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Fantasy

The Mog Log: The Legacy rewards and what they mean

Fantasy, Culture, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
So, who here remembers the Final Fantasy XIV launch? I certainly do; I was there and I've been here since, after all. And who here remembers how the game launched to critical acclaim and overwhelming popularity?

Yeah, okay. I liked the game at launch, but that was more because of the underlying philosophies and approaches, not because the whole thing was polished to a fine shine. It was almost two years ago now, and the game has had to go through a lot of growing pains in that time, fixing a lot of elements that didn't work and adjusting stuff that was almost there but not quite. It's been a long process of hammering out fixes and improvements, one that included a long stretch of no subscription fee as the game cleaned itself up.

We're nearly at the end of that process now, but Square-Enix is trying to show everyone that the company appreciates players who have been around during the game's teething troubles. That's the Legacy program in a nutshell -- a chance for players to signify having been around for an extended period of time. A badge of honor, a show of loyalty, and arguably another little bit of bait to get people to subscribe now instead of later.

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The Elder Scrolls Online using HeroEngine 'as a whiteboard'

Fantasy, MMO industry, New titles, News items, The Elder Scrolls Online

The Elder Scrolls Online - using HeroEngine as a whiteboard
Fan outcry over the announcement of The Elder Scrolls Online was long and loud, not just for the presumed MMOification of a beloved single-player franchise, but for the toolset chosen by ZeniMax Online Studios to bring the world of Tamriel to its new audience.

Game Informer confirms that ZeniMax is using the HeroEngine -- which also powers Star Wars: The Old Republic, and which has come under fire from some in the MMO fan community. Game director Matt Firor says that the firm isn't using the engine like you may expect, though.

"Think of HeroEngine as a whiteboard for us –- a great tool to get some ideas in the game and start looking at them while the production engine was in development," he explains.

[Thanks to Austin for the tip!]

R.A. Salvatore: Project Copernicus would "blow you away"

Fantasy, MMO industry, News items

Screenshot -- Project Copernicus
The future isn't looking particularly bright for 38 Studios and its in-development MMO Project Copernicus, but the game's writer, esteemed fantasy author R.A. Salvatore, took to the comments on a post on Daily Kos to tell everyone how great the game would have been.

Salvatore claims that the game is "much further along than is being reported," and that he wishes he could show us some of it (though sadly, he cannot). He goes on to state that the developers behind Copernicus were "an amazing team of [developers]... pushing the envelope in their respective fields," and that "the environments, the animations, and the game-play would blow you away." Unfortunately, it's looking like we'll never get to judge the veracity of Salvatore's words for ourselves, but the statements do help to shed a bit of light on what might have been.

Spacetime Studios' Cinco Barnes talks Dark Legends design

Fantasy, Horror, Video, Interviews, Previews, Free-to-play, Browser, Mobile, Casual, Massively Interviews, Community Q&A, Livestream, Miscellaneous

Google Plus hangout screenshot
If you have wondered about what was going on in Spacetime Studios' Cinco Barnes' head while designing Dark Legends, wonder no more. I was asked to sit in on a Google + hangout, essentially a public video conference call, with Cinco, Carter Dotson from 148apps and Heidi Duran from GirlGamer. The event was moderated by Ashley Esqueda from G4TV. Cinco fielded some questions from us and fans of the game.

Want to see some cool concept art? Need to know if the energy mechanic in Dark Legends was created just to make fast cash? Have you heard about Spacetime's newly announced title Arcane Legends, but have no idea what might be involved with the game? Have you wondered about the images in the opening video, the appearance of top hats, and the possibility of obtaining all of those great costumes through in-game means? You can find out the answers to these and other important questions in the video, embedded just after the cut.

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Latest RuneScape behind-the-scenes video details cryptic clue fest, evolution of combat

Fantasy, Trailers, Video, Events, in-game, News items, RuneScape, Free-to-play

Screenshot -- RuneScape
It's time yet again for another RuneScape behind-the-scenes video, and this time we get to take a look at the newly announced Evolution of Combat changes that players are surely awaiting with bated breath. Jagex's developers say that they want to keep players from having to navigate through multiple interfaces in order to cast spells, change combat styles, and so forth. To this end they plan the addition of an action bar that will allow players easy access to spells, emotes, items, and anything else they want to keep at their fingertips.

The video also touches on an upcoming very special cryptic clue-fest in honor of the Diamond Jubilee of Queen Elizabeth II. A mysterious royal visitor is on her way to the city of Varrock, and it's up to players to help ensure that everything is in tip-top shape when she arrives. Players will be responsible for assisting Varrock's Tourist Office in keeping supplies for the grand celebration sufficiently stocked. For the full details on both of these exciting upcoming features, head on past the cut and check out the behind-the-scenes video for yourself.

