Massively's Darkfall launch week diary: Day two
Fantasy, Darkfall, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, Hands-On, First Impressions, Sandbox
See, I'm one of those sandbox carebears who could not care less about PvP. I'll attempt to defend myself if attacked, and I'll add another body to the zerg if I'm in a clan or whatever, but I don't seek out conflict with other players. I mention this because that attitude obviously informs everything I write about Darkfall, which, at its core, is a great big high fantasy murder simulator.
Yes, the game has crafting, harvesting, player housing, and better PvE than it's given credit for, but on some level all of this stuff exists to power the FFA PvP meatgrinder that in turn attempts to satiate the bloodlust of Aventurine's target demographic.
And would you believe that despite that, Darkfall is still one of this carebear's favorite MMORPGs?




















