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Game Mechanics

E3 2013: Chatting with Team WildStar

Betas, Sci-Fi, Game Mechanics, Guilds, Interviews, Previews, PvP, PvE, Opinion, Events (Massively's Coverage), WildStar, Dungeons, Housing, Player-Generated Content

WildStar
Massively returned to the WildStar demos at E3 on Thursday to chat one last time with the team from Carbine. As we noted in yesterday's Q&A article, Carbine had already declared it wasn't making any big announcements at E3. It always intended a low-key presence, sharing a booth hosted by Alienware and offering the same demo gamers are at PAX East, just brought to the west coast.

Why Alienware? WildStar runs really great on a laptop.

Good news, though: Carbine plans to have a big WildStar presence at Gamescom and PAX, and the team is working on demos that will show new content, new races, and new classes.

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Hearthstone offers a peek at more content under development

Fantasy, Game Mechanics, Previews, News Items, Casual

Death Knights to be added when anyone cares.
If you've played the beta for Hearthstone, the virtual card game based off of World of Warcraft, you might have thought to yourself that you could use a little more World of Warcraft in your Hearthstone. As it turns out, the development team was apparently thinking the same thing, because now you've got quests, gold, leveling mechanics, and dueling. Pretty much everything other than arguing over raid wipes and peeking at Gearscore, in other words.

Leveling allows you to improve your favorite class through continued play, with experience points earned from wins or losses alike. The team has also added new card frames and several new cards to make the game more fun to play and prettier to look at. Take a look at a rundown of all the changes on the official development blog, along with a peek at several of the new cards that have been added to the game.

E3 2013: Final Fantasy XIV shows off the vicissitudes of FATE and the new jobs

Fantasy, Video, Game Mechanics, Previews, News Items, Consoles, Final Fantasy XIV

Strike a pose, there's nothing to it.
As Final Fantasy XIV dazzles onlookers at E3, those not at the convention have been getting a closer look at the title in anticipation of its relaunch. The latest official video keeps up that pattern, giving potential players a look at one of the relaunched version's major new features -- Full Active Time Events, abbreviated as FATEs. Which is a long way to say "dynamic events," admittedly, but that's just the way you roll in Eorzea.

FATEs appear all over the world, with some triggered randomly and others coming in at reliable intervals or via talking to an NPC. Once within range of a FATE, you are automatically added to the event and given a rundown of objectives and progress, with rewards being distributed based on overall participation and involvement.

Sounds kind of routine? Then perhaps rather than watching that video, you'd like to see a first look at Summoner, Arcanist, and Scholar. Because there's a new video just past the break that also gives a first peek at these as-yet-unseen classes. So even if you know all about FATEs, you'll want to take a look here.

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E3 2013: Warhammer 40K Eternal Crusade is all about war

Sci-Fi, Business Models, Economy, Game Mechanics, Interviews, New Titles, Previews, PvP, War, Races, Events (Massively's Coverage)

E3 2013 Warhammer 40K Eternal Crusade is all about war
Announced at E3 this year is the long-awaited MMO rendition of the Warhammer 40K IP named Eternal Crusade. There's been an overwhelming desire from the community to see a new Warhammer project come to fruition in the wake of Dark Millennium Online's demotion and ultimate demise; this version of the tabletop-game-turned-MMO is combining the races of Warhammer in an absolute no-holds-barred warfest where the tired-but-true motto is "there is only war."

Miguel Caron of Behaviour Interactive sat down with Massively at E3 to discuss his grand plans for the IP and how exactly the title will be an MMORPG.

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E3 2013: Dragon's Prophet impressions from open beta to now

Betas, Fantasy, Game Mechanics, Previews, Opinion, Free-to-Play, Hands-On, First Impressions, Events (Massively's Coverage), Housing, Dragon's Prophet

Dragon's Prophet Impressions from open beta to E3
I don't have any strong love of dragons. I don't really hate them, usually, aside from the fact that I've killed far too many to get excited about it, but I've never looked at one and thought, "I wanna collect that like I would a Pokemon!" However, I like Dragon's Prophet. I was actually playing the open beta and got to level 18 on my Oracle until vacation plans and E3 took over my play time, which is fine, since apparently from what the SOE floor representatives tell me, I'm ahead of the curve. Many industry folks were sitting down and trying the game out for the first time at the convention.

Now, to be honest, I didn't unlock all the dragons slots or the stable slots. I haven't done a ton of crafting, and I haven't done a ton research on the dragons and of raising them. The game's pushed out content before localization was done, and the game still has a few bugs. I know it's "open beta," but for a free-to-play game that isn't wiping the servers, it might as well be release. To be blunt, I really shouldn't like this game. It's done a lot wrong, but for some reason, when I pass the booth, I want to sit down and log onto my own account to play my character.

