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Pirate101 sets sail for Marleybone

Fantasy, Patches, News Items, Free-to-Play, Kids, Family, Pirate101

The game is 78% sharks by volume.
One of the bonuses of having Pirate101 set in the same world as Wizard101 is that the former can benefit from some of the latter's layout. KingsIsle has launched a big expansion for the game that includes some old favorites for veteran players, starting by sending pirate captains to the familiar land of Marleybone. Players will be investigating a war zone they helped inadvertently create while working up through another 15 levels of experience.

The update also adds the new region of Aquila, a new Bazaar system for players to trade goods, and a new tutorial to help players get accustomed to the game. There are also new bosses and transport systems to give players more to do while they sail across the oceans. Last but not least, new companions are scattered through the added regions, and old companions are learning some new tricks. Pirate101 players can log in and start enjoying the update immediately.

MMO Family: First Impressions of World of Trinketz

Business Models, Game Mechanics, Opinion, Free-to-Play, Browser, Hands-On, First Impressions, Kids, MMO Family, Family, Miscellaneous

MMO Family  First Impressions of World of Trinketz
I have to begin this week's column with a disclaimer: I am not a fan of Facebook, and I'm even less a fan of Facebook games. The only one I found enjoyable was Ian Bogost's Cow Clicker because it was a giant middle finger to the bottom-feeding practices so commonly found in Facebook Villes.

But when I got a Google alert in my inbox about the world's first family-friendly 3-D MMO for Facebook, I had to head back to the blue-and-white wasteland of Facebook and see it firsthand. Could it be that the era of isometric views and mindless clicking is finally over? Have we finally moved on from agriculturally themed games? I decided to check out World of Trinketz to seek some answers.

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MMO Family: Are video games stressing kids out?

Culture, News Items, Opinion, Kids, MMO Family, Family, Miscellaneous

MMO Family  Are video games stressing kids out
Video games get blamed for all sorts of societal problems, particularly for young children. Violence, obesity, and laziness are just the tip of the iceberg. And a recent article from Amanda Enayati adds one more potential problem: stress.

Growing up is complicated enough, but are video games making it even harder to be a happy, relaxed kid? Enayati, CNN Health's stress columnist and the technology and stress correspondent for PBS MediaShift, says it's complicated but points to a few studies that argue the pros and cons. Let's take a look at the debate over whether video games might be too stressful for children.

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Pirate101 prepping 'largest expansion to date'

Fantasy, Expansions, Game Mechanics, MMO Industry, Patches, News Items, Free-to-Play, Family, Pirate101

Pirate101 prepping 'largest expansion to date'
Two new world expansions are on the horizon for Pirate101. KingsIsle is prepping Books 13 and 14, which feature the war-torn skyway of Marleybone and the "legendary beauty and danger found throughout Aquila," according to the studio.

The updates comprise the free-to-play fantasy title's largest expansion to date. KingsIsle says that these new worlds are coming to the Members Only Test Realm in short order, with deployment on the live servers soon to follow. Sail past the cut for a bit of lore and some exclusive screenshots.

[Source: KingsIsle press release]

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Camelot Unchained unveils new video, Mark Jacobs visits Reddit for AMA

Video, News Items, Family, Sandbox, Crowdfunding, Camelot Unchained

City State Entertainment's Mark Jacobs
The Camelot Unchained information deluge continues with the release of a new video and a Reddit AMA by Mark Jacobs himself. The video is a half-hour-long affair in which Jacobs provides fans (and prospective Kickstarter pledgers) with an in-depth look at the lore of Camelot Unchained and the myriad features that the game is bringing to the table. Also, as it happens, you can check it out after the cut.

Meanwhile, on Reddit, Jacobs stopped by /r/IAmA to answer questions from the communit. Suffice it to say, questions range from the standard, "tell us about the progression system" to details on server structure, maximum player population, and much much more. Surprisingly, however, horse-sized ducks don't appear to be mentioned even once. To check the full Q&A session out for yourself, head on through the source link below.

