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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[Flameseeker Chronicles: Touring the Snowden Drifts]]></title><link>http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/</guid><comments>http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sos02.jpg" style="width: 530px; height: 339px;" /></a></div>
I pretty much went all Norn for the stress test last week. Alone (like a true Norn), I ventured to the highest, loneliest peaks of Snowden Drifts, swam in the darkest ice caves, and faced the largest metric crap-ton of <a href="http://wiki.guildwars2.com/wiki/Sons_of_Svanir">Sons of Svanir</a> imaginable.<br />
<br />
As my Necromancer slid what felt like the nine hundredth Son off of her dagger blades, I took the time to look around soak up the view; there's nothing quite like rallying three times in a fight against a whole passel of renegade Norn to make a girl really appreciate the scenery.<br />
<br />
Say what you will (and this being the Internet, many folks do) about whether or not having to zone between maps is, like, the <em>ultimate </em>sign that the game isn't truly "massively multiplayer," but each and every map we've seen so far in <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2 </em></a>is packed to the brim with excitement.<p><a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Touring the Snowden Drifts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/">Flameseeker Chronicles: Touring the Snowden Drifts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>galleries</category><category>gallery</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>norn</category><category>opinion</category><category>screenshot</category><category>screenshots</category><category>sons-of-svanir</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 22 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Dynomatic]]></title><link>http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/</guid><comments>http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/"><img alt="Guild Wars 2 concept art: Centaurs from hell" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dynomatic.jpg" style="width: 530px; height: 341px;" /></a></div>
After the first mostly-open beta weekend event, reaction to the dynamic event system of <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> is mixed. Some people see it as the revolution of gameplay that was promised, others think it's a refreshing and solid system, and others feel that it falls short. All of those are fair, although it mightn't be hard to guess that I don't share <em>all </em>of those opinions.<br />
<br />
Some people expecting the dynamic event system to be the trumpet that would herald the arrival of the salvation of the MMO world were rather let down. There've been a couple of bits of confusion about the nature and scope of dynamic events, so let's look into them.<p><a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Dynomatic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/">Flameseeker Chronicles: Dynomatic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/15/flameseeker-chronicles-dynomatic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>colin-johanson</category><category>de</category><category>dynamic-events</category><category>dynomatic</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>opinion</category><category>pve</category><category>ravious-makes-a-good-point</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 15 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Five things to love about Lion's Arch]]></title><link>http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/</guid><comments>http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/"><img alt="Guild Wars 2 concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/laheader.jpg" style="width: 530px; height: 350px;" /></a></div>
<a href="http://massively.joystiq.com/tag/lions-arch">Lion's Arch</a>, the quintessential Tyrian player hub, has undergone quite the extensive renovation for <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>. As a special treat for the last beta weekend, the city was made explorable to players for the first time -- and what a treat it was! After the <a href="http://wiki.guildwars2.com/wiki/Rising_of_Orr">Rise of Orr</a> and the accompanying land shift, Lion's Arch as we knew and loved it in the original <a href="http://guildwars.com/"><em>Guild Wars</em></a> was flooded. It has been raised anew, very near the first city, and stands as a monument to piracy, desperation, and inter-species cooperation (not, perhaps, in that order).<br />
<br />
So what makes Lion's Arch awesome? It's one of six huge cities that are the thriving populatiion centers of Tyria as we find it in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>, and since it doesn't have one single race to lend it culture and purpose, you can bet it had better be pretty special.<p><a href="http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Five things to love about Lion's Arch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/">Flameseeker Chronicles: Five things to love about Lion's Arch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20230711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/08/flameseeker-chronicles-five-things-to-love-about-lions-arch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>city</category><category>diving-board</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>hub</category><category>la</category><category>lions-arch</category><category>ncsoft</category><category>new-lions-arch</category><category>opinion</category><category>pirates</category><category>piratitude</category><category>quaggan</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 08 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: After beta action report]]></title><link>http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/</guid><comments>http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/"><img alt="Guild Wars 2 -- you have NO IDEA how long I've been waiting to use my own screenshots" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/abar.jpg" style="margin: 4px; width: 530px; height: 350px;" /></a></div>
