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Fallen Earth

One Shots: Wings

Galleries, Screenshots, Aion, Fallen Earth, Massively Meta, One Shots, World of Tanks, TERA, Miscellaneous

One Shots
Resident Massively Aion columnist MJ Guthrie could sum up the best reason to play her favorite MMO in just one word: wings! That's something reader Leandra plainly echoes in today's featured One Shots submission. She sent us this image of her character soaring through Aion along with this note:
I've been toying around with Aion a bit and took my baby Chanter, Elanyne, for her first flight through the Abyss. I kept an eye out for Elyos, but thankfully (though somewhat disappointingly), I was able to quest in peace. I guess I'll have to level up more and then go looking to pick some fights!
You red, you dead -- that's what I always say! Leandra's flight and a few other reader screenies are tucked beyond the break.

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The Game Archaeologist: Happy birthday, Warhammer Online and Fallen Earth!

Fantasy, Sci-Fi, Fallen Earth, Warhammer Online, Free-to-Play, The Game Archaeologist, Post-Apocalyptic, Anniversaries

The Game Archaeologist Happy birthday, Warhammer Online and Fallen Earth!
September is a special month for me because it was around this time that two MMOs personally meaningful to me launched. Four years ago, Warhammer Online came into being amid a flurry of hype, insane expectations, and fan frenzy. It's the game that excited me enough to start my journey as a blogger, eventually landing me a spot here on Massively. And three years ago, Fallen Earth opened my eyes to how much fun an MMO about the end of the world and crafting could be.

Despite the fact that neither of these titles qualifies for the title of "success" these days, I still bear a soft spot in my heart for them. I spent well over a year in each game, racking up several memories and useful lessons that I'd carry with me going forward. And I don't regret a single day playing them.

Since this month is the fourth anniversary of WAR and the third of Fallen Earth, I wanted to offer a hearty "congrats!" and take a minute to see what's been moving and shaking in these games during this past year.

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MMO Blender: Using older MMOs to build a perfectly paced world

Fantasy, Video, EverQuest, Fallen Earth, Culture, Game Mechanics, Ryzom, Wurm Online, Opinion, Ultima Online, Guild Wars 2, Free-to-Play, RIFT, Livestream, Miscellaneous, Sandbox, Crafting, MMO Blender

RIFT Sanctum creenshot
One of the issues I have with so many modern AAA titles is that when I play them, I immediately feel forced through a series of noisy and chaotic moments. I know that these tutorials are supposed to make me feel as though I am stepping into a sort of world-on-fire, but to me it just feels like a mess. RIFT is a great game, truly, but every time I want to start a new character or try the game out again, I dread going through the annoying tutorial. It's so demanding. It grabs my hand and pulls me through a linear series of non-discoveries.

Now, this might just be my fading gamer memory, but I distinctly remember how it felt to be dropped off in the middle of nowhere in an MMO. While there are a few modern titles like Wurm Online that basically do the same thing, the mystery and immersion of those first few levels in most major MMOs has been replaced by sheer noise. I don't like it.

Good pacing is a wonderful thing. If it's tweaked just right, players feel immediately invested in a world even while feeling completely lost. I'd like to make this week's dream MMO using those older-game designs. It's time to slow down.

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The Perfect Ten: Ways MMOs explain infinite resurrection

City of Heroes, Dungeons and Dragons Online, EVE Online, Fallen Earth, Lord of the Rings Online, The Matrix Online, The Secret World, Humor, RIFT, Allods Online, Perfect Ten, Miscellaneous

The Perfect Ten Ways MMOs explain infinite resurrection
Why? Why do we die in MMOs and receive an infinite number of resurrections? Are we in a type of hell defined by endless combat and suffering, doomed to never escape the cycle? Is this a cruel experiment being performed by supreme alien beings from afar? Does that make us the living undead, immortal Highlanders, or something even more significant?

If you're looking at me with that look you have in your eye right now, I'd like to remind you that asking these questions is more in line with the core of RPGs than just mashing the 1-2-3 buttons. The rules that make up and dictate our virtual lives should have both meaning and sense, yet so many of these games expect us to just blithely accept that we can come back from the dead over and over without nary an explanation.

