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Final Fantasy XIV

The Mog Log: A look forward to Final Fantasy XIV pets

Fantasy, Classes, Game mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
Pet classes and I have an odd relationship. I don't generally like them, but I like having them there, and when they're done right, I'm very fond of the option. Final Fantasy XIV currently has a grand total of none of them; we have not even a summoner or beastmaster to call our own, but we've been told that this is all changing in version 2.0. And with November just half a year away, it's time to start thinking about what form these pets are going to take.

Of course, this isn't virgin territory for the game series. Final Fantasy XI featured four different pet classes, which have had differing levels of success over time. And even though Final Fantasy XIV isn't meant to be Final Fantasy XI in a new skin, the game can certainly take some inspiration from its predecessor even while forging a unique legacy. And hey, we've got at least three of the four pets from the previous game in Eorzea at this point. So let's talk about the past set of pets, where we are in the present game, and how those systems might make it into the main game.

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The Mog Log: Blindsided by FFXIV's patch 1.22

Fantasy, Patches, News items, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
I had different plans for this week's column until I realized that Final Fantasy XIV's patch 1.22 had sneaked up on me like the monster in a slasher film, except instead of stabbing me and laughing, it just brought a bunch of new content, so the metaphor doesn't really work. I'm not sure exactly how I missed the patch's coming so quickly, but I'm happy to see it's finally on the live servers.

Of course, in a lot of ways, this patch is smaller than its predecessors, though not in terms of content, obviously. No, it's a smaller patch by virtue of the fact that it's a pure content patch. New systems are in short supply, but new things to do are in abundance. It's a focus patch, in other words. Recent patches have vehemently focused on trimming up the mechanics and making sure that the game plays nicely with all sorts of content; this patch focuses instead on what you can do with all of your shiny abilities and classes and so forth. And aside from a couple of missed opportunities, it succeeds at that beautifully.

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Final Fantasy XIV launches patch 1.22

Fantasy, Patches, News items, Consoles, Final Fantasy XIV

A man with a plan.  Also a sword.
Feel as if the last major Final Fantasy XIV patch just had too much to absorb at once? Well, you're going to be a bit stuck today if that's the case because patch 1.22 has just gone live and brought with it another host of improvements, updates, and changes. The good news is that this patch doesn't contain the same number of system changes as the previous patch, but that's because of the sheer amount of new content included.

The patch adds another four ranks to the Grand Companies, another set of quests, the new Garuda battle, the first of the hamlet defense points, and more besides. Players will also be able to obtain new items from crafting, gathering, and victory in the Garuda fight, and they'll be able to see the first hints of what will happen to the world as the era draws to a close. Servers are expected to be back online later tonight, and players will no doubt have plenty to explore once they can log in again.

[Thanks to Alex for the tip!]

New preview available for Final Fantasy XIV's Garuda fight

Fantasy, Video, Previews, Endgame, News items, Consoles, Final Fantasy XIV

Many-winged angel.
The primals are among the greatest forces within Eorzea, something that Final Fantasy XIV players are no doubt acutely aware of after the clash with Ifrit. The second primal battle is coming, pitting players against Garuda, deity of the Ixali. That means another pitched battle against a superior foe in the Howling Eye, a battle which the official site has just recently previewed with a video of the fight in hard mode and a video preview of the new weapon rewards.

According to the lore, the Ixali revere Garuda as the Empress of Birds, a soaring deity who maintains an appetite for the flesh of land-dwelling creatures. She is the incarnate strength of the bird-men as well as a source of great terror. But just as with Ifrit, players who defeat her can expect to have a variety of fantastic weapons, as illustrated in the video just past the break. Just be careful -- if you aren't on the ball when you fight her, you could find yourself completely blown away.

[Thanks to Alex for the tip!]

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The Mog Log: Giving a shotgun to a bear

Fantasy, Game mechanics, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
Final Fantasy XI was my first MMORPG, and as such it's shaped a lot of my attitudes toward the genre as a whole. The problem was that inasmuch as one could be a typical player of the game, I was not. The details aren't relevant; what is relevant is that I would frequently look at patch notes, sort of squint a bit, and assume that any number of the features were aimed at the audience that I was not a part of. After all, there was no way the developers would add in a feature if literally no one in the game's community wanted it, right?

Time has made it clear that this was most definitely not the case. Maybe it's due to the difference between American and Japanese audiences, maybe it's something lost in the translation, or maybe it's just Square's periodic bursts of insanity manifesting itself, but Final Fantasy XIV carries on in the proud decision of listening to players and taking entirely the wrong message away. I'm incredibly impressed by the vast majority of Naoki Yoshida's work, but there are a lot of features that have been added or are being added that seem to have completely missed the point of player requests.

