I've been toying around with Aion a bit and took my baby Chanter, Elanyne, for her first flight through the Abyss. I kept an eye out for Elyos, but thankfully (though somewhat disappointingly), I was able to quest in peace. I guess I'll have to level up more and then go looking to pick some fights!You red, you dead -- that's what I always say! Leandra's flight and a few other reader screenies are tucked beyond the break.
Despite the fact that neither of these titles qualifies for the title of "success" these days, I still bear a soft spot in my heart for them. I spent well over a year in each game, racking up several memories and useful lessons that I'd carry with me going forward. And I don't regret a single day playing them.
Since this month is the fourth anniversary of WAR and the third of Fallen Earth, I wanted to offer a hearty "congrats!" and take a minute to see what's been moving and shaking in these games during this past year.
Fantasy, Video, EverQuest, Fallen Earth, Culture, Game Mechanics, Ryzom, Wurm Online, Opinion, Ultima Online, Guild Wars 2, Free-to-Play, RIFT, Livestream, Miscellaneous, Sandbox, Crafting, MMO Blender
Now, this might just be my fading gamer memory, but I distinctly remember how it felt to be dropped off in the middle of nowhere in an MMO. While there are a few modern titles like Wurm Online that basically do the same thing, the mystery and immersion of those first few levels in most major MMOs has been replaced by sheer noise. I don't like it.
Good pacing is a wonderful thing. If it's tweaked just right, players feel immediately invested in a world even while feeling completely lost. I'd like to make this week's dream MMO using those older-game designs. It's time to slow down.
If you're looking at me with that look you have in your eye right now, I'd like to remind you that asking these questions is more in line with the core of RPGs than just mashing the 1-2-3 buttons. The rules that make up and dictate our virtual lives should have both meaning and sense, yet so many of these games expect us to just blithely accept that we can come back from the dead over and over without nary an explanation.
Well, I like explanations. Even if it's just polite nonsense, a thought-out reason as to why our characters are death-proof tells me that the devs treat their game with a higher degree of integrity than others. So here are 10 MMOs in which the endless cycle of death and resurrection gets at least a backhanded explanation instead of "shut up, just accept it."
The three G.O.R.E weapons each have three tiers and can be upgraded, although the process is greatly enhanced by players who find G.O.R.E. enhancements. Not coincidentally, these can be found on the three new bosses added with the patch. The full patch notes also include a few art fixes and minor quality-of-life improvements, the sort of things that go very nicely with your new anniversary guns.
[Update: The team has updated the patch notes to clarify that not all of the new weapon components can be purchased through the cash shop. Specifically, "all components that are required to build the weapons are earned in-game using resource harvesters, killing boss mobs, and from high-level merchants (for in-game currency only)." Players may purchase optional G.O.R.E. enhancements and new boss baits through the cash shop, although both of these drop from monsters as well.]
Gallery: Fallen Earth
Fantasy, Puzzle, Real-Life, Sci-Fi, Trailers, Video, EVE Online, Fallen Earth, Game Mechanics, Interviews, Previews, Professions, Wurm Online, Opinion, Guild Wars 2, Free-to-Play, Browser, Casual, Virtual Worlds, MMOFPS, Interviews (Massively's), World of Tanks, Post-Apocalyptic, Guides, Livestream, Miscellaneous, Sandbox, Dungeons, Previously on MV TV
The simple answer to your problem is to watch us play ALL OF THE GAMES! Which games, you might ask? Well, this week I have some Piggy action as he streams Fallen Earth, followed by Richie with some Guild Wars 2, Mike with some more EVE Online, World of Tanks and Tribes: Ascend. And I follow it all up with a trip through Wurm Online to view the mystery behind the Puzzles deed and then chat with Illyriad CEO James Niesewand about his game's new patch! Check it out!
Of course, you can't expect for these new weapons to just drop into your lap. So it probably comes as no real surprise that the components needed for the powerful G.O.R.E. weapons can be found in an old GlobalTech dump site that now hosts a creeper den guarded by the massive Crabbahoak. Or that the Cult of the Dead has sprung up again to use the G.O.R.E. technology to further its own ends. In other words, it's going to be quite a struggle to get these new weapons -- and that's the way that most Fallen Earth players would prefer it to be.
