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Game mechanics

The Firing Line: PlanetSide 2's Matt Higby on the MMOFPS revolution

Sci-fi, PlanetSide, Game mechanics, Interviews, MMO industry, New titles, PvP, News items, Free-to-play, MMOFPS, PlanetSide 2, Sandbox, The Firing Line

The Firing Line interviews PlanetSide 2's Matt Higby
Sony Online Entertainment has begun carpet-bombing media outlets with publicity relating to its upcoming PlanetSide 2 MMOFPS. The game has been in development for quite a while now, but up until very recently the devs have kept a low profile. Now the title's Twitter feed is exploding on a daily basis, awe-inspiring alpha gameplay videos are finding their way into the public eye, and interviews abound.

I managed to get creative director Matt Higby's attention for a few moments, and he's got some interesting things to say about PS2's upside. Would you believe that MMOFPS is about to become a new industry buzzword? Read on after the break.

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Some Assembly Required: City of Heroes' Mission Architect

Super-hero, City of Heroes, Game mechanics, Opinion, Free-to-play, Some Assembly Required

Some Assembly Required
The few. The proud. The quest writers.

At the best of times, the fruits of their labors guide us along in our progression of a local or global story, immersing us in the world. Even the nefarious "kill 10 rats" versions can be mini stories that pull players in when done well. But how many of us have ever had a "I could do better than that" moment or have simply wanted to live out a personal story or share in a customized grand adventure with our friends? Someone wished upon the right star because with features like the Mission Architect in City of Heroes you can do just that.

I am just going to come right out and say it -- the quest builder is one of the greatest boons ever for player-generated content in MMORPGs. Besides housing, it is the feature du jour for the creative crowd; I honestly can't see how any game can actually go without one. During this latest round of Choose My Adventure, I had the opportunity to check out the system in City of Heroes and revel in the creativity of others as well as try my hand at developing missions. And I tell you, it is addicting.

Feel like trying your hand at shaping some stories for heroes (and villains) to star in? Stick with me, kid, and you'll be directing your own missions in no time.

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MMObility: Command and Conquer's new twist on the MMORTS

Sci-fi, Screenshots, Game mechanics, Previews, PvP, Opinion, Free-to-play, Browser, Mobile, Casual, MMORTS, Miscellaneous, MMObility

Command and Conquer screenshot
I've had my fill of MMORTS games. I love them, and I mean love them, but after being asked to look at the 567,386th title from the genre, I am getting a wicked case of tunnel vision. Sometimes I wish I could hit a switch and see these games with the eyes of a brand-new player, to truly judge their quality without any preconceptions. That's not possible, unfortunately.

Luckily, once in a while there comes along a title that feels fresh or does enough with design to seem new and clever. Command and Conquer Tiberium Alliances stands out from the crowd with its interesting combat and a casual approach to hardcore gaming. I have to admit that, at first, I was a bit bummed at having to take a look at yet another epic strategy game that would probably not feel that epic, but my mind was changed after a solid week of playing.

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The Firing Line: Epic SOE memories on PlanetSide's ninth anniversary

Sci-fi, Galleries, Screenshots, PlanetSide, Culture, Game mechanics, MMO industry, PvP, News items, Opinion, MMOFPS, PlanetSide 2, Sandbox, The Firing Line, Anniversary

The Firing Line - Epic SOE memories on PlanetSide's ninth anniversary
So PlanetSide is nine years old this week (nine!), and Sony Online Entertainment is journeying down memory lane to look back at its ground-breaking MMOFPS. The firm is of course hard at work on the sequel, but some of the devs have taken a time-out to share their favorite memories with us.

Though the word "epic" is overused in MMO discourse, it's a recurring theme here. Due to the size, scope, and sheer ambition on display in the original PlanetSide, it's actually appropriate too. While you're reminiscing with the devs, take a stroll through our side-by-side gallery that compares vehicles and equipment from the original PlanetSide with their counterparts in PlanetSide 2.

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Runes of Magic's Fires of Shadowforge update features new race, starting zone

Fantasy, Game mechanics, MMO industry, Patches, News items, Free-to-play, Races, Runes of Magic, Dungeons

Runes of Magic - Shadowforge dwarfRunes of Magic's Chapter V is on the way, and along with several new features, it's bringing a whole lot of dwarven flavor to the game's sprawling fantasy world.

The Shadowforge Dwarves are the game's latest race, and players who choose to roll one will begin their adventures in the new Yrvandis Hollows starting area. In addition to the usual newbie zone accoutrements, the area features an instance called the Outskirts of Taffrock that Frogster describes as "particularly challenging." Players will face off against a final boss known as Dark Gargoylem, along with his horde of aggressive spirits that have hunkered down in the lower levels of the ancient dwarven hall.