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Flyff getting revamped with Flyff Gold

Fantasy, Flyff, Patches, News items, Free-to-play

Screenshot -- Flyff
The world of gPotato's long-running free-to-play MMO Flyff is about to change in a big way. In a press release today, the studio announced the upcoming July launch of Flyff Gold, which will add a whole slew of features and revamps, many of which have been requested by the community. According to the press release, players can look forward to "a fresh new look and dynamic interface," as well as features such as "achievements redeemable for item shop goodies" and a "set-and-forget consignment marketplace for easy trading," plus much more.

To celebrate the update's imminent release, gPotato is beginning "game-wide log-in and level-up events" that will reward players for, as the name would imply, logging in and leveling up. These events make for the perfect time for new players to jump into the game and get some shiny loot in preparation for the Flyff Gold release. For more details on the game's upcoming additions, you can go check out Flyff Gold's teaser site.

[Source: gPotato press release]

Everything you need to know about The Secret World

Betas, Fantasy, Horror, Classes, MMO industry, New titles, Previews, News items, Opinion, The Secret World, Massively Hands-on, First Impressions, Guides, Crafting

The Secret World - zombies incoming
So what's all this hullabaloo about The Secret World? Let's start with the basics.

The Secret World is a new MMORPG by Funcom, the studio that brought you Age of Conan, and way back when, Anarchy Online. It's also the brainchild of one Ragnar Tornquist, familiar to adventure gamers the world over thanks to Dreamfall and The Longest Journey. Like those seminal titles, The Secret World seeks to conjure an immersive, fantastical realm of myth, magic, and in some cases, horror. Unlike the adventures of April Ryan, though, The Secret World is your story, and it takes place in the video game equivalent of the real world (not to mention Hell, portions of a hollow Earth, and many other mythological settings).

There's an undeniable Lovecraftian influence, there are zombies and assault rifles, and there's a three-faction setup that asks players to join forces with noted secret societies like the Templars and the Illuminati (as well as the less-familiar Dragons). Did we mention battleground PvP, a Minecraft-inspired crafting system, and skill-based progression mechanics that depart from traditional MMORPG classes and levels in favor of player-made builds (drawn from a pool of nearly 600 distinct abilities)?

As you can see, Funcom is throwing everything at the wall, and luckily for you, Massively has been keeping tabs on the game's development for a number of years now. We've also managed to spend quite a bit of time in the beta of late. Click past the cut for a roundup of our best coverage, including guides, impressions, interviews, and basically everything you want to know about The Secret World.

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En Masse publishes 4th TERA e-book, Death at Forgeheart

Fantasy, Lore, MMO industry, News items, TERA

TERA - Death at Forgeheart e-book cover
Looking for another lore fix when it comes to TERA? En Masse has just released the game's fourth e-book tie-in named Death at Forgeheart. It's written by Kristine Kathryn Rusch and it tells the story of two detectives who manage to trust one another despite their racial differences as they team up to solve a murder with federation-altering implications.

The official TERA website has an excerpt from the book, but the full text is available for purchase via Amazon, as are TERA's first three e-books: Fire and Ice, Killer, and The Amaranthine Heart.

Runes of Magic's Fires of Shadowforge update features new race, starting zone

Fantasy, Game mechanics, MMO industry, Patches, News items, Free-to-play, Races, Runes of Magic, Dungeons

Runes of Magic - Shadowforge dwarfRunes of Magic's Chapter V is on the way, and along with several new features, it's bringing a whole lot of dwarven flavor to the game's sprawling fantasy world.

The Shadowforge Dwarves are the game's latest race, and players who choose to roll one will begin their adventures in the new Yrvandis Hollows starting area. In addition to the usual newbie zone accoutrements, the area features an instance called the Outskirts of Taffrock that Frogster describes as "particularly challenging." Players will face off against a final boss known as Dark Gargoylem, along with his horde of aggressive spirits that have hunkered down in the lower levels of the ancient dwarven hall.

Runes of Magic is a free-to-play fantasy title developed by Runewaker and published by Frogster. The Fires of Shadowforge update releases June 12th.

[Source: Frogster press release]

The Secret World launch delayed to July 3rd

Fantasy, Real life, Launches, New titles, PvP, The Secret World, Sandbox

The Secret World Image
The Dragons, Templars, and Illuminati will have to wait two more weeks to dive into their organizations: Originally slated for June 19th, The Secret World's release is delayed until July 3rd. Early access will open on June 29th.

Funcom also announced the final two beta weekends. The first, titled "Hell Raised,'" will run from June 15th until June 17th and will include the Illuminati and Dragon starter experiences as well as allow players to leave Kingsmouth for the Savage Coast. The final beta weekend will be from June 22nd to June 24th; during this event players will participate in the game's PvP in both the warzone gameplay and the Eldorado battlefield.