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E3 2013: WildStar press briefing and Q&A with Jeremy Gaffney

Betas, Sci-Fi, Game Mechanics, Interviews, Previews, News Items, Opinion, Races, Events (Massively's Coverage), Community Q&A, WildStar, Housing, Player-Generated Content

WildStar
When I was told I'd get to attend a media briefing with Jeremy Gaffney, I ran to my closet and busted out my old "STFU University" shirt! Good old South Tenkarrdum Foundry University! For those who don't know (or have forgotten), Gaffney was a founder of Turbine and worked on both Asheron's Call and Asheron's Call 2, my first two MMOs. Oh, and there's that WildStar game he was talking about. That sounds pretty cool too.

Sadly, about a week before E3, I was told that Carbine wouldn't be making any big announcement at the con. This would be a catch-up conference, and from what I saw, it was mainly aimed at Korean gamers who might not already be familar in the game. I love E3 because of its international setting, and truthfully, even from "old" news you can usually find some new information if you're careful... or a selfish reporter can snag the question-asking mic two times in one briefing. Don't worry; the second time was in a big batch of "raise your hand if you have a question" end-of-the-Q&A type deals. I'm not that selfish.

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E3 2013: Hands-on with Zynga's Solstice Arena MOBA

Events (In-Game), Game Mechanics, Interviews, Previews, Mobile, Hands-On, First Impressions, Events (Massively's Coverage), MOBA

E3 Solstice Arena EMBARGO
I wasn't sure what to expect from Solstice Arena when I walked into Zynga/A Bit Lucky's meeting room. I'd heard about the whole "speed MOBA" thing, but I love playing as Nasus in League of Legends, so having no mobs was a bit conflicting. The game's also only being released on the iPhone and iPad, and I use an Android smartphone and a tablet running on Windows 8. But I wasn't worried. Fredrick Descamps and Jordan Maynard, co-founders (and former Trion members) of A Bit Lucky , were on hand to share their vision, but truthfully, the hands-on time won me over.

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E3 2013: Hands-on with HEX

Game Mechanics, Previews, Opinion, Hands-On, Trading Card Games, Events (Massively's Coverage), Miscellaneous

E3 HEX hands on
Before MMOs, I played the Pokemon TCG. I didn't just play it but dominated my local Pokemon league. Had it not been for Asheron's Call, I would have been the first gym leader who wasn't an employee of the local comic and cards shop, but my brother got that honor instead... until he caved in too. Before that, I played Magic: The Gathering and actually would have placed in the top 15 of a new-release tournament if my mother hadn't literally made me go to bed (that's what happens when you're 12 years old and have to get a ride from your mom). So when I was told that I could do a hands on with HEX, I made sure I made time to hit up the demo.

For those who are familiar with MMOTCGs, I'm hoping my hands-on will be fitting, but for those who don't know how the stack works or what an untap phase entails, you may want to hit up an earlier hands-on that goes into much more detail on mechanics first.

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E3 2013: Snail Games' Black Gold and Age of Wushu

Fantasy, Historical, Business Models, Classes, Economy, Game Mechanics, Interviews, Previews, Opinion, Free-to-Play, Events (Massively's Coverage), Age of Wushu, Steampunk

Black Gold
Snail Games showcased two new MMOs today at E3: Black Gold and Age of Wushu. The two games have more than their parent in common; Black Gold utilizes the Age of Wushu engine. Set in a fantastical steampunk world, Black Gold is a mish-mash of colorful fantasy elements and grunge-ridden steampunk inventions, as we found in our hands-on with the game earlier today.

Each faction within Black Gold (fantasy or steam faction) has three races of its own. The steam faction holds humans, dwarves, and vampires (what steampunk MMO would be without vampires?), and on the fantasy side you'll find more humans, a cat-like race, and a shape-shifting barbarian race. It might be a little limited in race selection, but maybe character creation will be just as interesting for the players as it is in Age of Wushu.

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WildStar gets the band together for a game jam

Sci-Fi, Game Mechanics, News Items, WildStar

A game jelly, meanwhile, is crushed and candied game discs.  It's kind of horrible.
You don't get into a video game career to make huge stacks of money, you do it because you love games. That means that the idea of Game Jams can actually make sense. What's a Game Jam? Well, it's the event on display in the latest WildStar Wednesday, and it's also a way for the Carbine Studios team to relax from the stress of a work week by coming in and working for another eight hours on something crazy.

No, that's really the idea. As explained in the article, Game Jams consist of people coming into the office, deciding on a task, and splitting off into small teams to make a playable build of something within eight hours. It's a chance for designers, programmers, and artists to all stretch their legs a bit more, possibly exploring aspects of the game that they're not normally involved in on a day-to-day basis. And a chance for people to relax from work by doing more work, that's also a thing.

