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Fantasy

LotRO's Summer Festival runs July 22 - August 5

Fantasy, Lord of the Rings Online, Events (In-Game), Game Mechanics, MMO Industry, News Items, PvE, Free-to-Play

There's no shortage of things to do in Lord of the Rings Online these days, what with the recent release of Update 14, Western Gondor, and the level cap bump to 100. If you're already burned through all of that, though, you'll be glad to know that the game's annual Summer Festival starts tomorrow and continues through August 5th.

Events include keg races, horse races, fishing challenges, the Taste of Hobbiton, and the usual Ale Association vs. Inn League shenanigans.

Tree of Savior introduces new classes in Q&A #9

Fantasy, New Titles, Community Q&A, Dev Diaries

Tree of Savior
Tree of Savior, the upcoming MMO from Korean studio IMC Games, has unveiled its ninth Q&A about the game, revealing more classes, costume details, an explanation of the Chronomancer's time-travel skill, and some special hidden content.

With an advertised 80 classes in the game, these four new class introductions just scratch the surface, but we do get some details and animations from the Thaumaturge, Archer, Pyromancer, and Centurian.

Be sure to check out the video after the cut for more on the new classes. If you have any questions for the dev team that you'd like answered in the next Q&A, send them along to the game's Facebook page or the developer's blog.

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WoW's Warlords of Draenor beta: The disappointment of garrisons

World of Warcraft, Betas, Fantasy, Game Mechanics, Opinion, Hands-On, First Impressions, Housing, Subscription

This house is not a home.
Once a player finishes the introductory quests for Warlords of Draenor, the Horde and Alliance gangs go in separate directions, and I had slightly higher hopes for the rest of my beta experience. The introduction was kind of a wash, a climactic third act delivered we'd been left out of the first two acts unless we'd read novels and participated in an event that's not yet live. But Shadowmoon Valley was where I could start seeing the pure promise of this expansion realized, the beautiful idea of a Draenor still filled with Draenei before the corruption and assault of the Horde, an alien landscape far from what was familiar on Azeroth. Not too far, of course, but just far enough to feel like we'd really come to a strange new place. And, of course, the first thing you do is unlock your Garrison.

If my first impression of the WoD beta, which I posted last week, was negative, then this is where it took a sharp nosedive into something resembling rage. But let me start off with a statement that might seem to make no sense, in this context: I've always been fine with housing never being a part of World of Warcraft.

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See the savage beasts of WoW's Shadowmoon Valley

World of Warcraft, Fantasy, Expansions, Game Mechanics, MMO Industry, News Items, PvE, Subscription

Blizzard released a dev blog on World of Warcraft's Shadowmoon Valley over the weekend, and it's filled with prose and images detailing the regions beasts. These include riverbeasts, podlings, elekk, and even "enormous sentient trees" that may give would-be lumber collectors a bit of pause.

WoW Archivist: More beta surprises

World of Warcraft, Betas, Fantasy, Bugs, Game Mechanics, MMO Industry, Patches, Opinion, Subscription, WoW Archivist

Sylvanas models through the years
WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on July 18th and is included here by permission.

As the Warlords of Draenor beta rolls onward, Blizzard keeps managing to surprise us. Recently we've learned about a huge overhaul to guild systems, random upgrades for quest rewards, and an extra-awesome core hound mount.

In the last WoW Archivist column, we looked at the surprises from the original beta and the betas of The Burning Crusade and Wrath of the Lich King expansions. This time, we continue with Wrath and also look at the surprises during the Cataclysm and Mists of Pandaria betas. As before, I won't go into storyline surprises here. And I won't cover surprises announced at BlizzCon outside of a beta. BlizzCon already has its own feature for controversial surprises.

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The Daily Grind: What's your favorite LotRO update or expansion?

Fantasy, Lord of the Rings Online, Expansions, Game Mechanics, MMO Industry, Patches, News Items, PvE, Opinion, Free-to-Play, The Daily Grind

I'm kinda slow-poking my way through Blackroot Vale in Lord of the Rings Online's latest update. So far it's pretty standard fantasy themepark fare, but I'm enjoying it well enough thanks to the setting (Gondor!) and the general ease with which I can wander through it.