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Final Fantasy XIV beckons former players with Legacy and Welcome Back campaigns

Fantasy, MMO industry, News items, Final Fantasy XIV, Promotions

Final Fantasy XIV - welcome back and legacy campaigns
Square-Enix is rolling out the welcome mat for former players of its Final Fantasy XIV MMORPG.

The company has announced two new promotional campaigns, the first of which is aimed at players who have paid for at least 90 days of sub time since January 6th, 2012. You should be getting an email from Square if you're eligible, and you'll receive a discount on your monthly sub ($9.99 for 30 days) as well as 40 playable character slots on your account (with a maximum of eight per world).

Legacy members will also get an exclusive chocobo mount with version 2.0 as well as the option to have their names listed in the update's credits.

Square's second announcement concerns the Welcome Back Campaign, which is intended to stoke the interest of former players with inactive service accounts. Eorzean ex-patriots can come back for free between May 9th and May 20th. During the 10-day trial, you can take part in the "once-in-a-lifetime" Seventh Umbral Era content and experience the new job system and inn room updates. Finally, Naoki Yoshida has published a new producer's letter that expounds on the campaigns as well as the game's future.

[Thanks to William for the tip!]

The Perfect Ten: Free-to-play holdouts

World of Warcraft, Asheron's Call, Dark Age of Camelot, EVE Online, Final Fantasy XI, PlanetSide, Warhammer Online, Ultima Online, Free-to-play, Star Wars: The Old Republic, RIFT, Final Fantasy XIV, Perfect Ten

Perfect Ten
In the increasingly diminishing field of subscription-only MMOs, two distinct camps have formed. There is the Old Guard that has its established playerbase and is simply not interested in jumping on board the F2P train, and then there are the New Kids on the Block (which would make an excellent band name, by the way), who argue that their premium features and AAA content warrant a subscription in the F2P age.

A few years ago, doing a list of the final few F2P holdouts would have been a ridiculous proposition, but now it's actually difficult to get to 10 of these. Each company has a different reason that it hasn't given these games more flexible payment options (FPO should replace F2P; pass it on!), and while some have addressed this publicly, others say nothing and leave us to speculate on it.

For today's Perfect Ten, we're going to look at the 10 biggest current F2P holdouts in the industry and muse about what's going on behind the scenes. Will this list be impossible to do in a few years or will subscription-only titles come back in a big way? Hey, I don't predict things; I just make lists.

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The Mog Log: Ain't what she used to be

Fantasy, Game mechanics, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
Final Fantasy XIV has changed a lot since launch. That's kind of the thing you say about every game, but usually you can see most of the telltale signs of where the game had been. That's not quite the case with the huge, sweeping changes that Eorzea has undergone. You can see some of the comparisons, but a lot of mechanics have been widely overhauled and altered so that it barely even feels like the same game.

This, of course, is not stuff you catch as a casual observer. Heck, there are things I don't notice because I'm knee-deep in Final Fantasy XIV and have gotten more accustomed to the changed version over the new version. So I thought this would be a good week to try taking a step back and looking at all of the things that have changed in the game since launch... or at least the major points that you might not have caught.

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The Mog Log: Head of the newer class

Fantasy, Classes, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
The Final Fantasy series, particularly the online installments, is all about class. This is not entirely surprising, since the series has built up a series of character types that, while sometimes kind of random, are beloved just the same. The jumping spear-wielding Dragoons, dual-wielding and sword-throwing Ninjas, the ubiquitous Summoners... if these concepts don't exist in some form within a game, it raises some eyebrows. It's a symptom of the linking the games by certain broad pseudo-mythological concepts rather than by any actual continuity.

We've gotten our Job system in Final Fantasy XIV, we've got our classes to the point that they're at least somewhat balanced, and we've got a new version on the horizon. The question, then, is what we're getting next. What new classes or jobs can we look forward to? What do we need? What gaps are obvious within the Final Fantasy pantheon, and what is just lacking in terms of a traditional MMO setup?

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The Mog Log: Ishgardbul, not Ala Mhigonople

Fantasy, Lore, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
There are three cities that players can select to call home in Final Fantasy XIV, but there are five cities of importance. Over the past few weeks I've looked at the former group, but that leaves two important places to be covered. At the same time, those cities are by necessity harder to talk about because we haven't set foot in either. Everything we know about them is secondhand, via quests and inference and in one case the ability to longingly gaze over an ornate stone bridge.

Ishgard and Ala Mhigo both cast long shadows over Eorzea, but neither one is accessible to players. There are details about both swimming through the game, but it's always secondhand, always with one or two pieces gleaned from outside sources. In its own way, this makes both cities more alluring -- because one we know to be the heart of darkness and the other could be almost anything when the gates finally swing open. If, in fact, they ever do.

