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Final Fantasy XIV

The Mog Log: Final Fantasy XIV's magitek disassembled

Fantasy, Lore, Opinion, Consoles, Final Fantasy XIV, The Mog Log

Because I will always discuss giant robots.  Always.
I've done a couple of articles on reoccurring concepts in Final Fantasy games before, but this is an unusual one because it seems to barely qualify at times. Final Fantasy XIV has magitek, as did Final Fantasy VI, but those are the only games to refer to it as such. Sure, other games flirt with similar concepts (Final Fantasy XII, Final Fantasy XIII, and Final Fantasy VII most prominently), but none of them is outright called magitek.

Bit there's still some interesting stuff to unpack when it comes to magitek, even if you don't consider the corner cases as you ought to. At a glance it might look like this is a simple manichean split between two factions, but there's a lot more going on and a lot of importance tied up with the term that can hint as to Final Fantasy XIV's future -- beyond the fact that we'll get to ride some magitek armor.

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Get a first look at Final Fantasy XIV's magitek armor

Betas, Fantasy, Video, Previews, Final Fantasy XIV

Get a first look at Final Fantasy XIV's magitek armor
As part of a concerted effort to connect Final Fantasy XIV to past entries in the franchise, Square-Enix is introducing magitek armor to A Realm Reborn. The armor hails from Final Fantasy VI and takes the form of large bipedal mechanized mounts in the online game.

We've got a brief look at the magitek armor in motion after the break, so suit up and don't forget to bring a can of oil for the journey!

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Final Fantasy XIV invites legacy members to get their names in the credits

Betas, Fantasy, Final Fantasy XIV, Promotions

Final Fantasy XIV invites legacy members to get their names in the credits
As part of the legacy campaign for Final Fantasy XIV: A Realm Reborn, Square-Enix is inviting legacy members to register so that their names will be included in the upcoming relaunched version's credits. The registration window for this opportunity will be open only from now through April 30th.

Legacy members are players who accumulated 90 days of paid subscription time between January 6th, 2012, and the start of A Realm Reborn's closed beta. Other legacy benefits include a discounted subscription rate and an in-game chocobo mount.

The Daily Grind: Do you play multiple IP-based MMOs simultaneously?

Fantasy, EverQuest, EverQuest II, Final Fantasy XI, MMO Industry, Opinion, The Daily Grind, Final Fantasy XIV

The Daily Grind Do you play multiple IPbased MMOs simultaneously
Ahem, take two on today's Daily Grind.

IP-based MMOs are something of a rarity these days, but the major ones seem to come in pairs more often than not. Final Fantasy XI and Final Fantasy XIV were running concurrently and will be again when the latter finishes its Realm Reborn reboot. EverQuest and EverQuest II have also been playable simultaneously for over eight years now, leading to a dilemma for franchise fans who are long on nostalgia but short on time.

So, how about it Massively readers? Can you play two MMOs based on the same IP simultaneously, or do you stick with one or the other?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Final Fantasy XIV shifts into second closed beta phase

Betas, Fantasy, Consoles, Final Fantasy XIV

Final Fantasy XIV shifts into second closed beta phase
Check out that fine-tuned Mog machine coming around the track! Why, it's Final Fantasy XIV, which has just shifted into its second closed beta phase and is sprinting toward the release of A Realm Reborn!

Square-Enix is running beta tests over weekends in April. The focus of phase 2 is on the city-state of Gridania, Gamepad support for the PC, Chocobo mounts, and full active time events. It's not too late to sign up for the beta, either.

When Final Fantasy XIV hits closed beta phase 3, the team will add in the PlayStation 3 version and a "huge amount" of additional content. Specific details and timing of phase 3 have yet to be announced.

[Source: Square-Enix press release]

The Mog Log: PAX East wasn't for us

Fantasy, Final Fantasy XI, Events (Real-World), Opinion, Consoles, Final Fantasy XIV, The Mog Log

It also apparently was not for my ankle.  That story is relayed elsewhere.
Last week I promised to bring you all of the hard-hitting coverage of Square-Enix's presence at PAX East 2013 as it pertained to Final Fantasy XI and Final Fantasy XIV. So here's that coverage: Both games still exist.

We good? Great. I'll spend the next nine hundred words or so discussing cats, then. Seriously, if you've been following this site or this column, you know everything from PAX East already.

Of course, all of this underscores what I see as a simple fact: PAX was not meant for fans of Final Fantasy XI and Final Fantasy XIV. If you scan fansites and this site for coverage, you would not be blown away by any of this information, and that's fine. It's not actually for you, and I'm going to go ahead and say that it really shouldn't be for you because it would just be preaching to the converted.

