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Fantasy

Perfect World International begins its Descent

Fantasy, Trailers, Video, Perfect World International, Classes, Expansions, Patches, News items, Free-to-play

It's nice that Ms. Mutant Snake Lady here still has a bared midriff.  The alternative would be too awful to contemplate.
If you're an avid player of Perfect World International, February 15th will be the day that it all goes down. That's the launch date for the game's latest expansion, Descent, which brings along a variety of improvements and upgrades to the game. Despite the low implications of the name, the expansion will be focusing on high-level conflict, with a new zone open to players of level 95 and up to explore. Said zone includes new quest hubs, two new dungeons, and of course several new pieces of equipment.

Progress through the zone will also bring characters into contact with the three Orders, forcing players to choose between the Orders for special character perks and improvements. Even without membership, however, each class will be gaining some new and unique skills that should alter the current distribution of abilities rather than reinforce existing roles. If this sounds right up your alley, check out the full expansion trailer just past the cut, and mark your calendar in advance.

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'Just getting started': Scott Hartsman rallies the RIFT faithful for 2012

Fantasy, Patches, Previews, RIFT, Dev Diaries

RIFT
"What an amazing year it has been," begins Scott Hartsman in his one-year state of the game report for RIFT. Citing Trion Worlds' ability to "think about MMOs a little bit differently than everyone else," Hartsman recalls the mountain of accomplishments of the previous year, including the seven major content updates leading up to the recent Update 1.7 and the RIFT Lite service.

The best part? "We're just getting started," he exults.

Hartsman identifies the "key themes" of the team's 2012 focus, including playing with other people, improving the soul system, leaping forward in PvP, coming up with new ways to interact with the game world, and expanding RIFT's endgame. The interactions theme is intriguing, especially considering his phrasing: "When we say interact, we mean both interacting with the game in non-combat ways, and interacting from out of game entirely."

The letter dives into more specifics with each of these themes before culminating in a promise of even more surprises to come later this year.

LotRO video rock stars could win fame, glory, and Turbine Points

Fantasy, Lord of the Rings Online, Contests, Culture, Free-to-play, Humor

LotRO
Do you consider yourself a rock star within your MMO? Do men and women swoon upon your approach? Does a soundtrack ring out exalting your triumphs with every step you take? Do you carry a Sharpie around at all times to autograph body parts? Then you probably have an ego problem or something.

For everyone else, A Casual Stroll to Mordor is calling on creative talents to come up with fun "I am a rockstar" videos for Lord of the Rings Online -- and the site is willing to pay handsomely for the best efforts. Players are tasked with making a rock star-themed commercial, which can be any shade of serious or funny, and submitting it for a chance to win in-game store cash. Two Turbine Point cards, valued at 2500 and 1500 TP, are up for the first and second place winners.

Entries for the contest are due by February 17th. There are several rules for prospective video-makers, so head on over to CSTM for the full details.

EverQuest II players prepare to pay it forward tomorrow

Fantasy, EverQuest II, Culture, Events, in-game, Free-to-play

Pay it Forward
We here at Massively always have a soft spot in our otherwise cold and calculating hearts for players who take the initiative to help a fellow gamer out in a fun and creative way. So we couldn't let a story slip by about how a group of EverQuest II vets are planning to shower newbies with gifts and goodies in the hopes of fostering a better server community.

Jayne on EQII's Freeport server is helping to organize the return of the Pay It Forward player event, an activity that apparently got a lot of great responses the last two times around. What is Pay It Forward?
It's a day when adventurers and crafters come together to donate crafted goods, items rotting away in your bank, plat, rares, masters... you name it... to young adventurers, asking only that they perform some random good deed for a complete stranger in return.
He's asking that interested participants meet at the crafting area on the Isle of Mara tomorrow, February 4th, at 4:00 pm EST with gifts to hand out to low-level players.

WAKFU puts out a call for (paying) pioneers

Betas, Fantasy, Business models, Launches, Free-to-play, Sandbox

WAKFU
With WAKFU's launch rapidly approaching later this month, the information is pouring forth fast and furious from this free-to-play title. One of the biggest questions that players have at this stage is just how a game is going to make its money, and in the case of WAKFU, Ankama is certainly hoping that the experience is fun enough to warrant a regular subscription.

If you're already on board with the WAKFU philosophy and wish to subscribe for a premium membership, then Ankama has a few great pre-launch offers for you. By signing up for three, six, or 12-month plans, you can net yourself plenty of in-game items as well as the esteemed title of "WAKFU Pioneer."

Ankama has also published a helpful chart illustrating the differences between the F2P and subscription plans -- such as whether or not you can become an eco-terrorist (we kid you not). Other differences include the ability to own a home vs. set up an in-game shop, how many professions you can master (six vs. 16), and whether or not you can run for office.

