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A Mystical Land changes name to Villagers & Heroes, adds content

Fantasy, Game Mechanics, MMO Industry, News Items, PvE, Free-to-Play, Casual, Player-Generated Content

Villagers & Heroes
Remember A Mystical Land? Well, forget about it, at least under that name. Mad Otter and Neonga have sent out a press release announcing that the title is now called Villagers & Heroes in an effort to "better match the content and focus of the game."

The name change isn't the only change, either, as gameplay has been upgraded by the addition of player-created custom gear, new realms to explore, and new epic bosses.

Animal ranching is a thing now, too, so you can raise sheep, chicken, and pigs alongside those crops in your backyard. Additional improvements are planned for future updates, and Villagers & Heroes is also seeking your approval on Steam's Greenlight service.

[Source: Neonga press release]

STO's Legacy of Romulus expansion adding Nimbus adventure zone

Sci-Fi, Expansions, Game Mechanics, MMO Industry, News Items, PvE, Star Trek Online, Free-to-Play

Star Trek Online - Paradise City
Cryptic is pumping out the Star Trek Online dev blogs as the game's Legacy of Romulus expansion draws near. The latest comes to us from content designer Sean "Commander Ander" McCann, and it's all about the Nimbus adventure zone.

Nimbus is a crime-ridden locale currently lorded over by the Orion Syndicate. The new episode series Wasteland takes gamers all over the planet, from the run-down fugitive haven of Paradise City to a destroyed ship that doubles as an Orion stronghold to a Gorn-filled canyon that houses some sort of mysterious project.

Nimbus also boasts dailies, open missions, and accolade rewards for said missions and for exploration. More details are yours at the official STO website.

Hi-Rez reveals SMITE's Isis, the Goddess of Magic

Betas, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Free-to-Play, MOBA

HiRez reveals SMITE's Isis, the Goddess of Magic
Ready for the latest SMITE character reveal? Isis is here, and Hi-Rez has published a blog post and a gameplay video heralding her arrival. The Goddess of Magic is a sceptre-wielding mage -- no surprise there -- who relies on her Funeral Rites passive ability and spiffy attacks like Wing Gust and Spirit Ball.

Hi-Rez has also tweaked SMITE's level system in the latest patch. God leveling earns you worshippers after every victory, which in turn translate to God Rank for a given avatar. The devs have also changed the old player level to something called Beta level. If you reach Beta level 30 prior to SMITE's official release, you'll get a free Ymir Cocadeamon skin. There's more info on all the changes at the SMITE website, and don't forget the Isis trailer after the cut.

[Thanks Don!]

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