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Final Fantasy XIV

Final Fantasy XIV offers a free weekend to lapsed accounts

Fantasy, Final Fantasy XIV, Promotions, Subscription

Final Fantasy XIV is looking to pull back in its lost brothers, sisters, and furries with a free login weekend. From 3:00 a.m. EDT on Friday, July 18th, through Monday at the same time, inactive accounts will be switched on.

The free weekend is only for previous players who purchased the game and have since stopped paying for it. Square Enix is hoping that the new Patch 2.3 and its features will woo returning players to sub back up after getting a taste during these three days.

Yoshida: Let's analyze why Final Fantasy XIV's 2010 version failed

Fantasy, Events (Real-World), MMO Industry, Final Fantasy XIV

GDC Vault
Final Fantasy XIV's game director, Naoki Yoshida, spoke candidly at his presentation during this year's Game Developer's Conference in March about what went wrong with the popular franchise's newest MMO during its first launch.

As FFXIV fans might remember, the initial launch of the game in 2010 was plagued with problems, but a relaunch in 2013 proved successful. How did the team at Square Enix win back fans? How had the MMO landscape changed in those three years?

The complete one-hour presentation video is available in both English and Japanese versions through the GDC Vault, or you can watch a translated version at Gamasutra.

Final Fantasy XIV offers more details on the Hunt system

Fantasy, Game Mechanics, Patches, News Items, Consoles, Final Fantasy XIV, Subscription

Do you think he can see us?  Because... seriously, if I woke up looking like that, I would just... move toward the nearest living thing and kill it.
Are you looking forward to stalking and destroying the rarest beasts across the land of Eorzea? Then you'll want to read the latest Final Fantasy XIV letter from Producer Naoki Yoshida, who takes the time to talk in a little more depth about the Hunt system. The basics have already been established, but how will Elite Marks avoid horror stories of players camping spawns and only one person getting any reward for all of the effort?

Yoshida explains that the Elite Marks are meant to offer rewards to everyone who takes part in killing them, meaning that multiple players or parties taking down the monster will just result in more people getting the rewards. Some of the Marks are even meant to provide a challenge for multiple parties, anot several do not respawn in the same places, providing more incentive to wander, search, and help out. Check out the full letter for more details, and get ready to experience the system yourself when patch 2.3 goes live tomorrow.

The Mog Log: Final Fantasy XIV's 2.3 primer

Fantasy, Patches, Endgame, News Items, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Dungeons, Subscription

Chant the ancient prayer, children - it can't be as bad as the last one.
Tomorrow, patch 2.3 will descend upon Final Fantasy XIV like a flight of angels. If you can't tell, I'm pretty excited. While I was by and large disappointed with 2.2, 2.3 is adding a lot of features I want, undoing some of the dumb features added in 2.2, and adding in a few more features that I didn't realize I wanted before but now know are immensely important to me. Kind of like the Challenge Log, except more.

Unfortunately, the fact that it's landing tomorrow as of the time you're reading this means I have not yet actually played this patch. But I can still put a guide of some preliminaries together so that you can at least know what you're doing even if you haven't necessarily examined the patch notes with a fine-toothed comb just yet. So let's dive into it. When the patch goes live tomorrow, pick your destination, and go to it.

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Final Fantasy XIV posts preliminary notes for patch 2.3

Fantasy, Patches, News Items, Consoles, Final Fantasy XIV, Subscription

While it's a long weekend in the US, fans of Final Fantasy XIV will have to wait until next Tuesday to enjoy all of the content added in patch 2.3. But you can get a head start of sorts by checking out the preliminary patch notes. Sure, the notes list all of the features that everyone knows about by now, like Frontline and new dungeons, but there are some gems in there for players that we hadn't expected.

Players will soon be able to augment artifact armor and the upgraded form of said armor so that the equipment may be colored as desired. Inn rooms will include a new toy chest for playing minigames, starting with the Parley minigame last seen in 1.0. There's also a wide-scale revamp of Gladiator/Paladin weapons; knives and daggers have been removed from those classes and will be available to Rogues/Ninjas in the future. Check out the full patch notes on the official site.

[Thanks to Kythas for the tip!]