Well there you have it, ladies and gents: The first <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a><em> </em>beta weekend over which people had direct control over their participation has come and gone. It was quite the exciting weekend, and it's amazing to see the volume and content of feedback being provided. If you missed out on a chance to get your hands on the game, feel free to form some vicarious impressions; there's tons of footage out there from oodles of people. Massively has a <a href="http://www.twitch.tv/massivelytv/videos">few streams recorded</a>, and I have a niggling feeling that <a href="http://www.youtube.com/user/bogotter">someone</a> will have plenty of extra footage.<br />
<br />
It was great to be back in the game, it was great to get to talk about stuff with people and stream and share pictures, but mostly it was great to see the world populated the way it really needs to be to feel alive and whole. Beta being beta, that brought its own set of challenges and learning experiences -- mostly for <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> -- but on the whole I hope that most people agree that this was, if not a truly delightful weekend (I can't expect everyone to share my taste in games), then at least a solid and informative one.<p><a href="http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: After beta action report</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/">Flameseeker Chronicles: After beta action report</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20226891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/01/flameseeker-chronicles-after-beta-action-report/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>beta-weekend</category><category>bwe1</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>grouping</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>multiplayer</category><category>ncsoft</category><category>opinion</category><category>overflow-server</category><category>preview</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 01 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Dreaming of green knights]]></title><link>http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/</guid><comments>http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/awesomesylvari2.jpg" style="margin: 4px; width: 530px; height: 331px;" /></a></div>
April's had some exciting moments, has it not? The month is going to end on a high note for many <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2 </em></a>fans. Even if you're not one of the many many people who'll be in the upcoming beta weekend event, the lack of a non-disclosure agreement for participants of this round means that anyone can stream, post, and chat about her experience. That means a new level of transparency and insight, hopefully, so that's cool.<br />
<br />
You know what won't be available in the beta? The Sylvari and the Asura, once again. <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s included Lion's Arch in this newest beta build, but that's about all that's new. I've gone on record as saying that I'm perfectly content to wait 'til launch for the Asura and Sylvari so that they're all pristine and new and ready to be explored, but I've got to say that that contentedness gets a little more strained each time we hear or see new stuff about the Sylvari. That's been true for months upon months, but it just keeps getting better.<p><a href="http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Dreaming of green knights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/">Flameseeker Chronicles: Dreaming of green knights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221398/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/flameseeker-chronicles-dreaming-of-green-knights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>opinion</category><category>sylvari</category><category>sylvari roxorz</category><category>SylvariRoxorz</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 24 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Simplicity itself]]></title><link>http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/</guid><comments>http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/"><img alt="Guild Wars 2 concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/clash.jpg" style="margin: 4px; width: 530px; height: 353px;" /></a></div>
<a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> is designing <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> to appeal to bucketloads of people. The studio's got the PvP and competition, the high-end dungeon challenge, the super-cooperative and dynamic PvE content, the compelling and branching storyline, the flashy (and occasionally sensibly flashy) armors -- there's a lot going on. Part of what makes that possible is the use of very approachable systems.<br />
<br />
These simple systems pop up all over the place: the straight-forward lists of <a href="http://wiki.guildwars2.com/wiki/Effect">boons and conditions</a> that affect players, the common capture point mechanic over which more intricate PvP objectives can be layered, and the relatively small pool of skills from which to assemble a build. The beauty of their simplicity is that the simplicity itself isn't a limiting factor -- you can't do <em>only</em> simple things with them.<br />
<br />
In this way, simple systems have a low entry barrier and a high complexity capacity. That means that more people can enjoy the game with relatively little skill and that there's a lot of room for time, dedication, and finesse to lead to outstanding results. Anyone can <em>play</em>, but not everyone can (or will) <em>master</em> elements of the game.<p><a href="http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Simplicity itself</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/">Flameseeker Chronicles: Simplicity itself</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/flameseeker-chronicles-simplicity-itself/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>cbt</category><category>dynamic-events</category><category>emergent-gameplay</category><category>events</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>opinion</category><category>skill-combo</category><category>skills</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 17 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Line of succession]]></title><link>http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/</guid><comments>http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/succession.jpg" style="width: 530px; height: 346px;" /></a></div>
