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Hotfix deployed for EVE Online invisibility exploit

Sci-Fi, EVE Online, Culture, Exploits, Forums, Game Mechanics, Patches, PvP, News Items

Last week, we brought you the news that a terrible exploit had made itself known in EVE Online. The exploit allegedly involved filtering network traffic for specific packets which told the server to join the local chat channel. As a result, the player would remain hidden in the local channel and could sneak up on unsuspecting victims for an easy kill. Most of the controversy surrounding the exploit hinges on whether or not a certain group of players from Pandemic Legion alliance had been abusing the bug to kill farmers and macros. "The MonkeySphere" and his crew have spent months killing the macro element in nullsec using an unannounced but clearly effective strategy. Suspecting him of cheating, Russian players managed to recreate a set of conditions under which a player would remain hidden from the local channel.

Although posting the actual exploit details is not permitted on the official EVE forums, the thread discussing the exploit and The MonkeySphere's alleged involvement has now exceeded 50 pages. Showing a refreshing sense of transparency, CCP opted to keep the thread open while they investigated. Players used the thread to bring forth evidence of the exploit in action and filed bug reports on the issue. On Tuesday, CCP announced that a hotfix for the exploit had been deployed which should prevent the exploit from being used. Meanwhile, debate over The MonkeySphere's involvement with the exploit continue in the original discussion thread.

Confirmed exploit allows EVE players to sneak up on unsuspecting victims

Sci-Fi, EVE Online, Culture, Exploits, Forums, Game Mechanics, PvP, News Items

A nasty exploit has raised its ugly head in EVE Online this week, allowing players to prevent themselves from showing up in the local chat channel. Unless you're in a wormhole system, this channel is meant to show a list of every pilot in the system and must update instantly when a player jumps in. In the deep nullsec regions, the local channel is the primary way a player will know if he's safe or not. If you're alone in the channel, there's nobody else logged on in the system that can attack you. If an enemy fleet rolls by, you'll see a list of names suddenly appearing in the channel and know it's time to get to a safe place. If a pilot were able to somehow hide himself from the local channel, he could sneak up on unsuspecting victims without them knowing he's there.

Skip past the cut for an investigative look at this unsettling development.

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Star Trek Online Advisory Board gets its own FAQ

Sci-Fi, Culture, Forums, News Items, Opinion, Star Trek Online

When Star Trek Online announced the formation of their Advisory Council for fan input, the response was fairly unhappy, in the same way that the sun's surface is fairly warm. No one, especially the vocal forumgoers, liked the idea of certain fans getting extra input in the game's direction. Cryptic is aware of the negative reaction, and they're doing their best to ameliorate concerns by clarifying the intended purpose of the board. A list of frequently asked questions has just recently gone live on the official site, no doubt hoping to clear the air and mollify those who felt silenced.

As the FAQ takes pains to reinforce, the intent was not to replace other forms of player feedback, but to use a different angle to get in touch with fans not active on the forums. The council itself will have methods for removing members seen as advancing a personal agenda over the wishes of others, and there will be methods to add new members based on a variety of factors. Star Trek Online's team does seem to have their heart in the right place, but unpopular decisions can be hard to bounce back from. It remains to be seen how the coommunity will react to Cryptic's explanatory olive branch.

Anti-Aliased: Even virtual relationships are hot button issues

Sci-Fi, Culture, Forums, Opinion, Anti-Aliased, Star Wars: The Old Republic

Before I even begin this column, I need to give a shout out to Interitus. This week's topic was inspired by an e-mail he recently sent me, regarding the ongoing debate on the Star Wars: The Old Republic forums with their "romance" story arcs. So, thanks Interitus for the idea!

So, to recap for everyone before we dive into the discussion for the week, here's the deal -- Star Wars: The Old Republic will let you romance your companion NPCs much like Mass Effect. Using dialogue options, you can form a romantic relationship with your chosen follower. However, BioWare has neglected to state how far this system will extend. All we know is that only you'll be able to see your romance storylines and there won't be any explicit sex. Star Wars is all about understated sexual tension, AKA Han Solo and Princess Leia.

So what about romances between two characters of the same-sex, like Mass Effect? Well, we're not too sure about that at the moment. BioWare has said nothing confirming or denying their existence. And, because gay romance is a huge hot button issue, the SWTOR forums are aflame regarding the addition of same-sex romances.

Should we include same-sex romances? Are they appropriate for the Star Wars universe? Are they appropriate for the target audience? Well come along everyone, and let's discuss.

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PAX East 2010: Community manager panel

Events (Real-World), Forums, Interviews

Community managers are the very definition of a paradox. They're some of the most public faces of the game, yet their role is often least understood. They serve many masters -- developers, players, marketing, press -- and are beholden to all of them at once. They're often on the blunt end of unrestrained love and unfathomable anger. No matter what they are, one thing is for sure: their job rocks.