As far as LotRO updates go, I think my favorite would have to be the Riders of Rohan expansion, both because of its sweeping vistas and a delightful soundtrack. What about you, Massively readers? What's your favorite major update or LotRO expansion?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Shroud of the Avatar preps PvP update and asks for player music submissions

Betas, Fantasy, PvP, Sandbox, Music, Shroud of the Avatar

Shroud of the Avatar is ready to pull the trigger on Release 8 and the game's PvP system. Release 8 will come out next week and feature a massive host of PvP changes that have apparently gotten the dev team hooked. "The team's 30 minute PvP play sessions every morning are growing longer and longer as we're having too much fun to stop," the devs wrote.

Portalarium is also putting out a call to the community to help crowdsource Shroud of the Avatar's soundtrack. The team has a list compiled to guide player composers in creating and submitting their own music for the game.

Elder Scrolls Online shows new zones, active world PvP, and more at Quakecon

Fantasy, Events (Real-World), Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, Dungeons, The Elder Scrolls Online, Subscription

Quakecon is the place to be if you want the latest Elder Scrolls Online news. Last night during the Future of ESO panel, ZeniMax showed off a boatload of upcoming features including video of new zones, further discussion of the veteran rank revamp, and details on the justice system.

This last bit is particularly interesting since it involves some sort of "active world PvP" outside of Cyrodiil. In a nutshell, the system allows players to murder NPCs and steal items. If caught, you can choose to pay a bounty (and lose the stolen goods) or run, exposing yourself to guards. You can also be a guard and hunt down player bounties, hence the PvP.

In terms of new zones, there are videos for Imperial City, Murkmire, and Wrothgar after the cut, as well as a look at the stealing and justice system mechanics. Dulfy has a breakdown of the panel, too, including info on new armor and weapons, spellcrafting, and more!

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McQuaid says a playable Pantheon will happen 'in a matter of months'

Betas, Fantasy, Dev Diaries, Pantheon: Rise of the Fallen

Pantheon
Brad McQuaid is back with a mammoth 3,200-word update (treatise?) on Pantheon: Rise of the Fallen, specifically to rebut misinformation about the project without returning to his former "evangelist" mode. What's most interesting is how he indicates that there will be a playable build much sooner than anticipated.

Pantheon is now "truly client-server," he explains, allowing users to log in and explore the game's single zone, Halnir's Pass, while the database saves persistent information. McQuaid said that the team is revising the game lore and working on a world map. The plan is for Pantheon to have nine playable races and three starter cities when it launches.

"Our goal is to make adventure, exploration, and combat working pre-alpha," McQuaid wrote. "We're going to be grouping up, exploring, and killing mobs in a matter of months, not years."

[Thanks to Kirsan for the tip!]

The Stream Team: Visiting Vanguard before it's gone

Fantasy, Trailers, Video, Vanguard, Free-to-Play, Livestream, The Stream Team, Sunsets

It's hard to see an old friend leave, so Massively's MJ is heading back into Vanguard to spend a little quality time with the title before it's gone. But don't think the visit will be all sadness and moping! There are still tons of dungeons to delve, landscapes to explore, and friends to reminisce with. Maybe there is a particular place you want to see or memories you want to share. Let us know! Join us live at 1:00 p.m. to be a part of this walk down memory lane that celebrates the world of Telon.

Game: Vanguard
Host: MJ Guthrie
Date: Saturday, July 19th, 2014
Time: 1:00 p.m. EDT

Enjoy our Stream Team video below.

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Ultima Online overhauls factional PvP in publish 86

Fantasy, Game Mechanics, Guilds, Patches, Previews, PvP, News Items, Ultima Online, Sandbox, Subscription, MMORPG

Broadsword Online has announced that Ultima Online's publish 86 will arrive on the test server this evening. Notably, the patch includes the first phase of the game's new Vice vs Virtue system, a massive ground-up rework of the existing faction PvP system intended to bring rewarding, objective-based PvP back to the cities. The update also features a new trading-based quest system, new property generation mechanics for spawned loot, and a refreshed Cleanup Britannia vendor.

Check out the complete patch notes on the official site. If you're a former player thinking of dropping by your old haunt to see how it's doing, recall that last month, the developers hinted at a return-to-UO promotion coming in August.

Warlords of Draenor encourages the return of free-form world PvP in Ashran

World of Warcraft, Betas, Fantasy, Expansions, Previews, PvP, Dev Diaries, Subscription

wow
World of Warcraft players who pine for the "good old days" of open world PvP may get to sup from that cup again come Warlords of Draenor. The devs are whipping up a new island, Ashran, that pulls upon lessons from past PvP zone designs to create something that encourages as close to the real open world PvP experience as one can get (and still have it designed).

