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Game Mechanics

The Crew's customization trailer puts giant offroad tires on a Mustang

Real-Life, Trailers, Video, Classes, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Races

If you've ever wanted to see how a late model Mustang looks when fitted with giant offroad tires, Ubisoft's latest The Crew trailer is for you. It takes you through two minutes of visual and equipment changes on Ford's venerable pony car, including Performance, Dirt, Raid, and Circuit specs.

The trailer also serves as a window into The Crew's sprawling game world, which includes cityscapes, rural highways, and race tracks across the United States. Click past the cut to have a look.

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DCUO's 12th DLC pack coming 'later this year'

Super-hero, Game Mechanics, MMO Industry, Patches, News Items, PvE, DC Universe Online

SOE has announced the 12th DLC pack for DC Universe Online. It's called War of the Light Part II, and it "unites Green Lantern Hal Jordan with his rival Sinestro, as the two must set aside their differences to save the Emotional Spectrum."

There's no release date yet, but SOE's PR says you'll see it on PC, PS3, and PS4 "later this year." Gameplay additions include:
  • Players continue to unravel the mystery behind the loss of the emotional entities and their connection to the Emotional Spectrum in the second part of the War of the Light trilogy.
  • Carol Ferris and the Star Sapphires make their DC Universe Online debut in War of the Light Part II.
  • The DLC introduces six new adventures: new Daily and Solo Missions, one Duo, one 4-player Alert, and 4- and 8-player Operations, which will take place throughout Metropolis as well as Oa, Qward, and the home world of the Star Sapphires, Zamaron.
  • This is the first time players will be able to travel to Zamaron and Qward in DCUO.
  • Six new skill points will be available to earn, and players will have access to a host of new Collections, Feats, new gear and Base items.
You can read more about the DLC at the official DCUO website. Don't forget to check out the latest letter from the creative director, too!

Star Trek Online's Delta Rising cinematic has... arisen

Sci-Fi, Galleries, Screenshots, Video, Expansions, Game Mechanics, Patches, News Items, Star Trek Online, Free-to-Play

STO
Star Trek Online's Delta Rising expansion technically went live yesterday, but today's the official launch, and that means a brand-new cinematic and fresh screenshots. The update bumps the character level cap to 60, ushers in a partial Voyager cast, and adds a new tier of ships, gear, and officers to the roster. Enjoy the trailer and pics!

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ZeniMax seeking feedback on Elder Scrolls' Update 5

Fantasy, Game Mechanics, MMO Industry, Patches, News Items, PvE, Dungeons, Crafting, The Elder Scrolls Online

Elder Scrolls Online's Update 5 is big. It's so big that ZeniMax is offering test server players a lengthy list of suggestions as to what they should be testing.

More specifically, the dev team is seeking feedback on the veteran City of Ash dungeon as well as on crafting writs and the new crafting tutorials. That's just a partial list, too. You can view the full breakdown on the official ESO forums.

Here's everything that happened at SC's Citizen Con 2014

Sci-Fi, Video, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

If you're a Star Citizen fan, you've likely already seen the mind-blowing planetside video released during last weekend's Citizen Con 2014. You may not have seen everything else that happened at the event, though.

Fortunately for you, Cloud Imperium has posted the full two-hour presentation on YouTube and we've embedded it for you after the break. While you're at it, don't forget Episode 41 of 10 for the Chairman!

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Try out an early discipline builder for Star Wars: The Old Republic

Sci-Fi, Classes, Expansions, Game Mechanics, News Items, Free-to-Play, Star Wars: The Old Republic, Subscription

How dare the system change to accomodate the way it's actually playing in a practical sense.
Star Wars: The Old Republic players will have to adjust to a new system of leveling and advancing when the Discipline system goes live with the expansion. But you can start preparing yourself, at least. A prototype Discipline Calculator is now available on Dulfy.net courtesy of swtor_miner; it utilizes data presented during livestreams as a starting point for building a reasonable picture of the trees.

As of this writing, the only advanced class available to play with is the Sith Sorcerer, but clicking around on the calculator should at least clarify the structure if not the details for all of the various classes. The calculator will likely be expanded as more data become available; until then, you can play around with what's provided.

Flameseeker Chronicles: The case for mounts in Guild Wars 2

Fantasy, Game Mechanics, Opinion, Guild Wars 2, Flameseeker Chronicles, Buy-to-Play

You'll have to excuse my dog, he's never seen a rug before. It's flying? Oh, I didn't notice.
I love my new rug. It's a little on the thin side, but it's got a nice pattern and gets great gas mileage. It floats high enough off the ground that my cats can't get hair all over it, although it also probably helps that it exists only inside the world of Guild Wars 2.

The only drawback is that, like the very similar riding broom, the magic carpet isn't a true travel mount. It's just a bundle toy you can ride around on at normal speed, although the difference is small enough that it's ignited the cyclical discussion about whether or not real mounts belong in GW2 again. It's a topic near to my heart, so jump past the cut and I'll address some of the common arguments against mounts -- as well as explore the peculiarities of ArenaNet's stopping just short of adding them.

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The Daily Grind: Do you miss maker's marks in MMOs?

