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First Impressions

Massively's Dragon's Prophet first impressions

Fantasy, Classes, Game Mechanics, MMO Industry, New Titles, Previews, News Items, PvE, Opinion, Free-to-Play, Hands-On, First Impressions, Dragon's Prophet

Massively's Dragon's Prophet first impressions
I don't have many fond memories from Runes of Magic. I didn't play it long, and the thing I recall most vividly is being forced to hunt around Runewaker's cash shop for an item that would let me talk in global chat.

Fortunately, negative vibes like that didn't affect my recent hands-on with Dragon's Prophet's beta, which, in case you're wondering, is Runewaker's followup to Runes of Magic. Unfortunately, I don't think the new game in its present state is quite ready for prime time.

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MMO Family: First Impressions of World of Trinketz

Business Models, Game Mechanics, Opinion, Free-to-Play, Browser, Hands-On, First Impressions, Kids, MMO Family, Family, Miscellaneous

MMO Family  First Impressions of World of Trinketz
I have to begin this week's column with a disclaimer: I am not a fan of Facebook, and I'm even less a fan of Facebook games. The only one I found enjoyable was Ian Bogost's Cow Clicker because it was a giant middle finger to the bottom-feeding practices so commonly found in Facebook Villes.

But when I got a Google alert in my inbox about the world's first family-friendly 3-D MMO for Facebook, I had to head back to the blue-and-white wasteland of Facebook and see it firsthand. Could it be that the era of isometric views and mindless clicking is finally over? Have we finally moved on from agriculturally themed games? I decided to check out World of Trinketz to seek some answers.

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Massively's DUST 514 launch impressions

Sci-Fi, EVE Online, Game Mechanics, Launches, MMO Industry, New Titles, PvP, Opinion, Free-to-Play, Hands-On, Consoles, First Impressions, DUST 514, Sandbox

DUST 514 - Dropship and merc troops
Playing EVE on my couch is bizarre. I know, technically it's called DUST 514, but let's be serious. DUST is basically the beginnings of a massive EVE Online expansion if you subscribe to the notion that EVE is a virtual world as opposed to merely a strategy game featuring internet spaceships and internet drama.

I've played EVE in some strange places prior to this. In an airport terminal, for example. On my toilet, even (yes, nature occasionally calls in the middle of a fleet fight and thank God for laptops). But DUST marks the first -- OK, technically the second -- time I've ever played in New Eden with a controller.

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First Impressions: Forge

Fantasy, Game Mechanics, PvP, Opinion, Hands-On, First Impressions, Buy-to-Play

He just wants a hug.
When I first picked up Forge on Steam back in the day (when it first hit the Greenlight service), I was hesitant to say the least. The last time I played any sort of game billed as a class-based PvP arena, it was FURY (does anyone else remember that?) and Dark Messiah of Might and Magic before that. To say those games were less-than-stellar would be a bit of an understatement. Despite my trepidation, I still snagged the game since it was fairly cheap and I felt there was at least a good deal of potential for it to finally do justice to the concept.

Unfortunately, Forge ended up being released far too early because of (as I understand it) a lack of funds, so many of the advertised features (such as a ranking system, matchmaking, and so forth) were conspicuously absent. So I figured I'd put it on the backburner and check it out once it had received some much-needed polish. So of course I was pretty pleased when Dark Vale Games announced that Forge had been "re-released" with many of the missing features in tow, but my initial worries about the game were far from assuaged, and I figured it would just be FURY 2: Electric Boogaloo.

But man, do I love being proven wrong.

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Pantsless: First impressions of Neverwinter's open beta headstart

Betas, Fantasy, Screenshots, Business Models, Game Mechanics, New Titles, Opinion, Free-to-Play, Hands-On, Humor, First Impressions, Dungeons, Neverwinter, Player-Generated Content

Pantsless First impressions of Neverwinter's open beta
Neverwinter's launch into open beta began last week, and through the grace of my press account, my Great Weapon Fighter was lucky enough to begin her digital life alongside players who forked over $199.99 for the Hero of the North Founder's Pack. I lack any of the Founders Pack bonuses, so off my plucky human character went, surrounded on her first day almost exclusively by panther-having Drow.

Justin's been serving up a delicious helping of launch diary goodness, but he's relaxing on a cruise ship this week, so you're stuck with me! Join me as we sally forth into my launch-but-not-really-launch-it's-open-beta-okay-guys-but-we-aren't-deleting-characters-anymore-no-really-it's-still-open-beta-look-it-says-so-in-this-blog-post impressions! The first section is about thighs.

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Neverwinter's open beta soft launches today

Betas, Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, News Items, Free-to-Play, Hands-On, First Impressions, Neverwinter

Neverwinter concept art
Ever wonder what the heck an MMO soft launch actually is? Me too, which is funny because you'd think I'd know, working for an MMO site and whatnot. Soft launch implies that somewhere out in game land there's also a hard launch, which is a term that I've never heard once despite following the industry for decades now.

