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Final Fantasy XI

The Mog Log: Get together

Fantasy, Final Fantasy XI, Culture, Game Mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
Grouping with other players is inconvenient. It can also be a lot of fun, but it takes more work to get a half-dozen people running in the same direction compared to just operating on your lonesome. But you're a lot more likely to stick with a game if you can find other people to play with, and thus both Final Fantasy XI and Final Fantasy XIV have offered different approaches to grouping and encouraging parties.

When I started playing MMOs back when Final Fantasy XI launched, I wound up being soured by the game's insistence on grouping for a long while. These days, I can take a much more objective view of both sides because for all the hiccups that the system brings, Final Fantasy XIV's much more open environment has its own pitfalls -- some a result of basic game design, some a result of the less demanding approach. But why just look at this from the top down?

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The Mog Log: One year, two courses

Fantasy, Final Fantasy XI, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
Today does not quite mark the two-year anniversary of The Mog Log. That was back on January 24th, but I decided to run just a wee bit late with annual retrospectives. We're now close enough to the year mark for argument's sake, which gives me a chance to look back at how the past year of the column has shaken out, what's gone right, and what hasn't. That ties into the issue that one invariably finds when a single column covers two games: There's a split.

Whether or not you like Final Fantasy XIV, you can't argue that the past year has brought an onslaught of changes to the game. On the flip side, there's been less going on in Final Fantasy XI than in any of the game's previous years of operation. As a result, I've had a difficult dilemma to try to juggle: There's one game moving at high speed and one staying rather stagnant, but I don't want to give undue attention to one over the other.

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The Mog Log: Weakness is strength

Fantasy, Final Fantasy XI, Game Mechanics, Lore, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
If you think about characters in the online Final Fantasy games compared to the console-based equivalents, you have to come to a kind of demoralizing conclusion: Your character online is pretty weak. In Final Fantasy XI, you can cap out your Black Mage and you'll still never learn Ultima. In Final Fantasy X, by the time you have your Black Mage using Ultima, you've still got most of the endgame ahead of you. Final Fantasy XIV might move the power scale upward, but at this point your character hasn't even actually mastered being a Paladin, much less summoning anything. Final Fantasy VII, by contrast, gave us three different versions of Bahamut to summon just to keep him relevant, and he was still nowhere near the best.

And you know what? It makes the games much more fun to have these barriers in place.

Players have been clamoring for high-end summons in Final Fantasy XI since forever ago, and the fact that it's not even on the visible horizon for Final Fantasy XIV is disheartening to some. But there's something to be said for a play environment where these touchstones of power remain out of reach, certainly for now and possibly forever.

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PlayStation 3 patch to require more disk space for Final Fantasy XI

Fantasy, Final Fantasy XI, MMO Industry, News Items, Consoles

Final Fantasy XI - Chocobo race
If you're playing Final Fantasy XI on your PlayStation 3, you might want to head to Gamer Escape to get the details on an upcoming hardware tweak.

The website reports that sometime in February, Sony will release a system update for the PS3 that will increase the hard drive space necessary to run the PlayStation 2 version of FFXI. PS3 models that feature 60GB and 20GB drives are the only units being affected, but it's worth noting because the FFXI client will require an additional 9GB of space after the patch (21GB total).

The PS2 version of FFXI isn't changing, nor is the Windows version, so don't sweat it if you're not playing the title on your PS3. If you are, though, the source article is worth a read. As of press time, Square-Enix hasn't divulged a reason for the space increase.

[Thanks to Andrew for the tip!]

The Mog Log: Final Fantasy XI classes, round four

Fantasy, Final Fantasy XI, Classes, Game Mechanics, Opinion, Consoles, The Mog Log

The Mog Log header image by A. Fienemann
One of the funny things about writing a regular column is that sometimes, when you start out writing a series of connected columns on a topic, you have a point you want to make. Other times, you find a point making itself as you go, and you realize that it's a pretty good point. After our first three columns covering the various classes in Final Fantasy XI, that effect is on my mind, especially as I move into the fourth installment.

As before, the standard caveats apply. Nothing below is meant to debate relative power levels or overall worth; instead, I'll judge the class solely on its own merits -- how much does it offer other jobs, does it have a unique mechanical identity or not, and how cool is the darn thing. With that in mind, let's round out the advanced jobs from the core game with Beastmaster, Summoner, and Bard!