Game Mechanics, MMO Industry, Opinion, Ultima Online, Massively Meta, The Daily Grind, Crafting

UO
An off-hand joke in the Massively team email last week prompted a neat conversation about items in MMOs -- specifically, crafted items that have maker's marks attached to them so that players know which characters made them, even as they're traded from player to player through the years. Sadly, MMOs' insistence on bind-on-pickup items frequently makes discovering a crafted item made by someone famous, someone with a cool name, or someone who left the game years ago less possible.

Do you miss such items in MMOs? Can you think of modern MMOs that include maker's marks?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Not So Massively: RuneScape's TCG, Destiny's playerbase, and Firefly Online's engine

Super-hero, Trailers, Video, Business Models, Events (Real-World), Game Mechanics, New Titles, Patches, Previews, PvP, News Items, Free-to-Play, Trading Card Games, Consoles, MMOFPS, World of Tanks, Miscellaneous, Not So Massively, World of Warships, MOBA, Diablo III, Destiny, Infinite Crisis, Path of Exile, E-sports, OARPG

NSM - Chronicle
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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These LotRO Update 15 vids are all about the Beorning

Fantasy, Video, Lord of the Rings Online, Classes, Game Mechanics, MMO Industry, News Items, PvE

Ready for some more videos from Lord of the Rings Online's forthcoming Update 15? Unlike this morning's crop, these latest blurbs are all about the new Beorning class. Click past the cut for a look at character creation, the new Beorning starter area, and some level 50 combat.

[Thanks Joel!]

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Here's an early look at Star Citizen's planetside gameplay

Sci-Fi, Video, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

Did you miss CitizenCon last weekend? I sure did, and as a result I also missed this rather exciting 11-minute clip that shows off a boatload of Star Citizen sights and sounds.

Better late than never, though, right? Click past the cut to see an early version of the game's planetside gameplay and environments!

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A look at NCsoft's upcoming MOBA, Master X Master

Betas, Game Mechanics, Previews, News Items, MOBA

Here we go again.
Yes, another MOBA is coming out, this one by NCsoft. The game is currently in its beta test over in South Korea. Steparu took the Master X Master beta for a spin to see if the game was worth paying attention to in an already crowded field of games; rather than finding a game that was essentially a slight reskin and retune of League of Legends, she found that the gameplay is closer to a mixture of Heroes of the Storm and SMITE with third-person shooters.

The game uses a WASD control scheme whilst allowing players to tag between two characters with the Tab key, bringing in elements of team-based fighting games. It also features PvE missions for players who'd prefer to take on purely team-based challenges, further setting itself apart from the pack. Take a look at the full rundown for more details; while there's no definite release or localization date, it might be different enough from its contemporaries to pique your interest.

SWTOR dev spoilers from the NYC cantina tour

Sci-Fi, Galleries, Screenshots, Classes, Expansions, Game Mechanics, Patches, News Items, Star Wars: The Old Republic

SWTOR
During this past weekend's New York City cantina tour, BioWare fielded shiploads of player questions about Star Wars: The Old Republic. MillionsKNives on the official forums has compiled a partial list; the devs say they're unhappy with PvP balance, will continue to monitor the difficulty of expanding guild ships, and plan to use the 3.0 patch as a "testing ground" for more class story, though we won't see "full storylines like pre-50 stuff." They also confirmed that while there will be no companion story in 3.0, there will be NPCs romanceable regardless of the player character's gender.

BioWare Senior Producer Bruce Maclean spilled some wonderful spoilers to Gaddock Gaming as well. Of note, he says that Togrutas are coming as a playable race post-3.0, an appearance gear system is being discussed for 3.0 or beyond, the pod-racing prototype was abandoned in the testing stages due to lag, and faction-changing might be considered in the future.

[Thanks to greatwildhunk for the tip!]

WildStar's megaservers deploy this week

Fantasy, Sci-Fi, Business Models, Game Mechanics, MMO Industry, Patches, News Items, WildStar, Subscription

WildStar
Carbine has just announced that WildStar's megaserver implementation, first revealed in September, will deploy this Wednesday. Megaservers are intended to increase server capacities and deal with fading populations without disrupting players, though they have the side effect of muddying server communities and eliminating the ruleset servers on which players originally rolled.

The servers will go offline on Wednesday, October 15th, at 8 a.m. EDT, for up to 24 hours. To make up for the extended downtime, Carbine is giving all players a month's worth of in-game Boom-Boxes and a free day of game-time.

Characters level 3 and up, as well as guild, arena teams, circles, mail, and auction items, will move intact, but characters under level 3 that haven't been played in the last month will be nuked. The team is simultaneously introducing surnames to avoid duplicate name conflicts.

Destiny announces 3.2 million daily players

Sci-Fi, Game Mechanics, News Items, Consoles, MMOFPS, Destiny

Possibly all of them were at the loot cave.
It's been a month since Destiny's launch, which is as good a time as any to see how healthy the game is now. As it turns out? Quite healthy indeed. Bungie is reporting that the game has 3.2 million players logging into the game on a regular basis, with the average play session lasting three hours at a stretch even during weekdays.

Bungie also took the opportunity to respond to player complaints about the Iron Banner event. While the event was advertised as allowing gear and power to matter more directly in the Crucible, the event did not simply turn off all restrictions; players are still normalized to an extent so that a level 30 Guardian cannot defeat someone else in a single shot. Power matters, but skill matters too, and the biggest functional difference you can have between players is about a seven-level gap. For more details, take a look at the full explanation.

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