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The Perfect Ten: Cutest creatures

World of Warcraft, Anarchy Online, Lord of the Rings Online, Opinion, Star Trek Online, Guild Wars 2, Humor, Wizard101, Star Wars: The Old Republic, RIFT, Final Fantasy XIV, Perfect Ten, Miscellaneous

The Perfect Ten Cutest creatures
I vividly remember a conversation I had with my then-girlfriend's parents back in 1996 about the potential of this growing "internet" phenomenon. With my limited understanding, I made it sound downright noble, a Library of Congress available at the fingertips of the average Joe or Jane. What I really should have said that it would be a tool for the distribution of pornography, nerd rage, and cute animal pictures.

I have no idea how big the cute animal picture industry is, but there have got to be millions of aspiring photographers daily who prod little baby critters with encouragement sticks in the hopes of eliciting a few "awws" out of strangers. Even when the serious business of MMOs came a-calling, cuteness infested fantasy lands near and far.

Whenever I see something absurdly cute in an MMO, I always smile because I know that somewhere, some uber-elite, way-too-serious player is developing facial tics from being in the same game world as it. So twitch away, as here are 10 of the cutest critters as seen in-game!

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The Game Archaeologist: When sequels attack!

Asheron's Call, Darkfall, EverQuest, EverQuest II, Guild Wars, Lineage, Lineage 2, Neocron 2, PlanetSide, RuneScape, Guild Wars 2, Global Agenda, Final Fantasy XIV, The Game Archaeologist, Miscellaneous, PlanetSide 2

The Game Archaeologist When sequels attack!
Sequels are both the bane of and a fact of life for movies and video games. Well, "bane" is a strong word, and you're probably thinking of Batman right now anyway, but personally, I'm always willing to give the benefit of doubt to any continuation of a favorite franchise. While we don't see sequels pop up as often in MMOs, they do exist and have significant effects upon the original title that bears the same name.

It's here that MMOs diverge from movies and other video games. With those, the original is not in any sort of danger, other than the perception of having its legacy dragged down into the muck (Caddyshack II, anyone?) and perhaps overstaying its welcome. An MMO sequel, on the other hand, can cause serious consequences to its ancestor.

Here at Game Archaeologist, we look at classic games that have often seen their time come and go. But what happens to one of these titles when a sequel attacks? Almost anything, it turns out.

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Checking out the 44th Final Fantasy XIV producer's letter

Betas, Game Mechanics, Launches, News Items, Final Fantasy XIV, Dev Diaries

A Final Fantasy XIV guildhest screenshot
Final Fantasy XIV has been ramping up to A Realm Reborn, the massive reboot that has fans excited and nervous at the same time. In the hopes of whetting fan appetites even further, Naoki Yoshida is letting players know just what's cooking via a new producer's letter. It turns out that gamepad users have reason to be excited for phase two beta testing.

It might be standing room only, though, as 100,000 testers have joined up so far. It's caused some issues on the servers but a weekend of tweaks to FATE-related performance issues might help loosen things up a bit. That is until phase two kicks in and even more testers are welcomed. After all, how else can you stress test a server? Phase two testing should begin in early April, so grab your controller and jump in if you can.

There's also news about phase three testing! Guildhests, which are based on behests from version 1.0, will welcome groups of players even from early levels. They are supposed to be a great way to party with friends before going out and tackling the big stuff.

The Mog Log: Final Fantasy XIV declares open season on lore

Fantasy, Lore, Opinion, Consoles, Races, Final Fantasy XIV, The Mog Log

I love rewrites, really I do.
Every so often, Final Fantasy XIV throws me a curveball. Case in point: the Lore forum. This was one of those things that was mentioned an eternity ago that I (and quite possibly everyone else) assumed would happen around the fifth of never. But it's a real thing, it exists now, and you can go over and get a lovely rundown of all that racial naming conventions, a primer on Roegadyn language, and assorted other threads detailing important lore tidbits.

If you need more proof that things are different at Square-Enix these days, this would serve as exhibit A. This is the sort of thing that I love. But at the same time, it's something I'm not completely happy about.

I should clarify; I'm entirely happy that it exists. But I'm a little perturbed regarding the timing, and I think there are ways in which its release now is kind of awkward. So rather than unmitigated gushing over the new forum, this week saw a lot of gushing and a lot of frustrated squinting.

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The Mog Log: Final Fantasy XIV's buffet of foodstuffs

Fantasy, Culture, Game Mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Crafting

Yes, the fat guy wrote a column about food.  Woo.
Final Fantasy XIV and Final Fantasy XI are the two games that make me hungrier than any other. It's not because I associate Final Fantasy XI with sitting in my dorm room and eating takeout, although that is also true. It's because these games are veritable buffets of in-game foods. Other games have stepped on the idea of buff food before and since, but in both Vana'diel and Eorzea, a cook can be the centerpiece of your character build.