At least, according to a CM panel at PAX East entitled "Community Managers: More than Forum Monkeys." In it, five CMs from various studios shared just what goes on with their job, what limits they deal with, and what are the highs and lows of working in the public limelight 24/7. Meghan Rodberg (Turbine), Aaron Trites (Harmonix), Morgan Romine (Frag Dolls), Jess Folsom (Bioware Austin) and Linda Carlson (Sony Online Entertainment) spent a candid hour with an audience pulling back some of the mystique and misconceptions of their positions as supposed monkey tamers.

Hit the jump to read about the inner workings of these fabulous five community managers.

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Wasteland Diaries: The great respec debate

Sci-Fi, Fallen Earth, Culture, Forums, Game Mechanics, Opinion, Wasteland Diaries

To respec or not to respec, that is the question. Having the ability to refund your Advancement Points (AP) to rebuild your character is something that's available in many MMOs, so most players have come to expect it. When that option is not available, it tends to become a focus on game design theory and certain levels of "hardcore".

The truth is, the folks developing Fallen Earth have already decided what they're going to do about refunding AP, as they've always said the option would eventually become available. Right now, we're in a sit-and-wait period to see how well their implementation will be received by players and how it will balance with the current state of the game.

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A Mild-Mannered Reporter: All the community news that's fit to print

Culture, Forums, Game Mechanics, Lore, Opinion, A Mild-Mannered Reporter

In a city marked by constant alien invasions, assaults from an island controlled by a sadistic villain, rampant street crime, and various technological and magical disasters, there's always something to talk about. There's usually more than a few things for players to talk about on top of that, which certainly helps keep our interest in City of Heroes even when we're not right in the thick of things.

After all, whatever else you might say about the game and its flaws -- it's fun. It gives you a fun ride of being a superhero or supervillain. If you can't enjoy a conversation about that, really, you're just plain getting jaded.

Naturally, having discussions about nothing more than "it's fun" would get a little old, but that's certainly not all of the discussions about the game. Just about half. Today, we're taking a look at some of the other half, spotlighting some of the most interesting, though-provoking, or just plain funny discussions and threads coming out of the City of Heroes community.

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The Road to Mordor: Community questions and answers

Fantasy, Lord of the Rings Online, Forums, The Road to Mordor

Every Friday, The Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis.

Lord of the Ring Online's Volume III, Book 1 patch is still humming along on the test server. New dev diaries have rolled out going over the new class skills (which are really just updated old class skills) and new crafting changes (mostly for farmers, cooks and jewelery crafters.) Duo skirmishes and the new epic quest line is being tested as well as the new solo mechanic for the 6-man encounters in the Volume I epic line. But that's not what today's column is about.

Instead, I'm taking a look at the questions players are asking on LotRO forums. Join me for a look into the ramifications of the Lone-lands revamp, leveling characters solely on Skirmishes, farming marks the fastest way possible and the best way to get Legendary fragments for crafting. Plus, a quick look at the latest fan created content.

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The Mog Log: A spotlight on our webwide community

Fantasy, Final Fantasy XI, Culture, Forums, Opinion, Final Fantasy XIV, The Mog Log

We're generally a fairly verbose and chatty bunch on Final Fantasy XI, with a strong sense of community. Whether this has been helped or harmed by the difficulty of getting any official word from Square-Enix is a debate topic for another time -- what's indisputable is the sense that the game's players are one big family, if not always a happy one. (It's hard to be happy when cousin Ike has had a few Yagudo Drinks too many and starts talking about how much he hates Scholars.)

On the other hand, Final Fantasy XIV isn't even yet in beta, but there's already a community forming around it, as is frequently the case for new games in the series. It's attracting several people who have either been burned by Final Fantasy XI or are still fans but look forward to some new gameplay, not to mention MMO gamers hoping for something new and exciting. So let's take a look at some of the more interesting, provocative, or just plain noteworthy community threads and discussions that have been happening recently.

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Second Life official forums to be replaced Tuesday

Culture, Forums, News Items, Opinion, Second Life, Virtual Worlds

Linden Lab is in the throes of closing the official Second Life forums and is creating alternative discussion spaces in its Clearspace blog/forum hybrid.

According to previous figures from Linden Lab staff, fewer than 700 of 18.1 million registered Second Life accounts ever participated in the official forums provided by the Lab. The partial closure of many of the most heavily trafficked areas of those forums when Lab announcements were migrated back out to the blog in 2006 did little to boost participation in the official forums.

The official vbulletin-based forums "did not scale" according to Linden Lab and were difficult to maintain, even for such modest usage levels as they experienced.

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Massively proclaims victory and rage over all citizens of Norrath!