Is soft launch merely a marketing construct, or perhaps devspeak for a free-to-play MMO that operates in some sort of perpetual beta in spite of a working cash shop? Or is it simply a term that denotes the beginning of an open beta period that is free of character wipes, as is the case with today's Neverwinter pseudo-release? The definition is up to you, I suppose, and while you're mulling that one over, you can also click past the cut for a roundup of our best pre-soft-launch Neverwinter coverage.

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EVE Evolved: Hands-on with EVE's virtual reality demo

Sci-Fi, Trailers, Video, EVE Online, Events (Real-World), Game Mechanics, MMO Industry, New Titles, Previews, PvP, News Items, Opinion, Hands-On, Casual, First Impressions, Events (Massively's Coverage), EVE Evolved, Choose My Adventure, Crowdfunding

EVE Evolved Handson with EVE's virtual reality demo
As EVE Online's tenth anniversary Fanfest slowly got underway, the press were led into a small upstairs room with chairs lined up and ominous-looking black headsets. The headsets turned out to be expensive prototype devkits of the Oculus Rift, a recently kickstarted PC peripheral that aims to make immersive virtual reality affordable for gamers. VR headsets are traditionally heavy monstrosities costing thousands of pounds and usually have input processing lag that make them unsuitable for high-action gaming, but the Oculus Rift is a light and highly responsive device currently clocking in at a more reasonable $300.

We were sat down to take part in a demo of EVR, a new virtual reality multiplayer dogfighter that uses art assets from EVE Online. It was an incredibly immersive experience for those of us unfamiliar with the Oculus Rift, and even members of the press who had used the device seemed impressed with the game. Fanfest attendees were equally excited when a trailer for EVR was shown at the EVE Keynote on Friday, and many attendees got to try the game first hand last night. But what impressed me the most was the story behind the demo's creation and the possibilities that Oculus Rift could potentially open up if support for it were brought to EVE Online.

In this week's EVE Evolved, I give my hands-on impressions of EVR, delve into the story behind its creation, and speculate on how Oculus Rift support could revolutionise EVE.

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Rise and Shiny: War Thunder

Betas, Historical, Real-Life, Video, Game Mechanics, Previews, PvP, Opinion, War, Free-to-Play, Hands-On, Casual, Humor, First Impressions, Rise and Shiny, Livestream

War Thunder screenshot
War Thunder, a new instanced-based WWII flying battle, uhm, thingy, didn't really seem that appealing at first. It looks nice, and yes, the planes can be controlled in a few different styles ranging from an FPS twitch style to a more "realistic" mode, but I was worried it would be just another slogging grind until I was able to have any fun. There's some truth behind my worry about the grind, but overall I had an incredible time in the game. The only real shame is that I didn't get to put as much time in it as I would have liked. The game had infrequent connection issues, but when they cropped up, they lasted a while. Even so, each match lasted long enough to give me a pretty good taste of combat.

I stuck with the "arcade" style of gameplay. It's a simpler way to control the planes that allows players to point the mouse pointer for control. You might need to land for repairs and take off again, but it's as simple as slowing down until you touch down. I started to take the more realistic mode's tutorial, but as soon as it told me I had to manually control much more of the plane's controls, I gave up. Call me a wimp, but I just wanted to shoot planes.

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Massively's Neverwinter early access launch diary: Day two

Fantasy, Opinion, Free-to-Play, Hands-On, First Impressions, Neverwinter, Neverwinter Days

Massively's Neverwinter launch diary Day two
After yesterday's initial foray into Neverwinter, I was eager to get back to it. I was still trying to figure everything out, including frustrating little issues (is there a screenshot key that saves to a folder? Can I keep the little notifications from constantly popping out of the side of the map?). There's that period of acclimation in new games when you're excited but also feel a little lost. I'm guessing it's going to be another day or two before I truly feel comfortable in my Neverwinter home.

From what I can figure out, there are six main options for a typical Neverwinter play session. There are general PvE quests, skirmishes (think instanced public quests), zone-wide events, group dungeon runs, Foundry missions, and PvP fights. There's also playing the auction house, crafting, and making your own Foundry missions.

Yesterday was about the first two, so I decided that the second day would be all about the Foundry. At a certain level or part of the quest line (around level 11), you gain access to daily Foundry quests. These give you astral diamonds as incentive to run player-made content, so I figured I had nothing to lose and everything to gain!

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Massively's Neverwinter early access launch diary: Day one

Fantasy, Previews, Opinion, Free-to-Play, Hands-On, First Impressions, Neverwinter, Neverwinter Days

Massively's Neverwinter launch diary Day one
Neverwinter's launch isn't so much a launch as a gradual roll-out that's happening in several phases and operating under the code-name of "open beta." While the doors won't be open for the general public until April 30th, purchasers of the founder's packs are able to get in a few days early. Cryptic's invited the media to join the day one festivities alongside of those who've plunked down $200 for a Hero of the North package, which is how I'm able to bring to you a day-by-day account of the first week of Neverwinter live.