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The Perfect Ten: Best MMO theme songs (part one)

Age of Conan, Darkfall, Final Fantasy XI, Pirates of the Burning Sea, Wurm Online, RuneScape, Humor, Mabinogi, Wizard101, Star Wars: The Old Republic, Blade & Soul, Perfect Ten

Perfect Ten
As I've well established both here on Massively and elsewhere, I'm somewhat of a nut for video game music. Whereas others might collect vintage hair metal tracks or the latest Justin Bieber opus, I'm always digging through obscure (and not-so-obscure) official soundtracks to games like Wipeout and Kirby. Video game scores can be right up there with the best that the film industry puts out, and the fact that they tie into personal experiences that we've played through can lend them sentimental weight.

So for the next two Perfect Tens, I scoured all the MMO theme songs that I could get ahold of in an attempt to formulate a list of the very best. It was originally slated to be just one list, but after an hour or so of listening to tracks and having friends and fellow staffers weigh in on the subject, I knew it was impossible to keep it there.

Two important things to note for this list. First, I wanted to keep to just the title/login screen tracks so that I wouldn't be working on this for the next 2.5 years. Second, unlike most past Perfect Tens where there's no significance to the order of the list, in this case we're going to have a genuine countdown to the best MMO theme song of all time. And I expect to take no flak about it, do you hear me? Good. Let's begin.

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The Mog Log: Final Fantasy XI classes, round 3

Fantasy, Final Fantasy XI, Classes, Game Mechanics, Lore, Opinion, Consoles, The Mog Log

The Mog Log header by A. Fienemann
There's a certain brilliance to the fact that the first six classes in Final Fantasy XI mirror your selections back in the first Final Fantasy game. Once you hit 30, you can start transferring into the more iconic and frequently bonus-laden advanced jobs, but your initial selection is meant to call back to the start of the game. Those are the classes that I've already covered in this column, first with a column on the three physical classes, then the three caster classes. But that's barely the tip of the iceberg.

The core game only offered six advanced choices: Paladin, Dark Knight, Ranger, Beastmaster, Bard, and Summoner. Today, I'm going to be taking a look at the somewhat more physical side of the group, using criteria established way back when I started talking about class design philosophy. Bear in mind that this isn't meant to discuss strict power levels; that's the sort of thing that gets fiddled with easily enough and frequently enough that a unique mechanical identity matters more than who's on top at any given week. On with the first batch of advanced jobs!

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Some Assembly Required: A virtual world roundup

Fantasy, Super-hero, Aion, Anarchy Online, City of Heroes, Darkfall, Dofus, EVE Online, EverQuest, EverQuest II, Fallen Earth, Final Fantasy XI, Flyff, Lord of the Rings Online, PlanetSide, Ryzom, Wurm Online, Opinion, Second Life, Star Trek Online, Ultima Online, Vanguard, RuneScape, Free-to-Play, Virtual Worlds, Mabinogi, Mortal Online, Wizard101, Runes of Magic, DC Universe Online, RIFT, Xsyon, Family, Post-Apocalyptic, Some Assembly Required, Sandbox

Some Assembly Required header
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.

With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.

To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

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The Mog Log: The 2012 forecast

Fantasy, Final Fantasy XI, Expansions, MMO Industry, Previews, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
As we enter the twilight of 2011, I can say with absolute certainty that my predictions for Final Fantasy XI and Final Fantasy XIV were wrong, which is fine, since when I made them last year I seem to recall saying to myself that I was predicting more on the basis of "should happen" than "will likely happen." I was overly optimistic about several things, overly pessimistic about a couple of others, and going in a completely different direction from the design team on the rest -- which is fine by me, actually.

That having been said, whether proving that I'm not afraid of failure or that I don't know when to quit, I'm coming back for another round of predictions for this coming year. But there's one major variable in the equation that's horrible to try and account for, and that's Final Fantasy XI. I can easily see the game going one of two ways, and while I think one's a bit more likely, there seem to be more divergent futures for it than for Final Fantasy XIV.

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2009 lawsuit against Final Fantasy XI dismissed

Fantasy, Final Fantasy XI, MMO Industry, News Items, Consoles, Legal, Humor

It would have been $7.5 million, but Leong couldn't beat the court's Lawsuit Limit Break quests.
If you're a longtime player of Final Fantasy XI, you might have some problems with the way that the game's been handled over the years. Those problems are usually complaints about issues such as balance or the way that the game has handled updates, though, and they certainly don't extend to legal action. Yet back in 2009, Esther Leong filed suit against Square-Enix for fraudulent practices and deceptive advertising because of the game's monthly subscription fee. The claim was seeking over five million dollars in damages on behalf of all Final Fantasy XI players, which is probably a bit more than you seek when you feel your White Mage is underpowered.

The 9th District Circuit Court of Appeals has officially dismissed the case, ending its progression for good and establishing a precedent that most likely won't find itself under heavy contest. A deputy general counsel for Square-Enix had called the suit "baseless" when it was first filed, due in no small part to the game's transparent statement that players would be required to pay a subscription fee.

