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Game Mechanics

Latest TUG alpha video shows off Bronze Age update

Betas, Fantasy, Video, Game Mechanics, News Items, Sandbox, Crafting

Farewell, Stone Age; TUG is advancing to the Bronze. With update 0.6.5's introduction of new ores and the metallurgy equipment to smelt and shape them, players can forge more powerful bronze weapons and tools to help them better survive in their adventures.

Of course, before you can use the ore you first have to find and mine it; ores will generate from certain rock materials and players find them by deleting rocks with their building too. And thanks to the addition of a larger 2x2x2 building cube, mining (and building) is made easier. To switch between the cube sizes, scroll the mouse wheel while holding Shift. Get a glimpse of all these shiny new tools in the video below.

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World of Warships dev diary vid explains class mechanics

Historical, Real-Life, Video, Classes, Game Mechanics, MMO Industry, New Titles, PvP, News Items, War, World of Warships

Heads up, World of Warships fans. Wargaming has released a new developer diary video designed to talk you through ship types (i.e., classes). More specifically, today's nine-minute clip is about Destroyers and Battleships.

Wargaming explains why it opted to simplify real-world fleet logistics like fuel and aircraft management. It currently takes 30 seconds for a six-plane squadron to refit on the deck of a carrier, and once a flight has expended its ammunition, the video says it will immediately return to the mothership rather than continue to fly about.

Those are just a couple of the gameplay and balance considerations illuminated in today's diary. Click past the cut if you'd like to watch the whole thing.

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The Goog wants to reintroduce you to its MMOARG Ingress

Real-Life, Trailers, Video, Culture, Events (Real-World), Game Mechanics, PvP, News Items, War, Mobile, Miscellaneous, Player-Generated Content

IngressRemember Ingress, the Google/Niantic Labs augmented reality pseudo-MMO that ensured my husband's old commute home took twice as long every day because he really had to swing over to the park to take it from the smurfs?

OK, maybe that's just my house.

Google has put Ingress in headlines again this week with a brand-new tutorial video meant to introduce newcomers to the strangely addicting game. "Ingress is a giant game of capture the flag where you play a video game but in real life," declares a montage of whom we are left to assume are players. "Ingress is like FourSquare meets Geocaching meets giant game of Risk, where the board is like the surface of the earth."

We've included the intro video below; the game is as always available for free on both the Apple and Android mobile stores. Go green team.

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Massively's ArcheAge launch diary: Day five - Random knowledge

Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, Hands-On, First Impressions, ArcheAge, Sandbox

Today's diary entry is going to skip around a bit, as I'm still dabbling all over ArcheAge and finding it nearly impossible to convey everything important inside of a few thousand words. If you're just joining us, this is day five of Massively's launch chronicle because even though the game "launched" yesterday, it really launched last Friday via the founder head start.

I'm aware that some people had disconnect issues and nightmare two-hour login queues on the 16th. I did not have much trouble with either, presumably because of my Patron account status regarding the latter. Trion does have some work to do, though, as I noticed a lot of slow-down in high-traffic areas throughout much of my play session last night, and I also logged into a black screen more than once and had to re-queue as a result.

In other words, it was a typical MMO launch day. I've seen better, but I've also seen far, far worse.

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Star Trek Online's Delta Rising arrives October 14th

Sci-Fi, Expansions, Game Mechanics, Patches, News Items, Star Trek Online, Free-to-Play, Crafting, Subscription

Have you tried reversing the polarity though.
Cryptic has just announced that Star Trek Online's Delta Rising expansion will be released on October 14th, 2014. As previously discussed, it will not only raise the level cap but jump into Voyager story space with new territory and famous figures from the franchise.

Developers have also released a new dev blog detailing equipment in the expansion. One of the simple rules of existence is that when Delta Rising goes live, a lot of your old equipment in Star Trek Online is going to be a lot less relevant. There's no way around it. A jump in the level cap that leads to Mark XIV equipment naturally makes Mark XI stuff less potent by comparison. But rather than forcing you to earn a whole new set of loot, the expansion's upgrade system for gear should allow you to take an old favorite and bring it up to par. Players can buy, trade, or craft upgrade kits, which add a certain number of tech points to an item being upgraded. Once enough tech points are acquired, a small dilithium fee is paid and the item can be upgraded to the next rank, possibly increasing in quality along the way. For more details on how to accelerate the procedure, check out the full blog entry; it looks as if you won't have to say farewell to all of your old equipment after all.

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Latest EVE dev blog outlines notifications in Oceanus

Sci-Fi, EVE Online, Game Mechanics, MMO Industry, Patches, PvP, News Items, Sandbox

CCP's latest dev blog details another feature coming in EVE Online's September 30th's Oceanus update. That feature is notifications, which "will give you feedback and information about all the deadly, creative, regretful, and/or awesome things your characters are doing in New Eden."

Notifications are sort of a pre-cursor to EVE's eventual new player experience revamp, with the end goal being a more user-friendly sandbox and a removal of the current tutorial in favor of "a more open-ended experience."

RIFT: Nightmare Tide to introduce Minions

Fantasy, Expansions, Game Mechanics, News Items, Free-to-Play, RIFT, Subscription

You're not in Azeroth any more, despite how many things will remind you of it.
Today's adventurer in RIFT is busy. There are a lot of villains all across Telara, after all, and let's not forget those rifts opening up all the time. So instead of having to help another random NPC find a missing coat, wouldn't it be nice to just have some of the NPCs you've met solve problems for you? Good news, then, because the Minion system being added with the game's Nightmare Tide expansion will allow you to do just that.