Sequels are tricky business. The more fans swarm around a game or franchise, the thicker the air gets with opinions regarding what the heart and soul of that game is all about. With that in mind, I don't envy sequel game designers the task of figuring out the balance of enough of a nod to the original to maintain the emotional connection that longstanding fans have without making newcomers feel locked out of something.<br />
<br />
One of the most frequent questions that pops up in the discussion of <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> anticipation is whether or not it's worth it for incoming players to take a spin through the original campaigns and expansion to pass the time. This is mostly tied in with discussion about the <a href="http://hom.guildwars2.com/en/faq/">Hall of Monuments</a> account rewards. In my opinion, the <a href="http://massively.joystiq.com/tag/hall-of-monuments">HoM</a> rewards should be the least compelling reason to start a play-through, although it's still a good reason; even some members of our staff are haphazardly trying to find time to wade back through the stories before release. But considering everything in <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s design philosophy, we know the HoM rewards are unlikely to offer a statistical advantage, so they should be little more than a perk. Moreover, most of their value, it seems to me, should be from what they represent, which is both time spent in-game (forging that emotional connection) actually earning the reward points and the references some of them make to the original game. I still remember my first <a href="http://wiki.guildwars.com/wiki/Stygian_Reaver">Stygian Reaver</a> in <em><a href="http://www.guildwars.com">GW</a></em>, and <em>that</em> is why I'm looking forward to wielding one in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.<p><a href="http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Line of succession</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/">Flameseeker Chronicles: Line of succession</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20211346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/10/flameseeker-chronicles-line-of-succession/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>ascalonian-catecombs</category><category>eric-flannum</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>kill-your-ancestors</category><category>legacy</category><category>ncsoft</category><category>opinion</category><category>pax-east-2012</category><category>pvp-map</category><category>sequel</category><category>that-special-something</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 10 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: What's your golden carrot?]]></title><link>http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot/</guid><comments>http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot"><img alt="Guild Wars 2: Electric Boogaloo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/dungeonrwd2-1333377383.jpg" /></a></div>
On the Sunday of the most recent <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">beta weekend</a> for <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>, I found myself trying to figure out precisely what incentive my friends and I might have to go through the explorable mode of <a href="http://massively.joystiq.com/2012/03/26/guild-wars-2-for-glory/">dungeons</a> before we hit level 80. The question arose, in a roundabout way, because there's not a tremendous amount of XP available (you spend more time killing fewer things), which makes sense if you're a developer trying to discourage players from entering a dungeon they have no intention of completing in order to farm experience, but it left us wondering whether we'd feel compelled to participate in explorable mode dungeons as we progressed through the game. The point of the matter is, unless you're well and truly enamored of the armor attainable through a specific dungeon's tokens, there might not be much empirical motivation to get through a repeatable dungeon. This stood out to me because so much of the game's reward structure is so clear and well-designed.<br />
<br />
Although I'll certainly never make the claim that the game will please everyone, or even that <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s fine folks are trying to please everyone, it is evident that they're building in support for a wide variety of play and reward styles.<p><a href="http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: What's your golden carrot?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot/">Flameseeker Chronicles: What's your golden carrot?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/03/flameseeker-chronicles-whats-your-golden-carrot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achiever</category><category>anet</category><category>arenanet</category><category>ascalonian-catacombs</category><category>bartle-test-of-gamer-psychology</category><category>carrot</category><category>catacombs-of-ascalon</category><category>dungeon</category><category>explorer</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>golden-carrot</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>gw</category><category>gw1</category><category>gw2</category><category>killer</category><category>ncsoft</category><category>opinion</category><category>socializer</category><category>thanks-for-the-pictures-guildcast</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 03 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Life in the legions]]></title><link>http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/</guid><comments>http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/"><img alt="http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/charr01.jpg" /></a></div>
Last week, <a href="http://massively.joystiq.com/tag/LeifChapelle/">Leif Chapelle</a>, a content designer, took some time to update the <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> blog with a bit of a behind-the-scenes look at <a href="http://www.arena.net/blog/the-evolution-of-narrative-in-personal-story">personal story</a> in <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>. He sketched out the structure of how players' biography choices affect their storyline: "To experience every potential storyline being told from level one to 10, you'd need to play the game 30 times (five races times three initial storylines times two internal branches in each storyline)... We have 80 levels of progression for your character, and every 10 levels or so, you'll begin a new chapter in your story."<br />