The new Reloaded Games covers both the GamersFirst platform (which includes, among other games, Fallen Earth) and Reloaded Productions studio. The studio will continue to be a subsidiary of the company.
Reloaded Games CEO Bjorn Book-Larsson says that this is just the first sign of a bold new initiative by the company: "We have already signed contracts with independent developers to use our platform and portal for their free-to-play game distribution. We will announce those agreements in the next couple of weeks."
Fantasy, EVE Online, EverQuest II, Fallen Earth, Lineage 2, Lord of the Rings Online, Wurm Online, Opinion, Vanguard, Guild Wars 2, Free-to-Play, Runes of Magic, Post-Apocalyptic, Miscellaneous, Sandbox, MMO Blender
First up: Livestreamer extraordinaire and Contributing Editor Jeremy Stratton with a potent, sandboxy blend of Fallen Earth, EVE Online, Lord of the Rings Online, and more. Wet your whistle after the break and look for more MMO Blenders from the rest of our staff in the coming weeks!
Among the promised future additions are farms, meant to be the PvE equivalent of harvesters. The team wants to ensure that harvesters are providing enough of a reward for player effort to be worthwhile, so some more balancing is necessary, but the core idea is that the higher-risk actions of harvesters yield greater rewards than farms. There's also a promise of the development team trying to be more active with responses to players, something that should be a welcome start after a fairly quiet month.
This week we have EVE Online, TERA, Diablo III, EverQuest II, Vanguard: Saga of Heroes, Fallen Earth and Aion. You know, your usual group of kick-butt videos! Click past the cut and tune in!
According to former Icarus Studios designer Joshua Peery, Fallen Earth's Grand Canyon isn't too far removed from the real thing. For starters, the devs used USGS satellite imaging as their world-building blueprint. Peery's latest personal blog entry says that driving through the real-world location leads to further appreciation for the work done by the game's artists and builders.
"Driving through the 'real' Sector Three's Kaibab Forest was like deja vu, with the only difference being I was in my SUV rather than in an interceptor, dirt-bike, horse, etc.," Peery writes. Peery's game tourism odyssey was part of a cross-country trek to a new job at Carbine Studios, for which Massively offers a hearty congrats.
"We had a large contractor crew on FE and we are focusing on creating our own employee pool to manage the game. We did decide to not renew some of our contractors. As you probably know that we are going to focus on our own home grown IPs like APB Reloaded, Fallen Earth, Hailan Rising and Taikodom. We have already stopped servicing Knight Online and we will be stopping service of War Rock from June 1. As a result we will using our own pool of experienced staff to manage the complete operations of Fallen Earth. Key game design folks like Marie still continue to be at the helm in North Carolina. Fallen Earth has also been licensed in South America and we will close to licensing it in Russia, Turkey and Asia. We are absolutely committed to making it grow across the globe."While it appears that the game itself is not in trouble, we'll be sure to keep our eye on the situation for further developments.
We hopped on the phone with Associate Producer Asa Reed, Director of Operations Joe Willmon, and Senior Game Designer Marie Croall to talk about why 2.4 will be the patch that will change the wasteland forever -- and why you should anticipate it, whether you're a crafter or a player-killer.
Gallery: Fallen Earth Black Box Gear
To help celebrate the upcoming 2.4 patch, we're giving you a chance to play the game as a top-tier premium member for one day, complete with massive XP, crafting, and PvP currency buffs, the Commander's Aura stackable buff that allows you to spread the benefits among your party members, a 20% marketplace discount, and more. In addition, we're giving you the Light Slugthrower, an advanced version of the starter rifle, which features higher damage output than its little brother.
There's no giveaway page and no key codes on this one; if you want to grab this nifty one-day package for yourself, simply enter the promo code "MASSIVEEARTH" either in-game or by clicking the Redeem Code button on the Fallen Earth website. To access the Marketplace in-game, click on the "$" button on the bottom of your minimap. The code expires on June 1st.
Posted on May 22nd 2013 3:30PM
Posted on May 22nd 2013 2:00PM
Posted on May 22nd 2013 11:00AM