Minions come from a variety of sources across Telara, and they can be dispatched on a variety of different missions. Once they've completed their tasks, they'll return with a variety of rewards including crafting items and dimensional rewards. Minions can only be sent on so many missions before they need a break, though, so a player won't be able to do everything with just a handful of loyal troops. Check out the full preview for a bit more insight into the upcoming system.

Skyforge eschews gank PvP, teases PvPvE battles

Fantasy, Galleries, Screenshots, Events (In-Game), Game Mechanics, PvP, News Items, Skyforge

Skyforge
"Fighting fair is the name of the game," say Skyforge's devs in a press release today, which is totally what the characters pictured here represent. (Sorry, that was a... low blow.)

My.com says Skyforge will allow small-scale PvP in designated maps with varying team sizes; it will also include a matchmaking system to protect noobs and make it "almost impossible to gank someone." Large-scale PvP, known as Pantheon Wars, is another story, one the studio isn't telling just yet except to hint that it'll involve "complex PvPvE-battles where proper role assignment is crucial."

Enjoy the new screenshots.

ArcheAge's launch trailer shows you the way home

Fantasy, Trailers, Video, Game Mechanics, Launches, MMO Industry, New Titles, News Items, Races, ArcheAge, Sandbox

If there hasn't been quite enough ArcheAge news for you lately, here's the latest in the form of the fantasy sandpark's Western launch trailer. "Craft, claim, conquer," says the two-minute clip, which briefly dips a toe into the title's racial lore and shows off plenty of gameplay in the process.

View it in full after the break.

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Vice vs Virtue PvP system arrives on Ultima Online's test center

Fantasy, Events (In-Game), Game Mechanics, Patches, PvP, News Items, Ultima Online, Sandbox, Dungeons, Subscription

In testing now on Ultima Online's test server is publish 86.3, better known as the Vice vs Virtue patch. You remember the virtues, those iconic and ambiguous philosophical principles guiding the Avatar? OK, now forget all that because peeveepee, guys.

Yes, Vice vs Virtue is a a new system designed to bring a fresh version of Order and Chaos consensual PvP -- any PvP, really -- to landmasses that are currently PvE, including Trammel and most of the expansion territories launched in the last forever. The opt-in faction-based system brings the battle to the core cities of the game and rewards participants with a special currency that can be traded for everything from mounts and artifacts (gear) to murder pardons and hair dye. Look, UO players take their hair dye very seriously.

The patch also introduces new trader quests to the game and revamps dungeon loot spawns to encourage ventures to the open-PvP Felucca facet. The devs have invited players to help stress test the systems this afternoon.

Massively's ArcheAge launch diary: Day four - Trade runs, sea beasts, and pirates

Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, Hands-On, First Impressions, ArcheAge, Sandbox, Player-Generated Content

I got ganked in ArcheAge last night, and believe it or not, it was one of the most enjoyable experiences I've had in an MMORPG in quite some time.

I'm usually apathetic about MMO PvP. I mean, I will PvP with friends, but I don't think I've ever sat down to play an MMORPG and thought, "Hmm, maybe I'll go kill some players tonight!" PvP factors heavily into ArcheAge's design, though, so I knew going in that I'd be doing it more than in most of my other MMOs.

I just didn't know it would end up being as fun as it was on last night's trade run.

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The Daily Grind: What do you think of ArcheAge's PvP?

Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvP, Opinion, The Daily Grind, ArcheAge, Sandbox

I've been playing a lot of ArcheAge since Friday, but I'm still not level 30 on any of my characters so I still haven't sampled much of the game's PvP. In fact, aside from an ocean-going trade run last night where I tagged along as a lowly level 12 and ended up on the wrong end of a level 35's sword, I haven't PvPed at all.

What about you, ArcheAge fans? Have you PvPed yet, and if so, what did you think of it?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Elder Scrolls ups VR cap, adds upper Craglorn and more

Fantasy, Game Mechanics, MMO Industry, Patches, News Items, PvE, The Elder Scrolls Online

Did you know that Elder Scrolls Online's fourth major content patch came out today? It sure did, and judging by the 1.4.3 notes it's a biggun.

ZeniMax has added the upper region of Craglorn and a new trial called Sanctum Ophidia. The four-player Dragonstar Arena with its 10 stages of monsters is live, too, along with a VR level cap bump to 14. That's not all, so click the links below to read about the additional changes.

Massively's ArcheAge launch diary: Day three - PvE, quests, and story

Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvE, Opinion, Hands-On, First Impressions, ArcheAge, Sandbox

Welcome back to Massively's ArcheAge launch diary. I can't believe we're already on the third installment because there's still so much to see, do, and learn. That's a good thing, though, isn't it?

Yeah, it is, and while ArcheAge has its share of issues, its breadth and depth is incredibly welcome in a genre that's gotten far too comfortable repackaging the same tired experience.

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The first chunk of Champions Online's Steel Crusade is live

Super-hero, Business Models, Classes, Game Mechanics, Lore, Patches, Endgame, News Items, PvE, Free-to-Play, Champions Online

Champs
As we previewed back in August, the first leg of Champions Online's Steel Crusade update went live last week. Your task in the update? Stop people from spontaneously bursting into flames. No, really.
The Steel Crusade update begins in Millennium City, where things are really heating up as citizens are spontaneously bursting into flame. With the help of Professor Silverback, you'll need to help save citizens by shrinking down to microscopic size to enter the human brain and investigate the cause of the malady.
The update introduces a new archetype for max level characters (Reawakened Automaton), new missions to combat Mechanon, and yeah, a new lockbox with a chance at new costumes and a vehicle.

The second and final part of the update launches this Thursday with a "space-station showdown."

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