New ArcheAge video shows improvements to Rainbow Fields

Betas, Fantasy, Video, Game mechanics, News items, ArcheAge, Sandbox

ArcheAge image
ArcheAge's CBT4 ended a couple months ago and XLGAMES has been busy putting the information gathered to use. To showcase changes and improvements made during the break between CBT4 and CBT5, a series of videos is planned. The first video in this series highlights the transformation of one starting area, Rainbow Fields; once described as empty and flat, this region is now populated with more buildings, has a more diverse landscape, and sports improved weather effects.

Although there is still no official word on ArcheAge being released to the western market, sandbox hopefuls can check out the latest improvements after the break.

[Thanks to Sandboxer for the tip!]

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The Secret World ARG launches as social experience winds down

Fantasy, Horror, Video, Events, real-world, News items, The Secret World

The Secret World
The Secret World's Secret War social experience has run its course and come to a close after an exciting five weeks. More than 250,000 people participated in the war, rallying to the cause of their chosen secret society, filling forums with discussion and theories and welcoming each new War Challenge as it was rolled out. Along the way, players have been unlocking items for use in TSW, with a special few winning the opportunity to have their name in-game and an even more special few winning a trip to visit the dev team.

But that's the past, and now the glorious present awaits you. Three new videos have made their way onto The Secret War's page and each one holds a clue. The clues lead to different puzzles (one for each secret society) for players to solve. That's about all there is to know about these puzzles so far, but we're promised that they are "the start of a very exciting adventure" for participants -- so pull out your tinfoil hats and get crackin'!

[Source: Funcom press release]

Blizzard talks Diablo III hotfixes, delay of real-money auction house

Fantasy, Economy, Patches, News items, Dev Diaries, Diablo III

DIII
In a post on the official Diablo III forums earlier today, Community Manager Nethaera addressed a few of the concerns that have been brought up in the game's momentous first week.

Neth first linked to an up-to-date list of hotfixes that have been implemented thus far. For the spoiler-wary among you, be warned that if you haven't completed the game on Normal difficulty, some of the hotfixes might be spoilerific. Now that you're thoroughly warned that there may be spoilers, head on over to the list of hotfixes if you dare. Neth also advised players that additional server maintenance will be required in time and that there's a game patch inbound for sometime next week.

She also took the time to address the real-money auction house. Although Neth states that the service is "coming soon," it's been delayed due to post-launch difficulties. The team apparently needs "a bit more time to iron out the existing general stability and gameplay issues" before the real-money auction house is ready for launch. Players shouldn't expect the auction house to be ready in May despite initial plans for it to go online on the 22nd, and there wasn't a solid date to look forward to.

Neth went on to assure players that neither D3 nor Battle.net servers have been compromised, despite all the hubbub about security concerns that's been filling the air the last few days.
In all of the individual Diablo III-related compromise cases we've investigated, none have occurred after a physical Battle.net Authenticator or Battle.net Mobile Authenticator app was attached to the player's account, and we have yet to find any situation where a Diablo III player's account was accessed outside of "traditional" compromise methods (i.e. someone logging using an account's login email and password).
She reminded players to exercise constant vigilance by practicing smart password management, scanning for malware and viruses regularly, and generally being savvy.

Runes of Magic weekend event psyches players up for Chapter V

Fantasy, Events, in-game, Patches, Free-to-play, Runes of Magic

Runes of Magic
Runes of Magic is counting down the days until its next major update, Chapter V: Fires of Shadowforge, and Frogster is throwing five exciting events to pep up its playerbase during the wait. The Big Five, as the company is calling it, is currently at the halfway mark as its third event that will take place over the holiday weekend.

From May 25th through May 29th, Runes of Magic players can visit the Helping Hands in one of several locations in the game to get an incredible buff. This two-hour buff will boost experience, talent point, and rare loot gain for all who accept it. Players can receive the buff once a day for the duration of the event.

The highlight of Chapter V is most definitely the addition of a pair of new classes: the Champion and the Warlock. Also coming with Chapter V are the playable Shadowforge Dwarves, a new starter zone, and additional high-level instances. The update will release on June 12th.

Spirit Tales bringing 1v5 monster boss PvP on June 6th

Fantasy, Patches, PvP, News items, Free-to-play

Screenshot -- Spirit Tales
When you look at KoramGame's über-cute free-to-play title Spirit Tales, revolutionary PvP probably isn't the first thing that comes to mind. According to a new press release, however, that's exactly what the studio is aiming for in an upcoming update which will add 1v5 monster boss PvP to the game.

The feature is pretty much what it sounds like: One player takes on the role of a giant dungeon boss mob, and it's his job to stomp the everloving daylights out of the other five players who will be teaming up to bring him down. The victor of these 1v5 battles will be rewarded with "stronger, more powerful PvP equipment" with which to further dominate the battlefield. The update will be going live on June 6th, and players who take part in the new gametype between its launch and July 1st will have the opportunity to win fancy Tt gaming peripherals, so head on over to the game's official site and get ready to rumble.

[Source: KoramGame press release]

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