There are many things you could say about people who play
MOBAs. Most of those things would be negative. Games in the MOBA bracket, most notably
League of Legends and
Dota 2, have a reputation for being unkind to new players, both in terms of the mechanical skill required to play and the vitriolic communities that tear apart new players for not being instantly granted that skill upon downloading the game.
Conduct in MOBAs is so awful that it has become a design issue. Riot Games created
a Tribunal system that allows players to report the bad behavior of others, and Valve has done
much the same thing. Every new developer showing off an in-development MOBA is at some point asked the question, "How are you going to deal with all the jerks?" Built-in mechanisms for handling abusive teammates and opponents are now considered
mandatory features.
There is no question that some MOBA players
are bad apples. But something has always bothered me about the pigeonholing of these gamers into this negative space. Surely not all MOBA players are elitist snobs waiting to smack down any new player stupid enough to join a public match. Surely not all of these passionate gamers are horrible humans waiting in the dark to pounce on unsuspecting noobs with a barrage of verbal abuse; there have to be some friendly diamonds in the manure-piled rough.
I swung by the first-ever Chicago
Dota 2 Open, billed as the biggest open
Dota 2 tournament in the Midwest, to find out.
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