While I've participated in two of the beta weekend events and have been following Neverwinter for a few months now as part of my column coverage, much of the game is virgin territory to me. I like going into a launch relatively unspoiled (or as unspoiled as a writer who covers MMOs can be), so this launch diary isn't going to be the voice of great experience. It's going to be the voice of experiences. See what I did there?

Noon on April 25th finally arrived... and we were off to the D&D races!

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First Impressions: Final Fantasy XIV's beta phase 1 and 2

Betas, Fantasy, Game Mechanics, Opinion, Consoles, First Impressions, Final Fantasy XIV

Apparently Gladiator is cool again.
I'm going to completely fail to surprise any longtime readers of the site with this sentence: I am kind of a fan of Final Fantasy XIV.

Of course I am. I write our weekly column about the game, I discuss the game in other columns, and I went across the country to preview the game back in February. It's not a secret. Nor should it come as any surprise that I am a Legacy player and thus have had the opportunity to take part in the game's first two beta test phases. As of today, I can start talking about those experiences.

Well... I can sort of talk about those experiences. A lot of what I have to say was already conveyed back when I took that aforementioned trip in February. My warm feelings about the game have not diminished in any way over the past few months, but rather than rewriting everything, I thought I'd go with a look at some things I've discovered from not hitting just the highs and the lows.

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Finding the 'world' in Prime World

Betas, Fantasy, Business Models, Classes, Culture, Events (In-Game), Game Mechanics, New Titles, Previews, PvP, Opinion, Hands-On, First Impressions, MOBA

Finding the 'world' in Prime World
Welcome to my Prime World castle! Enjoy the mountain air, the multiple residential buildings, the fountain and bench I decided I had room for, and the general atmosphere. No, really, enjoy them now because you sadly can't even see them in the game. While a few of my mates and I had the pleasure of experiencing Prime World via the English client on the live Russian server, there were a few oddities that popped up during our prime-binge, and I'm not referring to my Russian comrades.

For those who haven't heard of Prime World, let me giver you a primer: It's set in a fantasy world where a new material called "prime" has revolutionized both the scientific and natural world. Players are tasked with building their own little base to gather resources, make friends, hire heroes, and fight for more prime against the other faction (unless your side currently heavily outnumbers the other faction, in which case the game allows you the option to fight other people of your faction in order to speed up the queues). Really, it's like StarCraft and League of Legends had a baby and asked Facebook to raise the kid, except that you needn't make use of the Facebook integration to play the game and can opt to use an email address instead. However, you'll still find a need for a social network when it comes to the non-MOBA part of the game.

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Captain's Log: Romulan content in Star Trek Online

Betas, Sci-Fi, Expansions, Opinion, Star Trek Online, Free-to-Play, Hands-On, First Impressions, Captain's Log

STO TLiss warbird header
Jolan tru! This week I've had the pleasure of jumping onto the Tribble test server in Star Trek Online again. But this time it wasn't just to check out the new UI or the overhaul of Drozana Station. Nope, this week I was one of several hundred (if not a thousand or so) regular Tribble players offered the opportunity to test out the first several levels of the new Romulan faction!

So here's a big warning: Thar be a few spoilers ahead! If you don't want to know anything about the story of the Romulan Republic, then you might want to avoid looking past the jump, but if you're not bothered about seeing some of Star Trek Online's upcoming content before it's released, then press that big button right down there and let's get to it.

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Hands-on with Arena of Heroes' turn-based gameplay

Fantasy, Business Models, Classes, Game Mechanics, PvP, Opinion, Free-to-Play, Mobile, Hands-On, Casual, First Impressions, MOBA

Handson with Arena of Heroes' turnbased gameplay
During the last week, I've witnessed two excellent unions: My good friend married his college sweetheart, and a MOBA reached out to the ranks of turn-based gaming. Sure, the former had an open bar, but no amount of free booze can quench my desire for something new within the MOBA genre. Enter Arena of Heroes, a new turn-based free-to-play MOBA that can be played on PC, Mac, iPad, and eventually, on Ouya, iOS, and Android.

I spent the morning with Sneaky Games CEO David Godwin and Zattikka Director of Product Alexandra Tinsman to find out why this game will make me bring my iPad everywhere I go.

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Massively's Darkfall launch week diary: Day three and recap

Fantasy, Darkfall, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, Hands-On, First Impressions, Sandbox, Crafting, Subscription

Massively's Darkfall launch week diary: Day three and recap
So yesterday I kinda rambled on at length about why I'm loving Darkfall Unholy Wars. I'm not really apologizing; after all, this is my launch week diary! Today, though, I figured I might tone it down a bit and just hit the highlights of my day three play experience. After that, I'll recap and give you some final thoughts on Darkfall as it stands in April 2013.

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