| Mail |
You might also like: WoW Insider, Joystiq, and more

Game Mechanics

Here are some tips for The Crew's closed beta

Betas, Real-Life, Video, Game Mechanics, MMO Industry, New Titles, News Items, Buy-to-Play

The Crew's second closed beta starts today for PC players, and Ubisoft has published a list of helpful tips designed to ease you into its open-world racing MMO. You'll find everything from keyboard and controller layouts to detailed instructions for equipping your cars and building a crew of friends on the title's website.

You might also want to check out Ubisoft's closed beta walkthrough video. It was originally published in July, but it still applies to the current test. You can view it after the break.

Continue Reading

SOE Live 2014: More on Landmark's islands and combat

Fantasy, Sci-Fi, Game Mechanics, PvP, Free-to-Play, Events (Massively's Coverage), Player-Generated Content, Landmark

I think there's a consensus that you can never get too much information about Landmark, and the devs at SOE Live certainly delivered more juicy details about the game's islands and its upcoming combat system. For instance, did you know that Franchise Director Dave Georgeson revealed this little fun fact for RP: All the player characters in Landmark are actually from somewhere else and were just placed on these islands. How or why, Georgeson didn't say! We've got a slew of other tidbits for you here, everything from island rulesets to the use of grappling hooks in PvP to more info on the game master system. And that's just the beginning!

Continue Reading

Stick and Rudder: Star Citizen is standing on the shoulders of genre giants

Sci-Fi, Events (Real-World), Game Mechanics, MMO Industry, New Titles, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play

It's confession time, folks. My Star Citizen fandom has been on the fritz. It's not that I'm less enamored with Cloud Imperium's sci-fi sandbox opus; it's just that the interminable waiting coupled with a pretty severe case of themepark MMO burnout (help me, ArcheAge, you're my only hope) has conspired to foul my gaming mood of late.

Fortunately, CIG read my mind and pulled me back in with its gangbusters Gamescom reveals.

Continue Reading

Make My MMO: August 17 - August 23, 2014

Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO

This week was a busy one in MMO crowdfunding circles. We heard from frequent newsmakers like Elite: Dangerous, Star Citizen, Shroud of the Avatar, Camelot Unchained, and even Pantheon. We also learned of a new Asimov-inspired sandbox called Seldon Crisis that's gearing up for a Kickstarter campaign next month. Finally, Stash launched a Kickstarter drive for a game it claims will "re-imagine the MMO genre."

Click past the cut for our weekly crowdfunding roundup.

Continue Reading

Marvel Heroes now featuring Operation Omega

Super-hero, Events (In-Game), Game Mechanics, MMO Industry, News Items, Free-to-Play, Marvel Heroes

Operation Omega is going on right now in Marvel Heroes. In fact, it's a week-long event that started yesterday, so it will be going on for some time. It features 24 percent server-wide boosts to XP, SIF, and RIF as well as harder enemies and more loot. Oh, and don't forget to collect those Omega access files and trade them in to Dum Dum Dugan for exclusive items and artifacts!

World of Warplanes' latest Flight School video talks team play

Historical, Video, Game Mechanics, MMO Industry, PvP, News Items, War, Free-to-Play, World of Warplanes

Wargaming has released the latest episode of its Flight School video series for World of Warplanes. The clip concentrates on crew assembly, aircraft class characteristics, and effective team communication during battles.

Click past the cut to have a look!

Continue Reading

EverQuest II gifting members a double XP weekend

Fantasy, EverQuest II, Events (In-Game), Game Mechanics, MMO Industry, News Items, Free-to-Play

If all that EverQuest II news from SOE Live has rekindled your interest in the game (or if you're already a faithful player), you'll probably be glad to know that there's a double XP period starting today and running through the wee hours of Monday morning.

Members will receive boosts to adventuring, tradeskill, and alternate advancement experience throughout the weekend.

New Elite newsletter features outposts, smuggling, and more

Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Elite: Dangerous, Buy-to-Play

The latest Elite: Dangerous newsletter is here, and it's worth parsing if you're high on Frontier's gorgeous space-sim sandbox. Outposts are coming to Beta 2, which might cause some of you to ask "what's an outpost?" Well, it's the "equivalent of the run-down road-side cafe, the isolated fuel station, the research outpost, the deep-space shack where Joe the Hermit lives."

Outposts are generally exposed, zero-G, and unsafe, but they do offer cheap fuel and a place to temporarily lie low. Speaking of lying low, this week's newsletter also features a player-made video illustrating how Elite's stealth mechanics may be used for smuggling. You can view that after the break.

[Thanks Cotic!]

Continue Reading

Camelot Unchained unveils first newsletter, talks vets vs. newbs

Fantasy, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Dev Diaries, Sandbox, Crowdfunding, Camelot Unchained, Subscription

City State has pushed the first issue of its Camelot Unchained Unveiled newsletter out to backers this week, and the company says that the new format should be "more fun, interesting, entertaining, and informative than our old Afternoon Updates."

Content includes a state-of-the-build section with nods to performance and scalability of the client, server, and patcher as well as an engineering initiative dubbed Team Fireball. There's also an interesting design-related blurb focused on what happens when veteran players battle new players. "No matter what, the difference between a veteran and a new player won't be the same as it is in most, if not all, MMORPGs," explains Mark Jacobs.

[Thanks Maric!]

