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Fallen Earth

One Shots: Bobble heads

Screenshots, EVE Online, Fallen Earth, Culture, Guild Wars 2, One Shots, Miscellaneous, The Elder Scrolls Online

Did we all have a good April Fools' Day this year? Oh hush you; this is why nobody invites you to parties. I certainly had fun, especially while running around with my giant bobble-headed characters in Guild Wars 2. Giant bobble heads are scientifically proven to make any video game 75% more enjoyable.

Reader HawkEye sent me in a disturbing number of screenshots with his large noggins, but I chose this one because it also tickled me that the animals had their heads enlarged. "'Sup Mister Ram?" HawkEye said. "Don't headbutt me, okay? Please?"

I think that creature more wanted to end its misery than contribute to yours, HawkEye, so hopefully you survived the experience. What other strange views await you in the rest of this column? Probably nothing this strange, that's for sure.

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Fallen Earth nodes to get less 'willy-nilly'

Fallen Earth, Free-to-Play, Post-Apocalyptic, Dev Diaries, Crafting

Fallen Earth
Tired of node placement refusing to make a lick of common sense in Fallen Earth? There's a dev for that.

Fallen Earth's new state of the game post for April has a word or two to say about how the team is moving around gathering nodes to fit the environment better. "What this will look like is an increase in hand-placed nodes that reflect the setting and environment better and fewer nodes scattered willy-nilly," said Producer Marie Croall.

The post also talks about new armor suits and cosmetic gear recipes that are coming soon as part of the rewards for controlling the Outpost.

Fallen Earth gives a sneak peek at its player-built town

Sci-Fi, Fallen Earth, Patches, Previews, Free-to-Play, Post-Apocalyptic, Dev Diaries, Sandbox, Housing

Fallen Earth
The Fallen Earth team is hard at work on the next major update of the game, which will include a player-built town called the Outpost.

In a new state of the game post, the devs show off a few of the structures in this town. "Since the plot for the area revolves around the Outsiders and GlobalTech, we wanted to take advantage of those groups' love of technology and give the buildings some high tech pieces as well as keeping the aged pre-fall feel," the devs wrote.

The Outpost will be bigger and "more robust" than Citadel and should be hitting the live servers some time in May.

Field Journal: Picking up the pieces of Fallen Earth

Fallen Earth, Business Models, Game Mechanics, Opinion, Free-to-Play, Post-Apocalyptic, Crafting, Field Journal

Today. At the edge of the Grand Canyon, after the end of civilization, we have chosen not only to read old manuals, but to write new ones. Today there is not a clone here that shall scavenge alone. Not today. Today we face the prairie chickens that are at our door and roast them. Today, we are crafting the post-apocalypse!
I was introduced to Fallen Earth way back in the mists of time, around when I first started reading Massively. It was one of the earliest Choose My Adventures, and I was so impressed that I made my own account and joined in on the fun part of the way through. My character even made a few cameos in the column later on.

I have a lot of fond memories of the game, and a significant part of that is due to the crafting system. There are some really good ideas in there, even if the execution has always been a bit flawed. Despite those flaws, I wouldn't trade my early days with the game for anything. Well, other than a better version of the same game.

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Here's Fallen Earth's latest state-of-the-game

Sci-Fi, Fallen Earth, Game Mechanics, MMO Industry, News Items, Free-to-Play, Post-Apocalyptic

Fallen Earth dev blog
There's a brief state-of-the-game update now live on the Fallen Earth website. The devs are apparently hard at work on some new content as well as various improvements to existing stuff. The post mentions PvP keep adjustments, and more specifically tweaks that will shift the focus from player-vs.-door to player-vs.-player.

The game's Outpost area also gets a mention. It's "staged content will give players more to explore as well as give [the devs] new ways to challenge and reward both group and solo activities.

Fallen Earth adds holiday spirit to the wasteland

Fallen Earth, Patches, Free-to-Play, Post-Apocalyptic, Dev Diaries

Fallen Earth
The Fallen Earth dev blog is singing a merry tune today with the reveal of this year's winter holiday gear and a look at what's in store for 2014.

Even in the wasteland, holidays sweaters seem to persist, and you can grab one for yourself in the Fallen Earth store. The team also mentioned bug fixes in this new patch, as well as a look toward The Outpost's new design, featuring an area to explore and build. "Our focus for this expansion is putting more control of the players' experience in their hands and giving crafters more of a role at the higher levels," says lead designer Marie Croall in the blog.

Check out the full entry for more details and images of holiday-wrapped post-apocalyptic vehicles.... because that's just something you don't see every day.