<br />
To someone who has rolled a seemingly endless string of alts in virtually every game I've played and is extraordinarily trigger-happy when it comes to remaking characters, this shows a great deal of promise. I'm sure it's quite an angstilicious idea for people who want to savor ALL THE STORY, but I hope that such types might admit (however grudgingly) that too much story is a better option than too little.<p><a href="http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Life in the legions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/">Flameseeker Chronicles: Life in the legions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/27/flameseeker-chronicles-life-in-the-legions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>ash-legion</category><category>blood-legion</category><category>charr</category><category>fantasy</category><category>featured</category><category>flame-legion</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-preview</category><category>guild-wars-nightfall</category><category>gw</category><category>gw1</category><category>gw2</category><category>iron-legion</category><category>leif-chappelle</category><category>mike-z</category><category>Mike-Zadorojny</category><category>ncsoft</category><category>opinion</category><category>personal-story</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 27 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Setting up for success]]></title><link>http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/</guid><comments>http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/zhaitan.jpg" /></a></div>
Community Team Lead <a href="http://massively.joystiq.com/tag/Martin-Kerstein/">Martin Kerstein</a> updated the <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> blog a few days ago with some information about his team's plans for the <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> community. The two <a href="http://www.arena.net/blog/building-community">big bits of news</a> were that there will be official forums (to the evident <a href="http://www.guildwars2guru.com/forum/showpost.php?p=1219763&amp;postcount=129">skepticism</a> of the Guild Wars 2 Guru mods) and there will not be a typical fan site program. The most interesting bit, to me, is this:
<blockquote class="bq-standard">
	"Our goal is to use a scalable, inclusive ecosystem instead of a rigid fan site program that doesn't scale well and excludes large parts of the fan base."</blockquote>
What I'm hoping this means is that the team members are opening themselves up to a lot more flexibility in <em>which</em> fan sites they support. This is great if it means that small blogs and niche communities can be more easily promoted; we already see this happening, as the <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> <a href="https://twitter.com/#!/guildwars2">twitter feed</a> is usually full of retweets pointing out various fan creations and posts. The flip side of this is equally true. In his article, Kerstein talks about wanting to promote a mature and helpful community, so hopefully the lack of a rigid structure in fan site support means the team members don't feel pressured to include and support toxic communities just because they've hit standardized milestones.<br />
<br />
I have high hopes for this scalable community engagement style, and I hope to see it pay off for a lot of smaller fan sites and projects. If the folks at ArenaNet want to <a href="http://www.killtenrats.com/2012/03/15/gw2-demand-more/">demand more</a> of the quality of their community, more power to 'em.<p><a href="http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Setting up for success</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/">Flameseeker Chronicles: Setting up for success</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20195911/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/20/flameseeker-chronicles-setting-up-for-success/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>community</category><category>dynamic-events</category><category>failure</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>forums</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-is-scaly</category><category>gw</category><category>gw2</category><category>Martin-Kerstein</category><category>ncsoft</category><category>opinion</category><category>ravious-makes-a-good-point</category><category>scalable-content</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 20 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Quest education]]></title><link>http://massively.joystiq.com/2012/03/13/flameseeker-chronicles-quest-education/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/13/flameseeker-chronicles-quest-education/</guid><comments>http://massively.joystiq.com/2012/03/13/flameseeker-chronicles-quest-education/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/13/flameseeker-chronicles-quest-education/"><img alt="GW2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/personal.jpg" style="width: 530px; height: 298px; " /></a></div>
Looking around the <a href="http://www.guildwars2.com/en/"><em>Guild Wars</em></a>y corners of the internet, I've found some confusion about quests and dynamic events. Having this handy platform to stand on, I thought I'd try to clarify things for those who aren't really sure what standard XP-gain looks like in <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a>. If this is old news to some of you, I apologize, but please remember that not everybody's been leaping on news scraps like a ravenous puppy for the last two or three years.<br />
<br />