Final Fantasy XIV previews chocobo training

Fantasy, Game Mechanics, Patches, Previews, News Items, Consoles, Final Fantasy XIV, Subscription

Good bird!  Now you get to eat again.
Your chocobo is your lifelong companion in Final Fantasy XIV, but is he really getting all he can out of life? Does he have the options necessary for a robust avian lifestyle? Is he stuck sitting outside in the cold while you go in and have a few drinks? Are you one of the relentless achievers who has reached max level with the bird and wants to advance past rank 10? Then patch 2.3's chocobo raising system is for you!

Once your free company builds a chocobo stable on its housing plot, you can stable your bird there, allowing him to earn experience and train skills on an hourly basis. Training requires treats, with a special treat allowing your companion to exceed rank 10 (although you're still limited to rank 20 as a maximum). Players will not be able to summon their companion whilst he's stabled. Read the full preview for more details, and get ready to start intimately tending to the needs of your feathered friend.

Final Fantasy XIV previews private chambers

Fantasy, Patches, Previews, News Items, Consoles, Final Fantasy XIV, Housing, Subscription

And then we'll get proper houses too, and all will be right with the world.
You devoted a lot of money to your free company's house in Final Fantasy XIV, and now you have it. It's yours. It's all of yours. Except, of course, for the fact that it's not quite yours. Sure, you get a vote about what's in the building, but not sole control. Wouldn't it be nice if instead you could have a part of that house to call your own? That's what private chambers are for, an apartment just for you set off of the main house.

Private chambers cost 300,000 gil and require a player to have reached level 50 as well as the rank of Second Lieutenant in their grand company of choice. They can have 50 items placed therein, and just as with company houses, you can control who's allowed to enter the room. You can't leave your free company while you still have a private chamber, although you can vacate your chamber if you so choose. Read more details on the official preview; this feature will be added to the game with the launch of patch 2.3 next week.

One Shots: Regrets, I've had a few

World of Warcraft, Screenshots, Anarchy Online, Culture, Warhammer Online, One Shots, Final Fantasy XIV, Miscellaneous

Staring at a sunset is a perfectly legitimate time to look back at one's day (and one's life) to muse upon victories won and defeats suffered. The regrets are then cast upon the sinking sun to be taken into the void of yesterday. Tomorrow? Tomorrow is a clean slate of possibilities.

Reader Dynatos submitted this warm and fuzzy Final Fantasy XIV picture. "Here's another sunset, this time in Thanalan with my tanky Carbuncle. I kinda miss him after he was replaced."

Regrets? We've all had a few. And if you don't read the rest of this column, you will regret it. That's friendly advice, not a threat.

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Final Fantasy XIV breaks down Desynthesis

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Unmake it once, make it better next time.
In most MMOs, you want your efforts with crafting to produce more items by the time you're done, not fewer. But the upcoming Desynthesis system in Final Fantasy XIV is meant to destroy items rather than make new ones, although you can end up making new ones after you break them down. It's a chance to take your crafting skills and apply them to break down items that you have no use for, making something better from the resultant materials.

Desynthesis will allow the breakdown of items by crafting classes above level 30, who will recovering some of the items used in its construction. Skill level affects the odds of a successful desynth; there is a maximum skill level shared across all crafting classes, which will prevent players from being equally skilled in all crafts. More to the point, breaking down an item can unlock materials that can't be acquired through other means, allowing players to make even more powerful items than would otherwise be available.

Final Fantasy XIV offers a hunting preview

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It's like the version of FFXII's system in a game that actually supports it!
Are you ready to go hunting? Final Fantasy XIV is ready to let you. No, you won't get a standard-issue bright orange vest and deer blind, but you will be able to take on a variety of different marks, earn special currency, and possibly eventually pick up a nice orange vest. It could be one of the rewards; you don't know. Players will be tasked with killing a certain number of monsters at varying levels of challenge at both regular and elite difficulties.

Regular marks will differ from player to player, but elite marks will be the same for all players and are refreshed once per week. Slaying elite marks provides allied seals and tomestones, with allied seals used to purchase armor, weapons, minions, alexandrite, and sands/oils of time. The preview also contains a hint of a new moogle delivery quest, which should give players of a more pacifist bent something to do even without hunting down creatures across Eorzea.