Well, I like explanations. Even if it's just polite nonsense, a thought-out reason as to why our characters are death-proof tells me that the devs treat their game with a higher degree of integrity than others. So here are 10 MMOs in which the endless cycle of death and resurrection gets at least a backhanded explanation instead of "shut up, just accept it."

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Fallen Earth unveils new weapons and bosses in time for its third anniversary [Updated]

Sci-Fi, Galleries, Screenshots, Fallen Earth, Game Mechanics, Patches, News Items, Free-to-Play, Post-Apocalyptic, Anniversaries

Fallen Earth unveils new weapons and bosses in time for its third anniversary
Anniversary gifts require careful thought, but Fallen Earth seems to know just what its players want. So patch 2.5 adds three powerful new weapons for players to use across the wastelands as well as three new bosses that carry required components for those weapons. It's not really the traditional gift for a three-year anniversary, but some traditions are going to go out the window when the entire world is a ravaged wasteland dominated by crazed survivalists.

The three G.O.R.E weapons each have three tiers and can be upgraded, although the process is greatly enhanced by players who find G.O.R.E. enhancements. Not coincidentally, these can be found on the three new bosses added with the patch. The full patch notes also include a few art fixes and minor quality-of-life improvements, the sort of things that go very nicely with your new anniversary guns.

[Update: The team has updated the patch notes to clarify that not all of the new weapon components can be purchased through the cash shop. Specifically, "all components that are required to build the weapons are earned in-game using resource harvesters, killing boss mobs, and from high-level merchants (for in-game currency only)." Players may purchase optional G.O.R.E. enhancements and new boss baits through the cash shop, although both of these drop from monsters as well.]

Gallery: Fallen Earth

Previously on MV TV: The week of September 1st

Fantasy, Puzzle, Real-Life, Sci-Fi, Trailers, Video, EVE Online, Fallen Earth, Game Mechanics, Interviews, Previews, Professions, Wurm Online, Opinion, Guild Wars 2, Free-to-Play, Browser, Casual, Virtual Worlds, MMOFPS, Interviews (Massively's), World of Tanks, Post-Apocalyptic, Guides, Livestream, Miscellaneous, Sandbox, Dungeons, Previously on MV TV

Previously On MV TV banner
This week I have quite the selection of tasty video tidbits for you to enjoy. What better way to spend the weekend than staying inside away from the nasty pollen and wasps, watching amazing gameplay videos hosted by yours truly and his band of fellow pixel-heads? That's right! You don't even have to buy MMOs anymore! By simply clicking on the "continue reading" link below, you step into an expansive world of MMO exploration, teeming with sights and sounds unlike you have ever seen or installed before! Why should you go through the trouble of standing in line, purchasing a box, spending two days installing it on your massive PC, pulling up that huge plastic chair, waiting for the game to patch, and attempting to make a character who doesn't look like a 17 year-old pop-punk band member only to find that you suck at PvP?

The simple answer to your problem is to watch us play ALL OF THE GAMES! Which games, you might ask? Well, this week I have some Piggy action as he streams Fallen Earth, followed by Richie with some Guild Wars 2, Mike with some more EVE Online, World of Tanks and Tribes: Ascend. And I follow it all up with a trip through Wurm Online to view the mystery behind the Puzzles deed and then chat with Illyriad CEO James Niesewand about his game's new patch! Check it out!

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Fallen Earth previews its next big update

Fallen Earth, Bugs, Patches, Previews, News Items, Free-to-Play, Post-Apocalyptic

So... we're fighting huge neon-green monsters, now.  Remember when we just wanted to find gas to drive the car for a little while longer?
The past month has been a quiet one for Fallen Earth on the update front. As the latest development blog entry explains, this was largely due to the team working on clearing out some persistent bugs and improving the overall quality of life for players. But there are new updates in the works, and the blog entry explains that the game's next major update is right around the corner, complete with powerful new weapons for players to assemble.

