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First Impressions

First Impressions: Jagged Alliance Online

Betas, Screenshots, New titles, Previews, Opinion, Free-to-play, Browser, Hands-on, Casual, First Impressions

Jagged Alliance Online screenshot
A short time ago, I posted my thoughts on UFO Online, one of the most exciting titles I found while at E3 this year. While I was there, I was given a tour of Jagged Alliance Online during the same sitting. Both games were thrilling in a "tiny army" sort of way, and both seemed to finally get what makes tabletop gaming and strategy games fun. UFO Online was more complex in some ways, and I found the beta to be further along than Jagged Alliance Online's, but I have had fun in both so far. I'm hoping that gamigo, the publisher of both titles, keeps getting them both right.

I still had some issues with Jagged Alliance Online, but it's hard to say whether these will be corrected during one of the following betas. So while it is my duty to report to you these issues, I want you to bear in mind the state of the current game. Fortunately the title seems far enough along that I got a real feel for what is coming.

War is coming.

Click past the cut and I'll give you the details.

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First Impressions: A second look at APB on launch day

Screenshots, Launches, Free-to-play, Hands-on, All Points Bulletin, Crime, Massively Hands-on, First Impressions

APB Relaunch day
On June 29th, 2010, Realtime Worlds launched All Points Bulletin, an MMO that was highly anticipated for its character customization options, open-world "gang warfare" PvP, and similarity to the wildy popular Grand Theft Auto series of video games. In fact, the original APB's lead designer was David Jones, creator of such classics as Lemmings and the original Grand Theft Auto.

But six weeks later, Realtime Worlds entered administration, which essentially means that the company was having financial troubles but was allowed to continue running while looking for a new owner. That new owner didn't materialize quickly enough, forcing the company to announce the game's closure during what may be the shortest MMO lifespan of all time.

But who should come to save the day on November 11, 2010? None other than K2 Network, parent company of free-to-play publisher GamersFirst, which swooped in to rescue the game under the new title APB: Reloaded.

Today marks the official re-launch of the crime MMO on Steam, and I've been spending entirely too much time with the game, rediscovering why I both loved and hated the original version. Follow along after the cut for our second look at a First Impressions of APB.

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Not So Massively Extra: First impressions of Wrath of Heroes

Game mechanics, New titles, Previews, PvP, Opinion, Free-to-play, Hands-on, Massively Hands-on, First Impressions, Not So Massively, MOBA

Not So Massively title image
When BioWare-Mythic gave details of Wrath of Heroes during its talk at Gamescom, I was genuinely surprised. The emerging MOBA genre has been kind to small studios, even turning indie studio Riot Games into an industry giant in just two years. The incredible income generated by League of Legends has even started to attract big name studios, with Blizzard and Valve both developing MOBAs to enter the now booming genre. It was only a matter of time before EA entered the arena, but I really didn't expect BioWare to be at the helm.

Wrath of Heroes celebrated its third closed beta weekend at the end of November, and I was there to get some hands-on experience. I found a fundamentally fun game with a strange identity crisis -- the game adopts some ideas from existing titles while trying its hardest to be different. It has LoL's persistent levels and a variant of its rune system, but no character levels or items. There's a selection of heroes with five abilities each, but the traditional two team format present throughout online team games is discarded in favour of WoH's signature three team "6v6v6" game mode. The game is littered with these contradictions but somehow makes it work.

Skip past the cut to read my first impressions of Wrath of Heroes and see some screenshots of the game in action.

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First Impressions: UFO Online

Betas, Bugs, Game mechanics, New titles, Previews, Opinion, Free-to-play, Browser, Hands-on, First Impressions

UFO Online screenshot
I've written about UFO Online before. It should be obvious how much I am looking forward to this new browser-based, turn-based strategy combat game. When I got to sit down with representatives from publisher gamigo at E3 earlier this year, I felt that familiar old feeling that I used to get when shopping for tabletop gaming miniatures. There's something about controlling a squad of little dudes with guns, something that seems to resonate with my generation.

