| Mail |
You might also like: WoW Insider, Joystiq, and more

Free for All

Free for All: Comparing the payment models of Glitch and Ryzom

Sci-fi, Business models, Culture, Ryzom, Opinion, Free-to-play, Browser, Casual, Free for All, Sandbox

Ryzom screenshot
I thought it might be a cool idea to do a comparison of free-to-play models for my next few articles. As free-to-play has become more and more popular, cash shops and tiers of service have become much more important to how a player might enjoy or interact with a game. While the standard free-to-play model, the most popular one by far, is one that allows players to download a free client, has no subscription at all, and tacks on a cash-shop, the freemium variant is quickly becoming widespread. Freemium seems to be the model of choice for many Western games that were previously subscription-only.

The problem is that I do not really like the freemium model. I'm old-school, I guess. I enjoy the model that was imported to the States maybe eight years ago. A free client with a cash shop on top is all I need to steer my fun by. I'd rather skip any sort of tiered service as well.

There are exceptions to the rule, of course.

Continue Reading

Free for All: Old Second Life documentary still highlights truths

Real life, Video, Business models, Culture, Opinion, Second Life, Free-to-play, Virtual worlds, Free for All, Sandbox

Second Life documentary screenshot
So I was working on this week's Free for All last night when a buddy of mine asked me if I had seen a certain older Second Life documentary. I didn't think I had before, but it turns out that my usual record of consuming everything MMO still stands, and it was fun to re-watch the older documentary again for several reasons.

One of the most important things I noticed about the film was just how universal to MMO gaming the documentary was. The issues it brought up are still issues, the problems with virtual worlds are still problems, and the fact that any technology older than six months looks laughable on film is still true. It was also encouraging to see how well Second Life has aged since 2007, but it's slightly depressing to see just how horrible MMO documentaries can be at showing the entire picture.

Continue Reading

Free for All: Looking for experiences, not challenges

Culture, Opinion, Free-to-play, Browser, Casual, Humor, Free for All

Wurm Online screenshot
When I was around 20, I used to watch my girlfriend's younger brother play Nintendo games. It was a pretty intense scenario. He would become so angry when a boss fight took away one of his lives or when a leap at a moving platform would fail that he often chucked that poor controller at the wall. It happened again years later after we'd graduated to the internet and PC gaming. The strangest thing is that he would return to the challenge over and over until it either broke his will or his device or he finally conquered the challenge. I never quite got it. Surely such frustration sucked any enjoyment out of the entire process?

I tend to be more lazy when it comes to my digital adventure. I hate to repeat content, and I would rather leave the raiding and boss fights to those with more patience or to those who simply have a desire to win that matches their tolerance for frustrating situations. I would rather become a trader, crafter, roleplayer, explorer, or even adventurer in certain titles.

Just spare me the overwhelming challenges while I game.

Continue Reading

Free for All: A second look at Fallen Earth's free model

Sci-fi, Fallen Earth, Business models, Opinion, Free-to-play, Free for All, Post-Apocalyptic, Sandbox

Fallen Earth screenshot
I used to be head-over-heels in love with Fallen Earth. I was on an immersion kick and had even designed a set of rules that dictated how my character would "live" in the world. Fallen Earth provided me with a lot of great tools to become immersed, and it was the type of game that really stuck out from the pack. Of course, it also sported uglier character models than Lord of the Rings Online and was more brown than a bakery at the earlier levels, but it was neat.

I gave up on the title after a while and became too busy with other games to return. Then, the free-to-play version of the title came out. I still ignored it because of scheduling, but recently I have been returning to it. I am finding a lot of bugs and an overall lack of polish that I had forgotten about, but it's still a really cool game.

So how does the free version stack up to the subscription model? How free is it? Let's take a look.

Continue Reading

Free for All: The still-satisfying world of action MMOs

Fantasy, Screenshots, Culture, Game mechanics, Opinion, Free-to-play, Browser, Casual, Humor, Free for All, Vindictus, Dragon Nest

Vindictus screenshot
Look, I'm a red-blooded American gamer. I even call it 'Merica. So it should be no surprise when I feel like getting down with a melee-based chop-'em-up or have the desire to leap, jump and bounce my way through countless levels. In other words, action. We 'Mericans love our action games. I have my particular favorites, for sure, and within that list are my favorites of favorites that get the nod for different reasons. Honestly I'm not into action-based games just for the challenge. I don't need to make repeated attempts at downing a boss to have fun. I enjoy the immediate response that an action game gives me. I love to click the mouse button and see my character's sword swing or gun fire. It's satisfying.

Of course, action games can have their drawbacks. Not only do they tend to produce a euphoric haze that can only be described as "stoner glare" and an open-mouthed state of hypnosis, but they can take a toll on delicate, drum-beaten wrists like mine as well. I take the good with the bad, I guess. Click past the cut and I'll let you know my favorite F2P action MMOs.

Continue Reading

Free for All: A surprising evening of roleplay in RuneScape

Fantasy, Screenshots, Culture, Opinion, RuneScape, Free-to-play, Browser, Casual, Free for All, Miscellaneous

RuneScape screenshot
Roleplay is often treated as the odd cousin of the MMO family. You know the kid I am talking about... your Aunt comes to visit and your mother tells you to hang out with him, and he ends up vomiting in your room. (Did it only happen to me?) The truth is that the odd cousin is often just misunderstood and generally a lot of fun. It might take a small leap of faith and perhaps some time, but roleplay can be a very rewarding experience.

RuneScape might not seem like a prime spot for roleplay. I hardly even heard of roleplay in the community, but I knew that the playerbase was made up of individuals from all age ranges. I thought of trying to find a good roleplay clan or trying to attend a roleplay event or two, but I didn't find the time to investigate. It began to look like roleplay was not something that happened in the game.

That was until last night. I stumbled upon some sort of spontaneous roleplay session, and it was mostly thrilling. I even interviewed a few players to see how the whole thing worked. Click past the cut and I'll tell you what I found out!

Continue Reading

Free for All: The first annual Frindie Awards

Culture, MMO industry, Opinion, Free-to-play, Browser, Casual, Free for All

Welcome, fair readers, to the first annual Free for All Frindie awards. I'm hoping that these awards not only serve to point potential players to some great new games to try but illustrate my particular gaming tastes. Sometimes it's hard to explain to people just how I keep up with so many titles and still manage to stay loyal to my "home" games, games that I am simply in love with and return to pretty much every day.

So as you read my choices, bear in mind that these are based on my opinions from my year of gaming and from my list of favorites. It's also important to note that not all of my favorites were released this year. Some of them are downright ancient games compared to the rest of the young MMO market, but as long as they released a significant amount of content in 2011, I considered them. To me, expansions and a series of patches can equal a brand-new release. Some games release so much new content per year that they might as well have been released again.

So click past the cut to see my favorites from the market of free-to-play, indie and browser-based gaming. Be sure to leave your picks in the comments section!

Continue Reading

Free for All: Jagex answers more questions about nuking bots

Fantasy, Interviews, RuneScape, Free-to-play, Browser, Casual, Massively Interviews, Free for All

RuneScape bot nuking screenshot
Recently Jagex, maker of the mega-popular browser-based MMO RuneScape, bragged about the success of its Bot Nuking Day, an event of epic proportions that promised to rid the game of the thousands of bots that plague legitimate players. The proof is in the pudding, as they say, and any long-term player can now tell you that the effort seems to have worked. But for how long? Players have been promised a solution for a long time, so what makes Jagex think that the recently nuked will stay nuked?

I wanted to know more, and Daniel Clough, VP of RuneScape, was nice enough to answer several of my questions about the event. Did the nuking work as well as the team hoped? Will the bots stay dead? It didn't work in the Terminator, so why now?

Click past the cut for all of the answers!

Continue Reading

Free for All: What F2P and indie games can learn from SWTOR

Business models, Launches, Opinion, Free-to-play, Star Wars: The Old Republic, Free for All

SWTOR screenshot
As I am sure you know by now, this is the launch week for a tiny game called Star Wars the Old Republic. Launch weeks for major titles are always fun around the Massively offices. The buzz is so thick in the air that you can almost feel it. Twitter, Facebook, blogs and forums are on fire with posts about the upcoming title, questioning what will happen in the higher levels or how the lore will pan out. It's exciting, for sure, even if you are not a fan. Fortunately, there is a lot to learn from this newest AAA launch.

Fans of indie or free-to-play games might think that SWTOR will have no effect on our worlds or influence over our favorite titles. I beg to differ. SWTOR is an MMO all the same, and its launch will have effects on the industry just like the last dozen major titles did. What does it mean for a tiny game that has been lovingly crafted by one designer? What can the world of free-to-play learn from this latest major release?

Click past the cut.

Continue Reading

Free for All: Checking out Rosh Online

Betas, Fantasy, Screenshots, New titles, Previews, PvP, Opinion, Free-to-play, Hands-on, Free for All

Rosh Online screenshot
Recently I was asked to take a press tour for Rosh Online, a new "massive war" MMO from Ignited Games. Press tours can be a lot of fun. You get to chat with the developers and ask direct questions about specific things that are happening right then in front of you, and you get to hear detailed explanations about systems that might normally take a while to figure out while you explore deeper parts of the world.

The problem with jumping right into a game that you have never played before is that you can't really get an exact sense of what it is like to be a real, brand-new player. It's important to know how that feels so that it can be passed on to potential newbies. Either way, I enjoyed my time with Rosh Online, but I did have quite a few issues with it. I'm sure a lot will change over time, especially since this game is brand-new, but in the meanwhile I'll tell you all about it.

Click past the cut!

Continue Reading

Free for All: Shopping for your favorite free-to-play fanatic

Culture, Opinion, Free-to-play, Casual, Free for All

Free Realms screenshot
Well, November is officially over. You know what that means: The shopping season is upon us. While you might or might not celebrate any one of the numerous holidays that are coming up over the next several weeks, you are probably quite aware of the sales and seasonal happenings in your area. Times have changed, though. It only takes one trip to the local game shop to see how boxed MMOs are not as common as they once were. Digital delivery, faster internet speeds, free-to-play payment models and many more titles to choose from have all encouraged developers to skip the boxes for the most part.

So what is there to get for the free-to-play fanatic in your life? There's plenty, fortunately. It can be quite a trip to navigate the muddy waters of cash-shop goods and virtual money, and the last thing you would want to do is buy something that is not needed or wanted.

Click past the cut and I'll give you some suggestions for gift giving this season!

Continue Reading

Free for All: What I am thankful for

Culture, Opinion, Free-to-play, Browser, Casual, Humor, Free for All, Miscellaneous

WoW Thanksgiving screenshot
Here in the United States we are gearing up to celebrate well, whatever it is exactly that we give as the reason to get together with friends and family and eat more than humanly possible on the last Thursday in November. To be honest, Thanksgiving is one of my favorite holidays because I truly do use the occasion to take stock of how good I have it and to decide what is important to me and my future.

I wanted to take similar stock with you all, my readers. After all, work can be a major part of our lives, and this is my work. Over the year and a half I really have learned a lot and became a better writer through the experience. So I am thankful for a lot.

Click past the cut and I'll tell you just what I am thankful for.

Continue Reading

Free for All: Some thoughts from the yellow pad

Business models, Culture, News items, Opinion, Humor, Free for All, Miscellaneous

Yellow pad picture
I've had a pretty busy time over the last several days. I like to stay active when I can, easily stuffing my schedule with high-power meetings and travels to exotic lands to discuss the latest game. Heck, just the other day I was flown to Russia to meet with the insane genius behind some of my favorite titles, and we bare-chested wrestled in the snow (he lost and had to buy the second round).

Well, not exactly. I did find some pretty cool games, played with my favorite titles, and overall daydreamed my way through life. A pretty typical week, really. If you'd like to hear about a few of the cool things I found, thought, and played last week, click past the cut.

Continue Reading

Free for All: Explaining the free-to-play hold-outs

Business models, Culture, Opinion, Humor, Free for All, Miscellaneous

Asheron's Call screenshot
Well, it's official. Free-to-play is not the wave of the future; it is the payment model of today. Games left and right are transforming themselves into free-to-play versions, and the never-ending stream of free-to-play games from foreign lands (a wave that started many years ago) is continuing at its usual breakneck pace. It's quite the understatement to say that we have almost too many choices in the market today. Developers have to fight harder than ever before (yes, even the big ones) for your time and money.

But there are a few old-school holdouts that still refuse to offer some kind of free access, games like Ultima Online, EverQuest, and Asheron's Call. Why is that? What could they possibly achieve by ignoring the latest trend in payment models, and why does the payment model even matter?

Click past the cut and let's discuss it.

Continue Reading

Free for All: The real damage of botting, in the words of a botter

Business models, Economy, Opinion, RuneScape, Free-to-play, Browser, Free for All

RuneScape screenshot
I received an interesting email from someone the other day, someone who wanted to let me in on the lifestyle of a botter. Frankly I was a little embarrassed for the guy since he seemed to believe me to be naive about the entire process. The truth is that I have met plenty of shady characters and heard stories that would make your eyes bug out of your head. I've heard these stories from the developers and players themselves. There truly is some nasty stuff going on in MMO gaming.

The saddest thing is that cheaters honestly think that what they do cannot possibly result in much harm for the game they are botting in, cheating at, or hacking up. It's sad because the truth is that a cheater, as one person, might not have much of an impact on the game. Add up several thousands of these scam artists and the results are mindboggling. Drive by your local dump to see just how much trash can pile up, one person at a time.

I want to shine some light on just how damaging botting can be. Click past the cut.

Continue Reading


Featured Stories

Engadget

Joystiq

WoW

TUAW