Betas, Fantasy, Sci-Fi, Trailers, Video, Launches, New Titles, Patches, Previews, PvP, News Items, War, Free-to-Play, MMOFPS, World of Tanks, Not So Massively, MOBA, Crowdfunding, Destiny, Shroud of the Avatar, Hearthstone, The Division
- Destiny's beta arrived on PlayStation consoles over the weekend; the game is offline for maintenance right now but will return on the 23rd. We also took a peek inside the special edition, learned why the game will have no cross-platform play, and bid farewell to one of the month's lamest memes.
- Meanwhile, Dota 2 continued to make history with The International tournament and its $10 million prize pool. Chinese "dream team" Newbee was crowned champion just a few hours ago.
- Hearthstone's Naxxramas expansion begins its rollout tomorrow; new cards were unveiled today.
- The Crew's PC closed beta earlier today. Vroom!
- Heroes of the Storm described its Garden of Terror map.
- Shroud of the Avatar prepped a major PvP update.
- Here comes another new MOBA: Gigantic is on the way.
- Nerd Kingdom spoke to us about the TUG/Yogventures debacle.
- World of Tanks delivered a big update for Xbox 360 players.
- Deadbreed, a new MOBA, is now in early access on Steam.
- Elite: Dangerous still plans to launch this year.
- The Division posted its E3 gameplay video.
- Warframe launched its Mad Cephalon update (thanks, Sorenthaz).
- World of Speed released a video of a race through Moscow.
- Zombies Monsters Robots is now in open beta (thanks, MetaDune).
And not just screaming in the usual disorganized fashion. This is pretty targeted and logical screaming, helped substantially by the fact that Hunts are currently very, very broken and need fixing. So let's explain the mess that the game has made for itself and the numerous simple solutions that can be implemented really any time now. Not that I'm saying they're all easy, just simple. Straightforward. And no, increasing mark HP is not one of those solutions.
Events include keg races, horse races, fishing challenges, the Taste of Hobbiton, and the usual Ale Association vs. Inn League shenanigans.
With an advertised 80 classes in the game, these four new class introductions just scratch the surface, but we do get some details and animations from the Thaumaturge, Archer, Pyromancer, and Centurian.
Be sure to check out the video after the cut for more on the new classes. If you have any questions for the dev team that you'd like answered in the next Q&A, send them along to the game's Facebook page or the developer's blog.
If my first impression of the WoD beta, which I posted last week, was negative, then this is where it took a sharp nosedive into something resembling rage. But let me start off with a statement that might seem to make no sense, in this context: I've always been fine with housing never being a part of World of Warcraft.
As the Warlords of Draenor beta rolls onward, Blizzard keeps managing to surprise us. Recently we've learned about a huge overhaul to guild systems, random upgrades for quest rewards, and an extra-awesome core hound mount.
In the last WoW Archivist column, we looked at the surprises from the original beta and the betas of The Burning Crusade and Wrath of the Lich King expansions. This time, we continue with Wrath and also look at the surprises during the Cataclysm and Mists of Pandaria betas. As before, I won't go into storyline surprises here. And I won't cover surprises announced at BlizzCon outside of a beta. BlizzCon already has its own feature for controversial surprises.
As far as LotRO updates go, I think my favorite would have to be the Riders of Rohan expansion, both because of its sweeping vistas and a delightful soundtrack. What about you, Massively readers? What's your favorite major update or LotRO expansion?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Portalarium is also putting out a call to the community to help crowdsource Shroud of the Avatar's soundtrack. The team has a list compiled to guide player composers in creating and submitting their own music for the game.
This last bit is particularly interesting since it involves some sort of "active world PvP" outside of Cyrodiil. In a nutshell, the system allows players to murder NPCs and steal items. If caught, you can choose to pay a bounty (and lose the stolen goods) or run, exposing yourself to guards. You can also be a guard and hunt down player bounties, hence the PvP.
In terms of new zones, there are videos for Imperial City, Murkmire, and Wrothgar after the cut, as well as a look at the stealing and justice system mechanics. Dulfy has a breakdown of the panel, too, including info on new armor and weapons, spellcrafting, and more!
Pantheon is now "truly client-server," he explains, allowing users to log in and explore the game's single zone, Halnir's Pass, while the database saves persistent information. McQuaid said that the team is revising the game lore and working on a world map. The plan is for Pantheon to have nine playable races and three starter cities when it launches.
"Our goal is to make adventure, exploration, and combat working pre-alpha," McQuaid wrote. "We're going to be grouping up, exploring, and killing mobs in a matter of months, not years."
[Thanks to Kirsan for the tip!]
Host: MJ Guthrie
Date: Saturday, July 19th, 2014
Time: 1:00 p.m. EDT
Enjoy our Stream Team video below.
Check out the complete patch notes on the official site. If you're a former player thinking of dropping by your old haunt to see how it's doing, recall that last month, the developers hinted at a return-to-UO promotion coming in August.
Posted on Jul 26th 2014 1:00PM
Posted on Jul 26th 2014 11:00AM
Posted on Jul 26th 2014 10:00AM