Well, the board game has gone digital, and now we do not have to drive for miles and miles to get to the closest gaming shop and wade through six feet of nerddom just to hope that we aren't teamed up with players who really give the hobby a stereotypical bad name. Now we can digitally join up with fellow game geeks and have it out across worlds that fit in our browser.

I was able to take a bit of a tour through UFO Online over the last week. So what did I find? Click past the cut and I'll let you know.

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The Perfect Ten: First impression turn-offs

Humor, First Impressions, Perfect Ten, Miscellaneous

Perfect Ten
A year ago our very own Shawn "The Mittani" Schuster wrote a memorable Soapbox column around the idea that MMOs had an hour to grab his attention or else he was out the door. No, don't go read it now. You're reading this! Stay! Good reader.

I concur with his point that while MMOs may ask us to experience them for the long haul, first impressions still count. And if those impressions aren't favorable right out the gate, it's not likely that we will be around for hour two, no matter how good it is.

I know what you're thinking right now: "What is this itching, burning sensation between my toes?" It's Athlete's Foot, and you need to get on that ASAP. You're also thinking, "But Justin, whose opinions I respect, admire, and use to teach my children, what drives you away from MMOs when you give them a try?" Again, it's an itching, burning sensation between my toes.

No, not really. It's more complicated than that -- so complicated, in fact, that it requires a 10-point presentation on what turns me off when an MMO is making a first impression. Imagine that!

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MMO Family: First Impressions of Project Exonaut

PvP, Opinion, Free-to-play, Browser, Casual, First Impressions, MMO Family, Family

Project Exonaut
Lately, I've been moving away from my "sword and board" mentality and instead checking out some MMOs that have faster gameplay, such as Vindictus' physics-based, arcade-style combat and Global Agenda's jetpack shooter battles. But while I've had fun grabbing gnolls by the throat and crushing them against the wall in Vindictus and fending off waves of zombies and chupacabras in Fallen Earth, the content isn't necessarily kid-friendly.

I wanted to find a game that had action, fast-paced combat, and jetpacks but still touched on all the things that make for a good family game. I stumbled on Project Exonaut, made by Cartoon Network, and decided to check it out. It's a browser-based, free-to-play game that pits you against other players in a futuristic setting. It's not quite an MMO and would probably fall under our Not So Massively heading, but I decided to try it out. Read on for a look at the game and my first impressions!

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First Impressions: SD Gundam Capsule Fighters Online

Betas, Sci-fi, Galleries, Screenshots, Game mechanics, Previews, Opinion, Free-to-play, Hands-on, Massively Hands-on, First Impressions

SD Gundam Capsule Fighters Online
Like the gameplay of SD Gundam Capsule Fighter Online, the title of the game itself may need some translation. "Online" and "Fighter" you can probably make sense of, and even if your knowledge of Japanese cartoons ends on Saturday mornings in the '80s and '90s, "Gundam" is probably familiar -- this is a game where you drive robots around shooting at each other online. But "Capsule" might throw you a bit, and "SD" was a new one to me. "SD" means "super deformed," and Gundam Capsules are like those little plastic balls you can get from 25-cent-machines in the supermarket. They're toy versions of Gundam mechs, basically.

In other words, SD Gundam Capsule Fighter Online is essentially a game about toy robots fighting. It was first released in South Korea in 2007, and it's slowly made its way around the world here to North America, where it's in closed beta and is set for a full free-to-play release in "early December" by OGPlanet.

As you might imagine, it's cute, and the mechanic of collecting and customizing these little robot machines that you can send into battle will likely appeal to quite a few players. Unfortunately, after playing a few matches of the third-person shooter at OGPlanet headquarters recently, I determined that it'll be tough to recommend the title to anyone but the most die-hard of Gundam fans.