With the pretty aggressive abandonment of traditional questing in <em>Guild Wars 2</em>'s PvE, there seems to be some misinformation about what directed content will look like. It's relatively accurate to say that there are three main types: <a href="http://www.arena.net/blog/ree-soesbee-answers-your-questions-about-gw2-personal-storylines">personal story</a> quests, renown hearts, and <a href="http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/">dynamic events</a>. Dungeons, another type of PvE content, are kind of a world unto themselves; they're approached by way of the personal storyline but evidently aren't actually necessary for progress along that line (in an effort to not force people to team up in an MMO unless they jolly well feel like it). They contain events but also static objectives. However, since they're cordoned off by way of instances, it seems pretty safe to leave them out of this conversation. Let's dig in, shall we?<p><a href="http://massively.joystiq.com/2012/03/13/flameseeker-chronicles-quest-education/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Quest education</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/13/flameseeker-chronicles-quest-education/">Flameseeker Chronicles: Quest education</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/13/flameseeker-chronicles-quest-education/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190847/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/13/flameseeker-chronicles-quest-education/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>dynamic-events</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>hearts-are-not-dynamic-events</category><category>ncsoft</category><category>opinion</category><category>personal-story</category><category>personal-storyline</category><category>Quests</category><category>ravious</category><category>ravious-makes-a-good-point</category><category>renown-hearts</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 13 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: How do trinities work?]]></title><link>http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work/</guid><comments>http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work"><img alt="No, no -- there's three characters. That must mean there's a trinity. " src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/traits.jpg" /></a></div>
People have had varying reactions to <a href="http://massively.joystiq.com/tag/jon-peters/">Jon Peters'</a> post on <a href="http://www.arena.net/blog/play-your-way-jon-peters-on-traits-and-attributes">ArenaNet's blog</a> last week, which explained the newest system of traits and attributes for <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>. There've been all sorts of thoughts about it: that it's awesome, that it's unnecessary, that it's a whole lot of words to keep track of (<em>I'm</em> saying that, in fact, and I'm firmly in the camp of folks who think it's all pretty great). Specifically, the inclusion of the compassion attribute, which improves a character's healing output, has raised a glaring red flag for some players who are afraid this is the first step toward holy trinities and dedicated healers. I respectfully disagree.<p><a href="http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: How do trinities work?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work/">Flameseeker Chronicles: How do trinities work?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20185738/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/06/flameseeker-chronicles-how-do-trinities-work/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>attributes</category><category>dedicated-healer</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-guide</category><category>guild-wars-2-preview</category><category>gw</category><category>gw1</category><category>gw2</category><category>holy-trinity</category><category>jon-peters</category><category>ncsoft</category><category>opinion</category><category>ravious-makes-a-good-point</category><category>traits</category><category>trinity</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 06 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: I hope you like PvE stuff]]></title><link>http://massively.joystiq.com/2012/02/28/flameseeker-chronicles-i-hope-you-like-pve-stuff/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/28/flameseeker-chronicles-i-hope-you-like-pve-stuff/</guid><comments>http://massively.joystiq.com/2012/02/28/flameseeker-chronicles-i-hope-you-like-pve-stuff/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/28/flameseeker-chronicles-i-hope-you-like-pve-stuff/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/massivelybetawowzers.jpg" style="height: 316px; width: 530px;" /></a></div>
<em><a href="http://massively.joystiq.com/category/guild-wars-2">Guild Wars 2</a></em> folks: What a week it's been, am I right? After the flood of <a href="http://massively.joystiq.com/2012/02/20/massivelys-guild-wars-2-closed-beta-impressions/">impressions</a> and videos after the select press embargo lifted, <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> decided to whip fans into a veritable frenzy by accepting beta signups from Wednesday to Friday. Fan response was insane -- over 1,000,000 signups in under 50 hours. While a few cool kids on the internet have tried to scoff at that number, I really can't -- it's just staggering to me.<br />
<br />
If you were on vacation, sick, or hiding under your pet rock between Wednesday and Friday, I'm sorry -- there was a lot going on. You might consider checking out <a href="http://www.arena.net/blog/link-roundup-wvw-and-beta">ArenaNet's blog post</a> to catch up, as there's now a link roundup for your convenience. It's like the team wants you to be able to find out stuff about this game it eventually wants you to buy. Next the devs will be making themselves available for question-pelting on Reddit in an effort to promote clear and rapid comm-- oh <a href="http://www.reddit.com/r/IAmA/comments/q45rm/iama_guild_wars_2_game_designer_ama_about_world/"><em>wait</em></a>.<p><a href="http://massively.joystiq.com/2012/02/28/flameseeker-chronicles-i-hope-you-like-pve-stuff/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: I hope you like PvE stuff</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/28/flameseeker-chronicles-i-hope-you-like-pve-stuff/">Flameseeker Chronicles: I hope you like PvE stuff</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Feb 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/28/flameseeker-chronicles-i-hope-you-like-pve-stuff/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20179913/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/28/flameseeker-chronicles-i-hope-you-like-pve-stuff/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>books</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-preview</category><category>gw1</category><category>gw2</category><category>kristin-perry</category><category>maps</category><category>ncsoft</category><category>opinion</category><category>personality</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 28 Feb 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles Extra: Guild Wars 2 crafting explained]]></title><link>http://massively.joystiq.com/2012/02/22/flameseeker-chronicles-extra-guild-wars-2-crafting-explained/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/22/flameseeker-chronicles-extra-guild-wars-2-crafting-explained/</guid><comments>http://massively.joystiq.com/2012/02/22/flameseeker-chronicles-extra-guild-wars-2-crafting-explained/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center; ">