Runes of Magic is a free-to-play fantasy title developed by Runewaker and published by Frogster. The Fires of Shadowforge update releases June 12th.

[Source: Frogster press release]

The Firing Line: Hands-on with Heroes & Generals

Historical, Game mechanics, MMO industry, New titles, PvP, News items, War, Free-to-play, Browser, Hands-on, MMOFPS, Massively Hands-on, First Impressions, The Firing Line

The Firing Line - Hands on with Heroes & Generals
During the first 10 minutes of my time with Heroes & Generals, I killed once, died twice, and drove a tank, a jeep, a half-track, and a bicycle (not necessarily in that order). I also rode shotgun on said tank and said jeep, manning a nifty vehicle-mounted machine gun in the process.

I marveled at the visuals, took way too many screenshots of my squadmates looking at the blow-away badass in-game map (it's the little things, amirite?), and generally had a helluva good time. Did I mention that all of this happened in a browser?

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New ArcheAge video shows improvements to Rainbow Fields

Betas, Fantasy, Video, Game mechanics, News items, ArcheAge, Sandbox

ArcheAge image
ArcheAge's CBT4 ended a couple months ago and XLGAMES has been busy putting the information gathered to use. To showcase changes and improvements made during the break between CBT4 and CBT5, a series of videos is planned. The first video in this series highlights the transformation of one starting area, Rainbow Fields; once described as empty and flat, this region is now populated with more buildings, has a more diverse landscape, and sports improved weather effects.

Although there is still no official word on ArcheAge being released to the western market, sandbox hopefuls can check out the latest improvements after the break.

[Thanks to Sandboxer for the tip!]

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DC Universe Online expanding Legends PvP with Last Laugh DLC

Super-hero, Game mechanics, MMO industry, Patches, PvP, News items, Free-to-play, DC Universe Online

DC Universe Online - Power Girl in the Fortress of Solitude
DC Universe Online's fourth DLC pack is on the way. As you're probably aware, it's called Last Laugh, but what you may not know is that it's focused on PvP. New iconic characters are making their way to the game's Legends mode, including DC stalwarts like Power Girl and Amon Sur.

Up to this point, much of Legends PvP has focused on what creative director Jens Andersen terms the Bat family. Characters like Batman, Bane, Two-Face, Robin, and the Joker are all mainstays. Now, though, players can step into the tights of both Kryptonian and Lantern heroes, and they can do so on the new Fortress of Solitude Legends map. That's not all, of course, but you'll need to head to Games Radar for more details plus a nifty video.

Command & Conquer: Tiberium Alliance browser title launches today

Sci-fi, Game mechanics, Launches, MMO industry, New titles, News items, Free-to-play, Browser, MMORTS

Command & Conquer: Tiberium Alliances trailer
Command & Conquer fans, today's a banner day. The latest entry in the long-running franchise is Tiberium Alliances, a free-to-play browser-based title that's now available. You can pick from either the Global Defense Initiative or Nod factions, then harvest resources, build giant armies, and foster strategic alliances as you will your side to ultimate victory.

Players can take on the AI or each other, and TA's integrated status and news feeds makes it easier than ever to keep abreast of both in-game happenings and development rumblings. The game can be played on your desktop, your smartphone, or your tablet. Head to the official website to sign up and get started. Don't forget to check out the launch trailer after the break, and look for Massively's impressions on the game later this week in MMObility.

[Source: Electronic Arts press release]

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Aika's Epic III: Descent update raises level cap, adds training grounds

Fantasy, Game mechanics, MMO industry, Patches, News items, Free-to-play, Aika

Aika - Epic III: Descent artwork
It wasn't too long ago that gPotato released Aika's Epic II Saga content patch. It's already time for Epic III, though, and the new chapter is sub-titled Descent. Why's that, we wondered? Well, because Aika's human warriors will "descend to the planet and take on the demons who forced them to flee their homes long ago," according to gPotato's latest PR drop.

What does that mean in gameplay terms? Basically a level cap increase (to 85), a revamped Aitan Arena, and a new training ground area designed to push players to their limits. More details are available at the official Epic III: Descent website.