The Mog Log: Eye of the earthquake

Fantasy, Final Fantasy XI, Game Mechanics, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header image by A. Fienemann
This has not been a normal year. Not for me, certainly -- I certainly didn't expect back in January that I'd be facing a week without power later in the year -- but not for Final Fantasy XI or Final Fantasy XIV either. None of us was expecting both games to be shut down for a while in response to a horrible earthquake hitting Japan, for example. But barring something truly bizarre happening over the next week, the year is finally winding down to a close, so we can look back on what's taken place with analytical minds.

Even without the earthquake, though, this hasn't been a usual year for either game. Admittedly, Final Fantasy XIV hasn't had a "usual" year to use as a baseline, but it was certainly a tumultuous one for players and developers. And Final Fantasy XI... well, it's had an unusual year more in terms of what didn't happen. Take a look past the break as I take a look down memory lane.

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Square-Enix says no user info stolen during security breach

Final Fantasy XI, MMO Industry, Legal, Final Fantasy XIV, Miscellaneous

Square-Enix Members
A week ago we reported that Square-Enix's Members site, a loyalty program for fans of the studio's games, suffered an unwarranted intrusion and was subsequently taken offline as the company conducted an investigation. It turns out that the best possible outcome of this investigation has occurred, as no personal information was stolen. Subsequently, the company plans to bring its Japanese and North American websites back online by the end of the month.

Square-Enix posted the following notice as an update:
As a result of our continuing investigation, we have now confirmed that the database in which we store personal information was NOT accessed during the recent server intrusion. Therefore, your personal information was NOT compromised by an unknown third party.

Square-Enix is planning to restart the Square Enix Members service by the end of December. Details of the schedule will be announced at a later date.

We deeply regret any inconvenience this may have caused our customers and fans, and appreciate your patience.

The Mog Log: Final Fantasy XI classes, round 2

Fantasy, Final Fantasy XI, Classes, Game Mechanics, Opinion, Consoles, The Mog Log

The Mog Log header by A. Fienemann
It's time for the second batch of Final Fantasy XI classes to be examined under a set of criteria that have absolutely nothing to do with their actual power level. (Those change too often, and frankly I've never been a fan.) The first time around, we took a look at the three physical classes, who generally scored... all right, but not great. Each one had a clear area of expertise and some serious weaknesses in other areas -- which makes sense, being as they're starter classes.

The casters, on the other hand, are a different story. Sure, Warriors wind up later being an ur-type that gets distilled into several other roles, but most of the casters retain their uniqueness far later in the game. So let's take a look at your other three options when starting a new character in Final Fantasy XI, all of which have the same last name.

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The Starlight Celebration approaches for Final Fantasy XI

Fantasy, Final Fantasy XI, Events (In-Game), News Items, Consoles

A depiction of an Elvaan as something other than haughty and distant?  It's the end of the world!
The end of the year quickly approaches, and if you're a veteran of Final Fantasy XI, you know that means it's time for the Starlight Celebration. The music changes in Jeuno, the snow falls, and players get to enjoy a bit of Christmas cheer in the game as well as out of it. And like most events, this one has a new wrinkle for its newest outing: it seems a handful of Goblins have decided to get involved in the celebration, taking some presents that weren't intended for them and leaving adventurers to recover the missing gifts.

Missed a previous year? That's all right -- you can still obtain one of the many cozy furnishings or festive costume pieces through a variety of event merchants and packages scattered throughout Vana'diel. The event will start on the live servers on December 16th and run through December 31st, plenty of time for everyone in Final Fantasy XI to get a solid dose of some holiday cheer.

The Mog Log: Narrative voices

Fantasy, Final Fantasy XI, Game Mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header image by A. Fienemann
One of the things that I've said for years about both Final Fantasy XI and Final Fantasy XIV is that these are MMOs that love story. Other MMOs have a narrative, sure, but it's in Vana'diel and Eorzea that story is really a big part of the game's appeal. There's a definite push in both games for players to take part in a narrative, to feel as if they're taking part in an epic story.

So let's not kid ourselves. There's another game coming out that offers to do the exact same thing, and it's doing so with a real set of chops. Star Wars: The Old Republic is on its way, and it's staking claim to the same territory with a very different presentation.

Both Final Fantasy XI and Final Fantasy XIV are niche games that are never going to have the same sort of mass-market appeal as BioWare's behemoth; that much is a given. But the real question is what happens when one of the big selling points of these niche games is co-opted. Is the story in Star Wars: The Old Republic better? Will it even matter? What happens when someone else decides that story is a good place to hang a design philosophy?

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