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MMObility: Revisiting The Lost Titans

Betas, Screenshots, Video, Events (In-Game), Game Mechanics, Interviews, Previews, PvP, Opinion, Free-to-Play, Browser, Casual, Family, Livestream, MMObility, Dungeons

The Lost Titans screenshot
It's pretty impressive that The Lost Titans, a new browser-based MMO by ZQGame, launched in China and was supporting 600 servers within six months, but China is a unique, browser-eating beast. I've talked about the foreign browser market before and often marvel at how so many players in the West scoff at browser games. It's not as though "browser" is a genre; it's a delivery system. But here we are, getting ready to scroll through comments to read about how "browser games" suck. That's like saying, "MP3s are bad music."

Still, I cannot deny that some browser-based games do indeed suck. In fact, the last time I played The Lost Titans live, I found myself so bored I almost could not finish the stream, but I thought I'd try again with a fresh perspective. Despite finding many of the same issues I had before, I was surprised at how much further the game has come. I sat down with ZQGame's Laura Stephens during this latest livestream to talk about the game.

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MMO Family: Is it time to regulate MMO cash shops?

Business Models, Culture, MMO Industry, Opinion, Kids, MMO Family, Family, Miscellaneous

MMO Family
"I want it now!"

We're all familiar with that screechy demand by Veruca Salt in Willie Wonka and the Chocolate Factory. And for those of us raising children, it's an all-too-common request. When kids want something, they'll pull out all the stops, and for many kids, that brand-new video game warrants an Oscar-winning tantrum.

MMOs, on the other hand, are a different breed because the bulk of kid-friendly MMOs are now free-to-play and make use of cash shops and a variety of subscription plans in order to generate revenue. In essence, MMOs have to work for their money now rather than rely on the traditional monthly subscription, but that has led to questions about how far studios should go in getting players to part with their money. In some instances, it's led to children (and some adults) spending large amounts of money without fully understanding what they've done. Should there be regulations on marketing practices of game companies?

A recent announcement by the U.K.'s Office of Fair Trading regarding web and app-based games might hint at that answer.

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Rise and Shiny: Dino Storm

Sci-Fi, Screenshots, Video, Game Mechanics, Opinion, Free-to-Play, Hands-On, Casual, Kids, Family, Rise and Shiny, Livestream

Dino Storm screenshot
I have a real love for finding tiny, unknown, indie titles -- especially ones that are obviously made for younger gamers -- and playing them for a write-up. It's one of the perks of the job; I get to dig up these gems and tell thousands of people about them. Games like Dino Storm also serve to remind me about why I got into blogging about games before I was ever paid to do it. There are virtual worlds to discover out there, and I find that thrilling. I especially like it when they boast this level of quality.

Dino Storm might not challenge a more mature player, but it's surprisingly complex. It's got everything it needs to be considered a full-fledged MMO, but it also keeps in mind that younger players need a little help along the way. You'll play the role of a cowboy or girl who rides around on the backs of well-animated dinosaurs ranging from tiny to massive, and you'll also hunt after all sorts of quests and goods.

I did have a few small issues with the game, but the development team seemed willing and ready to patch them up.

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Why I Play: Villagers and Heroes

Fantasy, Screenshots, Video, Classes, Culture, Game Mechanics, Interviews, Opinion, Free-to-Play, Browser, Casual, Kids, Family, Livestream, Sandbox, Why I Play, Housing

Villagers and Heroes screenshots
Villagers and Heroes, formerly called A Mystical Land, surprised me. I had gone several weeks if not a few months without logging in to the game for longer than a half an hour, so you can imagine my surprise when I realized that the game not only had been improved but had added systems that I thought it never would. In other words, the game was suddenly a world, a fully realized browser-based MMORPG. Despite my feeling that the game was going to languish in state of semi-completion, suddenly it had housing, more crafting, a better UI, and a fully stocked cash shop.

I've streamed the game before, but now I find myself logging in a lot more than ever. And now, after hosting a livestream with associate designer Cameron England (embedded after the cut), I'm really having fun with the game and have noticed that it offers a lot more than games that are much more well-known.

This is why I play Villagers and Heroes.

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MMO Family: The consequences of kids at conventions

Events (Real-World), MMO Industry, Opinion, Massively Meta, Events (Massively's Coverage), Kids, MMO Family, Family, Miscellaneous

MMO Family The consequences of kids at conventions
As I wound down my time at PAX East recently, I couldn't help but notice how different this convention was compared to when I went a couple of years ago. Yes, the exhibition floor was bigger, and there were many more in attendance, but the overall feel was different as well, and part of that was the increased presence of children.