In fact, I'd go so far as to say that Final Fantasy XIV had one of the best food systems I've ever seen at the time that its first version shut down. There was subtlety, there was grace, and above all else there was a lot of tasty stuff for everyone to eat. So let's talk about all of that wonderful food, from miq'abobs to bubble chocolate, and let's look back at the state of food from the game's beginning up until the fall of Dalamud. (Or the shutdown in November, if you have no poetry in your soul.)

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The Mog Log: Final Fantasy XIV's five-year gap

Betas, Fantasy, Lore, Opinion, Consoles, Final Fantasy XIV, The Mog Log

You know I roll legacy, son.
Right now, the world of Final Fantasy XIV players is made up of two separate but equally important groups: the Legacy players who are doing secret things in a beta that they cannot talk about, and everyone else sitting on the sidelines and desperately hoping for an NDA breach that unveils huge amounts of information. (The second group also spends some time hating the Legacy players. It's a delicate balance.) As a result, it's even harder than usual to write something interesting about the game.

So, as prompted by some discussions over on the RPC, let's talk a little bit about what we do know regarding the state of the world. It isn't great, but at the same time, it's better than it could be. There are three main time period to be concerned with, and when they're taken as a whole, there's a lot of opportunity for interesting conflict and storytelling as well as roleplaying if that's your cup of tea.

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The Mog Log: Across the country for Final Fantasy XIV

Betas, Fantasy, Events (Real-World), Previews, News Items, Consoles, Final Fantasy XIV, The Mog Log

Perhaps a redone header is in order with some of the new art.  Let me think.
On Wednesday last week, I got on an airplane to head across the United States, starting a long and grueling trip. I spent half of Wednesday in the air, half of Thursday either on a train or in a car, and more or less all of Friday in the air once again returning home. All of this for about two hours of playing Final Fantasy XIV and a couple of interviews, in case you missed everything going live on Thursday.

Would I do it again? In an instant.

There's no way that I can repeat the amount of information that was in the roundup in a single column, so I'm not going to try. What I am going to do is talk about some of the other assorted bits and pieces of my Final Fantasy XIV experience and the surrounding events because it was truly something to see. I've been fairly skeptical up until this point, but I'll say that after sitting down and playing the beta version for a little while, I'm now a believer.

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Massively's comprehensive preview of Final Fantasy XIV: A Realm Reborn

Betas, Fantasy, Game Mechanics, Interviews, Previews, News Items, Opinion, Hands-On, Consoles, Interviews (Massively's), Hands-On (Massively's), Events (Massively's Coverage), Final Fantasy XIV, Miscellaneous

There's always a new adventure over the horizon.
Final Fantasy XIV is doing something that has never been done before. After launching to poor reception, the MMO appointed a new producer and director, Naoki Yoshida, who has been working tirelessly for two years to rebuild the game from the ground up. The launch version shut its servers down in November of last year, and since then players have been eagerly awaiting the release of the game's revitalized relaunch, Final Fantasy XIV: A Realm Reborn.

In preparation for this relaunch, Yoshida spent the last week and a half touring the globe and meeting with the press to show off FFXIV in all its glory. After playing the game since launch and writing about it for three years, I was glad to attend the event and see the full spectrum of what the game has to offer in its relaunch. And there's a lot to be said about the game as a whole. It's the sort of thing that can't be contained in just one article or two.

So how about half a dozen? And a trio of videos to accompany the new benchmark program?

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Final Fantasy XIV's Yoshida on PvP, chocobos, and mobile apps

Fantasy, Events (Real-World), Game Mechanics, Interviews, Previews, News Items, Consoles, Interviews (Massively's), Events (Massively's Coverage), Final Fantasy XIV, Housing

I find it really ironic that this was one of the header photos the community team used.
The recent Final Fantasy XIV press event in San Francisco didn't just mean a chance to sit down and play the game amidst a lushly decorated room, although that was certainly on the agenda. It also meant a chance to ask director and producer Naoki Yoshida some questions about the game going forward and the plans for development down the line, diving beyond what we see and into more fine details about the game's mechanics.

While players will have access to a sizable chunk of the revamped game when the beta goes live on February 25th, there's still a lot that's hidden behind a veil of secrecy. Yoshida's answers help illuminate more details about what's going on in Final Fantasy XIV that might not be playable right now but will be in the near future. And even beyond the foundation that's visible from the beta, the promise of more expansion only adds to the game's overall quality.

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