FFXIV releases Defenders of Eorzea trailer, screenshots

Fantasy, Galleries, Screenshots, Trailers, Video, Events (In-Game), Game Mechanics, Patches, Previews, News Items, Final Fantasy XIV, Dungeons, Crafting, Subscription

Square-Enix has just released a brand-new and lengthy trailer for Final Fantasy XIV's upcoming Defenders of Eorzea patch. The video and the new promo site preview new boss battles, new quests, the Syrcus Tower dungeon, several dungeon hard-mode variants, private chamber customization, chocobo raising, desynthesis, and the new crafting recipes

Patch 2.3 goes live on July 8th. We've got the trailer and some new screenies below.

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The Mog Log: Final Fantasy XIV's superfluous damage Ninja

Fantasy, Classes, Game Mechanics, News Items, Consoles, Final Fantasy XIV, The Mog Log, Subscription

It's probably right, but it's still kind of wrong.
If you don't know whether or not I'm excited about the inclusion of Final Fantasy XIV's newest class, I don't know what to tell you. I've been playing a character who's been an in-character Ninja for the duration of the game's life, so obviously I'm happy to finally have it available to me. I personally would be happiest if it were a tank, since I do so enjoy tanking in the game, but I have plenty of people to run stuff with anyway. I'm not worried about queue times anyhow.

At the same time, though... we know there's a shortage of tanks in the game right now. This isn't a mystery or a secret. Healers are more common but still hardly as ubiquitous as Bards and Dragoons. So is the inclusion of another DPS class really a wise decision? With the precedent established, would Final Fantasy XIV have been better off adding a more party-oriented option into the mix?

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Final Fantasy XIV offers a preview of 2.3's story

Fantasy, Lore, Patches, Previews, News Items, Consoles, Final Fantasy XIV, Subscription

We don't know who Shiva belongs to as a Primal, but you can't look at this and then look at  the ice queen without thinking that there has to be a connection.  And the potential implications are... unsettling.
Final Fantasy XIV is rolling out patch 2.3 very shortly, and that means the game's main story will continue onward. The latest preview on the official site hints at what comes next for the Warriors of Light (i.e., the player characters) as well as what's around the bend for Inspector Hildibrand. Dedicated followers of the game know that the next patch will feature Ramuh, but there appears to be more going on than simply the appearance of the next Primal.

The story preview hints that the next update will focus on Thanalan and Coerthas as well as the Black Shroud, with implications that Shiva may not be exactly who players are expecting. Hildibrand's next adventure, meanwhile, looks to be taking a decided turn for the nautical, complete with a new look for the Inspector. Take a gander at the preview as well as the Facebook preview gallery for more hints about what will be going live with the patch.

Final Fantasy XIV previews Frontline

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It's everything the Wolves' Den isn't!
Carteneau, the site of the final clash before the Calamity in Final Fantasy XIV, is now a smoldering wasteland devoid of any worthwhile objects... save a number of Allagan ruins. All of the great nations of Eorzea are eager to claim those ruins, but rather than starting a bloody conflict, the nations have agreed to a join contest by the Grand Companies to settle matters in a civilized fashion. It's all the justification you need for Final Fantasy XIV's Frontline, a new PvP mode in which 72 players face off for a three-way conflict.

Participating in the battle comes down to moving between control points on the map and acquiring them for your company, earning points for your side as you maintain control. Points can also be earned via slaughtering other players and taking out monsters that appear on the battlefield. Those who take part will earn PvP experience, Wolf Marks, and tomestones, meaning that Frontline offers a reliable one-stop shop for all sorts of bonuses.

The Mog Log: Final Fantasy XIV's E3 revelations

Fantasy, Classes, Game Mechanics, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription

Don't call it a comeback, I've been here for years.  Rocking my peers, etc.
Let me open off with an apology: Last week didn't feature a Mog Log column, and that happened without warning. This was a calculated decision; I figured last Monday it would be silly to talk about a game promised many exciting E3 reveals before those reveals when there was a game that had just launched. So I held off talking about Final Fantasy XIV until this week, but I am sorry if anyone had a fear this column was being unceremoniously dropped.

But oh my, was it ever worth it. Here we are in the wake of E3 fit to burst with new information, new revelations, all the fun stuff you could ask for from the convention. It's ever so joyous. So let's talk about what we've learned about the next patch, the patch after that, vague rumblings of the future, and... um... darn. There was one big thing that got unveiled at E3, wasn't there?

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