[Thanks to Derek for the tip!]

Study links MMOs to 'problem' game-playing

World of Warcraft, Fantasy, Culture, Game mechanics, MMO industry, News items, Miscellaneous

Addicted gamer
Despite the fact that video game addiction lacks both a definition and a diagnosis, "researchers around the world continue to investigate methods of determining, treating, and preventing" it, according to Gamespot.

The American Psychiatric Association recently rejected a movement to incorporate game addiction into its Diagnostic and Statistical Manual of Mental Disorders, but that hasn't stopped folks at the National Development and Research Institute from publishing the findings from a survey conducted with 3,380 adult gamers.

The study found that five percent of participants reported "moderate to extreme problem game-playing." Commonly reported problem titles included Call of Duty, the Grand Theft Auto series, online poker games, and World of Warcraft. The team concluded that "there is evidence to suggest that problem game-playing is linked to particular kinds of game genres" and that further research is needed.

This Week in MMO: Gannon-free edition

Fantasy, Historical, Horror, Video, MMO industry, News items, Opinion, Free-to-play, The Secret World, TERA

The Gamebreaker crew (minus Gary Gannon)
It's time for This Week in MMO, kids, and no, you don't need to adjust your televisions monitors. That is not Gary Gannon behind the mic this week, but it is Mike Schaffnit, and he's joined by Mike B. and Jason Winter for the customary MMO news roundtable.

Tops on the agenda is TERA, which went from announcing its launch date to having a potentially launch-affecting lawsuit leveled at it by NCsoft. As the week wore on things got a bit better thanks to pre-order announcements (and the associated closed beta invites), but there's still a bit of a cloud hanging over En Masse's maiden title that our trio discusses at length.

Other newsy bits include The Secret World's new trailer, World of Planes namechange, and the overbearing nanny-state that is South Korea. Check out the full show after the break.

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EverQuest II producer handing over the reins

Fantasy, EverQuest, EverQuest II, MMO industry, News items, Free-to-play, EverQuest Next

CHEEEEEEEEEESE
EverQuest II players will probably be familiar with the name Smokejumper, the forum handle of the EverQuest franchise's Executive Producer Dave Georgeson. Georgeson has served as Executive Producer for EverQuest, EverQuest II, and the upcoming EverQuest Next while simultaneously filling the role of Producer for EverQuest II. As you might imagine, that's quite a lot of work for a single person. With that in mind, Georgeson announced on the official EQII website today that Holly "Windstalker" Longdale has rejoined SOE in order to take over the position of EverQuest II's Producer.

Holly also takes the opportunity to introduce herself to the community, remarking that "the opportunity to be a producer on this team is surreal and certainly perfect." She goes on to say that "EverQuest... has had a place in [her] life for well over a decade now," making it clear that she's not just some corporate suit who doesn't care about the game -- she's a player who is passionate about the game and is in-tune with the playerbase. To read the full announcement from Smokejumper as well as the follow-up by Windstalker, just click on through the link below.

Play three Nexon MMOs, get this car

Fantasy, Contests, Free-to-play, Dungeon Fighter Online, Giveaways, Vindictus, Dragon Nest, Promotions

Nexon Hat Trick Contest
Did that grab your attention? Nexon is sure hoping it did, as the company is in the throes of its "Get a Hat Trick!" promotion. For the next month and a half, players who dive into Vindictus, Dragon Nest, and Dungeon Fighter Online and get to level 20 in all three games will have a shot at several nice prizes -- including the above 2012 BMW M3. So, in effect, just by playing MMOs, you could be netting yourself one of the sweetest rides in town.

While Nexon has already handed out awards for the third and fourth place winners, there are still prizes left for aspiring gamers. First of all, everyone who gets a hat trick (as defined by achieving level 20 in the above three titles) will be treated to $20 worth of in-game items. Additionally, three players will get an Alienware Aurora desktop computer, and 30 people will win $50 "Karma Koins."

As for the Beemer, the prize will only be unlocked if 30,000 players achieve hat tricks by March 15th -- and even then, only one car will be given away after that. So good luck and may the game be with you!

Massively Exclusive: Lime Odyssey premieres the Muris opening cinematic

Betas, Fantasy, Trailers, Video, Free-to-play, Races

Lime Odyssey
When trying to describe the Muris, one of three races for Aeria Games' Lime Odyssey, the phrase "cute as a button" pops into mind more than once. The Muris are a diminutive, "mischievous" people who spread chaos and giggles wherever they go. Players who choose a Muris character will have access to all four of the game's classes, and will begin their journey in the town of Pripet in the Shimmering Island.