E3 2013: The secrets of TUG's universe

Fantasy, Game Mechanics, Interviews, MMO Industry, Previews, Humor, Events (Massively's Coverage), Sandbox, MMORPG

TUG
Over a heaping smorgasboard of food yesterday, I was given a healthy dose of the logical functions of the universe. The universe of TUG, that is, and the professor of the hour was Peter Salinas, Nerd Kingdom founder and expert in just about everything science. At this year's E3, Massively got to test a functional tech demo that showed some progress over earlier video capture and artwork, and Salinas told me about TUG's mechanics and how the systems of the game work together to create a unique experience.

"A lot of the tacky-looking games on the internet are impressive by design, but they just don't have a lot of visuals to support what that design is," he explained cryptically. "Every once in a while, a game comes out and its systems are amazing, so a publisher will snatch it up, put [those systems] into a game, and then realize they don't want to use it. [So the developer] gets shelved. That's why we want to stay independent." The indie market proves innovation is still in demand, and the design of TUG is a lot more complex when one starts to peel back the layers like an onion (but not an ogre).

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Age of Wushu forecasts weather system

Fantasy, Historical, Video, Game Mechanics, Previews, Free-to-Play, Sandbox, Age of Wushu

Age of Wushu forecasts weather system
What's life without a little weather to keep things interesting and give socially awkward people something to talk about around the water cooler? While many MMOs have given up on including weather systems, Age of Wushu kindly disagrees. The title is preparing to roll out dynamic weather in a forthcoming update, and a new teaser trailer hints at the possibilities that it could present.

The trailer shows a character running through a storm at night. Sheets of rain come down as the occasional bolt of lightning illuminates the surroundings for a few seconds. Check out the video after the break, and don't forget your poncho if you're heading into this title!

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E3 2013: Hands-on with steampunkish Black Gold

Classes, Game Mechanics, Previews, Opinion, Hands-On, First Impressions, Events (Massively's Coverage), Miscellaneous, Steampunk

E3 2013 Hands-on with steampunkish Black Gold
The folks over at Snail Games had several computers set up at E3 this year to allow the press to play their next MMO, Black Gold. The concept is simple but relatively uncommon: steampunk vs. fantasy. I guess you can say RIFT tried its hand at the trope with its Defiants and Guardians showdown, but it wasn't taken to such an extreme. Black Gold is more like Aztec elves with magic powers vs. an apocalyptic survivalist society that's living off of steam power even though they have telephone poles.

While the game has some really cool art and concepts, the pre-beta demo I got to try was sadly lacking in options. I spent about 20 minutes in the morning trying an Isenhorst human with a rifle, then spent the last hour of E3 day one with still more BG.

Gallery: Black Gold

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E3 2013: Not so wild about WildStar

Sci-Fi, Classes, Game Mechanics, MMO Industry, Previews, PvE, Opinion, Hands-On, First Impressions, Events (Massively's Coverage), WildStar, MMORPG

WildStar's promising players the moon, but are gamers just star-struck? I know I personally wasn't paying too much attention to the game until the recent video about paths. I'm not against the graphics, I think themeparks can be fun, and I've put up with PvE vs. PvP stats for about a decade and a half, so what's another year? But... well, I just keep getting the feeling that there's a lot of hype and no substance. The path video and the scientist path hands-on preview got me excited though. No longer were these empty promises! Someone had seen some of them first-hand! But maybe this was my downfall.

For those who don't know, E3 isn't about playing any game you want any way you want. Sometimes devs just bring the live game and let you have at it, but I find that often these games don't have a lot of announcements to make and are mainly there to let... ah, "less informed" gaming journalists see the game. No, instead, you often have a developer leading you on a very strict path, if you're even allowed to play the game. Maybe they release you with a premade character into a specific dungeon that "ends" when the boss dies. Or, as with my hands on with Wildstar, you might be restricted to a few class/paths and have to do the newbie experience.

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E3 2013: Hands-on with The Elder Scrolls Online

Fantasy, Game Mechanics, Previews, Opinion, Hands-On, Consoles, First Impressions, Events (Massively's Coverage), The Elder Scrolls Online

ESO
I was kind of new, so I figured I'd practice on some sheep first. A little blood, some meat, some fat. Interesting, but kind of simple. I understood some of the basics on how to move and fight, but I figured I should check out the town. Now, I'm kind of old and ugly, so when the dog came at me, I figured it was attacking me. After a few moments, I realized it was friendly and talked to it. It seemed it wanted me to follow it. This was the start of my first quest in The Elder Scrolls Online.

Now, to be clear, I came into my ESO demo at this year's E3 as a skeptic. I played Star Wars: The Old Republic. I figured "MMO with story" meant kill 10 rats; choose 1, 2, or 3; then look for another quest icon. It's not a terrible model, but it's one that left me wondering if there was a better way to do things. Why make it an MMO when you could just do a multiplayer RPG? I'm not sure I know the answer to this yet, but I do feel I'm getting closer.

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