The Soapbox: Seriously, we have enough fantasy MMOs

World of Warcraft, Fantasy, Aion, City of Heroes, EVE Online, Fallen Earth, Lineage, MMO Industry, Opinion, Ultima Online, RuneScape, Free-to-Play, DC Universe Online, RIFT, World of Tanks, TERA, EverQuest Next, The Soapbox, Miscellaneous, MOBA, Neverwinter, The Elder Scrolls Online, MMORPG, Buy-to-Play

Let's play a game. I'm thinking of an MMO that features magic, monsters, humans, and a vast fantasy world full of steamy swamps, grassy plains, and deep, dark dungeons -- can you tell me which MMO it is? If you answered RIFT, you're right. You're also right if you answered TERA. Or World of Warcraft. Or Guild Wars 2. Or Neverwinter. Or... you get the idea.

We're people who play MMOs. Our hard drives are practically bulging with games featuring wizards and warriors. We've plunged our swords into millions of orcs and gnolls. We've looted more imaginary copper pieces than anyone could possible imagine. We've even slain so many dragons that you have to wonder why dragons even bother showing up anymore.

It's not the gameplay but the setting that can make the whole exercise so soul-crushingly boring.

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Second Wind: Fallen Earth

Sci-Fi, Screenshots, Fallen Earth, Game Mechanics, Opinion, Free-to-Play, Post-Apocalyptic, Second Wind

Fallen Earth Sector One
My favorite thing about the Second Wind column is the idea of coming back to a game you once loved and rediscovering what made you once love it. It could be a game that possibly burned you with a new update or left you heartbroken after a patch, but you just can't get that game out of your mind.

For me, that game is Fallen Earth. It's not so much that the game burned me at any one particular time; it was a gradual decline in respect for the game after years of playing through horrible AI, broken pathing, and unfixed lag that made the game unplayable at times. The changeover to F2P didn't help anything, and when most of the core staff was eventually laid off, I lost interest.

But what always kept me going was the overwhelming good points about the game. The setting is perfect for me, the faction wheel is (was) genius, and the sense of humor is unmatched. I played Fallen Earth relentlessly since beta because it scratched so many itches for me, but the problems soon became too much to overlook.

But I just can't get her outta my mind.

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Looking for Guild: FFXIV and Fallen Earth

Fallen Earth, Guilds, Final Fantasy XIV, Miscellaneous, Looking for Guild

Looking For Guild FFXIV and Fallen Earth
Did you miss us last week? Now that the submissions have slowed down quite a bit, we're switching to a biweekly schedule for the Looking for Guild column. So if you're on the fence about jumping in and joining up with a Massively player guild (or creating your own), now's the time!

This week we have three Final Fantasy XIV players looking to join up with other like-minded adventurers and one from Fallen Earth who's tired of soloing the wasteland. You can catch the entire list after the jump.

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Fallen Earth celebrates its 4th birthday

Sci-Fi, Fallen Earth, Free-to-Play, Post-Apocalyptic, Sandbox, Anniversaries

Fallen Earth celebrates its 4th birthday
Fallen Earth is turning four years old today, and you know what that means, right? No, it doesn't mean another CHOTA-in-a-cake gag; we're still cleaning the carpets from last time. But it does mean that we're here to show you what the game's been up to for the last year!

While year three was bittersweet for the post-apocalyptic MMO with a move to free-to-play and a significant staff cut, year four was fairy uneventful. Whether this is a good or bad thing has yet to be seen, but the content keeps trickling in regardless.

This year we saw an introduction to farming and the Dome arena, with game updates showing off new Deathtoll weapons, coresuit armor, and the Vandal vehicle.

But what's in store for Fallen Earth's next year? Recent staff shuffling doesn't seem a concern for the game, according to a recent interview, and this month's birthday bash will introduce the AP augmented weapons, new cosmetic items, and more.

Read on past the jump for a round-up of news and features from Fallen Earth's third year.

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Massively Exclusive: Reloaded Games' CEO explains APB's layoffs

Fallen Earth, Events (Real-World), Interviews, MMO Industry, News Items, Free-to-Play, All Points Bulletin, Crime, Miscellaneous

Massively reported earlier today the unfortunate news of layoffs at Reloaded Games' APB: Reloaded. New producer Joseph "Linus" Willmon, whom you might remember as formerly having been on the Fallen Earth crew, explained to players that at least five APB staffers had been let go but that development would continue on as planned.