Of course, you can't expect for these new weapons to just drop into your lap. So it probably comes as no real surprise that the components needed for the powerful G.O.R.E. weapons can be found in an old GlobalTech dump site that now hosts a creeper den guarded by the massive Crabbahoak. Or that the Cult of the Dead has sprung up again to use the G.O.R.E. technology to further its own ends. In other words, it's going to be quite a struggle to get these new weapons -- and that's the way that most Fallen Earth players would prefer it to be.

APB's Reloaded Games merges with parent company

Fallen Earth, MMO Industry, Free-to-Play, Legal, All Points Bulletin, Crime

APB's Reloaded Games merges with parent company
Reloaded Games, the operator of the revived APB Reloaded, has merged with parent company K2 Network. The new company retained the Reloaded Games moniker and intends it to signify a move to running more cross-platform MMOs. This is a change from K2's old practice of merely importing Korean games.

The new Reloaded Games covers both the GamersFirst platform (which includes, among other games, Fallen Earth) and Reloaded Productions studio. The studio will continue to be a subsidiary of the company.

Reloaded Games CEO Bjorn Book-Larsson says that this is just the first sign of a bold new initiative by the company: "We have already signed contracts with independent developers to use our platform and portal for their free-to-play game distribution. We will announce those agreements in the next couple of weeks."

MMO Blender: Jeremy's unholy MMO concoction

Fantasy, EVE Online, EverQuest II, Fallen Earth, Lineage 2, Lord of the Rings Online, Wurm Online, Opinion, Vanguard, Guild Wars 2, Free-to-Play, Runes of Magic, Post-Apocalyptic, Miscellaneous, Sandbox, MMO Blender

MMO Blender
Have you ever wished MMO developers could put away their checkbooks, pluck out the best bits of their respective MMOs, and weld them together to construct the megalopolis of MMOs? We do too! So today, we're launching a brand-new opinion column, MMO Blender, in which the Massively writers will mix and match their favorite features from existing MMOs for your amusement. But do our choices create a perfectly honed machine or a lumbering, speechless frankenstein of an MMO that deserves to be put out of its misery?

First up: Livestreamer extraordinaire and Contributing Editor Jeremy Stratton with a potent, sandboxy blend of Fallen Earth, EVE Online, Lord of the Rings Online, and more. Wet your whistle after the break and look for more MMO Blenders from the rest of our staff in the coming weeks!

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Fallen Earth receives a State of the Game update

Sci-Fi, Fallen Earth, Game Mechanics, Previews, News Items, Free-to-Play, Sandbox

Why are there always growly people in bars after the end of the world?
For Fallen Earth players, May was all about the Global Territory Control update. But now it's June, and the game's developers have been rather quiet since then. The team is rectifying that in the newest State of the Game letter, letting fans know that it's just been a quiet month of balancing and addressing bugs from the patch. Now that those issues are addressed, the team can look toward the future again.

Among the promised future additions are farms, meant to be the PvE equivalent of harvesters. The team wants to ensure that harvesters are providing enough of a reward for player effort to be worthwhile, so some more balancing is necessary, but the core idea is that the higher-risk actions of harvesters yield greater rewards than farms. There's also a promise of the development team trying to be more active with responses to players, something that should be a welcome start after a fairly quiet month.

Previously on MV TV: The week of May 26th

Fantasy, Video, Aion, EVE Online, EverQuest II, Fallen Earth, Events (In-Game), Previews, Vanguard, Free-to-Play, TERA, Post-Apocalyptic, Livestream, Miscellaneous, Previously on MV TV

Previously On MV TV The week for May 26th
This week was another fun week of livestreaming for the folk at Massively. While I missed my turns at the mic, I still enjoyed checking out many of the killer moments that come from a typical week of MMO streaming. Be sure to bookmark our Livestream guide page so you can always be in on which games will be streaming and when.

This week we have EVE Online, TERA, Diablo III, EverQuest II, Vanguard: Saga of Heroes, Fallen Earth and Aion. You know, your usual group of kick-butt videos! Click past the cut and tune in!