Ask Massively: Emergency soccer practice

Culture, Game Mechanics, MMO Industry, Opinion, Massively Meta, Humor, Ask Massively, Miscellaneous

Today's Ask Massively question comes to us from a reader named Chris, who has had it up to here with you quitters! Yes, you, guy who just AFKed out of Warsong Gulch!
After playing my fifth consecutive round of SMITE with an AFK player, I am fed up. AFKer, quitters, or whatever you want to call them -- they suck. Why is it unreasonable to expect gamers to commit to finishing a simple (even possibly enjoyable) 30-minute activity? Why can't they stay in their seat and just freakin' click some buttons? Leaving doesn't cost the quitter anything, but it certainly sucks for the team you leave short-handed. If this were a little league baseball game, we wouldn't say, "It's just a game, so you go ahead and eat pizza with your buddies instead of playing with us." And why can't game companies find a way to make this problem go away? Reporting systems are just a small step away from absolutely useless!

I know that real-world stuff happens. The doorbell rings, the power goes out, or the kids set the kitchen on fire. But AFK rates seem way too high for just that. Gamers seem to conveniently forget what it really means to finish what they started. And if you can't do it for a simple game, how in the hell will you do it when it is something truly hard?
Unfortunately, I know this problem well. In my guild, we call it "emergency soccer practice," an actual reason someone once gave us for quitting a dungeon group.

Continue Reading

Explore The Crew's gameplay options in new vid

Real-Life, Trailers, Video, Game Mechanics, MMO Industry, New Titles, News Items, Races, Buy-to-Play

Ubisoft has released a new promotional video for The Crew which highlights the racing MMO's 1900 square mile open world, its highly detailed cities, and its vast swathes of drivable/explorable terrain. "If you can see it, you can drive there," the vid explains.

Driving off the beaten path can be profitable, too, as you'll occasionally find car wrecks and junk yards from which you can scavenge rare parts to help further customize your ride. See all that and more in the clip just past the cut.

Continue Reading

SOE Live 2014: Yes, there will be new shapes! (and other Landmark building news)

Betas, Fantasy, Sci-Fi, Game Mechanics, Free-to-Play, Events (Massively's Coverage), Sandbox, Housing, Player-Generated Content, Landmark

New building shapes are coming! Creative Director Jeff Butler announced at SOE Live that new building shapes really will be coming to Landmark. Do you want columns, cones, or pyramids? They are planned! Franchise Director Dave Georgeson also shared the team's new idea of collectable shape templates. (Georgeson let it slip that players are getting two more attached claims, bringing the total to two main claims and five attached.)

Butler noted that the goal is to make the entire process of voxelmancy easier for players. Besides having new shapes -- and more claims -- to work with, players will see a host of other features aimed at making building a better experience for all. These include dynamic fluids, voxel physics, a new UI that's more intuitive and easier to search, personal palettes, and more.

Continue Reading

The Think Tank: The desirability of world-changing game events

Events (In-Game), Game Mechanics, Opinion, Massively Meta, Miscellaneous, The Think Tank

GW2
World-changing events can have a huge impact on MMORPGs, both positive and negative. Guild Wars 2's living story, which laid waste to Lion's Arch and face-lifted several other areas in the game, is well-known for its permanent plot-based world changes, but EverQuest II, World of Warcraft, and many older games have also dabbled with brazen alterations to the landscape... and players aren't always happy about it. For today's Think Tank, I asked the Massively writers what they think about such content: Are we fans of permanent, comfortable, unchanging worlds, or do we prefer game worlds to change over time and in our absence, even if that means virtual places we once loved can no longer be visited?

Continue Reading

SOE Live 2014: The revolutionary intelligence of Storybricks' AI in EQ Next and Landmark

Fantasy, Game Mechanics, Free-to-Play, Events (Massively's Coverage), EverQuest Next, Norrathian Notebook, Landmark

SOE Live 2014 The revolutionary intelligence of Storybricks' AI in EQ Next and Landmark
The most exciting part of EverQuest Next and Landmark for me is the living, intelligent AI brought to the games courtesy of Storybricks. Thanks to a tech demonstration at SOE Live, we got to see that AI in action, and can I tell you I am even more excited having seen it! This technology really will revolutionize the game, creating a living, breathing world in EQ Next that players help shape as it develops as well as give players the power to make their world come alive in Landmark. And to add icing to the cake, the panel also delved into the background of the new Norrath a bit, revealing the world map complete with familiar areas (like Kithicor).

Continue Reading

SOE Live 2014: More EverQuest Next tidbits

Fantasy, Game Mechanics, Free-to-Play, Events (Massively's Coverage), EverQuest Next

With so many keynotes, panels, Q&As, and opportunities to chat with devs at SOE Live, there's always an avalanche of information to sort through. So here's a compilation of tidbits relating to EverQuest Next that we gleaned from the con.
  • There will be guild homes and towns in EQN; these will be really special and hard to get.
  • The devs are committed to taking all the races through the foundation workshops.
  • SOEmote has improved significantly (and looks much more natural).
  • Players know that Qeynos will exist, but Freeport and it's current state are still a mystery.
  • Devs are experimenting with social hubs that players can check anytime from anywhere, even getting alerts for high-profile happenings.
  • Factions are spread out across the land, so there will be multiple opportunities to learn a class, not just "visit one guy on one mountaintop."
  • Being heroes of the world does not just mean slaughtering things; you can build temples to the gods, open trade routes, even help farmers with crops.
  • Even small changes to world are tangible: If you help merchants become wealthier, they walk around in better apparel and show off that wealth. The "quest completion log" is, in effect, an account of the changes you see.
  • NPC groups will ally with and help each other as well as fight against each other.
  • No decision yet if food and drink will be necessary.
  • The future may hold player-fiction contests for official lore, but there's nothing planned in the short term because of the excessive time involved to review them -- time needed on other aspects of game right now. SOE says, "We need to make sure that every detail of the story that we release fits into the continuity of the world; we're a stickler about that."
What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporter MJ Guthrie to this year's SOE Live, from which she'll be transmitting all the best fan news on EverQuest Next, Landmark, H1Z1, and the other MMOs on SOE's roster.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW