I've talked about community in the past, and it's still an important topic. The fact is that defining community or what makes a good community -- or even what qualifies as an MMORPG -- has come up for discussion many, many times on this site. For those who might still be confused, I can say that the reason the discussion keeps cropping up is due to the ever-changing market. If we didn't attempt to dissect the new genres and changes that come to this genre, then we would be doing a disservice to our readers. That's why we cover MOBAs, pseudo-MMOs, semi-MMOs, MMO-like
games, social games, multiplayer shooters, and even the occasional lobby-based action title.
The only thing I can assure you of is that Massively (and that includes me, of course) knows the true meaning
of MMORPG. When I say true meaning, you either know what I mean or you don't.
Having said that, I'd like to ask whether community and the multiplayer aspect is really that
important beyond the reason that it must be considered in order to categorize games. Is having many other players around you really that big a deal