Fantasy, EverQuest II, Contests, Forums

See, this is what happens when we let Seccia write titles for us. Ughs... sorry about that readers. We don't proclaim any victory, nor do we have any rage towards the citizens of Norrath or EverQuest II. We are, as always, unbiased in our viewpoints... unlike some new Dark Elven interns.

However, Seccia has noted that we've received a package today from a member of her elven bretheren, a certain community management elf by the name of Kiara. Enclosed were two pieces of a shattered tablet, one named "Victory" while the other was entitled "Rage." We're not sure what this whole thing will form once it's put together, but we do know that other fansites have more pieces of the tablet. (Oh, Dark Elves and their puzzles.)

We've put the pictures of victory and rage after the break, so good luck with assembling the tablet and we can't wait to see what it reveals!

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When crafting community, little goes a long way

Culture, Forums, Grouping, Opinion

Yes, that looks like a typo in the subject line and it ought to be "a little goes a long way." It isn't. Little itself goes a long way in making a community, as discussed in this recent post by Eric Heimburg. Speaking from his experiences both on Asheron's Call 2 as a producer and Aion as a player, his core contention is that smaller communities decrease anonymity and make politeness far more common for interactions among strangers.

One of the core reasons behind this is the question of reliance. The community of group-based games tends to be stonger than that of games where you can be almost wholly independent, since you rely upon others to work with you. By way of contrast, examine some of the behavior found in World of Warcraft's random dungeon tool, where you find yourself working with people whom you're statistically unlikely to ever see again.

One of the laments about solo-friendly games is the death of community, and while that's not altogether true, Heimburg's post certainly makes a number of compelling points. Well worth examining if you're interested in building a community or just in the ways groups develop.

What happened to Gatheryn?

Betas, Fantasy, Forums, MMO Industry, News Items, Free-to-Play, Rumors, Gatheryn

We've recently received a tip-off to a lack of communication from the developers of the social steampunk MMO, Gatheryn, in recent months, signaling what could be the collapse of the game.

The website is still up and running, but the closed beta signup page has vanished, the download game link is broken, and the game's servers are down for the count. Players are asking for assistance or information on what's going on with the game on the beta forums, but things are very, very silent.

The current forum rumor (must have forum access to read link) is that Mindfuse Games has run out of funding and is shutting down the game, but that rumor has been posted by a forum account that only has one post and does not possess a developer tag, making the rumor extremely unverified.

We have contacted Mindfuse Games for comment, but have yet to receive a response.

[Thanks for the tip, Torsten!]

EVE Evolved: The faction warfare mission debacle

Sci-Fi, EVE Online, Expansions, Exploits, Forums, Game Mechanics, Professions, PvP, Making money, Opinion, Hands-On, EVE Evolved

When faction warfare went live with EVE Online's Empyrean Age expansion back in the summer of 2008, It was a magnificent success. It was intended as a way for newer players to get into PvP and as a stepping stone from the safe haven of empire to full-on sovereignty warfare. It wasn't long before large fleets were duking it out in low security space and for a time, it was great. Eventually, problems began to come to light that demanded developer attention. Capturing exploits and a lack of rewards were causing players to leave the war and after a year with no development, faction warfare was looking abandoned.

Rewards were eventually implemented in an attempt to revitalise the ageing faction warfare system and promote PvP. With the Dominion expansion came the most anticipated of those rewards - new tier 1 navy battleships available only from the faction warfare loyalty point store. Since the announcement that they were coming, mission-runners have been farming faction warfare missions like crazy for loyalty points. The promise of unique rewards from the missions was intended to revitalise the game and give pilots something to fight over. But did the rewards really improve faction warfare and promote PvP or was it a huge mistake?

In this three page exposé, I run down the history of faction warfare missions, from the development mistakes to the EVE corp that made almost enough ISK to build a titan. Did the mission buff revitalise faction warfare or did it put the final nail in its coffin? And just how did mission-runners make billions of ISK?

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Aion's first Eye On Community for December

Fantasy, Aion, Forums, News Items

The Aion team had plenty to say in the latest Eye on Community segment, released on Friday.

The question of the week, unsurprisingly, centered around the nine-minute "Visions of the Future" trailer released recently. Fans have had a million questions, mostly different versions of "What is this, and when will I get to play it?" Since it's a work in progress, specific answers are unfortunately few. "Some of the features highlighted in the trailer are further along in the development process than others. Because of this, we aren't ready to share or speculate on timeframes."

While it was exciting, the trailer wasn't the only recent news. The Aion team returned from DreamHack with photos and stories galore last Monday, the same day that they banned 26,000+ bot accounts. It looks like they had a bit of fun with the bot accounts, to which we say "more power to you!"

The Aion community was active recently too, creating quite a few things that are worth looking into if you're an Aion player. The full Eye on Community entry can be read here.

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