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MMO Family: First impressions of Little Space Heroes

Betas, Sci-fi, New titles, Previews, Opinion, Free-to-play, Browser, Hands-on, Casual, First Impressions, Kids, MMO Family, Family

Little Space Heroes
In this week's MMO Family, I took a look at an adorable new game from Bubble Gum Interactive called Little Space Heroes. It's a free-to-play, animated, space-themed game aimed at children ages 6 to 12. The game is still in beta, but players can register and get a glimpse of this virtual universe right now.

At first glance, I wasn't sure whether I'd even be able to get my two young "testers" interested in the game. They've tried similar-looking games like Club Penguin but never seemed to stick with them for very long. Surprisingly, not only did they enjoy it, but they pretty much took over, and my little space alien hero was shoved aside as we spent most of our time playing their two characters. Read on for some first impressions!

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First Impressions: Luvinia Online

Fantasy, Game mechanics, Free-to-play, Hands-on, First Impressions

Luvinia Online logo
Welcome once again to another thrilling installment of first impressions. Today we venture into the sugary-sweet (and somewhat bizarre) world of Luvinia Online, a new F2P MMO from Outspark. The game launched late last month, and I decided to jump in (with the help of a lovely developer walkthrough, no less) and see what the new title had to offer.

As readers of my other reviews will know, I'm very selective when it comes to free-to-play titles -- harsh, even. So does this quirky little MMO rise to the occasion, or does it flounder about at the bottom of the barrel? Follow me past the cut and I'll let you know.

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Wings Over Atreia's Aion 2.7 sneak-peek: Dev death match

Fantasy, Galleries, Video, Aion, Expansions, PvP, Opinion, Hands-on, First Impressions, Wings Over Atreia

Wings Over Atreia header
You all just better be grateful that NCsoft is working out the kinks by using me as a guinea pig so you can have a smooth launch! Even if by launch I only mean the PTS, which is set to go live today with Aion's newest patch. Yes folks, I -- your intrepid Wings Over Atreia correspondent -- was invited to a media sneak-peek to check out the Crucible 3 arenas coming very soon to a live server near you. Who am I to pass up a few practice runs through the new arenas before the rest of the masses? So I touch-down mid-week for some additional Atreian coverage. And come on, no one could pass up the chance to stealth up behind a dev and unleash a flurry of dagger blows into his/her back!

Unfortunately, logistical and technical difficulties stretching for days plagued this endeavor. Yours truly was especially cursed. However, just when it seemed like the event wouldn't happen, there we were, standing in Kaisinel Academy in spiffy new duds and queued to enter what is arguably the highlight of 2.7: the PvP arenas. At this point, I forgave all previous problems because I got to commence some slaughter on a few NCsoft employees. What?!? You all know you want to! I tested my dagger and sword against Scott Hannus, producer of the game guide; two members of the game guide team, Sean Orlikowski and Ryan Compton; Adam Christensen, Associate Producer; Dom Wai, Brand Manager; and two members of the community management team, Felicia Johnson (Nyx) and Curtis Grooms (Anhtoo).

Oh, and I learned some pretty neat things about the upcoming patch as well.

So how was the experience? And just exactly how tasty are Aion's forthcoming goodies? Whet your appetite past the cut with my impressions of the two instances and the new PvP gear as well as check out a video. Then join in on the PTS server to experience for yourself.

Gallery: Aion 2.7

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The Road to Mordor: A week in Dunland

Fantasy, Lord of the Rings Online, Expansions, Free-to-play, First Impressions, The Road to Mordor

Road to Mordor
Dunland: savage land of strife, tradition, and body paint. As I stood at its borders, my heel slightly sinking into the soft mud of the river shore, I could hardly believe I was there. The grass blew gently in the breeze, and for a moment it was easy to fool myself into thinking that all was right with Middle-earth, that my journey could be over. The moment passed, and I hefted my staff and walked resolutely toward the first village I saw.