	<img alt="GW2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/gw2-1329945393.jpg" /></div>
Remember how I <a href="http://massively.joystiq.com/2012/02/21/flameseeker-chronicles-the-i-word/">wanted to talk to you</a> about <a href="http://www.arena.net/blog/andrew-mcleod-talks-crafting-in-gw2">crafting</a> in <em><a href="http://www.guildwars2.com/en/">Guild Wars 2</a></em>? Let's do that now. I made a video while I was fiddling around with the weaponsmithing and armorsmithing disciplines in the recent <em><a href="http://massively.joystiq.com/category/guild-wars-2/">Guild Wars 2</a> </em>closed beta press weekend, and I've included it in this extra edition of <a href="http://massively.joystiq.com/category/Flameseeker-Chronicles/">Flameseeker Chronicles</a>. Let's take a look at exactly what's going on for your first 25 points or so in these disciplines.<p><a href="http://massively.joystiq.com/2012/02/22/flameseeker-chronicles-extra-guild-wars-2-crafting-explained/" rel="bookmark">Continue reading <em>Flameseeker Chronicles Extra: Guild Wars 2 crafting explained</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/22/flameseeker-chronicles-extra-guild-wars-2-crafting-explained/">Flameseeker Chronicles Extra: Guild Wars 2 crafting explained</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Feb 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/22/flameseeker-chronicles-extra-guild-wars-2-crafting-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20177222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/22/flameseeker-chronicles-extra-guild-wars-2-crafting-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>armorsmithing</category><category>crafting</category><category>crafting-system</category><category>divinitys-reach</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>gathering</category><category>guild-wars</category><category>guild-wars-2</category><category>guild-wars-2-guide</category><category>guild-wars-2-preview</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>opinion</category><category>video</category><category>videos</category><category>weaponsmithing</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 22 Feb 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: The I-word]]></title><link>http://massively.joystiq.com/2012/02/21/flameseeker-chronicles-the-i-word/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/21/flameseeker-chronicles-the-i-word/</guid><comments>http://massively.joystiq.com/2012/02/21/flameseeker-chronicles-the-i-word/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/21/flameseeker-chronicles-the-i-word"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/iword01.jpg" /></a></div>
I like to poke fun at <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> staff members for their use of the word <a href="http://www.arena.net/blog/?s=iterat">iteration</a>. That's not because I think it's a cop-out or self-aggrandizement or anything. It's because I like to think of it as being at the top of an internal buzzword sheet with all the blogpost writers trying to work it into their text to earn an extra nickel. It's a patently whimsical notion, and I have a special spot in my heart for the patently whimsical.<br />
<br />
It's nice to see that concept of iteration lending real benefit to the game. Sure, it's caused forumites no little angst; when we heard that the <a href="http://www.arena.net/blog/guild-wars-2-year-end-development-update">trait</a> system was being reworked, for example, certain people were convinced that the iterative process meant that the game would never launch. I don't understand the panic-stations mentality. Any game company exists to make money, and you<em> don't</em> make money by spending five years developing a game, taking a demo on the road for two years, and never releasing it. You also <em>don't</em> make money by releasing a crap game. ArenaNet wants to make a lot of money. That does not make the company evil. It motivates the team to make as good a game as possible because people like buying good games.<br />
<br />
Despite those so-called fans who look for the slightest provocation to bring out the sackcloth and ashes, the strength of the iterative process is shown every time we get to see a new demo of <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>. Beyond just seeing a higher level of polish, we can see that certain events have been reworked, and the changes are to only the players' benefit.<p><a href="http://massively.joystiq.com/2012/02/21/flameseeker-chronicles-the-i-word/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: The I-word</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/21/flameseeker-chronicles-the-i-word/">Flameseeker Chronicles: The I-word</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Feb 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/21/flameseeker-chronicles-the-i-word/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20175158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/21/flameseeker-chronicles-the-i-word/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>betas</category><category>closed-beta</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw2</category><category>hands-on</category><category>iteration</category><category>jumping-puzzles</category><category>mike-z</category><category>ncsoft</category><category>opinion</category><category>press-beta</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 21 Feb 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Big changes]]></title><link>http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/</guid><comments>http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/" target="_self"><img alt="Guild Wars Beyond" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/bigchanges01.jpg" /></a></div>