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Newest letter from Naoki Yoshida outlines the plans for Final Fantasy XIV's next patch

Fantasy, Patches, Previews, News items, Consoles, Final Fantasy XIV

Ahead, like some vast, predatory... wait, that's a different franchise.
Patch 1.21 has just gone live, but many fans of Final Fantasy XIV are already looking ahead to patch 1.22. And it's understandable -- the game is kicking into the final stretch before the major relaunch, and that means new conflicts and new quests as the era draws to a close. Producer Naoki Yoshida recently released a new producer's letter detailing the list of features slated for inclusion with this next update, including the hamlet defense feature that was trimmed from patch 1.21.

This penultimate patch before version 2.0 will also see the conflict between Eorzea and the Empire escalate further, illustrated by the presence of a new Imperial stronghold for players to assault. There will be new Imperial weapons as a result, along with new quests and new Grand Company ranks. Currently slated for the end of April, this patch can be expected to deliver a number of improvements to the game, even if it may wind up being delayed a bit in the end.

The Mog Log: Living large in Limsa Lominsa

Fantasy, Lore, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header image by A. Fienemann
Limsa Lominsa isn't like the other cities in Final Fantasy XIV chiefly because it's not a city. You can argue the definition, but cities are generally places where a group of people decided to settle down and stay for an extended period of time. Limsa Lominsa is more like what would happen if everyone went for a hike, a lot of people wound up double-parked, and then in the aftermath, all of the hikers just threw up their hands and decided to stay where they were instead of going home.

Even if you ignore the city's ridiculous origin, however, you're stuck with a city that's still ridiculous in its own way. The city's government is determined by boat races, the local pirates come standard so long as they adhere to a few fairly simple rules, and pretty much everyone has an eye toward becoming the top dog. The result is a place that's refreshingly open about all of its dangers, but despite that, it's no less threatening. You'll be threatened by brute force rather than subterfuge, but you're still facing down the wrong end of a weapon.

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The Mog Log: Point two one

Fantasy, Game mechanics, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
So patch 1.21 has finally come out, after what feels like a wait of several thousand years. It's the biggest patch since the last one, certainly, and headlining the whole thing is the introduction of the Job system. Final Fantasy XIV players the world over can finally experience the game as one of the iconic classes that have pretty much been the other shoe waiting to drop since the game's launch. But there's also chocobo barding, new dungeons, new functional improvements, private rooms... the usual confluence of many separate elements in a single patch. It's the biggest one since the last one, in other words.

The problem this patch faces with its marquee element, of course, is that jobs are something players have anticipated for so long that there's no right way to do them. However jobs get put into the game, some players will be happy and some won't. The best outcome has never been a perfect implementation so much as an implementation that's done consistently and hits the right notes. And that's arguably what happened, but that doesn't necessarily mean I'll agree that this was the best implementation possible.

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Massively Speaking Episode 192: When it's ready

Podcasts, Dungeons and Dragons Online, Lord of the Rings Online, Events, real-world, MMO industry, News items, Massively Meta, Massively Event Coverage, Massively Speaking, Star Wars: The Old Republic, Final Fantasy XIV, Miscellaneous, Diablo III

Diablo III
Massively Speaking Episode 192 recovers from the aftermath of last week's GDC, as Justin and Bree regain full mic privileges and prepare to sing a duet in celebration. In this episode, we wrap up the GDC craziness, talk about Diablo III's PvP circumcision, and celebrate the release of a couple of significant patches.

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

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Read below the cut for the full show notes.

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The Mog Log: Staying off the grid in Gridania

Fantasy, Lore, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log
At first glance on a trip through Final Fantasy XIV's cities, Gridania probably seems like the nicest city in Eorzea. Ul'dah always has the smile of a used car salesman, Limsa Lominsa stinks of fish and is full of pirates, Ishgard isn't welcoming even without the dragons, and Ala Mhigo sort of has a bad case of Garlean occupation. But Gridania is built in the middle of rather nice forest territory, and it doesn't seem to suffer from any of the power struggles or unfriendly residents that your other options have. Sure, the forest can be a bit tempermental, but it's a peaceful spot.

But as you may have guessed, it only looks that way until you actually spend some time there. Then you realize that the city is not nearly so welcoming as you initially thought -- it's a hotbed of activity, stuffed to the brim with spirits that do not necessarily have the best interests of adventurers or anyone else at heart. Gridania doesn't suffer the internal conflicts of the other cities, but that's mostly because the place is already being crushed too thoroughly by all of the external threats it has to face just to keep treading water.

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