It's been almost a year since we first heard that, yes, we were going to take the Hobbits to Isengard (and Dwarves, Men and Elves, for that matter). It's been a long time coming, and now that it's here, it's a lot to absorb. I purposefully didn't spend a lot of time in the beta so as to not be spoiled; I wanted to savor Lord of the Rings Online: Rise of Isengard from start to finish. I wasn't going to be concerned with racing to the new level cap or attempting to devour all of the content in a couple of days.

With that mindset in place, I've been vastly enjoying Rise of Isengard these past few days -- more than I thought I would, to be honest -- and I wanted to document this first week in Dunland in today's Road to Mordor.

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First Impressions: Rusty Hearts

Betas, Galleries, Screenshots, New titles, Previews, Opinion, Free-to-play, Hands-on, Humor, First Impressions

Normally I don't like to take deeper looks at closed betas, especially because they can have missing features, broken text, or other things that make you wonder why you didn't wait until open beta or launch to try them out. I'm also pretty selfish and want to create a character once; I hate replaying those same early levels. So generally, just give me my open beta invite and I'll have at it.

But this is Rusty Hearts. This is Perfect World, one of my favorite developers. While the company has become famous for making beautiful yet really grindy games like Perfect World, it has morphed over the years into a sophisticated, multi-faceted publisher. I even said that Rusty Hearts was one of my favorite things I saw at E3, so of course I jumped at the chance to take it for a test drive. I did find a few flaws in this otherwise gem of a game, so let's get started.

Click past the cut, would you?

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First Impressions: ARGO Online

Fantasy, Sci-fi, Opinion, Free-to-play, Hands-on, First Impressions

Ask any of the Massively staff and they will gladly tell you that I have a borderline obsessive fascination with all things steampunk (HNNNNGH!), so I was rather pleased when I found out that the subject of my next first impressions column was ARGO Online, which bills itself as a steampunk fantasy MMORPG. But of course, whether I'm borderline obsessive or not, a steampunk setting does not necessarily make a good game.

ARGO is very much what most expect out of a westernized Korean free-to-play MMO; it's rife with translation issues, grindy quests, and inadequately explained systems. But despite all of that, there are a few interesting features to be found buried in the sand. What are these features? And moreover, do they make the game worth playing? Follow past the cut to find out.

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First Impressions: Eden Eternal

Fantasy, Screenshots, Free-to-play, First Impressions

Hello, Massively readers, and welcome to my first ever first impressions article. Are you excited!? No? Well, feign interest for me anyway, and be gentle! Today, I've been asked to take a look at the currently-in-closed-beta Eden Eternal from Aeria Games, and you all have front-row seats for the grand tour. Now, I don't know about y'all, but I tend to be highly skeptical in regard to free-to-play games such as this one. I'm sure at least some of you know what I mean -- anime-inspired graphics, microtransaction-based, each with the same instantly recognizable website layout.

With this in mind, I wasn't expecting much when I first logged in to Eden Eternal. I was anticipating, at best, some limited character customization, poorly translated quests, and a whole lot of grinding that could only be alleviated by shelling out for upgrades in the cash shop. What did I find instead? Jump past the cut to find out.

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First Impressions: Gods & Heroes

Betas, Historical, New titles, Previews, Opinion, Hands-on, First Impressions, Miscellaneous

I've seen the gameplay in Gods & Heroes before. I've played games that were built on the same idea with similar lore, and I've definitely tried games that featured the same kind of quests. I've seen a lot, to say the least, so I really like it when a game surprises me a bit. I'll be really honest and say that I don't really even like the ancient Rome setting. It's not fantasy enough for me, sort of like MMOs set in World War II. Or Canada.

Still, I was asked to take a look at Gods & Heroes, and so I did. Up to that point, I had heard a lot about it, but most of it was negative. It's buggy, they said. It's ugly, too. So you can imagine my surprise when I felt surprised when I logged in. Granted, there was plenty of blandness in certain areas of the game, but the estate system and NPC groupmates made me think that this team might just have something.

Click past the cut and I'll tell you more.

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