The last chapter of <a href="http://guildwars.com/" target="_blank"><em>Guild Wars</em></a> <a href="http://massively.joystiq.com/tag/guild-wars-beyond/">Beyond's</a> <a href="http://massively.joystiq.com/tag/winds-of-change" target="_blank">Winds of Change</a> was released just a handful of days ago, bringing nine new quests, fancy weapons, fresh rewards, and a heaping helping of story to the land of <a href="http://massively.joystiq.com/tag/cantha/" target="_blank">Cantha</a>, not to mention a significant update to the way <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> is telling the tale.<br />
<br />
<a href="http://www.arena.net/blog/mikus-tale-winds-of-change-part-three" target="_blank">Miku's Tale</a> in particular boasts a few distinct differences from earlier parts of this storyline -- largely, the consensus seems to be, for the better. There was a fair bit of griping after the first portion of Winds of Change went live and a widespread agreement that something was not quite right about the way the quests at the start of Winds of Change were being handled. ArenaNet responded to this with promises to go back and retune quests, mostly in response to the argument that mobs were too hard. While I certainly understand a fiendish level of mob difficulty acting as an intimidating gateway to players less comfortable with fighting in <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em>, I don't think it was really the heart of the problem with the earlier Winds of Change content.<p><a href="http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Big changes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/">Flameseeker Chronicles: Big changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Feb 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20170052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/14/flameseeker-chronicles-big-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>cantha</category><category>combat</category><category>content</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>Guild-Wars-2</category><category>guild-wars-beyond</category><category>gw</category><category>gw1</category><category>gw2</category><category>Miku</category><category>mikus-tale</category><category>ncsoft</category><category>opinion</category><category>winds-of-change</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 14 Feb 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: What lies ahead]]></title><link>http://massively.joystiq.com/2012/01/30/flameseeker-chronicles-what-lies-ahead/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/30/flameseeker-chronicles-what-lies-ahead/</guid><comments>http://massively.joystiq.com/2012/01/30/flameseeker-chronicles-what-lies-ahead/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/30/flameseeker-chronicles-what-lies-ahead/"><img alt="Pre-Searing" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/flameseeker-rb-128.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
To say last week was exciting for <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> fans is a bit of an understatement. <a href="http://massively.joystiq.com/tag/mike-obrien">Mike O'Brien</a> gave the community the news it's been dying to hear, <a href="http://massively.joystiq.com/tag/mike-obrien">Ree Soesbee</a> told us all about the Jotun (no, seriously, I hate those guys and their stupid KDs), and... well, some other things happened too.<br />
<br />
We've got lots to talk about, so hit the jump and let's dive right in.<p><a href="http://massively.joystiq.com/2012/01/30/flameseeker-chronicles-what-lies-ahead/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: What lies ahead</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/30/flameseeker-chronicles-what-lies-ahead/">Flameseeker Chronicles: What lies ahead</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/30/flameseeker-chronicles-what-lies-ahead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20159061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/30/flameseeker-chronicles-what-lies-ahead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arenanet-guild-wars2</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars2</category><category>guildwars2</category><category>gw</category><category>gw2</category><category>mike-obrien</category><category>ncsoft</category><category>ree-soesbee</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 30 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: We don't need no stinkin' endgame]]></title><link>http://massively.joystiq.com/2012/01/23/flameseeker-chronicles-we-dont-need-no-stinkin-endgame/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/23/flameseeker-chronicles-we-dont-need-no-stinkin-endgame/</guid><comments>http://massively.joystiq.com/2012/01/23/flameseeker-chronicles-we-dont-need-no-stinkin-endgame/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/23/flameseeker-chronicles-we-dont-need-no-stinkin-endgame/"><img alt="What's at the end of the road?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/fc1-rb-122.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
We talked a lot about the concepts of endgame and raiding on <a href="http://www.gamebreaker.tv/guildcast-endgame-not-necessary/">last week's Guildcast</a>, but since not everyone has had time to watch it (and because the subject is still knocking around in my head), I want to address it a little more in this week's <a href="http://massively.joystiq.com/category/flameseeker-chronicles/">Flameseeker Chronicles</a>.<br />
<br />