[Source: gPotato press release]

Lord of the Rings Online Spring Festival is live

Fantasy, Lord of the Rings Online, Events, in-game, Game mechanics, MMO industry, News items, Free-to-play

Image
It's that time of year again in Middle-earth, as Turbine has blown the dust off Lord of the Rings Online's annual Spring Festival. A Casual Stroll to Mordor opines that this year's edition won't depart too much from years past, so you can expect to find the usual hedge maze, horse-racing, and Inn League shenanigans out in full force.

The site's annual festival guide isn't ready for prime time just yet, but you can check out the 2011 version while you wait for the update.

[Update: ACSTM's guide to the Spring Festival 2012]

New Pathfinder dev blog talks contract, questing mechanics

Fantasy, Game mechanics, MMO industry, New titles, News items, Dev Diaries, Sandbox

Pathfinder Online - This guy broke his contract
The latest Pathfinder Online dev blog is all about contracts. It's also about 20,000 pages long, so reading it starts to feel like reading a real contract after about the 10,000 page mark. OK, it's not all that bad. Heck it's actually pretty interesting stuff, since most MMOs these days go out of their way to segregate players from each other and from decisions that have lasting gameplay implications.

Not so in Pathfinder, thanks to its contract mechanics, which Ryan Dancey says are like "a questing system hidden in plain sight." While some of what you'll read in this particular blog is theoretical (and as such, it carries the standard subject-to-change disclaimers), the system as it stands right now is broken down into four in-game tools: escrow, reputation, alignment, and the law.

Contracts themselves are sub-divided into assassination, auction, bounty, guard, loan, purchase, sale, and transportation flavors. It sounds somewhat complex, but there's definitely a method to Goblinworks' madness. "Ideally, most of the commercial, diplomatic, and adventuring activities in the game will develop through player-to-player contracting," Dancey writes. "If somebody offers you a reward for bringing them 10 rat tails, it will be because another player needs 10 rat tails for some reason, not just because an NPC has an exclamation point bobbing over his head."

Mortal Online's CEO has high hopes for the game's subscriptions

Fantasy, Culture, Game mechanics, MMO industry, News items, Mortal Online, Sandbox

I see this armor as being able to stop a dragon's breath without a problem.
A game company's CEO should always promote the company's games and be enthusiastic. There is such a thing as too much enthusiasm, however. Case in point: StarVault CEO Henrik Nystrom's comments during an IRC chat with fans. The chat was meant to cover the game's next major update, Awakening, but it included fan questions for future updates as well. It also included Nystrom telling a fan that he sees Mortal Online having roughly as many players as EVE Online in five years.

By way of elaboration, EVE Online currently has roughly 450,000 players. Mortal Online's subscription numbers have never been revealed, but estimates place it under 10,000 players.

An impossible goal? Definitely not, but certainly one that might be a bit overly ambitious. Fans of the game can still take a look at the chat for other interesting tidbits, however, including plans to add drugs and improve the new player experience in the future.

[Thanks to Sandboxer for the tip!]

Discussing the design of quests in The Elder Scrolls Online

Fantasy, Video, Game mechanics, Previews, News items, The Elder Scrolls Online

Instead of wiping out these skeletons and the dread necromancer animating them, let's go back to the village and wipe out the villagers.  Less complaining.
The Elder Scrolls Online has certain player expectations going in, such as an expectation of the sort of quest structure you usually find in the series. More specifically, it's the sort of structure in which you start off on some simple quest and wind up wandering off into some completely unrelated point of interest. A recent interview with creative director Paul Sage and lead content designer Rich Lambert reveals that the team is aiming for just that sort of model in the game.

As Lambert explains, the team wants to move away from the usual hub design in favor of several points of interest, each of which provides a little snippet of content and story. The points aren't meant to be structured as an A-to-B affair; instead, you have several points of interest in a given region which build into a large overarching story. Take a look at the full interview for more information about how quests will work in the game and how players will be guided through objectives as they play.

A Mild-Mannered Reporter: The growing, creeping power

Super-hero, City of Heroes, Culture, Game mechanics, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
City of Heroes is a rarity. It's a well-established game that hasn't yet raised the level cap even once. Oh, sure, the Incarnate system is cheating a couple of extra level-like improvements out, but you hit the cap at 50 now just like you did when the game first launched. Compared to World of Warcraft, which ups its top level biannually, the game provides a real sense of security that the cap hasn't changed. Level 50 content is still relevant because the top end of power has remained stable.

Of course, there's a downside to that as well. While having a forever-rising level cap has its own issues, a firm cap has left us with an endgame that's grown bloated as only games with entrenched caps can. We're not constantly having to relearn the entire endgame so much as we're getting new widgets added on, and we're finding ourselves stuck with a growing problem of old-fashioned power creep.

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