Ashran is for level 100 players who want to pop in and engage in up to 100v100 battles. Unlike past PvP zones, players won't have to join a raid group to partake in the fun and can choose between world and objective-based PvP. "We want players to get caught up in the moment and become emotionally invested in the outcome of each new encounter, whether it's just getting the drop on a member of the opposite faction player or getting revenge for a stolen kill," Blizzard wrote.

The team also previewed another one of Warlords of Draenor's zones with Gorgrond. Gorgrond is an area split between the themes of creation and destruction and the biomes of heavy flora and barren wasteland.

Trove: 'Let everything in the game be made by the community'

Betas, Fantasy, Video, Culture, Free-to-Play, Dev Diaries, Sandbox, Player-Generated Content, Trove

trove
User-generated content isn't just a pipe dream of the Trove team; it's the central tenet of its design philosophy. In a new video, the devs talk about why allowing players to design the world, both inside the game and outside of it, is vital to drawing the community into it.

One of the results of listening to player feedback is the creation of a new biome called Dragonfire Peaks, which is full of canyons, lava, and most likely heartburn.

"We've taken the development cycle and pried it open for everyone to see," says Art Lead Brian Clarke. The team goes on to show off several player-made dungeons and talk about how the community has made better content than the dev team thought possible. We've got the video after the break, so check it out and see if you've got the Trove stuff!

[Source: Trion Worlds press release]

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Nerd Kingdom on Yogventures!'s implosion and the future of TUG

Fantasy, Business Models, Interviews, MMO Industry, News Items, Legal, Miscellaneous, Sandbox, Crowdfunding

Yesterday, Massively reported on the impending bankruptcy filing and cancellation of Kickstarted Winterkewl/Yogscast game Yogventures! and the alleged transfer of its assets over to TUG, a sandbox game by Nerd Kingdom that we've written about since its reveal last year. Journalists and gamers have suggested that in spite its claims to the contrary, Yogscast itself might be liable for refunds, as would any beneficiary of assets entangled in a future bankruptcy filing. We spoke to TUG's Peter "Ino" Salinas to shed light on the situation and its implications for TUG.

Massively: Yogscast has distanced itself from Winterkewl, the studio making Yogventures!, but statements made by Winterkewl seem to suggest that Yogscast is simply transferring its support for Winterkewl's game to your pre-existing game, TUG, causing Yogventures to go bankrupt and disavowing any obligation to underwrite the spent half million in Kickstarter funds. Is that your understanding of the situation? Can you clarify it for our readers?

Nerd Kingdom's Peter Salinas: There are a lot of details to the discussions that Yogs and Winterkewl had before we started to develop our friendship with the Yogscast. We were also honestly wary of the situation ourselves at first, having been aware of Yogventures! around the time we did our own Kickstarter campaign. The reality of the situation was this: A young and ambitious developer overscoped a project... this would not be the first time that happened; it's just a total bummer that it had to happen with a massive community involved. And during that time, the Yogscast group, knowing little enough about development, agreed to let them use their likeness in their own project. Yogs knew that Yogscast itself was not equipped to manage the project, so they let Winterkewl use their brand and a community to build on. Sadly in that process, all the milestones that were set by Winterkewl, which would have allowed the Yogscast to promote the project, never were hit. How can you promote or make an experience with nothing to share? Even we had our own time to put in before we were able to demonstrate anything reasonable.

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WoW's Warlords of Draenor beta: A disappointing start

World of Warcraft, Betas, Fantasy, Expansions, Game Mechanics, Opinion, First Impressions, Subscription

Yeah, I know those feels, all right.
My time with the Draenor beta has been an overwhelming disappointment.

Warlords of Draenor is to World of Warcraft as Man of Steel is to the Superman mythos. It's an effort to collect classic elements with no regard for the setting in which they make sense, throwing them together like line items. It's aware of the history of the franchise only as a resource to mine, and it's just giving us all of the old familiar pieces without the parts that made those pieces memorable.

Imagine watching Harrison Ford pretending to be Indiana Jones despite being far too old for the role now, locked in a script with no sense of momentum or energy, going through the motions in a way that's not just lackluster but actively kind of shameful. Imagine Frank Miller writing Batman as a parody of what people thought his original versions of Batman were anyway without the slightest sense of irony. That should give you some idea of where I am when it comes to Warlords of Draenor. It's loads of classic ideas, stuff that I desperately want to like, but it's ultimately just not very good, and it certainly doesn't come together.

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