There are so many assumptions and so much speculation and so much talk about the concept as a whole and how it applies to <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>, so let's dive on in.<p><a href="http://massively.joystiq.com/2012/01/23/flameseeker-chronicles-we-dont-need-no-stinkin-endgame/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: We don't need no stinkin' endgame</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/23/flameseeker-chronicles-we-dont-need-no-stinkin-endgame/">Flameseeker Chronicles: We don't need no stinkin' endgame</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Jan 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/23/flameseeker-chronicles-we-dont-need-no-stinkin-endgame/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20153788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/23/flameseeker-chronicles-we-dont-need-no-stinkin-endgame/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arenanet-guild-wars2</category><category>end-game</category><category>endgame</category><category>flameseeker-chronicles</category><category>game-mechanics</category><category>guild-wars2</category><category>guildwars2</category><category>gw2</category><category>ncsoft</category><category>no-endgame</category><category>raiding</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 23 Jan 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Efficient Hall of Monuments progress]]></title><link>http://massively.joystiq.com/2012/01/16/flameseeker-chronicles-efficient-hall-of-monuments-progress/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/16/flameseeker-chronicles-efficient-hall-of-monuments-progress/</guid><comments>http://massively.joystiq.com/2012/01/16/flameseeker-chronicles-efficient-hall-of-monuments-progress/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/16/flameseeker-chronicles-efficient-hall-of-monuments-progress"><img alt="Make your Hall of Monuments look like this!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hom-rb-113.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> is drawing ever closer. It may not feel like it sometimes, but it's getting nearer each day. A lot of fans are easing the pain of the wait by playing through <a href="http://www.guildwars.com/"><em>Guild Wars 1</em></a> in an effort to beef up their Hall of Monuments scores for the day <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>GW2</em></a> arrives.<br />
<br />
The <a href="http://wiki.guildwars.com/wiki/Hall_of_monuments">Hall of Monuments</a> in <a href="http://massively.joystiq.com/category/guild-wars/"><em>GW</em></a> might only award titles and cosmetic goodies, but we gamers do love our shinies, so lots of people are diving into present-day Tyria to make some HoM progress while they wait for <em>GW2</em>. I posted a <a href="http://massively.joystiq.com/tag/the-road-to-50">series of Hall of Monuments guides</a> almost a year and a half ago, and while most of it has stood the test of time very well, I want to revisit it.<br />
<br />
The reason I want to do this is to smooth the path a little more. So many people are still coming into <em>Guild Wars</em> for this reason, and starting from scratch with such an enormous goal can make a lot of them throw in the towel. Thankfully, <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> has added some features into the game in the past few years that can make your Hall of Monuments progress more "hare" and less "tortoise," with the same prizes at the end. They all work together so you can get the most of your travels through Tyria in a much shorter time.<br />
<br />
This one's for the min-maxers, so follow along to read about three simple things you can keep an eye on to speed up your HoM progress!<p><a href="http://massively.joystiq.com/2012/01/16/flameseeker-chronicles-efficient-hall-of-monuments-progress/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Efficient Hall of Monuments progress</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/16/flameseeker-chronicles-efficient-hall-of-monuments-progress/">Flameseeker Chronicles: Efficient Hall of Monuments progress</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/16/flameseeker-chronicles-efficient-hall-of-monuments-progress/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20148193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/16/flameseeker-chronicles-efficient-hall-of-monuments-progress/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>arenanet-guild-wars</category><category>arenanet-guild-wars2</category><category>featured</category><category>flameseeker-chronicles</category><category>guides</category><category>guild-wars</category><category>guild-wars2</category><category>guildwars</category><category>guildwars2</category><category>gw</category><category>gw2</category><category>hall-of-monuments</category><category>hall-of-monuments-guide</category><category>hom</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 16 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: ArenaNet talks PvE vs. PvP]]></title><link>http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/</guid><comments>http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/"><img alt="Ascalon Catacombs GW2 dungeon" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/fc1-rb-17.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
"I don't care for PvP, so <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> doesn't really interest me."<br />
<br />
This is something that I've heard with some regularity over the past year or two, and every time I sort of shake my head in confusion. How could anyone perceive <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> as a PvP-only game? Really, just take a look at what we've seen from the development team and how PvE-centric it is and it seems that you'd get the impression that if anything, there's more of a PvE focus.<br />
<br />
Of course, I can see where this perception comes from -- <a href="http://www.guildwars.com/"><em>Guild Wars 1</em></a> holds the same perception for a lot of people, so it carries over. As a huge fan of both games and a pure PvE player, I thought it would be fun to take this week and clear things up. <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a> and <a href="http://massively.joystiq.com/tag/john-stumme">John Stumme</a> were kind enough to help, stepping in to answer a few questions about the balance of things both past and present. Curious about what they have to say? Click past the cut and take a look!<p><a href="http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: ArenaNet talks PvE vs. PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/">Flameseeker Chronicles: ArenaNet talks PvE vs. PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Jan 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20141057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/09/flameseeker-chronicles-arenanet-talks-pve-vs-pve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>balance</category><category>eric-flannum</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>interview</category><category>interviews</category><category>john-stumme</category><category>ncsoft</category><category>pve</category><category>pvp</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 09 Jan 2012 10:00:00 EST</pubDate></item></channel></rss>