We normally don't think of a video game convention as a family activity, and yet the fact that so many adults brought their children is telling. And whether you agree with it or not, there's something to be learned from the presence of kids at game conventions.

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PAX East 2013: How video games can save education

Events (Real-World), Game Mechanics, MMO Industry, Opinion, Events (Massively's Coverage), Kids, Family, Miscellaneous

PAX East 2013  Steve Swink says video games can save education
Quick! Choose the statement that best describes your high school education:
  • A) School prepared me perfectly for everything I would experience once I got out into the real world.
  • B) I feel that high school had one or two useful things to offer but otherwise was pretty useless.
  • C) I feel that high school was completely pointless and had no bearing on my life today.
If you picked B or C, you're in good company, based on the audience panel on games and education at this year's PAX East. During the panel, game developer and teacher Steve Swink gave a talk about both the state of education today and how video games can play a role in saving it.

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Free for All: The 10 best-looking browser-based MMORPGs

Fantasy, Screenshots, Opinion, Free-to-Play, Browser, Mobile, Casual, MMORTS, Kids, Free for All, Family, Livestream, Miscellaneous

Battlestar Galactica Online screenshot
Beauty, they say, is in the eye of the beholder. Keep that in mind before you tell that me the games that fill out the following list of "best-looking browser-based MMORPGs" are ugly as sin. Sure, some of them are an acquired taste, but I wanted to display just how much variety there is now in browser gaming. It's not the delivery system it once was; we have had fancier-looking Flash-based titles for a while, but now with engines like Unity or Silverlight and even HTML5 coding, we have games that look no different from their client-based counterparts.

There are still some ugly-as-sin games out there as well, but they have endearing qualities all the same. So keep that in mind; this is my top 10 list. If you want to suggest your own in the comments section, I would love to hear them!

Now, on to the list, in no particular order...

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MMO Family: How soon is too soon?

World of Warcraft, Opinion, Kids, MMO Family, Family

MMO Family  How soon is too soon
You might recognize the pictures above and in the body of the article. The first is from a video of a baby using an iPad while still in a walker. The other is from a viral video that came out a while back showing a baby trying to interact with a magazine as if it were an iPad. A quick search reveals the fact that this is growing more and more common. It's an interesting vignette of how much the digital culture has woven its way into our lives, but it also makes you pause and consider whether it's OK for an infant to already be "plugged in."

There are many questions about how early we should introduce children to the variety of devices out there and how soon we should let them start playing video games. And when it comes to MMOs, the issues become even more complicated. How soon is too soon? Let's explore the topic in this week's MMO Family.

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MMO Family: What exactly is a kid-friendly MMO?

A Tale in the Desert, Flyff, Opinion, Kids, Wizard101, Star Wars: The Old Republic, MMO Family, Family, Clone Wars Adventures, Miscellaneous

MMO Family  What exactly is a kidfriendly MMO
Recently, Massively's Jef Reahard seemed to revisit his inner-child with his Why I Play article on Clone Wars Adventures and a Daily Grind of a similar topic. He summed up perfectly why CWA, a kid-friendly MMO, is a lot of fun for grown-ups too. There are actually many MMOs that are marketed toward a younger audience but are fun and challenging enough to entertain adults. Meanwhile, there are plenty of kids who have no problem holding their own in "grown-up" MMOs.

So what exactly makes an MMO kid-friendly? It might not be as easy to define as we think.

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Why I Play: Clone Wars Adventures

Puzzle, Sci-Fi, Game Mechanics, MMO Industry, PvP, Reviews, PvE, Opinion, Free-to-Play, Browser, Casual, MMORTS, Hands-On (Massively's), Kids, Family, Clone Wars Adventures, Why I Play

Clone Wars Adventures - Dueling Shaak Ti
I'm Jef, and I love Star Wars. This is the part where the rest of you addicts chime in with "hi Jef," before we go about trying to cure ourselves of a life-long obsession. Except we're not going to do that today, are we? In fact, I'm going to dangle another death stick that you may not have considered as of yet.

It's called Clone Wars Adventures.

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