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Ex-Fallen Earth designer compares in-game locations to real life

Sci-Fi, Fallen Earth, Culture, MMO Industry, News Items, Free-to-Play, Post-Apocalyptic

Fallen Earth - Sector Three, er, I mean Kaibab National Forest
Fallen Earth fans probably know that the post-apocalyptic MMO is one of the few massive titles to feature a real-world location. Despite its bombed-out futuristic stylings, the game takes place in the American southwest, or more specifically, the Grand Canyon and surrounding territories.

According to former Icarus Studios designer Joshua Peery, Fallen Earth's Grand Canyon isn't too far removed from the real thing. For starters, the devs used USGS satellite imaging as their world-building blueprint. Peery's latest personal blog entry says that driving through the real-world location leads to further appreciation for the work done by the game's artists and builders.

"Driving through the 'real' Sector Three's Kaibab Forest was like deja vu, with the only difference being I was in my SUV rather than in an interceptor, dirt-bike, horse, etc.," Peery writes. Peery's game tourism odyssey was part of a cross-country trek to a new job at Carbine Studios, for which Massively offers a hearty congrats.

Fallen Earth team dwindles further, but the game still lives

Sci-Fi, Fallen Earth, MMO Industry, Free-to-Play, Post-Apocalyptic

Fallen Earth chopper
Earlier tonight we got word of a rumor regarding Fallen Earth's development team dwindling down to three remaining content designers: a scripter, an artist and a game designer. Concerned over what has turned out to be a horrible week of layoffs, we shot an email to GamersFirst, which quickly responded:
"We had a large contractor crew on FE and we are focusing on creating our own employee pool to manage the game. We did decide to not renew some of our contractors. As you probably know that we are going to focus on our own home grown IPs like APB Reloaded, Fallen Earth, Hailan Rising and Taikodom. We have already stopped servicing Knight Online and we will be stopping service of War Rock from June 1. As a result we will using our own pool of experienced staff to manage the complete operations of Fallen Earth. Key game design folks like Marie still continue to be at the helm in North Carolina. Fallen Earth has also been licensed in South America and we will close to licensing it in Russia, Turkey and Asia. We are absolutely committed to making it grow across the globe."
While it appears that the game itself is not in trouble, we'll be sure to keep our eye on the situation for further developments.

Exclusive Interview: Going global with Fallen Earth's PvP

Sci-Fi, Fallen Earth, Interviews, Patches, PvP, Free-to-Play, Interviews (Massively's), Post-Apocalyptic

Fallen Earth
Two of the biggest cornerstones of Fallen Earth have always been crafting and PvP, and its these cornerstones that GamersFirst is enriching come patch 2.4. The patch, called Global Territory Control, is taking these elements and firing them up in ways that any PvPer or crafter should find exciting.

We hopped on the phone with Associate Producer Asa Reed, Director of Operations Joe Willmon, and Senior Game Designer Marie Croall to talk about why 2.4 will be the patch that will change the wasteland forever -- and why you should anticipate it, whether you're a crafter or a player-killer.

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Spend a day as a Fallen Earth Premium Member on us!

Sci-Fi, Fallen Earth, Contests, Patches, Free-to-Play, Giveaways, Post-Apocalyptic

Fallen Earth - Pitchblende
Fallen Earth is a post-apocalyptic MMO that always seems to be on that short list of games that everyone means to try out one day. And when people try it, positive praise usually follows.

To help celebrate the upcoming 2.4 patch, we're giving you a chance to play the game as a top-tier premium member for one day, complete with massive XP, crafting, and PvP currency buffs, the Commander's Aura stackable buff that allows you to spread the benefits among your party members, a 20% marketplace discount, and more. In addition, we're giving you the Light Slugthrower, an advanced version of the starter rifle, which features higher damage output than its little brother.

There's no giveaway page and no key codes on this one; if you want to grab this nifty one-day package for yourself, simply enter the promo code "MASSIVEEARTH" either in-game or by clicking the Redeem Code button on the Fallen Earth website. To access the Marketplace in-game, click on the "$" button on the bottom of your minimap. The code expires on June 1st.

Have fun!

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