We have a treat for you today: the world-exclusive premiere of the Muris introductory cinematic as well as several new screenshots of these bite-sized troublemakers!

Lime Odyssey is scheduled to release sometime in 2012.

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Frogster releases TERA Europe pre-order and beta info, new video

Betas, Fantasy, Trailers, Video, MMO industry, New titles, News items, TERA

TERA - high elf in combat formal wear
Yesterday we told you about TERA's North American pre-order program and the associated closed beta dates. Today Frogster has released similar info for the European version of Arborea. Various Euro media outlets will be distributing beta keys over the next couple of days, and lucky fans will get a sneak peek at the game between 3:00 p.m. CET and midnight this Saturday and Sunday.

Euro closed beta tests begin on February 17th, and you can either take your chances by registering on the game's official website, or pre-order and get guaranteed access to all five events. Pre-ordering also gives you head-start access on May 3rd, name reservation privileges, and various special items depending on your retailer of choice.

The retail collector's edition features the game soundtrack, a world map, an art book, and more, and you can learn all about it at TERA's European website. Note that En Masse and Frogster are redirecting traffic based on your IP address, so if you're in America and you click on the links below, you'll be taken to the En Masse site. Before you go, click past the cut and have a look at the spiffy new pre-order trailer.

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Play the MMO that never dies with Mythos Global's open beta

Betas, Fantasy, MMO industry, News items, Mythos, Free-to-play, Dungeons

Mythos title image
Mythos is the MMO that almost wasn't, then was, then wasn't, and then was again. The free-to-play Diablo-esque MMO was in playable beta as far back as November 2007, but its release was plagued by problems you wouldn't wish on your worst enemies.

Mythos has somehow survived its entire original development team being fired, legal battles over the intellectual property rights to the game, and being kicked from publisher to publisher. Now in its third incarnation as Mythos Global, the game will soon relaunch to excited fans, and to curious gamers who didn't play it while it was live.

If you didn't snag one of Massively's keys for the closed beta back in December, your chance to play the game starts now! Mythos Global officially entered open beta today, with free registration available via its new publisher T3Fun.

Pathfinder Online promises to let players stumble into adventure

Fantasy, Game mechanics, Previews, News items, PvE, Sandbox

I'm not sure where the judicial branch comes in, but I'm thinking it should be on here.
Pathfinder Online is still too early in the development process to do much more than talk about principles, but said principles are certainly of interest to fans. The most recent development blog about the project discusses that game's PvE arm, which is meant to be an important part of the game without being the sole driving force. Instead of the game being driven by players going, gathering quests, and then going out to kill monsters, the development team hopes to create an environment where players go out to do something and then find themselves in the midst of a quest.

Four basic types of interconnection are outlined, ranging from wandering monsters to potential beasts attracted by overharvesting an area. (Cut down too much wood in an area and wood-dwelling creatures my start attacking lumberjacks... or some nasty flying monsters might decide the cleared area would make for an excellent nest.) It's certainly an interesting set of principles going into design, making the entry well worth a read for sandbox enthusiasts.

ArcheAge fan site features lots of CBT4 info

Betas, Fantasy, Game mechanics, MMO industry, New titles, News items, ArcheAge, Sandbox

ArcheAge - Why can't this game release in the States? Why? WHY?
There's still no word on an English-language version of ArcheAge, but that isn't stopping fan sites like ArcheAge Source from digging up lots of interesting stuff on the Korean sandpark title.

The site has a wealth of information covering several aspects of ArcheAge's fourth closed beta phase, including multiple skill guides, lore, and various videos. If that's not enough for you, there's also the latest beta patch notes that are available via Google translate. Check them out to learn more about siege ladders, the game's family system, and importing your own graphics for cloaks and ship sails.

[Thanks to Andrew for the tip!]

Choose My Adventure: Atys refugee blues

Fantasy, Polls, Culture, Game mechanics, Ryzom, Opinion, Free-to-play, Choose My Adventure

Being able to animate your character during creation is a nice touch.
Last week's polls were enough for me to get started in the world of Ryzom over the weekend, so I took my first steps back into the game that I haven't played for quite some time. I still remembered how some of it worked, thankfully, but there were a lot of elements that I'd almost completely forgotten. And while I'm still knee-deep in the starter area, I've played enough to at least get some starter impressions.

But let's make this a full narrative, yes? When we left off, the group verdict was that I would be starting out as a Zorai with the Magic starter package based off of a female Shakespearean tragic character. And thus, with only a little extra effort, Corlede was born into the world of Ryzom. The character creator offers a variety of features, allowing you to select your character's build in fine detail but offering a strange lack of certain other options. There are also some odd constraints on character types -- you find yourself always locked within a certain general band of height, for instance, so there are no really tall Trykers.

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