Not So Massively: Behind the scenes of FPS and MOBA development
Betas, Sci-Fi, Video, Game Mechanics, New Titles, Patches, Previews, PvP, News Items, PvE, Free-to-Play, MMOFPS, Dev Diaries, Not So Massively, MOBA, League of Legends, Firefall
League of Legends officially started its third competitive season this week, complete with a new Championship Series website and live matches scheduled every week. Online FPS Blacklight: Retribution prepared for its upcoming competitive games with updates to the weapon recoil system, and Firefall announced plans to solve its PvP balance issues with standardised "regulation" PvP gear. We also got a look behind the scenes of upcoming co-op FPS Warframe, which lets players run along walls like ninjas.
Bloodline Champions showed more signs of reaching the end of its lifetime this week as developers shut down the game's Russian servers. Online FPS Bullet Run abruptly reached the end of its own life this week when Sony Online Entertainment announced the game will close its doors on March 8th. The announcement came as a surprise to many who weren't even aware of the game's release. Path of Exile's playerbase continued to grow this week, reaching a peak of over 70,000 players and causing some server stability problems.




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