That's hard news for any community to take, but apparently players have reason to be hopeful all the same. "It's a little more complicated than just layoffs," Bjorn Book-Larsson explained to me during a phone call this afternoon. Book-Larsson is the CEO of Reloaded, part of GamersFirst's assortment of MMO studios. He told me that the layoffs are part of a restructuring that's seen not just layoffs but the movement of developers between the APB and Fallen Earth teams, the latter of which has been given significant autonomy in terms of how it manages its resources.

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Fallen Earth shares State of the Game birthday blog

Fallen Earth, News Items, Free-to-Play, Post-Apocalyptic, Dev Diaries, Anniversaries

Fallen Earth shares State of the Game birthday blog
While many are celebrating (or suffering) back-to-school this month, Fallen Earth is focusing its celebratory sights on a different event: its birthday! That's right -- this month the post-apocalyptic wasteland turns four years old. And as part of the festivities, AP Augmented weapons will be released, rifles are getting a power boost, and new player-requested clothing items are hitting the scene. Players can custom color a set of Phoenix Plate armor, grab a new duster with removable spiky shoulder pads, or wear a hoodie that would make Tiggs happy. All subscribers will get a revamped Lifenet suit for the anniversary.

Also coming soon are more dyeable accessories and clothes (like boots, belts, and head wear), holiday garb, and a special something in honor of the Breaking Bad series.

The Perfect Ten: Literal kill 10 rats quests

Asheron's Call, EverQuest II, Fallen Earth, Lord of the Rings Online, Star Wars Galaxies, RuneScape, Humor, Runes of Magic, RIFT, Allods Online, Perfect Ten, Miscellaneous

The Perfect Ten Literal kill 10 rats quests
Webster's Dictionary describes "kill 10 rats" as "something nerds do, now shut up and read a few intelligent words." I think the editors are getting a little lazy there at Webster's, but that's nothing compared to the OED crowd that routinely slips in paragraphs of cut-and-pasted Hunger Games fan fiction just to pad the volumes.

Anyway, we all know that "kill 10 rats" is a derogatory term for those quests that make you slaughter a certain number of things to make life happier for the quest giver. Why that quest giver has a very specific number in mind has always fascinated me, but never mind. It stems from a long-standing RPG tradition by which lowbie characters typically start their career by doing a little rodent culling in the basement of a tavern. That's how all great people got their start, Abraham Lincoln included.

With "kill 10 rats" already being a trope, developers have this habit of trying to be coy and meta by actually putting quests in their MMOs where you, yup, kill 10 rats. I get the feeling that they think they're doing something clever and cheeky, even though practically all of their competitors have done the same. So here we go: ten literal "kill 10 rats" quests that you can find in your games today.

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Fallen Earth focuses on augmented weapons

Sci-Fi, Fallen Earth, Patches, Previews, Free-to-Play, Post-Apocalyptic

Fallen Earth focuses on augmented weapons
Do you have a pool of unused, long-suffering AP sitting around on your Fallen Earth character? GamersFirst has plans for something to put those points to good use: the upcoming AP augmented weapon system.

These augmented weapons are high-end devices that can be tweaked by using players' AP to increase stats and skills. A tricked-out augmented weapon is an awesome thing, as it'll add powerful buffs to players when used.

The team said that it'll also be doing a weapons pass with many of the game's deadly instruments to make sure that the damage is balanced and consistent throughout. There were also hints regarding a "rather ambitious plan" coming in the near future: "After looking at the player response to features such as citadel and farms, we want to focus more on the players impact on the world and let everyone drive the action more."

Jukebox Heroes: Fallen Earth's soundtrack

Sci-Fi, Fallen Earth, Opinion, Free-to-Play, Post-Apocalyptic, Sandbox, Jukebox Heroes, Music

Jukebox Heroes Fallen Earth's soundtrack
How would you score the apocalypse? What would the end of the world sound like if you put it to music? Perhaps it would be wrapped in a Western twang with notes of regret, longing, uncertainty, and struggle playing throughout. Whatever the end result, it wouldn't be your typical sword-and-sorcery anthem.

This was the task given to the Fallen Earth team of Lead Composer Enrique Varela and Audio Director Michael Franke: to put the apocalypse to music. In addition to faction themes, the team wanted to create music to compliment the emotions that players would most likely experience while traveling the wasteland. "My intentions were to have a range of moods, playing with dichotomies," Varela said. "You have negative or dark moods such as fear, sadness, suspense, danger, and then you have positive or light moods like triumph, tranquility, security."

Franke put it best, not just for Fallen Earth but for all MMO music, when he said, "I really wanted the audio to melt into the game's setting, and become another believable part of the world. For me, the highest compliment is when a player can leave that little check-box for sound alone."

It's a Western apocalypse, and it's all ours to listen to in this week's Jukebox Heroes!

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